1 | // ===================================================================
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2 | // $Id: $
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3 | //
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4 | // ktball.h
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5 | // CKTB accelerating data structure for ray-shooting
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6 | //
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7 | // Class: CKTB
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8 | //
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9 | // REPLACEMENT_STRING
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10 | //
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11 | // Initial coding by Vlasta Havran
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12 |
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13 | #ifndef __KTBALL_H__
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14 | #define __KTBALL_H__
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15 |
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16 | // GOLEM headers
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17 | #include "configh.h"
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18 | //#include "ktbi.h"
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19 | #include "ktbai.h"
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20 | #include "ktbtrav.h"
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21 | #include "gzstream.h"
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22 |
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23 | namespace GtpVisibilityPreprocessor {
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24 |
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25 | // forward declarations
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26 | class CKTBAllocMan;
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27 | class RayPacket2x2;
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28 |
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29 | // ----------------------------------------------------------
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30 | // ----------------------------------------------------------
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31 | // ----------------------------------------------------------
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32 | // the CASDS describing CKTB itself, the interface object to
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33 | // the other objects for CKTB tree building up and traversing
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34 | class CKTB
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35 | // : public CASDS_BB
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36 | {
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37 | protected:
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38 | // True if the data structure is built up
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39 | bool builtUp;
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40 |
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41 | // the box bounding the whole scene
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42 | AxisAlignedBox3 bbox;
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43 |
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44 | // the number of objects in the case the object list is
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45 | // not copied to this->objlist
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46 | int countObjects;
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47 |
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48 | // precomputed cost for intersection of kd-tree with arbitrary ray
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49 | float _expectedIntersectionCost;
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50 |
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51 | // the class which serves as builder of CKTB tree
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52 | CKTBAllocManPredecessor *buildClass;
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53 |
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54 | // the class that provides traversing through CKTB tree
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55 | CKTBNodeIteratorPredecessor *traversalClass;
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56 |
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57 | // if we use min boxes enhancement
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58 | bool makeMinBoxes;
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59 | // if we want to make boxing with only tight boxes
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60 | bool makeTightMinBoxes;
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61 |
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62 | // the size of 2D buffer
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63 | int size2D;
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64 | int index2D;
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65 | // the indices in the buffer
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66 | int indexRead, indexWrite;
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67 | // the distance between two rays, where a new buffer of box nodes is written
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68 | int distSLCTS;
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69 |
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70 | // Whether we use SLCTS boxes for FindNearest
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71 | bool useSLCTS;
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72 |
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73 | // construct traversal class for CKTB Trees
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74 | void AllocTraversalClass();
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75 |
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76 | // provide the parameters for construction of CKTB tree to stream
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77 | void ProvidePars(ostream &app);
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78 |
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79 | // builds up CKTB tree without unbounded objects. The 'boxToInclude
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80 | // is a box that can be optionally given and the kd-tree constructed
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81 | // must contain such a box. The 'boxToBoundObjects' when given, is
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82 | // a box to which the objects boxes are bounded. This is used for special
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83 | // cases such a multilevel kd-trees.
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84 | void BuildingUp(ObjectContainer& objlist,
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85 | const AxisAlignedBox3 *boxToInclude = 0,
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86 | const AxisAlignedBox3 *boxToBoundObjects = 0,
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87 | bool verbose = true);
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88 |
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89 | // create the array of pointers to objects addressable by object uniqueID
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90 | void CreatePointerArray(ObjectContainer &arrobjlist,
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91 | int objCounterOffset);
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92 |
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93 | // checks the boxes of all objects if they are not flat somehow
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94 | bool CheckBoxes(ObjectContainer& objlist);
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95 |
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96 | protected:
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97 | // statistics
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98 | int numElemCells;
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99 | int numEmptyElemCells;
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100 | float emptyVolume;
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101 | float nonEmptyVolume;
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102 | int numSolidsInElemCells;
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103 | int actMaxListLen;
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104 | int numHierCells;
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105 | int actMaxDepth;
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106 | float sumSurfaceAreaLeaves;
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107 | float sumSurfaceAreaMULcntLeaves;
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108 | float sumSurfaceAreaInteriorNodes;
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109 |
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110 | public:
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111 | // default constructor
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112 | CKTB();
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113 |
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114 | // default destructor
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115 | ~CKTB();
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116 |
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117 | void BuildUp(const ObjectContainer &objlist);
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118 |
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119 | // functions that allows correctly traverse recursively allowing to have
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120 | // the same traversal stack
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121 | void TraversalReset();
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122 |
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123 | void StatsReset() {
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124 | if (traversalClass)
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125 | traversalClass->DynamicStatsReset();
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126 | }
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127 |
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128 | bool HandleUnboundeds() const { return true;}
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129 |
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130 | void GetBBox(AxisAlignedBox3 &box) { box = bbox;}
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131 |
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132 | void PrintStats();
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133 |
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134 | // Delete all the data structures
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135 | void Remove();
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136 |
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137 | void ProvideID(ostream &app);
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138 |
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139 | float ExpectecteRayIntersectionCost() const {
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140 | return _expectedIntersectionCost;
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141 | }
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142 |
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143 | // describe the toplogy of CKTB to a given stream
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144 | void DescribeTopology(const string &filename,
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145 | int objCounterOffset,
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146 | int format) { }
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147 |
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148 | // Not yet implemented
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149 | bool RestoreTopology(const string &filename,
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150 | long int streamOffset,
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151 | const ObjectContainer &objects,
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152 | int objCounterOffset,
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153 | int format) { return true; }
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154 |
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155 | // allocate new build class and return it
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156 | CKTBAllocManPredecessor* AllocBuildClass();
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157 |
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158 | CKTBNodeIteratorPredecessor* GetTraversalClass() {
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159 | return traversalClass;
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160 | }
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161 |
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162 | CKTBAllocManPredecessor* GetBuildClass() {
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163 | return buildClass;
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164 | }
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165 | void SetBuildClass(CKTBAllocManPredecessor *build) {
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166 | buildClass = build;
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167 | }
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168 | void DeleteBuildClass();
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169 |
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170 | // Here are the functions required from CASDS interface
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171 | void GatherStats(bool itself = false);
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172 | void GatherPostStats();
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173 | void* Locate(const Vector3 &loc);
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174 |
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175 | int FindNearestI(const SimpleRay &ray);
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176 | int FindNearestI(const SimpleRay &ray, const Vector3 &boxMin, const Vector3 &boxMax);
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177 | void SetOffset(int offset) { traversalClass->SetOffset(offset); }
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178 | int FindNearestI_16oneDir(SimpleRayContainer &rays, int offset, int copyOffset) {
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179 | return traversalClass->FindNearestI_16oneDir(rays, offset, copyOffset);
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180 | }
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181 | int FindNearestI_16oneDirNoSSE(SimpleRayContainer &rays, int offset) {
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182 | return traversalClass->FindNearestI_16oneDirNoSSE(rays, offset);
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183 | }
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184 | int FindNearestI_16twoDir(SimpleRayContainer &rays) {
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185 | return traversalClass->FindNearestI_16twoDir(rays);
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186 | }
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187 |
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188 | #ifdef __SSE__
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189 | #ifdef _USE_HAVRAN_SSE
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190 | // The same operations for packets of rays, if implemented by
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191 | // a particular ASDS, otherwise it is emulated by decomposition
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192 | // of a packet to individual rays and traced individually.
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193 | void FindNearestI(RayPacket2x2 &raypack);
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194 | void FindNearestI(RayPacket2x2 &raypack, const Vector3 &boxMin, const Vector3 &boxMax);
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195 | #endif
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196 | #else
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197 | void FindNearestI(RayPacket2x2 &raypack) { }
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198 | void FindNearestI(RayPacket2x2 &raypack, const Vector3 &boxMin, const Vector3 &boxMax) { }
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199 | #endif // __SSE__
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200 |
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201 | // Loading and saving
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202 | void ExportBinLeaf(OUT_STREAM &stream, SKTBNodeT *leaf);
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203 | SKTBNodeT* ImportBinLeaf(IN_STREAM &stream,
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204 | SKTBNodeT **nodeToLink,
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205 | const ObjectContainer &objects);
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206 |
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207 | void ExportBinInterior(OUT_STREAM &stream, SKTBNodeT *interior);
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208 | SKTBNodeT *ImportBinInterior(IN_STREAM &stream,
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209 | SKTBNodeT **nodeToLink);
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210 |
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211 | SKTBNodeT * ImportNextNode(IN_STREAM &stream,
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212 | SKTBNodeT **nodeToLink,
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213 | const ObjectContainer &objects);
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214 |
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215 | bool ExportBinTree(const string &filename);
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216 | bool ImportBinTree(const string &filename, ObjectContainer &objects);
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217 |
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218 |
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219 | protected:
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220 | // The 2D array of pointers to the interior nodes with boxes.
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221 | SKTBNodeT ***buffer;
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222 | int sizeBuffer, size1D;
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223 | void AllocBuffer(int size2D, int size1Dv);
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224 |
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225 | struct STraversalData
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226 | {
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227 | SKTBNodeT *mNode;
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228 | int dir;
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229 | int depth;
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230 | STraversalData() {}
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231 |
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232 | STraversalData(SKTBNodeT *n): mNode(n)
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233 | { }
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234 |
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235 | STraversalData(SKTBNodeT *n, int ndir, int ndepth):
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236 | mNode(n), dir(ndir), depth(ndepth) { }
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237 | };
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238 | };
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239 |
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240 | }
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241 |
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242 | #endif // __KTBALL_H__
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