#ifndef __X3DPARSER_H #define __X3DPARSER_H #include "Parser.h" #include "Containers.h" class ViewCellsManager; class X3dParser : public Parser { public: X3dParser():Parser(), mViewCellHeight(5.0f) {} bool ParseFile(const string filename, SceneGraphNode **root); bool ParseFile(const string filename, ViewCellsManager &viewCells); /// height of a loaded view cell float mViewCellHeight; }; #endif