source:
GTP/trunk/Lib/Vis/Preprocessing/src/depth_peeling2d.cg
@
1964
Revision 1964, 296 bytes checked in by mattausch, 18 years ago (diff) |
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1 | |
2 | float3 main(in float4 col : COL0, |
3 | in float3 pos : WPOS, |
4 | uniform float texWidth, |
5 | uniform float stepSize, |
6 | uniform sampler2D depthTex) : COLOR |
7 | { |
8 | float zold = tex2D(depthTex, pos.xy / texWidth); |
9 | |
10 | if(pos.z < (zold + stepSize)) |
11 | discard; |
12 | else; |
13 | |
14 | return col; |
15 | |
16 | } |
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