Revision 1344,
607 bytes
checked in by mattausch, 18 years ago
(diff) |
worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.
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1 | #ifndef __X3DPARSER_H
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2 | #define __X3DPARSER_H
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3 |
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4 | #include "Parser.h"
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5 | #include "Containers.h"
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6 |
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7 | namespace GtpVisibilityPreprocessor {
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8 |
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9 | class ViewCellsManager;
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10 |
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11 | class X3dParser : public Parser
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12 | {
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13 | public:
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14 |
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15 | X3dParser();
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16 |
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17 | bool ParseFile(
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18 | const string filename,
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19 | SceneGraphNode *root,
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20 | const bool loadPolygonsAsMeshes = false,
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21 | vector<FaceParentInfo> *parents = NULL);
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22 |
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23 | bool ParseFile(const string filename, ViewCellsManager &viewCells);
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24 |
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25 | /// height of a loaded view cell
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26 | float mViewCellHeight;
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27 |
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28 | static float DEFAULT_VIEWCELL_HEIGHT;
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29 | };
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30 |
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31 | };
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32 |
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33 | #endif
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