1 | #include "SceneGraph.h"
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2 | #include "KdTree.h"
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3 | #include "VssPreprocessor.h"
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4 | #include "X3dExporter.h"
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5 | #include "Environment.h"
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6 | #include "MutualVisibility.h"
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7 | #include "Polygon3.h"
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8 | #include "ViewCell.h"
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9 | #include "VssRay.h"
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10 | #include "VssTree.h"
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11 | #include "ViewCellsManager.h"
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12 | #include "RenderSimulator.h"
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13 | #include "Beam.h"
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14 | #include "GlRenderer.h"
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15 | #include "Intersectable.h"
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16 | #include "RayCaster.h"
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17 |
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18 |
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19 |
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20 | namespace GtpVisibilityPreprocessor {
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21 |
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22 |
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23 | bool use2dSampling = false;
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24 | bool useViewspacePlane = false;
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25 |
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26 | VssPreprocessor::VssPreprocessor():
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27 | mVssRays()
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28 | {
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29 | // this should increase coherence of the samples
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30 | Environment::GetSingleton()->GetIntValue("VssPreprocessor.samplesPerPass", mSamplesPerPass);
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31 | Environment::GetSingleton()->GetIntValue("VssPreprocessor.initialSamples", mInitialSamples);
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32 | Environment::GetSingleton()->GetIntValue("VssPreprocessor.vssSamples", mVssSamples);
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33 | Environment::GetSingleton()->GetIntValue("VssPreprocessor.vssSamplesPerPass", mVssSamplesPerPass);
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34 | Environment::GetSingleton()->GetBoolValue("VssPreprocessor.useImportanceSampling", mUseImportanceSampling);
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35 |
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36 | Environment::GetSingleton()->GetBoolValue("VssPreprocessor.loadInitialSamples", mLoadInitialSamples);
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37 | Environment::GetSingleton()->GetBoolValue("VssPreprocessor.storeInitialSamples", mStoreInitialSamples);
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38 | Environment::GetSingleton()->GetBoolValue("VssPreprocessor.testBeamSampling", mTestBeamSampling);
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39 | Environment::GetSingleton()->GetBoolValue("VssPreprocessor.enlargeViewSpace", mEnlargeViewSpace);
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40 | Environment::GetSingleton()->GetBoolValue("Preprocessor.detectEmptyViewSpace", mDetectEmptyViewSpace);
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41 |
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42 | useViewspacePlane = mUseViewSpaceBox; //hack
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43 |
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44 | Debug << "*********** vss preprocessor options **************" << endl;
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45 | Debug << "use view space box=" << mUseViewSpaceBox << endl;
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46 | Debug << "enlarge view space=" << mEnlargeViewSpace << endl;
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47 | Debug << "*********** end vss preprocessor options **************" << endl;
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48 |
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49 | }
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50 |
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51 |
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52 | VssPreprocessor::~VssPreprocessor()
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53 | {
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54 | CLEAR_CONTAINER(mVssRays);
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55 | }
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56 |
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57 |
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58 | Vector3
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59 | VssPreprocessor::GetViewpoint(AxisAlignedBox3 *viewSpaceBox)
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60 | {
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61 | AxisAlignedBox3 box;
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62 |
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63 | if (viewSpaceBox)
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64 | box =*viewSpaceBox;
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65 | else
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66 | box = mKdTree->GetBox();
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67 |
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68 | // shrink the box in the y direction
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69 | return box.GetRandomPoint();
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70 | }
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71 |
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72 | Vector3
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73 | VssPreprocessor::GetDirection(const Vector3 &viewpoint,
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74 | AxisAlignedBox3 *viewSpaceBox
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75 | )
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76 | {
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77 | Vector3 point;
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78 | if (!use2dSampling)
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79 | {
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80 | if (0)
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81 | {
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82 | Vector3 normal;
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83 | int i = Random((int)mObjects.size());
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84 | Intersectable *object = mObjects[i];
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85 | object->GetRandomSurfacePoint(point, normal);
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86 | }
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87 | else
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88 | point = mKdTree->GetBox().GetRandomPoint();
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89 | // point = viewpoint + UniformRandomVector();
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90 | }
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91 | else
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92 | {
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93 | AxisAlignedBox3 box;
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94 |
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95 | if (viewSpaceBox)
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96 | box =*viewSpaceBox;
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97 | else
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98 | box = mKdTree->GetBox();
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99 |
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100 | point = box.GetRandomPoint();
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101 | point.y = viewpoint.y;
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102 | }
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103 |
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104 | return point - viewpoint;
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105 | }
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106 |
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107 | int
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108 | VssPreprocessor::GenerateImportanceRays(VssTree *vssTree,
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109 | const int desiredSamples,
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110 | SimpleRayContainer &rays
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111 | )
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112 | {
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113 | int num;
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114 | if (0) {
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115 | float minRayContribution;
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116 | float maxRayContribution;
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117 | float avgRayContribution;
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118 |
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119 | vssTree->GetRayContributionStatistics(minRayContribution,
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120 | maxRayContribution,
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121 | avgRayContribution);
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122 |
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123 | cout<<
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124 | "#MIN_RAY_CONTRIB\n"<<minRayContribution<<endl<<
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125 | "#MAX_RAY_CONTRIB\n"<<maxRayContribution<<endl<<
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126 | "#AVG_RAY_CONTRIB\n"<<avgRayContribution<<endl;
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127 |
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128 | float p = desiredSamples/(float)(avgRayContribution*vssTree->stat.Leaves());
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129 | num = vssTree->GenerateRays(p, rays);
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130 | } else {
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131 | int leaves = vssTree->stat.Leaves();
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132 | num = vssTree->GenerateRays(desiredSamples, leaves, rays);
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133 | }
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134 |
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135 | cout<<"Generated "<<num<<" rays."<<endl;
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136 |
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137 | return num;
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138 | }
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139 |
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140 |
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141 | bool
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142 | VssPreprocessor::ExportRays(const char *filename,
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143 | const VssRayContainer &vssRays,
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144 | const int number
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145 | )
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146 | {
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147 | cout<<"Exporting vss rays..."<<endl<<flush;
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148 |
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149 | Exporter *exporter = NULL;
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150 | exporter = Exporter::GetExporter(filename);
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151 | exporter->SetWireframe();
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152 | exporter->ExportKdTree(*mKdTree);
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153 | exporter->SetFilled();
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154 | exporter->ExportScene(mSceneGraph->GetRoot());
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155 | exporter->SetWireframe();
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156 |
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157 | exporter->SetForcedMaterial(RgbColor(1,0,1));
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158 | exporter->ExportBox(mViewCellsManager->GetViewSpaceBox());
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159 | exporter->ResetForcedMaterial();
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160 |
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161 |
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162 | VssRayContainer rays;
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163 | vssRays.SelectRays(number, rays);
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164 |
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165 | //exporter->ExportRays(rays, RgbColor(1, 0, 0));
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166 |
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167 | delete exporter;
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168 |
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169 | cout<<"done."<<endl<<flush;
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170 |
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171 | return true;
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172 | }
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173 |
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174 |
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175 | bool
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176 | VssPreprocessor::ExportVssTree(char *filename,
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177 | VssTree *tree,
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178 | const Vector3 &dir
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179 | )
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180 | {
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181 | Exporter *exporter = Exporter::GetExporter(filename);
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182 | exporter->SetFilled();
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183 | exporter->ExportScene(mSceneGraph->GetRoot());
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184 | // exporter->SetWireframe();
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185 | bool result = exporter->ExportVssTree2( *tree, dir );
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186 | delete exporter;
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187 | return result;
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188 | }
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189 |
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190 | bool
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191 | VssPreprocessor::ExportVssTreeLeaf(char *filename,
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192 | VssTree *tree,
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193 | VssTreeLeaf *leaf)
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194 | {
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195 | Exporter *exporter = NULL;
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196 | exporter = Exporter::GetExporter(filename);
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197 | exporter->SetWireframe();
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198 | exporter->ExportKdTree(*mKdTree);
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199 |
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200 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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201 | exporter->ExportBox(mViewCellsManager->GetViewSpaceBox());
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202 | exporter->ResetForcedMaterial();
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203 |
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204 | exporter->SetForcedMaterial(RgbColor(0,0,1));
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205 | exporter->ExportBox(tree->GetBBox(leaf));
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206 | exporter->ResetForcedMaterial();
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207 |
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208 | VssRayContainer rays[4];
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209 | for (int i=0; i < leaf->rays.size(); i++) {
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210 | int k = leaf->rays[i].GetRayClass();
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211 | rays[k].push_back(leaf->rays[i].mRay);
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212 | }
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213 |
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214 | // SOURCE RAY
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215 | exporter->ExportRays(rays[0], RgbColor(1, 0, 0));
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216 | // TERMINATION RAY
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217 | exporter->ExportRays(rays[1], RgbColor(1, 1, 1));
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218 | // PASSING_RAY
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219 | exporter->ExportRays(rays[2], RgbColor(1, 1, 0));
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220 | // CONTAINED_RAY
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221 | exporter->ExportRays(rays[3], RgbColor(0, 0, 1));
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222 |
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223 | delete exporter;
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224 | return true;
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225 | }
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226 |
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227 | void
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228 | VssPreprocessor::ExportVssTreeLeaves(VssTree *tree, const int number)
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229 | {
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230 | vector<VssTreeLeaf *> leaves;
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231 | tree->CollectLeaves(leaves);
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232 |
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233 | int num = 0;
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234 | int i;
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235 | float p = number / (float)leaves.size();
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236 | for (i=0; i < leaves.size(); i++) {
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237 | if (RandomValue(0,1) < p) {
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238 | char filename[64];
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239 | sprintf(filename, "vss-leaf-%04d.x3d", num);
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240 | ExportVssTreeLeaf(filename, tree, leaves[i]);
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241 | num++;
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242 | }
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243 | if (num >= number)
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244 | break;
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245 | }
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246 | }
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247 |
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248 |
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249 | void VssPreprocessor::TestBeamCasting(VssTree *tree,
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250 | ViewCellsManager *vm,
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251 | const ObjectContainer &objects)
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252 | {
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253 | //debuggerWidget = new GlDebuggerWidget(renderer);
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254 | // renderer->resize(640, 480);
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255 | //debuggerWidget->resize(640, 480);
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256 |
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257 | vector<VssTreeLeaf *> leaves;
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258 | tree->CollectLeaves(leaves);
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259 |
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260 | Exporter *exporter = Exporter::GetExporter("shafts.x3d");
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261 |
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262 | exporter->SetWireframe();
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263 | exporter->ExportGeometry(objects);
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264 | exporter->SetFilled();
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265 | //Randomize();
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266 | // §§matt
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267 | // debuggerWidget = new GlDebuggerWidget(renderer);
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268 |
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269 | /*debuggerWidget->mBeam = beam;
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270 | debuggerWidget->mSourceObject = sourceObj;
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271 | debuggerWidget->mSamples = 10000;
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272 |
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273 | Debug << "showing window" << endl;
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274 | debuggerWidget->show();
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275 |
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276 | renderer->makeCurrent();*/
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277 |
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278 | for (int i = 0; i < 10; ++ i)
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279 | {
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280 | Beam beam;
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281 | Intersectable *sourceObj = mObjects[5];
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282 |
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283 | const int index = (int)RandomValue(0, (Real)((int)leaves.size() - 1));
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284 | VssTreeLeaf *leaf = leaves[index];
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285 |
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286 | AxisAlignedBox3 dirBox = tree->GetDirBBox(leaf);
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287 | AxisAlignedBox3 box = tree->GetBBox(leaf);
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288 |
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289 | beam.Construct(box, dirBox);
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290 |
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291 | // collect kd leaves and view cells
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292 | mKdTree->CastBeam(beam);
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293 | vm->CastBeam(beam);
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294 |
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295 | Debug << "found " << (int)beam.mViewCells.size() << " view cells and "
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296 | << (int)beam.mKdNodes.size() << " kd nodes" << endl;
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297 |
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298 | BeamSampleStatistics stats;
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299 | // §§matt
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300 | /* renderer->SampleBeamContributions(sourceObj,
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301 | beam,
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302 | 200000,
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303 | stats);
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304 |
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305 | char s[64]; sprintf(s, "shaft%04d.png", i);
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306 |
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307 | QImage image = renderer->toImage();
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308 | image.save(s, "PNG");
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309 | Debug << "beam statistics: " << stats << endl << endl;
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310 | */
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311 | if (1)
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312 | {
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313 | AxisAlignedBox3 sbox = mSceneGraph->GetBox();
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314 | Vector3 bmin = sbox.Min() - 150.0f;
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315 | Vector3 bmax = sbox.Max() + 150.0f;
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316 | AxisAlignedBox3 vbox(bmin, bmax);
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317 |
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318 | exporter->ExportBeam(beam, vbox);
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319 | }
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320 |
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321 | bool exportViewCells = false;
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322 | if (exportViewCells)
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323 | {
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324 | ViewCellContainer::const_iterator it, it_end = beam.mViewCells.end();
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325 |
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326 | for (it = beam.mViewCells.begin(); it != beam.mViewCells.end(); ++ it)
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327 | {
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328 | BspNodeGeometry geom;
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329 | AxisAlignedBox3 vbox;
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330 | vbox.Initialize();
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331 | vbox.Include((*it)->GetMesh());
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332 |
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333 | exporter->SetWireframe();
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334 | exporter->ExportBox(vbox);
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335 | exporter->SetFilled();
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336 | exporter->ExportViewCell(*it);
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337 | }
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338 |
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339 | /*vector<KdNode *>::const_iterator it, it_end = beam.mKdNodes.end();
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340 |
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341 | for (it = beam.mKdNodes.begin(); it != beam.mKdNodes.end(); ++ it)
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342 | {
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343 | exporter->ExportBox(mKdTree->GetBox((*it)));
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344 | }*/
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345 | }
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346 | }
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347 | /*while (1)
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348 | { debuggerWidget->repaint();
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349 | };*/
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350 | delete exporter;
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351 | }
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352 |
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353 |
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354 | float
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355 | VssPreprocessor::GetAvgPvsSize(VssTree *tree,
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356 | const vector<AxisAlignedBox3> &viewcells
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357 | )
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358 | {
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359 | vector<AxisAlignedBox3>::const_iterator it, it_end = viewcells.end();
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360 |
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361 | int sum = 0;
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362 | for (it = viewcells.begin(); it != it_end; ++ it)
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363 | sum += tree->GetPvsSize(*it);
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364 |
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365 | return sum/(float)viewcells.size();
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366 | }
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367 |
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368 | bool
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369 | VssPreprocessor::ComputeVisibility()
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370 | {
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371 | Debug << "type: vss" << endl;
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372 |
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373 | const long startTime = GetTime();
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374 | int totalSamples = 0;
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375 |
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376 | //mSceneGraph->CollectObjects(&mObjects);
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377 |
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378 | if (!mLoadViewCells)
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379 | {
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380 | //-- generate new view cells from the scratch
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381 | //-- for construction the manager uses it's own set of samples
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382 | ConstructViewCells();
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383 | }
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384 | #if 0
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385 | else
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386 | {
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387 | //-- load view cells from file
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388 | //-- test successful view cells loading by exporting them again
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389 | VssRayContainer dummies;
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390 | mViewCellsManager->Visualize(mObjects, dummies);
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391 | mViewCellsManager->ExportViewCells("test.xml.zip", mViewCellsManager->GetExportPvs(), mObjects);
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392 | }
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393 | #endif
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394 |
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395 | VssTree *vssTree = NULL;
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396 | const long initialTime = GetTime();
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397 |
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398 | if (mLoadInitialSamples)
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399 | {
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400 | cout << "Loading samples from file ... ";
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401 | LoadSamples(mVssRays, mObjects);
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402 | cout << "finished\n" << endl;
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403 | totalSamples = (int)mVssRays.size();
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404 | }
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405 | else
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406 | {
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407 | while (totalSamples < mInitialSamples) {
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408 | int passContributingSamples = 0;
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409 | int passSampleContributions = 0;
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410 | int passSamples = 0;
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411 |
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412 | int index = 0;
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413 |
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414 | int sampleContributions;
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415 |
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416 | int s = Min(mSamplesPerPass, mInitialSamples);
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417 | for (int k=0; k < s; k++)
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418 | {
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419 | Vector3 viewpoint;
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420 |
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421 | mViewCellsManager->GetViewPoint(viewpoint);
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422 | const Vector3 direction = GetDirection(viewpoint, &mViewCellsManager->GetViewSpaceBox());
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423 |
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424 | const SimpleRay sray(viewpoint, direction);
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425 | sampleContributions = mRayCaster->CastRay(sray, mVssRays, mViewCellsManager->GetViewSpaceBox(), true);
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426 |
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427 | if (sampleContributions) {
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428 | passContributingSamples ++;
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429 | passSampleContributions += sampleContributions;
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430 | }
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431 | passSamples++;
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432 | totalSamples++;
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433 | }
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434 |
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435 | mPass++;
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436 | int pvsSize = 0;
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437 | float avgRayContrib = (passContributingSamples > 0) ?
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438 | passSampleContributions/(float)passContributingSamples : 0;
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439 |
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440 | cout << "#Pass " << mPass << " : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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441 | cout << "#TotalSamples=" << totalSamples/1000
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442 | << "#SampleContributions=" << passSampleContributions << " ("
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443 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS="
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444 | << pvsSize/(float)mObjects.size() << endl
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445 | << "avg ray contrib=" << avgRayContrib << endl;
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446 |
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447 | mStats <<
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448 | "#Pass\n" <<mPass<<endl<<
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449 | "#Time\n" << TimeDiff(startTime, GetTime())*1e-3 << endl<<
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450 | "#TotalSamples\n" << totalSamples<< endl<<
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451 | "#SampleContributions\n" << passSampleContributions << endl <<
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452 | "#PContributingSamples\n"<<100*passContributingSamples/(float)passSamples<<endl <<
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453 | "#AvgPVS\n"<< pvsSize/(float)mObjects.size() << endl <<
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454 | "#AvgRayContrib\n" << avgRayContrib << endl;
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455 | }
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456 |
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457 | cout << "#totalPvsSize=" << mKdTree->CollectLeafPvs() << endl;
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458 |
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459 |
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460 |
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461 | }
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462 |
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463 |
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464 | cout << "#totalRayStackSize=" << (int)mVssRays.size() << endl << flush;
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465 | Debug << (int)mVssRays.size() << " rays generated in "
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466 | << TimeDiff(initialTime, GetTime()) * 1e-3 << " seconds" << endl;
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467 |
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468 | if (mStoreInitialSamples)
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469 | {
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470 | cout << "Writing " << (int)mVssRays.size() << " samples to file ... ";
|
---|
471 | ExportSamples(mVssRays);
|
---|
472 | cout << "finished\n" << endl;
|
---|
473 |
|
---|
474 | /*VssRayContainer dummyRays;
|
---|
475 | LoadSamples(dummyRays, mObjects);
|
---|
476 | Debug << "rays " << (int)mVssRays.size() << " " << dummyRays.size() << endl;
|
---|
477 |
|
---|
478 | for (int i = 0; i < (int)mVssRays.size(); ++ i)
|
---|
479 | {
|
---|
480 | Debug << mVssRays[i]->GetOrigin() << " " << mVssRays[i]->GetTermination() << " " << mVssRays[i]->mOriginObject << " " << mVssRays[i]->mTerminationObject << endl;
|
---|
481 | Debug << dummyRays[i]->GetOrigin() << " " << dummyRays[i]->GetTermination() << " " << dummyRays[i]->mOriginObject << " " << dummyRays[i]->mTerminationObject << endl << endl;
|
---|
482 | }*/
|
---|
483 | }
|
---|
484 |
|
---|
485 |
|
---|
486 | //int numExportRays = 2000;
|
---|
487 | int numExportRays = 0;
|
---|
488 |
|
---|
489 | if (numExportRays) {
|
---|
490 | char filename[64];
|
---|
491 | sprintf(filename, "vss-rays-initial.x3d");
|
---|
492 | ExportRays(filename, mVssRays, numExportRays);
|
---|
493 | }
|
---|
494 |
|
---|
495 | vssTree = new VssTree;
|
---|
496 | // viewcells = Construct(mVssRays);
|
---|
497 |
|
---|
498 | vssTree->Construct(mVssRays, NULL);
|
---|
499 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
|
---|
500 |
|
---|
501 | if (0) ExportRays("kdtree.x3d", mVssRays, 10);
|
---|
502 |
|
---|
503 | if (0)
|
---|
504 | {
|
---|
505 | ExportVssTree("vss-tree-100.x3d", vssTree, Vector3(1,0,0));
|
---|
506 | ExportVssTree("vss-tree-001.x3d", vssTree, Vector3(0,0,1));
|
---|
507 | ExportVssTree("vss-tree-101.x3d", vssTree, Vector3(1,0,1));
|
---|
508 | ExportVssTree("vss-tree-101m.x3d", vssTree, Vector3(-1,0,-1));
|
---|
509 | ExportVssTreeLeaves(vssTree, 10);
|
---|
510 | }
|
---|
511 |
|
---|
512 | // viewcells->UpdatePVS(newVssRays);
|
---|
513 | // get viewcells as kd tree boxes
|
---|
514 | vector<AxisAlignedBox3> kdViewcells;
|
---|
515 | if (0) {
|
---|
516 | vector<KdLeaf *> leaves;
|
---|
517 | mKdTree->CollectLeaves(leaves);
|
---|
518 | vector<KdLeaf *>::const_iterator it;
|
---|
519 | int targetLeaves = 50;
|
---|
520 | float prob = targetLeaves/(float)leaves.size();
|
---|
521 | for (it = leaves.begin(); it != leaves.end(); ++it)
|
---|
522 | if (RandomValue(0.0f,1.0f) < prob)
|
---|
523 | kdViewcells.push_back(mKdTree->GetBox(*it));
|
---|
524 |
|
---|
525 | float avgPvs = GetAvgPvsSize(vssTree, kdViewcells);
|
---|
526 | cout<<"Initial average PVS size = "<<avgPvs<<endl;
|
---|
527 | }
|
---|
528 |
|
---|
529 |
|
---|
530 | int samples = 0;
|
---|
531 | int pass = 0;
|
---|
532 |
|
---|
533 |
|
---|
534 | // cast view cell samples
|
---|
535 | while (samples < mVssSamples)
|
---|
536 | {
|
---|
537 |
|
---|
538 | int num = mVssSamplesPerPass;
|
---|
539 | SimpleRayContainer rays;
|
---|
540 | VssRayContainer vssRays;
|
---|
541 |
|
---|
542 | if (!mUseImportanceSampling) {
|
---|
543 | for (int j=0; j < num; j++) {
|
---|
544 | Vector3 viewpoint;
|
---|
545 | mViewCellsManager->GetViewPoint(viewpoint);
|
---|
546 | Vector3 direction = GetDirection(viewpoint, NULL);
|
---|
547 | rays.push_back(SimpleRay(viewpoint, direction));
|
---|
548 | }
|
---|
549 | } else {
|
---|
550 | num = GenerateImportanceRays(vssTree, num, rays);
|
---|
551 | }
|
---|
552 |
|
---|
553 | CastRays(rays, vssRays, true);
|
---|
554 | vssTree->AddRays(vssRays);
|
---|
555 |
|
---|
556 | if (0) {
|
---|
557 | int subdivided = vssTree->UpdateSubdivision();
|
---|
558 | cout<<"subdivided leafs = "<<subdivided<<endl;
|
---|
559 | }
|
---|
560 |
|
---|
561 | float avgPvs = GetAvgPvsSize(vssTree, kdViewcells);
|
---|
562 | cout<<"Average PVS size = "<<avgPvs<<endl;
|
---|
563 |
|
---|
564 | /// compute view cell contribution of rays
|
---|
565 | mViewCellsManager->ComputeSampleContributions(vssRays, true, false);
|
---|
566 |
|
---|
567 | if (numExportRays) {
|
---|
568 | char filename[64];
|
---|
569 | if (mUseImportanceSampling)
|
---|
570 | sprintf(filename, "vss-rays-i%04d.x3d", pass);
|
---|
571 | else
|
---|
572 | sprintf(filename, "vss-rays-%04d.x3d", pass);
|
---|
573 |
|
---|
574 | ExportRays(filename, vssRays, numExportRays);
|
---|
575 | }
|
---|
576 |
|
---|
577 | samples+=num;
|
---|
578 | float pvs = vssTree->GetAvgPvsSize();
|
---|
579 | cout<<"*****************************\n";
|
---|
580 | cout<<samples<<" avgPVS ="<<pvs<<endl;
|
---|
581 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
|
---|
582 | cout<<"*****************************\n";
|
---|
583 | // if (samples >= mVssSamples) break;
|
---|
584 | pass ++;
|
---|
585 | }
|
---|
586 |
|
---|
587 | if (mTestBeamSampling && mUseGlRenderer)
|
---|
588 | {
|
---|
589 | TestBeamCasting(vssTree, mViewCellsManager, mObjects);
|
---|
590 | }
|
---|
591 |
|
---|
592 | if (0) Debug << vssTree->stat << endl;
|
---|
593 |
|
---|
594 | if (0)
|
---|
595 | {
|
---|
596 | VssRayContainer viewCellRays;
|
---|
597 | // compute rays used for view cells construction
|
---|
598 | const int numRays = mViewCellsManager->GetVisualizationSamples();
|
---|
599 | vssTree->CollectRays(viewCellRays, numRays);
|
---|
600 | }
|
---|
601 |
|
---|
602 |
|
---|
603 | ////////////////////
|
---|
604 | //-- render simulation after construction
|
---|
605 |
|
---|
606 | mRenderSimulator->RenderScene();
|
---|
607 | SimulationStatistics ss;
|
---|
608 | mRenderSimulator->GetStatistics(ss);
|
---|
609 | Debug << "\nFinal view cells partition render time\n" << ss << endl;
|
---|
610 | cout << "\nFinal view cells partition render time\n" << ss << endl;
|
---|
611 |
|
---|
612 | delete vssTree;
|
---|
613 |
|
---|
614 | return true;
|
---|
615 | }
|
---|
616 |
|
---|
617 | }
|
---|