1 | // ============================================================================ |
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2 | // $Id: $ |
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3 | // |
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4 | // ktbai.h |
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5 | // classes for building up the different KD-trees |
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6 | // |
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7 | // Class: CKTBBuildUp, CKTBBuildUp_new |
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8 | // |
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9 | // REPLACEMENT_STRING |
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10 | // |
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11 | // Initial coding by Vlasta Havran, February 2007 |
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12 | |
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13 | #ifndef __KTBAI_H__ |
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14 | #define __KTBAI_H__ |
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15 | |
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16 | // GOLEM headers |
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17 | #include "configh.h" |
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18 | #include "ktbconf.h" |
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19 | #include "ktb.h" |
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20 | #include "ktb8b.h" |
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21 | #include "Containers.h" |
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22 | #include "IntersectableWrapper.h" |
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23 | |
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24 | namespace GtpVisibilityPreprocessor { |
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25 | |
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26 | // forward declarations |
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27 | class SKTBNode; |
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28 | |
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29 | #ifndef _KTB8Bytes |
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30 | // Use 12 Bytes representation |
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31 | #define CKTBAllocManPredecessor CKTBAllocMan |
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32 | #undef SKTBNodeT |
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33 | #define SKTBNodeT CKTBNodeAbstract::SKTBNode |
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34 | #else |
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35 | // Use 8 Bytes representation per node |
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36 | #define CKTBAllocManPredecessor CKTB8BAllocMan |
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37 | #undef SKTBNodeT |
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38 | #define SKTBNodeT CKTB8BNodeAbstract::SKTBNode |
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39 | #endif |
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40 | |
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41 | #ifndef INFINITY |
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42 | #define INFINITY 10e10 |
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43 | #endif |
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44 | |
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45 | class AxisAlignedBox3Intersectable: |
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46 | public IntersectableWrapper<AxisAlignedBox3> |
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47 | { |
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48 | public: |
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49 | AxisAlignedBox3Intersectable(const AxisAlignedBox3 &item): |
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50 | IntersectableWrapper<AxisAlignedBox3>(item) { } |
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51 | |
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52 | AxisAlignedBox3 GetBox() const { return mItem;} |
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53 | |
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54 | int Type() const |
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55 | { |
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56 | // This is not ture, but for our purposes it is OK |
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57 | return Intersectable::TRIANGLE_INTERSECTABLE; |
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58 | } |
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59 | |
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60 | }; |
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61 | |
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62 | // --------------------------------------------------------------- |
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63 | // The base class for KD-tree with irregular change of axes, where |
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64 | // the splitting plane can be positioned. |
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65 | class CKTBABuildUp: |
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66 | public CKTBAllocManPredecessor |
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67 | { |
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68 | public: |
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69 | // The definition of flags |
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70 | enum EBoundaryType { |
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71 | EE_LeftBoundary = 1, |
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72 | EE_InLeftList = 1, |
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73 | EE_RightBoundary = 2, |
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74 | EE_InRightList = 2, |
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75 | EE_BothBoundaries = 3, |
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76 | EE_ToBeRemoved = 4 |
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77 | }; |
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78 | |
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79 | // the item in the list for all objects |
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80 | struct SSolid |
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81 | { |
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82 | Intersectable *obj; // pointer to the object itself |
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83 | unsigned int flags; // the flags to be set, they are common for all boundaries |
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84 | |
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85 | // query functions |
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86 | inline bool InFirstList() const { return (flags & EE_InLeftList); } |
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87 | inline bool InSecondList() const { return (flags & EE_InRightList); } |
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88 | inline bool InBothLists() const { return (flags == EE_BothBoundaries); } |
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89 | inline bool ToBeRemoved() const { return (flags & EE_ToBeRemoved); } |
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90 | inline bool ToBeRemovedOnly() const { return (flags == EE_ToBeRemoved); } |
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91 | inline unsigned int Flags() const { return flags;} |
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92 | // Setting functions |
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93 | inline void SetInFirstList() { flags |= 1; } |
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94 | inline void SetInSecondList() { flags |= 2; } |
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95 | inline void SetToRemove() { flags |= 4; } |
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96 | inline void SetToRemoveOnly() { flags = 4; } |
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97 | |
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98 | inline void ResetFlags() { flags = 0;} |
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99 | SSolid() { ResetFlags(); } |
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100 | }; |
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101 | |
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102 | // The container of the object entries |
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103 | typedef vector<SSolid> SSolidVec; |
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104 | |
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105 | // the array of all objects in the scene |
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106 | SSolidVec solidArray; |
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107 | |
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108 | // the item of the boundary list - either left or right boundary |
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109 | // of the axis-aligned bounding box of the object. This structure |
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110 | // is intentionally of small size, namely 12 or 16 Bytes. |
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111 | |
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112 | struct SItem |
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113 | { |
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114 | float pos; // boundary values for all three axes |
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115 | struct SSolid *obj; // the pointer to the object with flags |
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116 | |
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117 | // The axis represented by the item (CKTBAxes::Axes) |
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118 | uint1 axis; // = (X=0, Y=1, Z=2) |
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119 | // the type of boundary (low, high) |
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120 | uint1 typeLoHi; |
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121 | // only allignment to 12 Bytes |
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122 | //uint2 dummy; |
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123 | // ------------------------------------------------- |
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124 | // some basic functions |
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125 | SItem(float posN, SSolid *objN, int axisN, EBoundaryType LoHiN) { |
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126 | pos = posN; obj = objN; axis = axisN; typeLoHi = (uint1)LoHiN; |
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127 | } |
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128 | // Simply constructor, just initializing flags |
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129 | SItem() {obj = 0; axis = 255; typeLoHi = 0; } |
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130 | //SItem& operator=(const SItem &src) { |
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131 | // this->pos = src.pos; this->obj = src.obj; |
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132 | // this->axis = src.axis; this->typeLoHi = src.typeLoHi; |
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133 | // return *this; |
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134 | // } |
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135 | |
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136 | // Simple query functions |
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137 | inline bool IsLeftBoundary() const { |
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138 | return (typeLoHi == EE_LeftBoundary); |
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139 | } |
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140 | inline bool IsRightBoundary() const { |
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141 | return (typeLoHi == EE_RightBoundary); |
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142 | } |
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143 | // Simple set functions |
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144 | void SetLeftBoundary() { typeLoHi = EE_LeftBoundary; } |
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145 | void SetRightBoundary() { typeLoHi = EE_RightBoundary; } |
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146 | // For quicksort |
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147 | friend bool operator<(const SItem &a, const SItem &b) { |
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148 | if (a.pos < b.pos) |
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149 | return -1; |
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150 | else |
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151 | if (a.pos > b.pos) |
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152 | return 1; |
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153 | else |
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154 | // the coordinates are equal |
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155 | if ( (a.IsRightBoundary()) && |
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156 | (b.IsLeftBoundary()) ) |
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157 | return -1; // right_boundary < left_boundary |
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158 | else |
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159 | if ( (a.IsLeftBoundary()) && |
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160 | (b.IsRightBoundary()) ) |
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161 | return 1; // left_boundary > right_boundary |
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162 | // coordinates are equal, the same value and type, order is correct |
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163 | return 0; |
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164 | } |
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165 | }; |
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166 | |
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167 | // Here is the extended element for RadixSort |
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168 | struct SItemRadix: |
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169 | public SItem |
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170 | { |
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171 | // the pointer needed to chain the data during sorting |
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172 | SItemRadix *next; |
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173 | // Basic operations |
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174 | SItemRadix(): SItem() { next = 0;} |
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175 | // This is necessary constructor |
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176 | SItemRadix(const SItem &it) { |
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177 | memcpy(this, &it, sizeof(SItem)); |
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178 | next = 0; |
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179 | } |
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180 | // This is necessary copy operator |
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181 | SItemRadix& operator=(const SItem &it) { |
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182 | memcpy(this, &it, sizeof(SItem)); |
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183 | next = 0; |
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184 | return *this; |
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185 | } |
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186 | }; |
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187 | |
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188 | |
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189 | // --------------------------------------------------------- |
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190 | // The declaration of container with object boundaries |
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191 | typedef vector<SItem> SItemVec; |
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192 | typedef vector<SItemRadix> SItemVecRadix; |
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193 | |
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194 | // --------------------------------------------------------- |
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195 | // Sorting by QuickSort and RadixSort |
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196 | |
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197 | // QuickSort |
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198 | // compare function for SItem* |
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199 | static int Compare(const SItem *p, const SItem *q); |
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200 | // bounding box sorting by Quick Sort |
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201 | void SortOneAxis(SItemVec &itemvec, int cnt, int * const stackQuickSort); |
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202 | |
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203 | // ------------------------------------- |
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204 | // For Radix Sort |
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205 | // Radix sort int 2^8=256 classes and three |
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206 | // passes .. 4x8 bits=32 bits |
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207 | bool _useRadixSort; |
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208 | enum { RXBITS30 = 11 }; // the number of bits used for one phase of Radix Sort |
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209 | enum { // the number of buckets for RadixSort |
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210 | RXBUFS30 = 1 << RXBITS30, |
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211 | RXBUFS30_2 = 1 << (RXBITS30-1)}; |
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212 | // This is one bucket of radix soft |
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213 | struct SRadix { |
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214 | SItemRadix *beg, *end; |
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215 | }; |
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216 | // for 3-passes radix sort over the vectored data |
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217 | void CopyToAuxArray(const SItemVec &bounds, SItemVecRadix &aux); |
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218 | void RadixPassHoffset11(SItemVecRadix &bounds, int bit, SRadix *rb, |
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219 | float offset, SItemRadix **start); |
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220 | void RadixPass11(SItemRadix **start, int cnt, int bit, SRadix *rb); |
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221 | void RadixPassOffset10(SItemRadix **start, int cnt, int bit, SRadix *rb, |
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222 | float offset); |
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223 | void CopyFromAuxArray(SItemRadix *aux, SItemVec &bounds); |
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224 | |
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225 | // forward declaration |
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226 | struct SInputData; |
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227 | // sorts all three axes, cnt is the number of elems |
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228 | void SortAxes(SInputData *data); |
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229 | // initialization of the bounding box for a given object |
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230 | void LoadBB(SBBox &bb, SSolid *obj); |
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231 | |
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232 | // test if the lists are correctly sorted |
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233 | void Check3List(SInputData *data); |
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234 | void Check1List(SItemVec *vec, int axis, int countExpected); |
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235 | void Check1List(SInputData *data, int axis, int countExpected); |
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236 | |
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237 | //---------------------------------------------------------------- |
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238 | // Termination criteria and fixing the splitting plane orientation |
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239 | |
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240 | // structure for prefered and required params for evaluation functions |
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241 | // and the termination criteria |
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242 | struct SReqPrefParams |
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243 | { |
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244 | //if any position on required axis is preferred for next subdivision step |
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245 | float reqPosition; // then reqPosition>0 |
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246 | // if any axis is prefered for next step |
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247 | bool useReqAxis; |
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248 | // the prescribed axis for the next subdivision |
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249 | CKTBAxes::Axes reqAxis; |
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250 | |
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251 | // -------------- AUTOMATIC TERMINATION CRITERIA ---------------- |
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252 | // the ratio of improvement for the cost by subdivision and not-subdividing |
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253 | // for the previous subdivision |
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254 | float ratioLast; |
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255 | // the ratio of improvement for the subdivision in the previous step |
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256 | float ratioLastButOne; |
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257 | // the number of subdivision from the root node, where the improvement |
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258 | // in the cost failed |
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259 | int failedSubDivCount; |
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260 | void Init() { |
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261 | reqPosition = Limits::Infinity; |
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262 | useReqAxis = false; |
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263 | reqAxis = CKTBAxes::EE_Leaf; |
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264 | |
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265 | ratioLast = 1000.0; |
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266 | ratioLastButOne = 1000.0; |
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267 | failedSubDivCount = 0; |
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268 | } |
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269 | }; |
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270 | |
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271 | // initialize required and preferenced parameters before first subdivision |
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272 | void InitReqPref(SReqPrefParams *pars); |
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273 | |
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274 | // ------------------------------------------------------ |
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275 | // A structure for a single step of subdivision |
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276 | struct SInputData { |
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277 | // the traversal bounding box of the scene (not necessarily tight) |
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278 | SBBox box; |
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279 | // the number of objects in the node (= number_of_boundaries/2) |
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280 | int count; |
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281 | // the number of reserved boundaries in the node (>=2*count) |
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282 | int cntReserved; |
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283 | |
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284 | // The list of x-boundaries, y-boundaries, z-boundaries |
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285 | SItemVec *xvec; |
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286 | SItemVec *yvec; |
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287 | SItemVec *zvec; |
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288 | |
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289 | // only for allignment, it can be used for different purpose |
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290 | int algorithmBreakAx; |
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291 | |
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292 | // ---------------------------- |
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293 | // The mode of subdivision |
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294 | ESubdivMode modeSubDiv; |
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295 | |
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296 | // Some prescribed parameters to be used |
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297 | SReqPrefParams pars; |
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298 | |
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299 | // ---------------------------------- |
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300 | // Axis to be used if prescribed |
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301 | CKTBAxes::Axes axis; |
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302 | // the position to be used for MakeOneCut |
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303 | float position; |
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304 | float position2; |
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305 | // the number of objects to be duplicated |
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306 | int cntThickness; |
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307 | // the iterator to be used for splitting |
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308 | SItemVec::iterator bestIterator; |
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309 | // if 1 or 2 splits |
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310 | int twoSplits; |
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311 | // the best cost |
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312 | float bestCost; |
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313 | |
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314 | // if to make subdivision on the left node |
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315 | int makeSubdivisionLeft; |
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316 | // if to make subdivision on the right node |
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317 | int makeSubdivisionRight; |
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318 | |
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319 | // ----------------------------------- |
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320 | // When the min boxes was inserted as the first one |
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321 | int lastDepthForMinBoxes; |
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322 | // The surface area for the last minimum box inserted |
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323 | float lastMinBoxSA2; |
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324 | // The pointer to the last inserted minimum box |
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325 | SKTBNodeT* lastMinBoxNode; |
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326 | private: |
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327 | void Init() { |
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328 | box.Initialize(); |
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329 | algorithmBreakAx = 0; |
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330 | count = 0; cntReserved = 0; |
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331 | xvec = yvec = zvec = 0; |
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332 | pars.Init(); |
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333 | cntThickness = 0; |
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334 | makeSubdivisionLeft = makeSubdivisionRight = 1; |
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335 | lastDepthForMinBoxes = 0; |
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336 | lastMinBoxSA2 = INFINITY; |
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337 | lastMinBoxNode = 0; |
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338 | } |
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339 | public: |
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340 | |
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341 | // ----------------------------------- |
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342 | // Implicit constructor |
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343 | SInputData() { |
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344 | Init(); |
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345 | } |
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346 | ~SInputData() { |
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347 | Free(); |
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348 | } |
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349 | |
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350 | // Allocate at least for one object |
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351 | void Alloc(int sizeN = 2) { |
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352 | if (!xvec) |
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353 | xvec = new GALIGN16 vector<SItem>; |
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354 | assert(xvec); |
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355 | if (!yvec) |
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356 | yvec = new GALIGN16 vector<SItem>; |
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357 | assert(yvec); |
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358 | if (!zvec) |
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359 | zvec = new GALIGN16 vector<SItem>; |
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360 | assert(zvec); |
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361 | cntReserved = sizeN; |
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362 | // cout << "SizeN = " << sizeN << endl; |
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363 | xvec->reserve(sizeN); xvec->resize(0); |
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364 | yvec->reserve(sizeN); yvec->resize(0); |
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365 | zvec->reserve(sizeN); zvec->resize(0); |
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366 | count = 0; |
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367 | } // Alloc |
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368 | void Free() { |
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369 | delete xvec; xvec = 0; |
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370 | delete yvec; yvec = 0; |
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371 | delete zvec; zvec = 0; |
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372 | count = cntReserved = 0; |
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373 | } // Free |
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374 | void Reserve(int sizeN) { |
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375 | assert(xvec); |
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376 | assert(yvec); |
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377 | assert(zvec); |
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378 | if (sizeN > cntReserved) { |
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379 | xvec->reserve(sizeN); |
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380 | yvec->reserve(sizeN); |
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381 | zvec->reserve(sizeN); |
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382 | cntReserved = sizeN; |
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383 | } |
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384 | } // Reserve |
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385 | void Resize(int sizeN) { |
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386 | assert(sizeN >= 0); |
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387 | assert(xvec); |
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388 | assert(yvec); |
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389 | assert(zvec); |
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390 | xvec->resize(sizeN); |
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391 | yvec->resize(sizeN); |
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392 | zvec->resize(sizeN); |
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393 | count = sizeN*2; |
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394 | } // Reserve |
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395 | |
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396 | // Return the item using the index |
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397 | SItemVec* GetItemVec(int i) { |
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398 | assert((i >= 0) && (i < 3)); |
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399 | return (&xvec)[i]; |
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400 | } |
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401 | void CopyBasicData(SInputData *d) { |
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402 | box = d->box; |
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403 | count = 0; |
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404 | algorithmBreakAx = d->algorithmBreakAx; |
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405 | modeSubDiv = d->modeSubDiv; |
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406 | pars = d->pars; |
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407 | axis = d->axis; |
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408 | position = d->position; |
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409 | // added 12/2007 VH |
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410 | position2 = d->position2; |
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411 | cntThickness = d->cntThickness; |
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412 | // |
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413 | makeSubdivisionLeft = d->makeSubdivisionLeft; |
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414 | makeSubdivisionRight = d->makeSubdivisionRight; |
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415 | // Intentionally, do not copy vectors of items |
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416 | lastDepthForMinBoxes = d->lastDepthForMinBoxes; |
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417 | lastMinBoxSA2 = d->lastMinBoxSA2; |
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418 | lastMinBoxNode = d->lastMinBoxNode; |
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419 | } |
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420 | }; |
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421 | |
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422 | // Stack of data to be used |
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423 | SInputData *stackID; |
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424 | // current index |
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425 | int stackIndex; |
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426 | // the maximum depth of tree |
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427 | int maxTreeDepth; |
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428 | // the depth of the stack |
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429 | int stackDepth; |
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430 | // Return the new data to be used |
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431 | SInputData* AllocNewData() { |
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432 | int i = stackIndex; |
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433 | stackIndex++; |
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434 | return &(stackID[i]); |
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435 | } |
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436 | SInputData* AllocNewData(int cnt) { |
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437 | int i = stackIndex; |
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438 | stackID[i].Alloc(cnt); |
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439 | stackIndex++; |
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440 | return &(stackID[i]); |
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441 | } |
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442 | // Free the last data allocated |
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443 | void FreeLastData() { stackIndex--; } |
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444 | |
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445 | // --------------------------------------------------------------------- |
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446 | // upper-level function for building up CKTB tree |
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447 | |
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448 | // creates all the auxiliary structures for building up CKTB tree |
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449 | SInputData* Init(ObjectContainer *objlist, const AxisAlignedBox3 &box); |
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450 | |
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451 | void DeleteAuxiliaryData() { |
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452 | for (int i = 0; i < stackDepth; i++) { |
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453 | stackID[i].Free(); |
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454 | } |
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455 | } |
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456 | |
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457 | // --------------------------------------------------------------------- |
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458 | // Working with boundaries of objects |
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459 | |
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460 | // make the full leaf from current node |
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461 | SKTBNodeT* MakeLeaf(SInputData *i); |
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462 | |
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463 | // breaks the list into two list for a given axis and value |
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464 | void BreakAx(SInputData *i, int axis, |
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465 | SInputData *right, |
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466 | int &cntL, int &cntR); |
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467 | // breaks the list into two list for a given axis and value |
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468 | void BreakAxPosition(SInputData *i, int axis, |
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469 | SInputData *right, |
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470 | int &cntL, int &cntR); |
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471 | |
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472 | // split the list in the other than splitting axis into two lists |
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473 | void DivideAx_I(SInputData *i, int axis, |
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474 | SInputData *right, |
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475 | int &cntL, int &cntR); |
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476 | // also split and set the boundaries to be only in the first list |
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477 | void DivideAx_II(SInputData *i, int axis, |
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478 | SInputData *right, |
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479 | int &cntL, int &cntR); |
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480 | // split the list in the other than splitting axis into two lists |
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481 | void DivideAx_I_opt(SInputData *i, int axis, |
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482 | SInputData *right, |
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483 | int cntL, int cntR); |
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484 | // also split and set the boundaries to be only in the first list |
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485 | void DivideAx_II_opt(SInputData *i, int axis, |
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486 | SInputData *right, |
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487 | int cntL, int cntR); |
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488 | // reduce bounding boxes of objects split by the splitting plane |
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489 | void ReduceBBoxes(SInputData *i, int axis, |
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490 | SInputData *right, |
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491 | const float &position); |
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492 | // Remove the objects from the containter |
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493 | void RemoveObjects(SItemVec *, int cntObjects); |
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494 | void RemoveObjectsReset(SItemVec *, int cntObjects); |
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495 | |
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496 | // Computes the tight bounding box and the number of changed planes |
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497 | // when the tight box is used |
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498 | int GetEBox(const SInputData &i, SBBox &tbox); |
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499 | |
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500 | // returns a box enclosing all the objects in the node |
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501 | void GetTightBox(const SInputData &i, SBBox &tbox); |
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502 | |
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503 | // creates one cut inside CKTB tree |
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504 | SKTBNodeT* MakeOneCut(SInputData *i); |
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505 | // recursive function for creation of CKTB tree |
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506 | SKTBNodeT* SubDiv(SInputData *i); |
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507 | |
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508 | // ------ Methods for building up CKTB tree ------------------ |
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509 | // returns 1 to supress to call the following criteria |
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510 | struct SSplitState |
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511 | { |
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512 | // counts |
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513 | int cntAll; // the number of all objects in the bounding box |
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514 | int cntLeft; // the count of bounding boxes on the left |
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515 | int cntRight; // the count of bounding boxes on the right |
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516 | int thickness; // the count of bounding boxes straddling the splitting plane |
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517 | |
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518 | CKTBAxes::Axes axis; // the axis, where the splitting is proposed |
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519 | float sizeb[3]; // the size of the box for x, y, and z |
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520 | SBBox box; // the box, that is subdivided |
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521 | |
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522 | // derived values from basic ones |
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523 | float width; // the size of bounding box along the axis |
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524 | float frontw; // the size of the bounding box in another axis (depth) |
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525 | float topw; // the size of the bounding box in next next axis (height) |
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526 | float areaSplitPlane; // the area of the splitting plane |
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527 | float areaSumLength; // the size of the bounding as sum of height and depth |
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528 | float areaWholeSA2; // the half of the surface area of the whole box for this node |
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529 | |
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530 | // The iterator valid for current position |
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531 | SItemVec::iterator it; |
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532 | // The position for this splitting plane to be evaluated |
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533 | float position; // the distance from the left boundary of the box for this node |
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534 | // The position for the next position, makes sense only for free interval (thickness=0) |
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535 | float position2; // the distance from the left boundary of the box for this node |
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536 | |
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537 | // The evaluation best cost until now |
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538 | float bestCost; |
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539 | // The position to be used |
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540 | SItemVec::iterator bestIterator; |
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541 | // The number of objects stradling the spliting plane for best position |
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542 | int bestThickness; |
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543 | // Which mechanism to be used for splitting, either 0,1, or 2 splitting planes |
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544 | int bestTwoSplits; |
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545 | |
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546 | // setting the evaluation for split cases that must not be done |
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547 | float WorstEvaluation() const { return MAXFLOAT;} |
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548 | |
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549 | // The initialization for the first axis to be tested. |
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550 | void InitXaxis(int cnt, const SBBox &box); |
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551 | void InitYaxis(int cnt, const SBBox &box); |
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552 | void InitZaxis(int cnt, const SBBox &box); |
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553 | // This function can be called only if InitXaxis was called before |
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554 | void ReinitYaxis(int cnt, const SBBox &box); |
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555 | // This function can be called only if InitXaxis was called, and subsequently |
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556 | // the function ReinitYaxis was called. |
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557 | void ReinitZaxis(int cnt, const SBBox &box); |
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558 | // Normalize the best cost by surface area of the box |
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559 | void NormalizeCostBySA2() { bestCost /= areaWholeSA2;} |
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560 | }; |
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561 | |
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562 | // splitting state for current search |
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563 | SSplitState state; |
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564 | |
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565 | // Evaluating the cost, given the state and the values of splitting |
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566 | void EvaluateCost(SSplitState &state); |
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567 | |
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568 | // Evaluating the cost, given the state and the values of splitting |
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569 | // for free cuts |
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570 | void EvaluateCostFreeCut(SSplitState &state); |
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571 | |
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572 | // ----- statistical data --------- |
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573 | int cntDuplicate; // count of duplicated objects until now |
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574 | bool resetFlagsForBreakAx; |
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575 | |
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576 | // ------ debugging data ---------- |
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577 | // if to print out the tree during construction |
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578 | bool _printCuts; |
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579 | |
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580 | protected: |
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581 | |
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582 | // --------------------------------- |
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583 | // The selection of the axis |
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584 | int _algorithmForAxisSelection; |
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585 | |
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586 | // ---- termination criteria ----- |
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587 | int algorithmAutoTermination; // the algorithm for automatic termination criteria |
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588 | int maxDepthAllowed; // maximal depth of CKTB tree |
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589 | int maxListLength; // maximal list length of CKTB tree |
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590 | int maxCountTrials; // maximum number of trials for automatic termination criteria |
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591 | // the cutting off empty space in leaves |
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592 | bool cutEmptySpace; // if to cut off empty space in leaves in postprocessing |
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593 | int absMaxAllowedDepth; // maximal depth from the root - mut not be surpassed |
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594 | // maximal depth allowed for cutting within the leaf .. cut off empty space |
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595 | int maxEmptyCutDepth; // must be <0,1,2,3,4,5,6> since six planes are enough |
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596 | // This is working variable, denoting the depth of the leaf to be created. |
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597 | int startEmptyCutDepth; |
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598 | |
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599 | // Biasing the empty cuts (no objects are split). The cost is multiplied |
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600 | // by the coefficient which is assumed to be 0.8-0.9 |
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601 | float biasFreeCuts; |
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602 | |
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603 | // ---------- Special improvements on the kd-tree construction -------- |
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604 | // flag if to split bounding boxes during splitting |
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605 | bool splitClip; |
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606 | // flag if to put minimum enclosing boxes sparsely during the construction |
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607 | bool makeMinBoxes; |
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608 | // if we make tight boxes if we put min box ! |
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609 | bool makeTightMinBoxes; |
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610 | // parameters to drive the minboxes construction |
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611 | int minObjectsToCreateMinBox, minDepthDistanceBetweenMinBoxes; |
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612 | float minSA2ratioMinBoxes; |
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613 | // Make min box here |
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614 | bool makeMinBoxHere; |
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615 | |
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616 | // two next axes are stored in oaxes for each axis |
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617 | static const CKTBAxes::Axes oaxes[3][2]; |
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618 | |
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619 | // ------ data to create the tree -------------------- |
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620 | int initcnt; // initial number of objects |
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621 | SBBox wBbox; // the box of the world in float values |
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622 | Vector3 boxSize; // the size of world bounding box in float |
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623 | float wholeBoxArea; // the surface area of the scene bounding box |
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624 | |
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625 | // for some functions it is necessary to have determined the following costs |
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626 | float Ct; // traversal cost - going in given direction != decision |
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627 | float Ci; // intersection cost - average intersection cost with object |
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628 | |
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629 | // just if to be verbose |
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630 | bool verbose; |
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631 | |
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632 | // the main function of this class .. returns the best splitting plane |
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633 | // in X axis, requires InitXaxis() to be called before or InitYaxis() or InitZaxis() |
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634 | // optimized version |
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635 | void GetSplitPlaneOpt(SItemVec *vec, int axisToTest); |
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636 | void GetSplitPlaneOpt2(SItemVec *vec, int axisToTest); |
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637 | void GetSplitPlaneOpt3(SItemVec *vec, int axisToTest); |
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638 | void GetSplitPlaneOptUnroll4(SItemVec *vec, int axisToTest); |
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639 | public: |
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640 | // setting the evaluation for split cases that must not be done |
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641 | float WorstEvaluation() const { return MAXFLOAT;} |
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642 | |
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643 | // update the best value for evaluation |
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644 | int UpdateEvaluation(float &eval, const float &newEval); |
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645 | |
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646 | public: |
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647 | // default constructor |
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648 | CKTBABuildUp(); |
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649 | |
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650 | // default destructor |
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651 | virtual ~CKTBABuildUp(); |
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652 | |
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653 | // provide info about construction method |
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654 | virtual void ProvideID(ostream &app); |
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655 | |
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656 | // constructs the KD-tree for given objectlist and given bounding box |
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657 | // returns NULL in case of failure, in case of success returns |
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658 | // the pointer to the root node of constructed KD-tree. |
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659 | virtual SKTBNodeT* BuildUp(ObjectContainer &objlist, |
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660 | const AxisAlignedBox3 &box, |
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661 | bool verbose = true); |
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662 | }; |
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663 | |
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664 | } |
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665 | |
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666 | #endif // __KTBAI_H__ |
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667 | |
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