[372] | 1 | #include "VssRay.h"
|
---|
| 2 | #include "AxisAlignedBox3.h"
|
---|
| 3 |
|
---|
[863] | 4 | namespace GtpVisibilityPreprocessor {
|
---|
[860] | 5 |
|
---|
[372] | 6 | // Static variables
|
---|
| 7 | int
|
---|
| 8 | VssRay::mailID = 0;
|
---|
| 9 |
|
---|
[1824] | 10 | #define OLD_PARAM 0
|
---|
[372] | 11 |
|
---|
[1528] | 12 | VssRay::VssRay(
|
---|
| 13 | const Vector3 &origin,
|
---|
| 14 | const Vector3 &termination,
|
---|
| 15 | Intersectable *originObject,
|
---|
| 16 | Intersectable *terminationObject,
|
---|
| 17 | const int pass,
|
---|
| 18 | const float pdf
|
---|
| 19 | ):
|
---|
| 20 | mMailbox(-1),
|
---|
| 21 | mOrigin(origin),
|
---|
| 22 | mTermination(termination),
|
---|
| 23 | mOriginObject(originObject),
|
---|
| 24 | mTerminationObject(terminationObject),
|
---|
| 25 | mRefCount(0),
|
---|
| 26 | mFlags(0),
|
---|
| 27 | mPass(pass),
|
---|
| 28 | mViewCells(0),
|
---|
| 29 | mWeightedPvsContribution(0),
|
---|
| 30 | mPdf(pdf),
|
---|
| 31 | mTerminationNode(NULL),
|
---|
| 32 | mOriginNode(NULL),
|
---|
| 33 | mPvsContribution(0)
|
---|
| 34 | {
|
---|
| 35 | Precompute();
|
---|
| 36 | }
|
---|
| 37 |
|
---|
| 38 |
|
---|
| 39 | VssRay::VssRay(const Ray &ray):
|
---|
| 40 | mRefCount(0),
|
---|
| 41 | mFlags(0),
|
---|
| 42 | mMailbox(-1),
|
---|
| 43 | mOriginObject(ray.sourceObject.mObject),
|
---|
| 44 | mPass(0),
|
---|
| 45 | mViewCells(0),
|
---|
| 46 | mPdf(1.0f),
|
---|
| 47 | mTerminationNode(NULL),
|
---|
| 48 | mOriginNode(NULL),
|
---|
| 49 | mPvsContribution(0)
|
---|
| 50 | {
|
---|
| 51 | if (ray.sourceObject.mObject)
|
---|
| 52 | mOrigin = ray.Extrap(ray.sourceObject.mT);
|
---|
| 53 | else
|
---|
| 54 | mOrigin = ray.GetLoc();
|
---|
| 55 |
|
---|
| 56 | //Debug << "origin: " << mOrigin << endl;
|
---|
| 57 | if (!ray.intersections.empty())
|
---|
| 58 | {
|
---|
| 59 | mTermination = ray.Extrap(ray.intersections[0].mT);
|
---|
| 60 | mTerminationObject = ray.intersections[0].mObject;
|
---|
| 61 | }
|
---|
| 62 | else
|
---|
| 63 | {
|
---|
| 64 | mTermination = ray.Extrap(1e6);//TODO: should be Limits::Infinity
|
---|
| 65 | mTerminationObject = NULL;
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | Precompute();
|
---|
| 69 | }
|
---|
| 70 |
|
---|
| 71 |
|
---|
| 72 | void VssRay::Precompute()
|
---|
| 73 | {
|
---|
| 74 | mFlags = 0;
|
---|
| 75 | Vector3 dir = GetDir();
|
---|
[1580] | 76 | //mFlags |= BorderSample;
|
---|
[1528] | 77 | #define BIDIRECTIONAL_RAY 0
|
---|
| 78 | #if BIDIRECTIONAL_RAY
|
---|
| 79 | if (dir.y < 0) {
|
---|
| 80 | // swap objects and poits
|
---|
| 81 | swap(mOriginObject, mTerminationObject);
|
---|
| 82 | swap(mOrigin, mTermination);
|
---|
| 83 | dir = -dir;
|
---|
| 84 | }
|
---|
| 85 | #endif
|
---|
| 86 | if (dir.x > 0.0f) mFlags |= FPosDirX;
|
---|
| 87 | if (dir.y > 0.0f) mFlags |= FPosDirY;
|
---|
| 88 | if (dir.z > 0.0f) mFlags |= FPosDirZ;
|
---|
| 89 |
|
---|
| 90 | mInvSize = 1.0f/Magnitude(GetDir());
|
---|
| 91 | }
|
---|
| 92 |
|
---|
| 93 |
|
---|
[372] | 94 | bool
|
---|
| 95 | VssRay::ComputeMinMaxT(const AxisAlignedBox3 &box,
|
---|
[438] | 96 | float &tmin,
|
---|
| 97 | float &tmax) const
|
---|
[372] | 98 | {
|
---|
| 99 |
|
---|
| 100 | float minx, maxx, miny, maxy, minz, maxz;
|
---|
| 101 | Vector3 dir = GetDir();
|
---|
| 102 |
|
---|
| 103 | if (fabs(dir.x) < 0.001) {
|
---|
| 104 | if (box.Min().x < GetOrigin().x && box.Max().x > GetOrigin().x) {
|
---|
| 105 | minx = -MAXFLOAT;
|
---|
| 106 | maxx = MAXFLOAT;
|
---|
| 107 | }
|
---|
| 108 | else
|
---|
| 109 | return false;
|
---|
| 110 | }
|
---|
| 111 | else {
|
---|
| 112 | float t1 = (box.Min().x - GetOrigin().x) / dir.x;
|
---|
| 113 | float t2 = (box.Max().x - GetOrigin().x) / dir.x;
|
---|
| 114 | if (t1 < t2) {
|
---|
| 115 | minx = t1;
|
---|
| 116 | maxx = t2;
|
---|
| 117 | }
|
---|
| 118 | else {
|
---|
| 119 | minx = t2;
|
---|
| 120 | maxx = t1;
|
---|
| 121 | }
|
---|
| 122 | if (maxx < 0)
|
---|
| 123 | return false;
|
---|
| 124 | }
|
---|
| 125 |
|
---|
| 126 | if (fabs(dir.y) < 0.001) {
|
---|
| 127 | if (box.Min().y < GetOrigin().y && box.Max().y > GetOrigin().y) {
|
---|
| 128 | miny = -MAXFLOAT;
|
---|
| 129 | maxy = MAXFLOAT;
|
---|
| 130 | }
|
---|
| 131 | else
|
---|
| 132 | return false;
|
---|
| 133 | }
|
---|
| 134 | else {
|
---|
| 135 | float t1 = (box.Min().y - GetOrigin().y) / dir.y;
|
---|
| 136 | float t2 = (box.Max().y - GetOrigin().y) / dir.y;
|
---|
| 137 | if (t1 < t2) {
|
---|
| 138 | miny = t1;
|
---|
| 139 | maxy = t2;
|
---|
| 140 | }
|
---|
| 141 | else {
|
---|
| 142 | miny = t2;
|
---|
| 143 | maxy = t1;
|
---|
| 144 | }
|
---|
| 145 | if (maxy < 0.0)
|
---|
| 146 | return false;
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | if (fabs(dir.z) < 0.001) {
|
---|
| 150 | if (box.Min().z < GetOrigin().z && box.Max().z > GetOrigin().z) {
|
---|
| 151 | minz = -MAXFLOAT;
|
---|
| 152 | maxz = MAXFLOAT;
|
---|
| 153 | }
|
---|
| 154 | else
|
---|
| 155 | return false;
|
---|
| 156 | }
|
---|
| 157 | else {
|
---|
| 158 | float t1 = (box.Min().z - GetOrigin().z) / dir.z;
|
---|
| 159 | float t2 = (box.Max().z - GetOrigin().z) / dir.z;
|
---|
| 160 | if (t1 < t2) {
|
---|
| 161 | minz = t1;
|
---|
| 162 | maxz = t2;
|
---|
| 163 | }
|
---|
| 164 | else {
|
---|
| 165 | minz = t2;
|
---|
| 166 | maxz = t1;
|
---|
| 167 | }
|
---|
| 168 | if (maxz < 0.0)
|
---|
| 169 | return false;
|
---|
| 170 | }
|
---|
| 171 |
|
---|
| 172 | tmin = minx;
|
---|
| 173 | if (miny > tmin)
|
---|
| 174 | tmin = miny;
|
---|
| 175 | if (minz > tmin)
|
---|
| 176 | tmin = minz;
|
---|
| 177 |
|
---|
| 178 | tmax = maxx;
|
---|
| 179 | if (maxy < tmax)
|
---|
| 180 | tmax = maxy;
|
---|
| 181 | if (maxz < tmax)
|
---|
| 182 | tmax = maxz;
|
---|
| 183 |
|
---|
| 184 | return 1; // yes, intersection was found
|
---|
| 185 | }
|
---|
| 186 |
|
---|
| 187 |
|
---|
| 188 |
|
---|
| 189 | bool
|
---|
| 190 | VssRay::Intersects(const AxisAlignedBox3 &box,
|
---|
[863] | 191 | float &tmin,
|
---|
| 192 | float &tmax) const
|
---|
[372] | 193 | {
|
---|
| 194 | if (!ComputeMinMaxT(box, tmin, tmax))
|
---|
| 195 | return false;
|
---|
| 196 |
|
---|
| 197 | if ( tmax < tmin)
|
---|
| 198 | return false; // the ray passes outside the box
|
---|
| 199 |
|
---|
| 200 | if ( tmax < 0.0f)
|
---|
| 201 | return false; // the intersection is not on the positive halfline
|
---|
| 202 |
|
---|
| 203 | return true; // ray hits the box .. origin can be outside or inside the box
|
---|
| 204 | }
|
---|
| 205 |
|
---|
| 206 |
|
---|
| 207 | bool
|
---|
| 208 | VssRay::IntersectsSphere(const Vector3 ¢er,
|
---|
[863] | 209 | const float sqrRadius,
|
---|
| 210 | Vector3 &point,
|
---|
| 211 | float &t) const
|
---|
[372] | 212 | {
|
---|
| 213 | // compute ray/plane intersection
|
---|
| 214 | Vector3 dir = GetDir();
|
---|
| 215 |
|
---|
| 216 | t = -DotProd(GetOrigin() - center, dir)*sqr(GetInvSize());
|
---|
| 217 |
|
---|
| 218 | if (t < 0.0f)
|
---|
| 219 | t = 0.0f;
|
---|
| 220 | else
|
---|
| 221 | if (t > 1.0f)
|
---|
| 222 | t = 1.0f;
|
---|
| 223 |
|
---|
| 224 | point = GetOrigin() + t*dir;
|
---|
| 225 |
|
---|
[863] | 226 | return GtpVisibilityPreprocessor::SqrDistance(point, center) < sqrRadius;
|
---|
[372] | 227 | }
|
---|
[382] | 228 |
|
---|
| 229 |
|
---|
| 230 | float
|
---|
[438] | 231 | VssRay::GetDirParam(const int axis, const Vector3 dir)
|
---|
| 232 | {
|
---|
[1824] | 233 | Vector3 d = Normalize(dir);
|
---|
| 234 | #if OLD_PARAM
|
---|
[438] | 235 | return (axis == 0) ? atan2(dir.x, dir.z) : asin(dir.y);
|
---|
[1824] | 236 | #else
|
---|
| 237 | // x = cos(p0)sin(p1)
|
---|
| 238 | // y = cos(p1)
|
---|
| 239 | // z = sin(p0)sin(p1)
|
---|
| 240 | return (axis == 0) ? atan2(dir.z, dir.x) : acos(dir.y);
|
---|
| 241 | #endif
|
---|
[438] | 242 | }
|
---|
| 243 |
|
---|
[1824] | 244 | Vector3 VssRay::GetInvDirParam(const float alpha, const float beta)
|
---|
| 245 | {
|
---|
| 246 | #if OLD_PARAM
|
---|
| 247 | return Normalize(Vector3(sin(alpha), sin(beta), cos(alpha)));
|
---|
| 248 |
|
---|
| 249 | #else
|
---|
| 250 | return Normalize(Vector3(cos(alpha)*sin(beta),
|
---|
| 251 | cos(beta),
|
---|
| 252 | sin(alpha)*sin(beta)));
|
---|
| 253 | #endif
|
---|
| 254 | }
|
---|
| 255 |
|
---|
[438] | 256 | float
|
---|
[382] | 257 | VssRay::GetDirParametrization(const int axis) const
|
---|
| 258 | {
|
---|
[438] | 259 | Vector3 dir = GetNormalizedDir();
|
---|
| 260 | return GetDirParam(axis, dir);
|
---|
[382] | 261 | }
|
---|
[446] | 262 |
|
---|
[492] | 263 | float
|
---|
| 264 | VssRay::GetOpositeDirParametrization(const int axis) const
|
---|
| 265 | {
|
---|
| 266 | Vector3 dir = -GetNormalizedDir();
|
---|
| 267 | return GetDirParam(axis, dir);
|
---|
| 268 | }
|
---|
[446] | 269 |
|
---|
[492] | 270 |
|
---|
[446] | 271 | void
|
---|
[464] | 272 | GenerateExtendedConvexCombinationWeights2(float &w1,
|
---|
| 273 | float &w2,
|
---|
| 274 | const float overlap
|
---|
| 275 | )
|
---|
| 276 | {
|
---|
| 277 | w1 = RandomValue(-overlap, 1.0f + overlap);
|
---|
| 278 | w2 = 1.0f - w1;
|
---|
| 279 | }
|
---|
| 280 |
|
---|
| 281 | void
|
---|
[446] | 282 | GenerateExtendedConvexCombinationWeights(float &w1,
|
---|
| 283 | float &w2,
|
---|
| 284 | float &w3,
|
---|
| 285 | const float overlap
|
---|
| 286 | )
|
---|
| 287 | {
|
---|
[464] | 288 |
|
---|
| 289 | while (1) {
|
---|
| 290 | w1 = RandomValue(-overlap, 1.0f + overlap);
|
---|
| 291 | w2 = RandomValue(-overlap, 1.0f + overlap);
|
---|
| 292 | w3 = 1.0f + overlap - w1 - w2;
|
---|
| 293 | if (w3 >= -overlap && w3 <= 1.0f + overlap)
|
---|
| 294 | break;
|
---|
| 295 | /*
|
---|
| 296 | w3 = RandomValue(0.0f, 1.0f + overlap);
|
---|
| 297 |
|
---|
| 298 | float sum = w1 + w2 + w3;
|
---|
| 299 | if (sum>0.0f) {
|
---|
| 300 | w1/=sum;
|
---|
| 301 | w2/=sum;
|
---|
| 302 | w3/=sum;
|
---|
| 303 | break;
|
---|
| 304 | }
|
---|
| 305 | */
|
---|
| 306 | }
|
---|
[446] | 307 | }
|
---|
[467] | 308 |
|
---|
| 309 |
|
---|
| 310 | void
|
---|
| 311 | VssRayContainer::PrintStatistics(ostream &s)
|
---|
| 312 | {
|
---|
| 313 |
|
---|
| 314 | VssRayContainer::const_iterator it = begin(), it_end = end();
|
---|
| 315 | int sumContributions = 0;
|
---|
| 316 | float sumRelContributions = 0.0f;
|
---|
| 317 |
|
---|
| 318 | for (; it != it_end; ++it) {
|
---|
| 319 | VssRay *ray = *it;
|
---|
| 320 | sumContributions += ray->mPvsContribution;
|
---|
| 321 | sumRelContributions += ray->mRelativePvsContribution;
|
---|
| 322 | }
|
---|
| 323 |
|
---|
| 324 | s<<"##### VSS RAY STAT ##########\n";
|
---|
[487] | 325 | s<<"#RAYS\n"<<(int)size()<<endl;
|
---|
[467] | 326 | s<<"#AVG_RAY_PVS_CONTRIBUTION\n"<<sumContributions/(float)size()<<endl;
|
---|
| 327 | s<<"#AVG_RAY_RELATIVE_PVS_CONTRIBUTION\n"<<sumRelContributions/
|
---|
| 328 | (float)size()<<endl;
|
---|
| 329 |
|
---|
| 330 | }
|
---|
[492] | 331 |
|
---|
| 332 |
|
---|
| 333 | int
|
---|
| 334 | VssRayContainer::SelectRays(const int number,
|
---|
[1112] | 335 | VssRayContainer &selected,
|
---|
| 336 | const bool copy) const
|
---|
[492] | 337 | {
|
---|
| 338 | float p = number/(float)size();
|
---|
| 339 | VssRayContainer::const_iterator it = begin();
|
---|
| 340 |
|
---|
| 341 | for (; it != end(); it++)
|
---|
[1112] | 342 | if (Random(1.0f) < p) {
|
---|
| 343 | if (!copy)
|
---|
| 344 | selected.push_back(*it);
|
---|
| 345 | else
|
---|
| 346 | selected.push_back(new VssRay(**it));
|
---|
| 347 | }
|
---|
[492] | 348 |
|
---|
[863] | 349 | return (int)selected.size();
|
---|
[492] | 350 | }
|
---|
| 351 |
|
---|
| 352 |
|
---|
| 353 | int
|
---|
| 354 | VssRayContainer::GetContributingRays(VssRayContainer &selected,
|
---|
| 355 | const int minPass
|
---|
| 356 | ) const
|
---|
| 357 | {
|
---|
| 358 | VssRayContainer::const_iterator it = begin();
|
---|
[1932] | 359 |
|
---|
| 360 | // ofstream s("contrib.log");
|
---|
| 361 |
|
---|
| 362 | for (; it != end(); it++)
|
---|
| 363 | {
|
---|
| 364 | VssRay *ray = *it;
|
---|
| 365 |
|
---|
| 366 | // s<<"(pass="<<ray->mPass<<", c="<<ray->mPvsContribution<<")"<<endl;
|
---|
| 367 | if (ray->mPass >= minPass && ray->mPvsContribution > 0)
|
---|
| 368 | selected.push_back(ray);
|
---|
[492] | 369 | }
|
---|
[1932] | 370 |
|
---|
[863] | 371 | return (int)selected.size();
|
---|
[492] | 372 | }
|
---|
| 373 |
|
---|
[1259] | 374 |
|
---|
| 375 |
|
---|
| 376 | }
|
---|