#ifndef _VspTree_H__ #define _VspTree_H__ #include #include "Mesh.h" #include "Containers.h" #include "Statistics.h" #include "VssRay.h" #include "RayInfo.h" #include "gzstream.h" #include "SubdivisionCandidate.h" #include "HierarchyManager.h" #include "PerfTimer.h" namespace GtpVisibilityPreprocessor { class ViewCellLeaf; class Plane3; class AxisAlignedBox3; class Ray; class ViewCellsStatistics; class ViewCellsManager; class MergeCandidate; class Beam; class ViewCellsTree; class Environment; class VspInterior; class VspLeaf; class VspNode; class KdNode; class KdInterior; class KdLeaf; class HierarchyManager; class KdIntersectable; class KdTree; class VspTree; class KdTreeStatistics; #define WORK_WITH_VIEWCELLS 0 /** View space partition statistics. */ class VspTreeStatistics: public StatisticsBase { public: // total number of nodes int nodes; // number of splits int splits[3]; // totals number of rays int rays; // maximal reached depth int maxDepth; // minimal depth int minDepth; // max depth nodes int maxDepthNodes; // minimum depth nodes int minDepthNodes; // max depth nodes int minPvsNodes; // nodes with minimum PVS int minRaysNodes; // max ray contribution nodes int maxRayContribNodes; // minimum area nodes int minProbabilityNodes; /// nodes termination because of max cost ratio; int maxCostNodes; // max number of rays per node int maxObjectRefs; /// samples contributing to pvs int contributingSamples; /// sample contributions to pvs int sampleContributions; /// largest pvs int maxPvs; /// number of invalid leaves int invalidLeaves; /// number of rays refs int rayRefs; /// overall pvs size int pvs; // accumulated depth (used to compute average) int accumDepth; // global cost ratio violations int mGlobalCostMisses; // Constructor VspTreeStatistics() { Reset(); } int Nodes() const {return nodes;} int Interior() const { return nodes / 2; } int Leaves() const { return (nodes / 2) + 1; } // TODO: computation wrong double AvgDepth() const { return accumDepth / (double)Leaves();}; double AvgRays() const { return rayRefs / (double)Leaves();}; void Reset() { nodes = 0; for (int i = 0; i < 3; ++ i) splits[i] = 0; maxDepth = 0; minDepth = 99999; accumDepth = 0; pvs = 0; maxDepthNodes = 0; minPvsNodes = 0; minRaysNodes = 0; maxRayContribNodes = 0; minProbabilityNodes = 0; maxCostNodes = 0; contributingSamples = 0; sampleContributions = 0; maxPvs = 0; invalidLeaves = 0; rayRefs = 0; maxObjectRefs = 0; mGlobalCostMisses = 0; } void Print(std::ostream &app) const; friend std::ostream &operator<<(std::ostream &s, const VspTreeStatistics &stat) { stat.Print(s); return s; } }; /** VspNode abstract class serving for interior and leaf node implementation */ class VspNode { public: /// types of vsp nodes enum {Interior, Leaf}; VspNode(); virtual ~VspNode(){}; VspNode(VspInterior *parent); /** Determines whether this node is a leaf or not @return true if leaf */ virtual bool IsLeaf() const = 0; virtual int Type() const = 0; /** Determines whether this node is a root @return true if root */ virtual bool IsRoot() const; /** Returns parent node. */ VspInterior *GetParent(); /** Sets parent node. */ void SetParent(VspInterior *parent); /** Returns true if this node is a sibling of node n. */ bool IsSibling(VspNode *n) const; /** returns depth of the node. */ int GetDepth() const; /** returns true if the whole subtree is valid */ bool TreeValid() const; void SetTreeValid(const bool v); /** Cost of mergin this node. */ float GetMergeCost() {return (float)-mTimeStamp; } int mTimeStamp; ///////// //-- mailing options void Mail() { mMailbox = sMailId; } static void NewMail() { ++ sMailId; } bool Mailed() const { return mMailbox == sMailId; } static int sMailId; int mMailbox; //int mPvsEntriesIncr; //float mMemoryIncr; //float mRenderCostDecr; protected: /// if this sub tree is a completely valid view space region bool mTreeValid; /// parent of this node VspInterior *mParent; }; /** BSP interior node implementation */ class VspInterior: public VspNode { public: /** Standard contructor taking split plane as argument. */ VspInterior(const AxisAlignedPlane &plane); ~VspInterior(); /** @return false since it is an interior node */ bool IsLeaf() const { return false; } int Type() const; VspNode *GetBack() { return mBack; } VspNode *GetFront() { return mFront; } /** Returns split plane. */ AxisAlignedPlane GetPlane() const { return mPlane; } /** Returns position of split plane. */ float GetPosition() const { return mPlane.mPosition; } /** Returns split axis. */ int GetAxis() const { return mPlane.mAxis; } /** Replace front or back child with new child. */ void ReplaceChildLink(VspNode *oldChild, VspNode *newChild); /** Replace front and back child. */ void SetupChildLinks(VspNode *front, VspNode *back); friend std::ostream &operator<<(std::ostream &s, const VspInterior &A) { return s << A.mPlane.mAxis << " " << A.mPlane.mPosition; } AxisAlignedBox3 GetBoundingBox() const; void SetBoundingBox(const AxisAlignedBox3 &box); /** Computes intersection of this plane with the ray segment. */ int ComputeRayIntersection(const RayInfo &rayData, float &t) const { return rayData.ComputeRayIntersection(mPlane.mAxis, mPlane.mPosition, t); } protected: /// bounding box for this interior node: should we really store this? AxisAlignedBox3 mBoundingBox; /// Splitting plane corresponding to this node AxisAlignedPlane mPlane; /// back node VspNode *mBack; /// front node VspNode *mFront; }; /** BSP leaf node implementation. */ class VspLeaf: public VspNode { friend VspTree; public: VspLeaf(); VspLeaf(ViewCellLeaf *viewCell); VspLeaf(VspInterior *parent); VspLeaf(VspInterior *parent, ViewCellLeaf *viewCell); ~VspLeaf(); /** @return true since it is an interior node */ bool IsLeaf() const { return true; } int Type() const; /** Returns pointer of view cell. */ ViewCellLeaf *GetViewCell() const { return mViewCell; } /** Sets pointer to view cell. */ void SetViewCell(ViewCellLeaf *viewCell); SubdivisionCandidate *GetSubdivisionCandidate() { return mSubdivisionCandidate; } void SetSubdivisionCandidate(SubdivisionCandidate *candidate) { mSubdivisionCandidate = candidate; } public: /// Rays piercing this leaf. VssRayContainer mVssRays; /// Probability that the view point lies in this leaf float mProbability; protected: /// pointer to a split plane candidate splitting this leaf SubdivisionCandidate *mSubdivisionCandidate; /// if NULL this does not correspond to feasible viewcell ViewCellLeaf *mViewCell; }; /** View Space Partitioning tree. */ class VspTree { friend class ViewCellsParseHandlers; friend class HierarchyManager; public: /** Additional data which is passed down the BSP tree during traversal. */ class VspTraversalData { public: /** Returns average ray contribution. */ float GetAvgRayContribution() const { return (float)mPvs / ((float)mRays->size() + Limits::Small); } VspTraversalData(): mNode(NULL), mDepth(0), mRays(NULL), mPvs(0), mProbability(0.0), mMaxCostMisses(0), mPriority(0), mCorrectedPvs(0) {} VspTraversalData(VspLeaf *node, const int depth, RayInfoContainer *rays, const float pvs, const float p, const AxisAlignedBox3 &box): mNode(node), mDepth(depth), mRays(rays), mProbability(p), mBoundingBox(box), mMaxCostMisses(0), mPriority(0), mCorrectedPvs(0), mPvs(pvs), mRenderCost(0), mCorrectedRenderCost(0) {} VspTraversalData(const int depth, RayInfoContainer *rays, const AxisAlignedBox3 &box): mNode(NULL), mDepth(depth), mRays(rays), mProbability(0), mMaxCostMisses(0), mBoundingBox(box), mCorrectedPvs(0), mPvs(0) , mRenderCost(0), mCorrectedRenderCost(0) {} /** Returns cost of the traversal data. */ float GetCost() const { return mPriority; } /// deletes contents and sets them to NULL void Clear() { DEL_PTR(mRays); if (mNode) { // delete old view cell delete mNode->GetViewCell(); delete mNode; mNode = NULL; } } /// the current node VspLeaf *mNode; /// current depth int mDepth; /// rays piercing this node RayInfoContainer *mRays; /// the probability that this node contains view point float mProbability; /// the bounding box of the node AxisAlignedBox3 mBoundingBox; /// how often this branch has missed the max-cost ratio int mMaxCostMisses; // current priority float mPriority; /// pvs size float mPvs; /// the correction factor for this pvs float mCorrectedPvs; /// pvs size float mRenderCost; /// the correction factor for this pvs float mCorrectedRenderCost; friend bool operator<(const VspTraversalData &a, const VspTraversalData &b) { return a.GetCost() < b.GetCost(); } }; /** Candidate for a view space split. */ class VspSubdivisionCandidate: public SubdivisionCandidate { public: VspSubdivisionCandidate(const VspTraversalData &tData): mParentData(tData) {}; ~VspSubdivisionCandidate() { mParentData.Clear(); } int Type() const { return VIEW_SPACE; } void EvalCandidate(bool computeSplitplane = true) { mDirty = false; sVspTree->EvalSubdivisionCandidate(*this, computeSplitplane); } bool GlobalTerminationCriteriaMet() const { return sVspTree->GlobalTerminationCriteriaMet(mParentData); } bool Apply(SplitQueue &splitQueue, bool terminationCriteriaMet, SubdivisionCandidateContainer &dirtyList) { VspNode *n = sVspTree->Subdivide(splitQueue, this, terminationCriteriaMet); // local or global termination criteria failed const bool success = !n->IsLeaf(); if (success) CollectDirtyCandidates(dirtyList, true); return success; } void CollectDirtyCandidates(SubdivisionCandidateContainer &dirtyList, const bool onlyUnmailed) { sVspTree->CollectDirtyCandidates(this, dirtyList, onlyUnmailed); } VspSubdivisionCandidate(const AxisAlignedPlane &plane, const VspTraversalData &tData): mSplitPlane(plane), mParentData(tData) {} float GetPriority() const { return mPriority; } //////////////////// static VspTree* sVspTree; /// the current split plane AxisAlignedPlane mSplitPlane; /// parent node traversal data VspTraversalData mParentData; float mCorrectedFrontPvs; float mCorrectedBackPvs; float mFrontPvs; float mBackPvs; float mCorrectedFrontRenderCost; float mCorrectedBackRenderCost; float mFrontRenderCost; float mBackRenderCost; }; /** Struct for traversing line segment. */ struct LineTraversalData { VspNode *mNode; Vector3 mExitPoint; float mMaxT; LineTraversalData () {} LineTraversalData (VspNode *n, const Vector3 &p, const float maxt): mNode(n), mExitPoint(p), mMaxT(maxt) {} }; /** Default constructor creating an empty tree. */ VspTree(); /** Default destructor. */ ~VspTree(); /** Returns BSP Tree statistics. */ const VspTreeStatistics &GetStatistics() const; /** Returns bounding box of the specified node. */ AxisAlignedBox3 GetBoundingBox(VspNode *node) const; /** Returns list of BSP leaves with pvs smaller than a certain threshold. @param onlyUnmailed if only the unmailed leaves should be considered @param maxPvs the maximal pvs of a leaf to be added (-1 means unlimited) */ void CollectLeaves(vector &leaves, const bool onlyUnmailed = false, const int maxPvs = -1) const; /** Returns box which bounds the whole tree. */ AxisAlignedBox3 GetBoundingBox() const; /** Returns root of the view space partitioning tree. */ VspNode *GetRoot() const; /** Collects the leaf view cells of the tree @param viewCells returns the view cells */ void CollectViewCells(ViewCellContainer &viewCells, bool onlyValid) const; /** A ray is cast possible intersecting the tree. @param the ray that is cast. @returns the number of intersections with objects stored in the tree. */ int CastRay(Ray &ray); /** finds neighbouring leaves of this tree node. */ int FindNeighbors(VspLeaf *n, vector &neighbors, const bool onlyUnmailed) const; /** Returns random leaf of BSP tree. @param halfspace defines the halfspace from which the leaf is taken. */ VspLeaf *GetRandomLeaf(const Plane3 &halfspace); /** Returns random leaf of BSP tree. @param onlyUnmailed if only unmailed leaves should be returned. */ VspLeaf *GetRandomLeaf(const bool onlyUnmailed = false); /** Returns epsilon of this tree. */ float GetEpsilon() const; /** Casts line segment into the tree. @param origin the origin of the line segment @param termination the end point of the line segment @returns view cells intersecting the line segment. */ int CastLineSegment(const Vector3 &origin, const Vector3 &termination, ViewCellContainer &viewcells, const bool useMailboxing = true); /** Sets pointer to view cells manager. */ void SetViewCellsManager(ViewCellsManager *vcm); /** Returns view cell the current point is located in. @param point the current view point @param active if currently active view cells should be returned or elementary view cell */ ViewCell *GetViewCell(const Vector3 &point, const bool active = false); /** Returns true if this view point is in a valid view space, false otherwise. */ bool ViewPointValid(const Vector3 &viewPoint) const; /** Returns view cell corresponding to the invalid view space. */ VspViewCell *GetOutOfBoundsCell(); /** Writes tree to output stream */ bool Export(OUT_STREAM &stream); /** Casts beam, i.e. a 5D frustum of rays, into tree. Tests conservative using the bounding box of the nodes. @returns number of view cells it intersected */ int CastBeam(Beam &beam); /** Checks if tree validity-flags are right with respect to view cell valitiy. If not, marks subtree as invalid. */ void ValidateTree(); /** Invalid view cells are added to the unbounded space */ void CollapseViewCells(); /** Collects rays stored in the leaves. */ void CollectRays(VssRayContainer &rays); /** Intersects box with the tree and returns the number of intersected boxes. @returns number of view cells found */ int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const; /** Returns view cells of this ray, either taking precomputed cells or by recomputation. */ void GetViewCells(const VssRay &ray, ViewCellContainer &viewCells); /** Returns view cells tree. */ ViewCellsTree *GetViewCellsTree() const { return mViewCellsTree; } /** Sets the view cells tree. */ void SetViewCellsTree(ViewCellsTree *vt) { mViewCellsTree = vt; } #if WORK_WITH_VIEWCELLS /** Remove the references of the parent view cell from the kd nodes associated with the objects. */ void RemoveParentViewCellReferences(ViewCell *parent) const; /** Adds references to the view cell to the kd nodes associated with the objects. */ void AddViewCellReferences(ViewCell *vc) const; #endif VspNode *SubdivideAndCopy(SplitQueue &tQueue, SubdivisionCandidate *splitCandidate); PerfTimer mSortTimer; PerfTimer mSplitTimer; PerfTimer mNodeTimer; PerfTimer mSubdivTimer; PerfTimer mEvalTimer; PerfTimer mPlaneTimer; PerfTimer mViewCellsTimer; protected: // -------------------------------------------------------------- // For sorting objects // -------------------------------------------------------------- struct SortableEntry { enum EType { ERayMin, ERayMax }; int type; float value; VssRay *ray; SortableEntry() {} SortableEntry(const int t, const float v, VssRay *r): type(t), value(v), ray(r) { } friend inline bool operator<(const SortableEntry &a, const SortableEntry &b) { // prefer max event //if (EpsilonEqual(a.value, b.value, 0.0001f)) // return (a.type == ERayMax); return (a.value < b.value); } }; /** faster evaluation of split plane cost for kd axis aligned cells. */ float EvalLocalSplitCost(const VspTraversalData &data, const AxisAlignedBox3 &box, const int axis, const float &position, float &pFront, float &pBack) const; void ComputeBoundingBox(const VssRayContainer &rays, AxisAlignedBox3 *forcedBoundingBox); /** Evaluates candidate for splitting. */ void EvalSubdivisionCandidate(VspSubdivisionCandidate &splitData, bool computeSplitPlane = true); /** Evaluates render cost decrease of next split. */ float EvalRenderCostDecrease(VspSubdivisionCandidate &splitData, float &normalizedOldRenderCost) const; /** Collects view cells in the subtree under root. */ void CollectViewCells(VspNode *root, bool onlyValid, ViewCellContainer &viewCells, bool onlyUnmailed = false) const; /** Returns view cell corresponding to the invalid view space. If it does not exist, it is created. */ VspViewCell *GetOrCreateOutOfBoundsCell(); /** Collapses the tree with respect to the view cell partition, i.e. leaves having the same view cell are collapsed. @param node the root of the subtree to be collapsed @param collapsed returns the number of collapsed nodes @returns node of type leaf if the node could be collapsed, this node otherwise */ VspNode *CollapseTree(VspNode *node, int &collapsed); /** Helper function revalidating the view cell leaf list after merge. */ void RepairViewCellsLeafLists(); /** Evaluates tree stats in the BSP tree leafs. */ void EvaluateLeafStats(const VspTraversalData &data); /** Subdivides node using a best split priority queue. @param tQueue the best split priority queue @param splitCandidate the candidate for the next split @param globalCriteriaMet if the global termination criteria were already met @returns new root of the subtree */ VspNode *Subdivide(SplitQueue &tQueue, SubdivisionCandidate *splitCandidate, const bool globalCriteriaMet); /** Adds stats to subdivision log file. */ void AddSubdivisionStats(const int viewCells, const float renderCostDecr, const float totalRenderCost, const float avgRenderCost); /** Subdivides leaf. @param tData data object holding, e.g., a pointer to the leaf @param frontData returns the data (e.g., pointer to the leaf) in front of the split plane @param backData returns the data (e.g., pointer to the leaf) in the back of the split plane @param rays the polygons to be filtered @param frontRays returns the polygons in front of the split plane @returns the root of the subdivision */ VspInterior *SubdivideNode(const VspSubdivisionCandidate &sc, VspTraversalData &frontData, VspTraversalData &backData); /** Selects an axis aligned for the next split. @returns cost for this split */ float SelectSplitPlane(const VspTraversalData &tData, AxisAlignedPlane &plane, float &pFront, float &pBack); /** Sorts split candidates along the specified axis. The split candidates are generated on possible visibility events (i.e., where ray segments intersect the ray boundaries). The sorted candidates are needed to compute the heuristics. @param polys the input for choosing split candidates @param axis the current split axis @param splitCandidates returns sorted list of split candidates */ void SortSubdivisionCandidates(const RayInfoContainer &rays, const int axis, float minBand, float maxBand); /** Evaluate render cost of this pvs. */ float EvalPvsCost(const RayInfoContainer &rays) const; int EvalPvsEntriesIncr(VspSubdivisionCandidate &splitCandidate) const; /** Returns number of effective entries in the pvs. */ int EvalPvsEntriesSize(const RayInfoContainer &rays) const; int EvalPvsEntriesContribution(const VssRay &ray, const bool isTermination) const; /** Computes best cost for axis aligned planes. */ float EvalLocalCostHeuristics(const VspTraversalData &tData, const AxisAlignedBox3 &box, const int axis, float &position, const RayInfoContainer &usedRays); ////////////////////////////////////////// // Helper function for computing heuristics /** Evaluates the contribution to left and right pvs at a visibility event ve. @param ve the visibility event @param pvsLeft updates the left pvs @param rightPvs updates the right pvs */ inline void EvalHeuristics(const SortableEntry &ve, float &pvsLeft, float &pvsRight) const; /** Evaluates contribution of min event to pvs */ inline int EvalMinEventContribution(const VssRay &ray, const bool isTermination) const; /** Evaluates contribution of max event to pvs */ inline int EvalMaxEventContribution( const VssRay &ray, const bool isTermination) const; /** Evaluates contribution of kd leaf when encountering a min event */ inline int EvalMinEventContribution(KdLeaf *leaf) const; /** Evaluates contribution of kd leaf when encountering a max event */ inline int EvalMaxEventContribution(KdLeaf *leaf) const; /** Prepares objects for the heuristics. @returns pvs size as seen by the rays. */ float PrepareHeuristics(const RayInfoContainer &rays); /** Prepare a single ray for heuristics. */ float PrepareHeuristics(const VssRay &ray, const bool isTermination); /** Prepare a single kd leaf for heuristics. */ float PrepareHeuristics(KdLeaf *leaf); void EvalMinMaxDepth(int &minDepth, int &maxDepth); ///////////////////////////////////////////////////////////////////////////// /** Subdivides the rays into front and back rays according to the split plane. @param plane the split plane @param rays contains the rays to be split. The rays are distributed into front and back rays. @param frontRays returns rays on the front side of the plane @param backRays returns rays on the back side of the plane @returns the number of splits */ int SplitRays(const AxisAlignedPlane &plane, RayInfoContainer &rays, RayInfoContainer &frontRays, RayInfoContainer &backRays) const; inline void UpdatePvsEntriesContribution( const VssRay &ray, const bool isTermination, const int cf, float &frontPvs, float &backPvs, float &totalPvs) const; /** Classfifies the object with respect to the pvs of the front and back leaf and updates pvs size accordingly. @param obj the object to be added @param cf the ray classification regarding the split plane @param frontPvs returns the PVS of the front partition @param backPvs returns the PVS of the back partition */ inline void UpdateContributionsToPvs( const VssRay &ray, const bool isTermination, const int cf, float &frontPvs, float &backPvs, float &totalPvs) const; /** Evaluates the contribution for objects. */ inline void UpdateContributionsToPvs( Intersectable *obj, const int cf, float &frontPvs, float &backPvs, float &totalPvs) const; /** Evaluates the contribution for bounding volume leaves. */ inline void UpdateContributionsToPvs( BvhLeaf *leaf, const int cf, float &frontPvs, float &backPvs, float &totalPvs, const bool countEntries) const; /** Evaluates the contribution for kd leaves. */ inline void UpdateContributionsToPvs( KdLeaf *leaf, const int cf, float &frontPvs, float &backPvs, float &totalPvs) const; /** Returns true if tree can be terminated. */ inline bool LocalTerminationCriteriaMet(const VspTraversalData &data) const; /** Returns true if global tree can be terminated. */ inline bool GlobalTerminationCriteriaMet(const VspTraversalData &data) const; /** Adds ray sample contributions to the PVS. @param sampleContributions the number contributions of the samples @param contributingSampels the number of contributing rays */ void AddSamplesToPvs(VspLeaf *leaf, const RayInfoContainer &rays, float &sampleContributions, int &contributingSamples); /** Propagates valid flag up the tree. */ void PropagateUpValidity(VspNode *node); /** Writes the node to disk @note: should be implemented as visitor. */ void ExportNode(VspNode *node, OUT_STREAM &stream); /** Returns estimated memory usage of tree. */ float GetMemUsage() const; /** Updates view cell pvs of objects. */ void ProcessViewCellObjects(ViewCell *parent, ViewCell *front, ViewCell *back) const; void CreateViewCell(VspTraversalData &tData, const bool updatePvs); /** Collect split candidates which are affected by the last split and must be reevaluated. */ void CollectDirtyCandidates(VspSubdivisionCandidate *sc, vector &dirtyList, const bool onlyUnmailed); void CollectDirtyCandidate(const VssRay &ray, const bool isTermination, vector &dirtyList, const bool onlyUnmailed) const; /** Rays will be clipped to the bounding box. */ void PreprocessRays(const VssRayContainer &sampleRays, RayInfoContainer &rays); /** Evaluate subdivision statistics. */ void EvalSubdivisionStats(const SubdivisionCandidate &tData); void PrepareConstruction(SplitQueue &tQueue, const VssRayContainer &sampleRays, RayInfoContainer &rays); /** Evaluates pvs contribution of this ray. */ int EvalContributionToPvs(const VssRay &ray, const bool isTermination) const; /** Evaluates pvs contribution of a kd node. */ int EvalContributionToPvs(KdLeaf *leaf) const; /** Creates new root of hierarchy and computes bounding box. Has to be called before the preparation of the subdivision. */ void Initialise(const VssRayContainer &rays, AxisAlignedBox3 *forcedBoundingBox); int CompressObjects(); int CompressObjects(VspLeaf *leaf); void TraverseRayPacket(); protected: /// pointer to the hierarchy of view cells ViewCellsTree *mViewCellsTree; HierarchyManager *mHierarchyManager; BvHierarchy *mBvHierarchy; //OspTree *mOspTree; //bool mUseKdPvsForHeuristics; ViewCellsManager *mViewCellsManager; vector *mLocalSubdivisionCandidates; /// Pointer to the root of the tree VspNode *mRoot; VspTreeStatistics mVspStats; /// View cell corresponding to the space outside the valid view space VspViewCell *mOutOfBoundsCell; /// box around the whole view domain AxisAlignedBox3 mBoundingBox; //-- local termination /// minimal number of rays before subdivision termination int mTermMinRays; /// maximal possible depth int mTermMaxDepth; /// mininum probability float mTermMinProbability; /// mininum PVS int mTermMinPvs; /// maximal contribution per ray float mTermMaxRayContribution; /// maximal acceptable cost ratio float mTermMaxCostRatio; /// tolerance value indicating how often the max cost ratio can be failed int mTermMissTolerance; //-- global criteria float mTermMinGlobalCostRatio; int mTermGlobalCostMissTolerance; /// maximal number of view cells int mMaxViewCells; /// maximal tree memory float mMaxMemory; /// the tree is out of memory bool mOutOfMemory; //////////// //-- split heuristics based parameters bool mUseCostHeuristics; /// balancing factor for PVS criterium float mCtDivCi; /// if only driving axis should be used for split bool mOnlyDrivingAxis; /// if random split axis should be used bool mUseRandomAxis; /// if vsp bsp tree should simulate octree bool mCirculatingAxis; /// minimal relative position where the split axis can be placed float mMinBand; /// maximal relative position where the split axis can be placed float mMaxBand; /// current time stamp (used for keeping split history) int mTimeStamp; // if rays should be stored in leaves bool mStoreRays; /// epsilon for geometric comparisons float mEpsilon; /// subdivision stats output file std::ofstream mSubdivisionStats; /// keeps track of cost during subdivision float mTotalCost; int mPvsEntries; /// keeps track of overall pvs size during subdivision int mTotalPvsSize; /// number of currenly generated view cells int mCreatedViewCells; /// weight between render cost decrease and node render cost float mRenderCostDecreaseWeight; int mMaxTests; /// constant value for driving the heuristics float mMemoryConst; }; } #endif