1 | #ifndef __VSS_RAY_H
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2 | #define __VSS_RAY_H
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3 |
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4 | #include <vector>
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5 | using namespace std;
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6 | #include "Vector3.h"
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7 | #include "Ray.h"
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8 | #include "Containers.h"
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 | class AxisAlignedBox3;
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13 | class Intersectable;
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14 | class KdNode;
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15 |
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16 | #define ABS_CONTRIBUTION_WEIGHT 0.0f
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17 | #define VSS_STORE_VIEWCELLS 1
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18 |
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19 | class VssRay {
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20 | public:
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21 |
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22 | // various flags
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23 | enum {
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24 | FPosDirX = 1, // the direction of ray in X-axis is positive
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25 | FPosDirY = 2, // the direction of ray in Y-axis is positive
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26 | FPosDirZ = 4, // the direction of ray in Z-axis is positive
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27 | BorderSample = 8,// if this ray is an adaptive border ray
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28 | ReverseSample = 16, // if this ray is a reverse sample
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29 | Valid = 32 // this ray is a valid ray
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30 | //(with respect to detect empty viewspace)
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31 | };
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32 |
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33 | // Id of the generating SimpleRay
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34 | int mGeneratorId;
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35 |
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36 | static int mailID;
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37 | int mMailbox;
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38 |
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39 | // side of the ray - used for the ray classification
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40 | // char mSide;
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41 |
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42 | // computed t
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43 | // float mT;
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44 |
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45 | // inverse of the ray size
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46 | float mInvSize;
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47 |
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48 | // counter of references to this ray
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49 | short mRefCount;
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50 |
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51 | // various flags
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52 | char mFlags;
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53 |
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54 | Vector3 mOrigin;
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55 | Vector3 mTermination;
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56 |
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57 | /// Termination object for the ray
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58 | /// only the termination object is actually used
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59 | Intersectable *mOriginObject;
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60 | Intersectable *mTerminationObject;
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61 |
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62 | #if VSS_STORE_VIEWCELLS
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63 | ViewCellContainer mViewCells;
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64 | #endif
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65 |
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66 | ////////////////////////
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67 | // members related to importance sampling
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68 | // sampling pass in which this ray was generated
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69 | short mPass;
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70 |
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71 | // Distribution used to generate this ray
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72 | short mDistribution;
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73 |
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74 | // number of cells where this ray made a contribution to the PVS
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75 | int mPvsContribution;
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76 |
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77 | // sum of relative ray contributions per object
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78 | float mRelativePvsContribution;
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79 |
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80 | // weighted contribution to the pvs (based on the pass the ray was casted at)
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81 | // computed by the prperocessor
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82 | float mWeightedPvsContribution;
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83 |
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84 | // probability of this ray
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85 | float mPdf;
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86 |
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87 | //////////////////////////////
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88 |
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89 |
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90 | /// the kd node holding the termination point
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91 | KdNode *mTerminationNode;
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92 | /// the kd node holding the origin point
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93 | KdNode *mOriginNode;
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94 |
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95 | VssRay() {}
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96 |
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97 | VssRay(
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98 | const Vector3 &origin,
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99 | const Vector3 &termination,
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100 | Intersectable *originObject,
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101 | Intersectable *terminationObject,
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102 | const int pass = 0,
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103 | const float pdf = 1.0f
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104 | );
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105 |
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106 | VssRay(const Ray &ray);
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107 |
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108 |
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109 | void Precompute();
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110 |
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111 | void Mail() { mMailbox = mailID; }
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112 | static void NewMail() { mailID++; }
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113 | bool Mailed() const { return mMailbox == mailID; }
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114 |
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115 | bool Mailed(const int mail) {
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116 | return mMailbox >= mailID + mail;
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117 | }
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118 |
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119 | int HitCount() const {
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120 | #if BIDIRECTIONAL_RAY
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121 | if (mOriginObject && mTerminationObject)
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122 | return 2;
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123 | if (mOriginObject || mTerminationObject)
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124 | return 1;
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125 | return 0;
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126 | #else
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127 | return (mTerminationObject) ? 1 : 0;
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128 | #endif
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129 | }
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130 |
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131 | Vector3 GetOrigin() const { return mOrigin; }
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132 | Vector3 GetTermination() const { return mTermination; }
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133 | Vector3 GetDir() const { return mTermination - mOrigin; }
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134 | // Vector3 GetNormalizedDir() const { return Normalize(termination - mOrigin); }
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135 | Vector3 GetNormalizedDir() const { return (mTermination - mOrigin)*mInvSize; }
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136 |
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137 | float Length() const { return Distance(mOrigin, mTermination); }
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138 |
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139 | Vector3 Extrap(const float t) const {
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140 | return GetOrigin() + t * GetDir();
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141 | }
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142 |
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143 | float GetDirParametrization(const int axis) const;
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144 | float GetOpositeDirParametrization(const int axis) const;
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145 |
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146 | static float VssRay::GetDirParam(const int axis, const Vector3 dir);
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147 | static Vector3 VssRay::GetInvDirParam(const float alpha, const float beta);
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148 |
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149 | float GetSize() const { return 1.0f/mInvSize; }
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150 | float GetInvSize() const { return mInvSize; }
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151 | float GetOrigin(const int axis) const { return mOrigin[axis]; }
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152 | float GetTermination(const int axis) const { return mTermination[axis]; }
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153 | float GetDir(const int axis) const { return mTermination[axis] - mOrigin[axis]; }
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154 | float GetNormalizedDir(const int axis) const {
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155 | return (mTermination[axis] - mOrigin[axis])*mInvSize;
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156 | }
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157 |
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158 | bool
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159 | ComputeMinMaxT(const AxisAlignedBox3 &box,
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160 | float &tmin,
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161 | float &tmax) const;
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162 |
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163 | bool
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164 | Intersects(const AxisAlignedBox3 &box,
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165 | float &tmin,
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166 | float &tmax) const;
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167 |
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168 | bool
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169 | IntersectsSphere(const Vector3 ¢er,
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170 | const float sqrRadius,
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171 | Vector3 &point,
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172 | float &t) const;
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173 |
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174 | void
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175 | Translate(const Vector3 &translation) {
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176 | mOrigin += translation;
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177 | mTermination += translation;
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178 | }
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179 |
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180 | void SetupEndPoints(const Vector3 &origin,
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181 | const Vector3 &termination)
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182 | {
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183 | mOrigin = origin;
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184 | mTermination = termination;
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185 | Precompute();
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186 | }
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187 |
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188 | bool HasPosDir(const int axis) const { return mFlags & (1<<axis); }
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189 |
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190 | char Flags() const { return mFlags;} void SetFlags(char orFlag) { mFlags |= orFlag;}
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191 |
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192 | bool IsActive() const { return mRefCount>0; }
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193 |
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194 | // reference counting for leaf nodes
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195 | int RefCount() const { return mRefCount; }
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196 | int Ref() { return mRefCount++; }
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197 |
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198 | void ScheduleForRemoval() { if (mRefCount>0) mRefCount = -mRefCount; }
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199 | bool ScheduledForRemoval() const { return mRefCount<0; }
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200 | void Unref() {
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201 | if (mRefCount > 0)
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202 | mRefCount--;
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203 | else
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204 | if (mRefCount < 0)
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205 | mRefCount++;
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206 | else {
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207 | cerr<<"Trying to unref already deleted ray!"<<endl;
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208 | exit(1);
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209 | }
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210 | }
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211 |
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212 | static Vector3
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213 | GetDirection(const float a, const float b) {
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214 | return GetInvDirParam(a, b);
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215 | //return Vector3(sin(a), sin(b), cos(a));
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216 | }
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217 |
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218 | friend bool GreaterWeightedPvsContribution(const VssRay * a,
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219 | const VssRay *b) {
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220 | return a->mWeightedPvsContribution > b->mWeightedPvsContribution;
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221 | }
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222 |
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223 | float SqrDistance(const Vector3 &point) const {
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224 | Vector3 diff = point - mOrigin;
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225 | float t = DotProd(diff, GetDir());
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226 |
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227 | if ( t <= 0.0f ) {
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228 | t = 0.0f;
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229 | } else {
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230 | if (t >= 1.0f) {
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231 | t = 1.0f;
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232 | } else {
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233 | t /= SqrMagnitude(GetDir());
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234 | }
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235 | diff -= t*GetDir();
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236 | }
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237 | return SqrMagnitude(diff);
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238 | }
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239 |
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240 | /** Returns the data sampled on either the ray origin or termination.
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241 | */
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242 | void GetSampleData(
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243 | const bool isTerminaton,
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244 | Vector3 &pt,
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245 | Intersectable **obj,
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246 | KdNode **node) const;
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247 |
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248 | friend ostream& operator<< (ostream &s, const VssRay &vssRay);
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249 |
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250 | };
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251 |
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252 | inline void VssRay::GetSampleData(const bool isTermination,
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253 | Vector3 &pt,
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254 | Intersectable **obj,
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255 | KdNode **node) const
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256 | {
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257 | if (isTermination)
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258 | {
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259 | pt = mTermination;
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260 | *obj = mTerminationObject;
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261 | *node = mTerminationNode;
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262 | }
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263 | else
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264 | {
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265 | pt = mOrigin;
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266 | *obj = mOriginObject;
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267 | *node = mOriginNode;
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268 | }
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269 | }
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270 |
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271 | void
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272 | GenerateExtendedConvexCombinationWeights(float &w1,
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273 | float &w2,
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274 | float &w3,
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275 | const float overlap
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276 | );
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277 |
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278 | void
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279 | GenerateExtendedConvexCombinationWeights2(float &w1,
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280 | float &w2,
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281 | const float overlap
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282 | );
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283 |
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284 | // Overload << operator for C++-style output
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285 | inline ostream&
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286 | operator<< (ostream &s, const VssRay &vssRay)
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287 | {
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288 | return s
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289 | << "(" << vssRay.mPass << ", " << vssRay.mOrigin << ", " << vssRay.mTermination
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290 | << ", " << vssRay.mOriginObject << ", " << vssRay.mTerminationObject << ", " << vssRay.mPdf << ")";
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291 | }
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292 |
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293 | // --------------------------------------------------------------
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294 | // For sorting rays
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295 | // --------------------------------------------------------------
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296 | struct SortableEntry
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297 | {
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298 | enum EType {
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299 | ERayMin,
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300 | ERayMax
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301 | };
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302 |
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303 | int type;
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304 | float value;
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305 | void *data;
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306 |
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307 | SortableEntry() {}
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308 | SortableEntry(const int t, const float v, void *d):type(t),
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309 | value(v),
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310 | data(d) {}
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311 |
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312 | friend bool operator<(const SortableEntry &a, const SortableEntry &b) {
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313 | return a.value < b.value;
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314 | }
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315 | };
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316 |
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317 | struct VssRayContainer : public vector<VssRay *>
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318 | {
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319 | void PrintStatistics(ostream &s);
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320 | int SelectRays(const int number, VssRayContainer &selected, const bool copy=false) const;
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321 | int
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322 | GetContributingRays(VssRayContainer &selected,
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323 | const int minPass
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324 | ) const;
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325 |
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326 | };
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327 |
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328 | /*
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329 | struct VssRayDistribution {
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330 | VssRayDistribution() { mContribution = -1.0f; }
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331 | SimpleRayContainer mRays;
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332 | vector<VssRayContainer> mVssRays;
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333 | float mContribution;
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334 | float mTime;
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335 | };
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336 |
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337 | struct VssRayDistributionMixture {
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338 | VssRayDistributionMixture() {}
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339 |
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340 | vector<VssRayDistribution> distributions;
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341 | };
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342 | */
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343 |
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344 | };
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345 |
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346 | #endif
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