source: GTP/trunk/Lib/Vis/Preprocessing/src/VssPreprocessor.h @ 2199

Revision 2199, 1.9 KB checked in by mattausch, 17 years ago (diff)

using mutationsamples for evaluation

RevLine 
[372]1#ifndef _VssPreprocessor_H__
2#define _VssPreprocessor_H__
3
4#include <fstream>
[2176]5//
[372]6
7#include "Preprocessor.h"
[376]8#include "VssRay.h"
[860]9
10namespace GtpVisibilityPreprocessor {
11
[401]12class VssTree;
[427]13class VssTreeLeaf;
[372]14
[487]15
[860]16
[372]17/** Sampling based visibility preprocessing. The implementation is based on heuristical
18    sampling of view space */
19class VssPreprocessor : public Preprocessor {
20public:
[1251]21 
[372]22  int mSamplesPerPass;
[427]23  int mVssSamplesPerPass;
[403]24  int mInitialSamples;
25  int mVssSamples;
[434]26  bool mUseImportanceSampling;
[674]27  bool mEnlargeViewSpace;
[1563]28  //AxisAlignedBox3 mViewSpaceBox;
[427]29
[376]30       
[372]31  ObjectContainer mObjects;
[376]32
[490]33  /// if initial samples should be loaded from file
34  bool mLoadInitialSamples;
35  /// if initial samples should be stored in file
36  bool mStoreInitialSamples;
[1723]37 
[434]38  // rays cast during the processing
[376]39  VssRayContainer mVssRays;
[372]40       
41  VssPreprocessor();
42  ~VssPreprocessor();
43
44  virtual bool ComputeVisibility();
45
[434]46  Vector3
47  GetViewpoint(AxisAlignedBox3 *viewSpaceBox);
[376]48
[434]49  Vector3
50  GetDirection(const Vector3 &viewpoint,
51                           AxisAlignedBox3 *viewSpaceBox
52                           );
[376]53       
[2199]54virtual bool
55        ExportRays(const char *filename,
56                           const VssRayContainer &vssRays,
57                           const int number,
58                           const bool exportScene = false
59                           );
60 
[574]61
[434]62  int
63  GenerateImportanceRays(VssTree *vssTree,
64                                                 const int desiredSamples,
65                                                 SimpleRayContainer &rays
[427]66                                                 );
67
[401]68
[434]69  bool
70  ExportVssTreeLeaf(char *filename,
71                                        VssTree *tree,
72                                        VssTreeLeaf *leaf);
[427]73
[434]74  void
75  ExportVssTreeLeaves(VssTree *tree, const int number);
76       
[427]77
[434]78  bool
79  ExportVssTree(char *filename,
[438]80                                VssTree *tree,
81                                const Vector3 &dir
82                                );
[434]83
84
85  float
86  GetAvgPvsSize(VssTree *tree,
87                                const vector<AxisAlignedBox3> &viewcells
88                                );
89 
[535]90  void TestBeamCasting(VssTree *tre, ViewCellsManager *vm, const ObjectContainer &objects);
[532]91
[2063]92  void DeterminePvsObjects(VssRayContainer &rays);
93
[532]94  bool mTestBeamSampling;
[1221]95
[372]96};
97
[860]98}
[372]99
100#endif
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