source: GTP/trunk/Lib/Vis/Preprocessing/src/X3dParser.h @ 1344

Revision 1344, 607 bytes checked in by mattausch, 18 years ago (diff)

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

Line 
1#ifndef __X3DPARSER_H
2#define __X3DPARSER_H
3
4#include "Parser.h"
5#include "Containers.h"
6
7namespace GtpVisibilityPreprocessor {
8
9class ViewCellsManager;
10
11class X3dParser : public Parser
12{
13public:
14       
15        X3dParser();
16 
17        bool ParseFile(
18                                   const string filename,
19                                   SceneGraphNode *root,
20                                   const bool loadPolygonsAsMeshes = false,
21                                   vector<FaceParentInfo> *parents = NULL);
22
23        bool ParseFile(const string filename, ViewCellsManager &viewCells);
24 
25        /// height of a loaded view cell
26        float mViewCellHeight;
27
28        static float DEFAULT_VIEWCELL_HEIGHT;
29};
30
31};
32
33#endif
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