[372] | 1 | #include "VssRay.h"
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| 2 | #include "AxisAlignedBox3.h"
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| 3 |
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[863] | 4 | namespace GtpVisibilityPreprocessor {
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[860] | 5 |
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[372] | 6 | // Static variables
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| 7 | int
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| 8 | VssRay::mailID = 0;
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| 9 |
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[1824] | 10 | #define OLD_PARAM 0
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[372] | 11 |
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[1528] | 12 | VssRay::VssRay(
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| 13 | const Vector3 &origin,
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| 14 | const Vector3 &termination,
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| 15 | Intersectable *originObject,
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| 16 | Intersectable *terminationObject,
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| 17 | const int pass,
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| 18 | const float pdf
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| 19 | ):
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| 20 | mMailbox(-1),
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| 21 | mOrigin(origin),
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| 22 | mTermination(termination),
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| 23 | mOriginObject(originObject),
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| 24 | mTerminationObject(terminationObject),
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| 25 | mRefCount(0),
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| 26 | mFlags(0),
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| 27 | mPass(pass),
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[1966] | 28 | #if VSS_STORE_VIEWCELLS
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[1528] | 29 | mViewCells(0),
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[1966] | 30 | #endif
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[1528] | 31 | mWeightedPvsContribution(0),
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| 32 | mPdf(pdf),
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| 33 | mTerminationNode(NULL),
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| 34 | mOriginNode(NULL),
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| 35 | mPvsContribution(0)
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| 36 | {
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| 37 | Precompute();
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| 38 | }
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| 39 |
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| 40 |
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| 41 | VssRay::VssRay(const Ray &ray):
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| 42 | mRefCount(0),
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| 43 | mFlags(0),
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| 44 | mMailbox(-1),
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| 45 | mOriginObject(ray.sourceObject.mObject),
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| 46 | mPass(0),
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[1966] | 47 | #if VSS_STORE_VIEWCELLS
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[1528] | 48 | mViewCells(0),
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[1966] | 49 | #endif
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[1528] | 50 | mPdf(1.0f),
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| 51 | mTerminationNode(NULL),
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| 52 | mOriginNode(NULL),
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| 53 | mPvsContribution(0)
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| 54 | {
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| 55 | if (ray.sourceObject.mObject)
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| 56 | mOrigin = ray.Extrap(ray.sourceObject.mT);
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| 57 | else
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| 58 | mOrigin = ray.GetLoc();
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| 59 |
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| 60 | //Debug << "origin: " << mOrigin << endl;
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| 61 | if (!ray.intersections.empty())
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| 62 | {
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| 63 | mTermination = ray.Extrap(ray.intersections[0].mT);
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| 64 | mTerminationObject = ray.intersections[0].mObject;
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| 65 | }
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| 66 | else
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| 67 | {
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| 68 | mTermination = ray.Extrap(1e6);//TODO: should be Limits::Infinity
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| 69 | mTerminationObject = NULL;
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| 70 | }
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| 71 |
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| 72 | Precompute();
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| 73 | }
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| 74 |
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| 75 |
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| 76 | void VssRay::Precompute()
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| 77 | {
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| 78 | mFlags = 0;
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| 79 | Vector3 dir = GetDir();
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[1580] | 80 | //mFlags |= BorderSample;
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[1528] | 81 | #define BIDIRECTIONAL_RAY 0
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| 82 | #if BIDIRECTIONAL_RAY
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| 83 | if (dir.y < 0) {
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| 84 | // swap objects and poits
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| 85 | swap(mOriginObject, mTerminationObject);
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| 86 | swap(mOrigin, mTermination);
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| 87 | dir = -dir;
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| 88 | }
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| 89 | #endif
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| 90 | if (dir.x > 0.0f) mFlags |= FPosDirX;
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| 91 | if (dir.y > 0.0f) mFlags |= FPosDirY;
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| 92 | if (dir.z > 0.0f) mFlags |= FPosDirZ;
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| 93 |
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| 94 | mInvSize = 1.0f/Magnitude(GetDir());
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| 95 | }
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| 96 |
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| 97 |
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[372] | 98 | bool
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| 99 | VssRay::ComputeMinMaxT(const AxisAlignedBox3 &box,
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[438] | 100 | float &tmin,
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| 101 | float &tmax) const
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[372] | 102 | {
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| 103 |
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| 104 | float minx, maxx, miny, maxy, minz, maxz;
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| 105 | Vector3 dir = GetDir();
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| 106 |
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| 107 | if (fabs(dir.x) < 0.001) {
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| 108 | if (box.Min().x < GetOrigin().x && box.Max().x > GetOrigin().x) {
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| 109 | minx = -MAXFLOAT;
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| 110 | maxx = MAXFLOAT;
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| 111 | }
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| 112 | else
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| 113 | return false;
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| 114 | }
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| 115 | else {
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| 116 | float t1 = (box.Min().x - GetOrigin().x) / dir.x;
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| 117 | float t2 = (box.Max().x - GetOrigin().x) / dir.x;
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| 118 | if (t1 < t2) {
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| 119 | minx = t1;
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| 120 | maxx = t2;
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| 121 | }
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| 122 | else {
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| 123 | minx = t2;
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| 124 | maxx = t1;
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| 125 | }
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| 126 | if (maxx < 0)
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| 127 | return false;
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| 128 | }
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| 129 |
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| 130 | if (fabs(dir.y) < 0.001) {
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| 131 | if (box.Min().y < GetOrigin().y && box.Max().y > GetOrigin().y) {
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| 132 | miny = -MAXFLOAT;
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| 133 | maxy = MAXFLOAT;
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| 134 | }
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| 135 | else
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| 136 | return false;
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| 137 | }
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| 138 | else {
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| 139 | float t1 = (box.Min().y - GetOrigin().y) / dir.y;
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| 140 | float t2 = (box.Max().y - GetOrigin().y) / dir.y;
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| 141 | if (t1 < t2) {
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| 142 | miny = t1;
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| 143 | maxy = t2;
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| 144 | }
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| 145 | else {
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| 146 | miny = t2;
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| 147 | maxy = t1;
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| 148 | }
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| 149 | if (maxy < 0.0)
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| 150 | return false;
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| 151 | }
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| 152 |
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| 153 | if (fabs(dir.z) < 0.001) {
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| 154 | if (box.Min().z < GetOrigin().z && box.Max().z > GetOrigin().z) {
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| 155 | minz = -MAXFLOAT;
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| 156 | maxz = MAXFLOAT;
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| 157 | }
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| 158 | else
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| 159 | return false;
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| 160 | }
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| 161 | else {
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| 162 | float t1 = (box.Min().z - GetOrigin().z) / dir.z;
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| 163 | float t2 = (box.Max().z - GetOrigin().z) / dir.z;
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| 164 | if (t1 < t2) {
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| 165 | minz = t1;
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| 166 | maxz = t2;
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| 167 | }
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| 168 | else {
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| 169 | minz = t2;
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| 170 | maxz = t1;
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| 171 | }
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| 172 | if (maxz < 0.0)
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| 173 | return false;
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| 174 | }
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| 175 |
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| 176 | tmin = minx;
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| 177 | if (miny > tmin)
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| 178 | tmin = miny;
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| 179 | if (minz > tmin)
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| 180 | tmin = minz;
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| 181 |
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| 182 | tmax = maxx;
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| 183 | if (maxy < tmax)
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| 184 | tmax = maxy;
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| 185 | if (maxz < tmax)
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| 186 | tmax = maxz;
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| 187 |
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| 188 | return 1; // yes, intersection was found
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| 189 | }
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| 190 |
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| 191 |
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| 192 |
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| 193 | bool
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| 194 | VssRay::Intersects(const AxisAlignedBox3 &box,
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[863] | 195 | float &tmin,
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| 196 | float &tmax) const
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[372] | 197 | {
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| 198 | if (!ComputeMinMaxT(box, tmin, tmax))
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| 199 | return false;
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| 200 |
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| 201 | if ( tmax < tmin)
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| 202 | return false; // the ray passes outside the box
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| 203 |
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| 204 | if ( tmax < 0.0f)
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| 205 | return false; // the intersection is not on the positive halfline
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| 206 |
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| 207 | return true; // ray hits the box .. origin can be outside or inside the box
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| 208 | }
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| 209 |
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| 210 |
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| 211 | bool
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| 212 | VssRay::IntersectsSphere(const Vector3 ¢er,
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[863] | 213 | const float sqrRadius,
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| 214 | Vector3 &point,
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| 215 | float &t) const
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[372] | 216 | {
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| 217 | // compute ray/plane intersection
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| 218 | Vector3 dir = GetDir();
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| 219 |
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| 220 | t = -DotProd(GetOrigin() - center, dir)*sqr(GetInvSize());
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| 221 |
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| 222 | if (t < 0.0f)
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| 223 | t = 0.0f;
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| 224 | else
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| 225 | if (t > 1.0f)
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| 226 | t = 1.0f;
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| 227 |
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| 228 | point = GetOrigin() + t*dir;
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| 229 |
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[863] | 230 | return GtpVisibilityPreprocessor::SqrDistance(point, center) < sqrRadius;
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[372] | 231 | }
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[382] | 232 |
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| 233 |
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| 234 | float
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[438] | 235 | VssRay::GetDirParam(const int axis, const Vector3 dir)
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| 236 | {
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[1824] | 237 | Vector3 d = Normalize(dir);
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| 238 | #if OLD_PARAM
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[438] | 239 | return (axis == 0) ? atan2(dir.x, dir.z) : asin(dir.y);
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[1824] | 240 | #else
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| 241 | // x = cos(p0)sin(p1)
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| 242 | // y = cos(p1)
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| 243 | // z = sin(p0)sin(p1)
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| 244 | return (axis == 0) ? atan2(dir.z, dir.x) : acos(dir.y);
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| 245 | #endif
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[438] | 246 | }
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| 247 |
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[1824] | 248 | Vector3 VssRay::GetInvDirParam(const float alpha, const float beta)
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| 249 | {
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| 250 | #if OLD_PARAM
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| 251 | return Normalize(Vector3(sin(alpha), sin(beta), cos(alpha)));
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| 252 |
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| 253 | #else
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| 254 | return Normalize(Vector3(cos(alpha)*sin(beta),
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| 255 | cos(beta),
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| 256 | sin(alpha)*sin(beta)));
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| 257 | #endif
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| 258 | }
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| 259 |
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[438] | 260 | float
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[382] | 261 | VssRay::GetDirParametrization(const int axis) const
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| 262 | {
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[438] | 263 | Vector3 dir = GetNormalizedDir();
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| 264 | return GetDirParam(axis, dir);
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[382] | 265 | }
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[446] | 266 |
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[492] | 267 | float
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| 268 | VssRay::GetOpositeDirParametrization(const int axis) const
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| 269 | {
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| 270 | Vector3 dir = -GetNormalizedDir();
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| 271 | return GetDirParam(axis, dir);
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| 272 | }
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[446] | 273 |
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[492] | 274 |
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[446] | 275 | void
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[464] | 276 | GenerateExtendedConvexCombinationWeights2(float &w1,
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| 277 | float &w2,
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| 278 | const float overlap
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| 279 | )
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| 280 | {
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| 281 | w1 = RandomValue(-overlap, 1.0f + overlap);
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| 282 | w2 = 1.0f - w1;
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| 283 | }
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| 284 |
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| 285 | void
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[446] | 286 | GenerateExtendedConvexCombinationWeights(float &w1,
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| 287 | float &w2,
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| 288 | float &w3,
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| 289 | const float overlap
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| 290 | )
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| 291 | {
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[464] | 292 |
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| 293 | while (1) {
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| 294 | w1 = RandomValue(-overlap, 1.0f + overlap);
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| 295 | w2 = RandomValue(-overlap, 1.0f + overlap);
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| 296 | w3 = 1.0f + overlap - w1 - w2;
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| 297 | if (w3 >= -overlap && w3 <= 1.0f + overlap)
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| 298 | break;
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| 299 | /*
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| 300 | w3 = RandomValue(0.0f, 1.0f + overlap);
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| 301 |
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| 302 | float sum = w1 + w2 + w3;
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| 303 | if (sum>0.0f) {
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| 304 | w1/=sum;
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| 305 | w2/=sum;
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| 306 | w3/=sum;
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| 307 | break;
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| 308 | }
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| 309 | */
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| 310 | }
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[446] | 311 | }
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[467] | 312 |
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| 313 |
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| 314 | void
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| 315 | VssRayContainer::PrintStatistics(ostream &s)
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| 316 | {
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| 317 |
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| 318 | VssRayContainer::const_iterator it = begin(), it_end = end();
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| 319 | int sumContributions = 0;
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| 320 | float sumRelContributions = 0.0f;
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| 321 |
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| 322 | for (; it != it_end; ++it) {
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| 323 | VssRay *ray = *it;
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| 324 | sumContributions += ray->mPvsContribution;
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| 325 | sumRelContributions += ray->mRelativePvsContribution;
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| 326 | }
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| 327 |
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| 328 | s<<"##### VSS RAY STAT ##########\n";
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[487] | 329 | s<<"#RAYS\n"<<(int)size()<<endl;
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[467] | 330 | s<<"#AVG_RAY_PVS_CONTRIBUTION\n"<<sumContributions/(float)size()<<endl;
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| 331 | s<<"#AVG_RAY_RELATIVE_PVS_CONTRIBUTION\n"<<sumRelContributions/
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| 332 | (float)size()<<endl;
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| 333 |
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| 334 | }
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[492] | 335 |
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| 336 |
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| 337 | int
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| 338 | VssRayContainer::SelectRays(const int number,
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[1112] | 339 | VssRayContainer &selected,
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| 340 | const bool copy) const
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[492] | 341 | {
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| 342 | float p = number/(float)size();
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| 343 | VssRayContainer::const_iterator it = begin();
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| 344 |
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| 345 | for (; it != end(); it++)
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[1112] | 346 | if (Random(1.0f) < p) {
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| 347 | if (!copy)
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| 348 | selected.push_back(*it);
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| 349 | else
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| 350 | selected.push_back(new VssRay(**it));
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| 351 | }
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[492] | 352 |
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[863] | 353 | return (int)selected.size();
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[492] | 354 | }
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| 355 |
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| 356 |
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| 357 | int
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| 358 | VssRayContainer::GetContributingRays(VssRayContainer &selected,
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| 359 | const int minPass
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| 360 | ) const
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| 361 | {
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| 362 | VssRayContainer::const_iterator it = begin();
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[1942] | 363 | // ofstream s("contrib.log");
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| 364 | for (; it != end(); it++) {
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| 365 | VssRay *ray = *it;
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| 366 | // cout<<"(pass="<<ray->mPass<<", c="<<ray->mPvsContribution<<")"<<endl;
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| 367 | if (ray->mPass >= minPass && ray->mPvsContribution > 0)
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| 368 | selected.push_back(ray);
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[492] | 369 | }
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[1942] | 370 |
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[863] | 371 | return (int)selected.size();
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[492] | 372 | }
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| 373 |
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[1259] | 374 |
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| 375 |
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| 376 | }
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