source: GTP/trunk/Lib/Vis/Preprocessing/src/X3dExporter.h @ 1001

Revision 1001, 3.0 KB checked in by mattausch, 18 years ago (diff)

added mesh instance support
improved support for occlusion queries + other extensions

Line 
1#ifndef __X3DEXPORTER_H
2#define __X3DEXPORTER_H
3
4#include <string>
5using std::string;
6
7#include <iostream>
8#include <fstream>
9
10#include "Exporter.h"
11#include "Containers.h"
12#include "VssRay.h"
13#include "ViewCell.h"
14
15namespace GtpVisibilityPreprocessor {
16
17class SceneGraphNode;
18class Mesh;
19class Intersectable;
20class MeshInstance;
21class Polygon3;
22class ViewCell;
23class BspTree;
24class VspBspTree;
25class BspNode;
26//class VspKdViewCell;
27class Beam;
28
29class X3dExporter : public Exporter
30{
31  std::ofstream stream;
32
33public:
34
35  X3dExporter(const string filename);
36
37  ~X3dExporter();
38
39
40//    bool
41//    ExportRays(const vector<Ray> &rays,
42//           const float length=1000,
43//           const RgbColor &color = RgbColor(1,1,1));
44
45
46  bool
47  ExportKdTree(const KdTree &tree);
48
49  bool
50  ExportVssTree(const VssTree &tree);
51
52  bool
53  ExportVssTree2(const VssTree &tree,
54                                 const Vector3 direction
55                                 );
56
57  virtual bool
58  ExportRssTree2(const RssTree &tree,
59                                 const Vector3 direction
60                                 );
61
62  bool
63  ExportVspKdTree(const VspKdTree &tree, const int maxPvs);
64
65  bool ExportBspTree(const BspTree &tree);
66
67  bool
68  ExportScene(SceneGraphNode *root)
69  {
70    ExportSceneNode(root);
71    return true;
72  }
73
74  virtual void
75  ExportPolygon(Polygon3 *poly);
76
77  virtual void
78  ExportPolygons(const PolygonContainer &polys);
79
80  virtual bool
81  ExportBox(const AxisAlignedBox3 &box);
82
83  virtual void
84  ExportMeshInstance(MeshInstance *mi);
85
86  virtual void
87  ExportTransformedMeshInstance(TransformedMeshInstance *mi);
88
89  virtual void
90  ExportIntersectable(Intersectable *object);
91
92  virtual void
93  ExportMesh(Mesh *mesh);
94
95  virtual void
96  ExportViewCell(ViewCell *viewCell);
97
98  virtual void
99  ExportViewCells(const ViewCellContainer &viewCells);
100
101  virtual void
102  ExportGeometry(const ObjectContainer &objects);
103
104  bool
105  ExportRays(const RayContainer &rays,
106                         const float length=1000,
107                         const RgbColor &color = RgbColor(1,1,1));
108  bool
109  ExportRays(const VssRayContainer &rays,
110                         const RgbColor &color = RgbColor(1,1,1));
111
112  virtual void
113  ExportBspSplitPlanes(const BspTree &tree);
114
115  virtual void
116  ExportBspSplits(const BspTree &tree, const bool exportDepth);
117
118  virtual void
119  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
120
121  virtual void
122  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
123
124
125  virtual void
126  ExportBspSplits(const VspBspTree &tree, const bool exportDepth);
127
128  virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box);
129
130protected:
131
132
133  virtual void
134  ExportSceneNode(SceneGraphNode *node);
135
136  bool
137  ExportKdTreeRayDensity(const KdTree &tree);
138
139  bool
140  ExportBspTreeRayDensity(const BspTree &tree);
141
142  void ExportBspNodeSplits(BspNode *root,
143                                                   const AxisAlignedBox3 &box,
144                                                   const bool exportDepth,
145                                                   const bool epsilon);
146
147
148  void ExportViewpoint(const Vector3 &point, const Vector3 &direction);
149
150};
151
152};
153
154#endif
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