source: GTP/trunk/Lib/Vis/Preprocessing/src/depth_peeling2d.cg @ 1962

Revision 1962, 234 bytes checked in by mattausch, 17 years ago (diff)
Line 
1
2float3 main(in float4 col : COL0,
3            in float3 pos : WPOS,
4            uniform sampler2D depthTex) : COLOR
5{
6   float zold = tex2D(depthTex, pos.xy / 256.0);
7
8   if(pos.z < (zold + 0.00001))
9      discard;
10   else;
11
12   return col;
13   
14}
Note: See TracBrowser for help on using the repository browser.