1 | // ===================================================================
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2 | // $Id: $
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3 | //
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4 | // ktbftrav.cpp
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5 | //
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6 | // class: CKTBTraversal
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7 | //
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8 | // REPLACEMENT_STRING
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9 | //
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10 | // Copyright by Vlastimil Havran, 2007 - email to "vhavran AT seznam.cz"
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11 | // Initial coding by Vlasta Havran, February 2007 (copy from kdrtrav.cpp)
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12 |
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13 | // GOLEM headers
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14 | #include "ktbconf.h"
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15 | #include "ktbtrav.h"
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16 | #include "Intersectable.h"
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17 |
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18 | namespace GtpVisibilityPreprocessor {
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19 |
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20 | #ifdef TRV00F
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21 |
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22 | #ifdef _USE_HAVRAN_SSE
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23 | #ifdef __SSE__
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24 |
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25 | // Even faster - about 125,500 rays per second for single dir and 164,000 rps
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26 | // for double dir !
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27 | int
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28 | CKTBTraversal::FindNearestI_16oneDir(SimpleRayContainer &rays, int offset,
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29 | int copyOffset)
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30 | {
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31 | static RayPacket2x2 raypack;
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32 | struct SResultI {
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33 | Intersectable *intersectable;
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34 | float tdist;
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35 | };
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36 | static SResultI results[16];
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37 |
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38 | for (int i = 0; i < 4; i++) {
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39 | int k = i * 4 + offset;
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40 | for (int j = 0; j < 4; j++, k++) {
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41 | raypack.SetLoc(j, rays[k].mOrigin);
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42 | raypack.SetDir(j, rays[k].mDirection);
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43 | }
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44 | // Here either use ray packet traversal or
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45 | // casting individual rays
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46 | FindNearestI(raypack);
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47 | k = i * 4;
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48 | for (int j = 0; j < 4; j++, k++) {
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49 | results[k].intersectable = raypack.GetObject(j);
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50 | results[k].tdist = raypack.GetT(j);
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51 | } // for j
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52 | } // for i
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53 |
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54 | // Copy the results to the output array
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55 | for (int i = 0; i < 16; i++) {
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56 | SimpleRay::IntersectionRes[i + copyOffset].intersectable =
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57 | results[i].intersectable;
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58 | SimpleRay::IntersectionRes[i + copyOffset].tdist =
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59 | SimpleRay::IntersectionRes[i + copyOffset].maxt =
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60 | results[i].tdist;
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61 | } // for i
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62 | return 0;
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63 | }
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64 |
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65 | #if 0
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66 | // This code works well 1/1/2008 - 11:00
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67 | // The same operations for packets of rays for the same signs,
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68 | // otherwise it is emulated by decomposition
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69 | // of a packet to individual rays and traced individually.
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70 | void
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71 | CKTBTraversal::FindNearestI(RayPacket2x2 &rp)
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72 | {
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73 | int m1 = _mm_movemask_ps(rp.dx4);
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74 | if ((m1 == 0)||(m1 == 15)) {
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75 | m1 = _mm_movemask_ps(rp.dy4);
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76 | if ((m1 == 0)||(m1 == 15)) {
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77 | m1 = _mm_movemask_ps(rp.dz4);
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78 | if ((m1 == 0)||(m1 == 15)) {
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79 | rp.Init();
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80 | // all the signs for 4 rays are the same, use
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81 | // ray packet traversal
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82 | // Compute min and max distances
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83 | GALIGN16 union { float tmin4[4]; __m128 tmin_4; };
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84 | GALIGN16 union { float tmax4[4]; __m128 tmax_4; };
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85 | GALIGN16 int inters[4];
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86 | inters[0] = inters[1] = inters[2] = inters[3] = 1;
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87 | SimpleRay sray[4];
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88 | int maxIntersections = 4;
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89 | unsigned int inters32 = 0xf;
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90 | for (int i = 0; i < 4; i++) {
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91 | SimpleRay::IntersectionRes[i].intersectable = 0;
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92 | rp.SetObject(i, 0);
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93 | bbox.ComputeMinMaxT(rp.GetLoc(i), rp.GetDir(i), &(tmin4[i]), &(tmax4[i]));
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94 | if ( (tmin4[i] >= tmax4[i]) ||
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95 | (tmax4[i] < 0.f) ) {
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96 | inters[i] = 0; // finished
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97 | inters32 &= ~(1 << i); // bit zero when ray is invalid
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98 | maxIntersections--;
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99 | }
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100 | if (tmin4[i] < 0.f)
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101 | tmin4[i] = 0.f;
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102 | sray[i].mOrigin = rp.GetLoc(i);
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103 | sray[i].mDirection = rp.GetDir(i);
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104 | } // for i
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105 | if (maxIntersections == 0)
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106 | return;
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107 |
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108 | SKTBNodeT * childNodes[2];
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109 | int RayDirs[3];
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110 | RayDirs[0] = (rp.dx[0] > 0.f) ? 1 : 0;
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111 | RayDirs[1] = (rp.dy[0] > 0.f) ? 1 : 0;
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112 | RayDirs[2] = (rp.dz[0] > 0.f) ? 1 : 0;
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113 | //int activeMask=_mm_movemask_ps(_mm_cmplt_ps( tmin_4, tmax_4 ))&inters32;
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114 | int activeMask = inters32;
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115 | int indexStack = 0;
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116 | SKTBNodeT *currNode = root;
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117 | unsigned int k = GetNodeType(currNode);
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118 | for (;;) {
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119 | while (k < CKTBAxes::EE_Leaf) {
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120 | // the 3 operations below can be brought down to 3 simple float
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121 | // calculations by precomputing min/max of the inverse dir
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122 | const __m128 node_split = _mm_set_ps1(GetSplitValue(currNode));
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123 | const __m128 t4 =
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124 | _mm_mul_ps(_mm_sub_ps(node_split, rp.orig[k]), rp.idir[k]);
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125 | childNodes[0] = GetLeft(currNode);
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126 | childNodes[1] = GetRight(currNode);
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127 | int rayDir = RayDirs[k];
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128 | SKTBNodeT *far = childNodes[rayDir];
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129 | if (!(_mm_movemask_ps(_mm_cmpgt_ps(t4, tmin_4)) & activeMask))
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130 | {
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131 | currNode = far;
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132 | k = GetNodeType(currNode);
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133 | continue;
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134 | }
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135 | currNode = childNodes[rayDir ^ 0x1]; // this is near node
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136 | k = GetNodeType(currNode);
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137 | if (!(_mm_movemask_ps(_mm_cmplt_ps( t4, tmax_4)) & activeMask))
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138 | continue;
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139 |
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140 | // pop far node to the stack
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141 | stack4[indexStack].nodep = far;
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142 | stack4[indexStack].tmax_4 = tmax_4;
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143 | stack4[indexStack].tmin_4 = _mm_max_ps(t4, tmin_4);
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144 | // stack4[indexStack].mask = activeMask;
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145 | indexStack++;
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146 |
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147 | tmax_4 = _mm_min_ps(t4, tmax_4);
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148 | activeMask &= _mm_movemask_ps(_mm_cmplt_ps( tmin_4, tmax_4 ));
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149 | } // while this is an interior node
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150 |
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151 | // either a leaf or a link
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152 | if (k == CKTBAxes::EE_Leaf) {
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153 | // test objects for intersection
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154 | if (!IsEmptyLeaf_(currNode)) {
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155 | // cout << "Full leaf" << endl;
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156 |
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157 | // test the objects in the full leaf against the ray
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158 | for (int i = 0; i < 4; i++) {
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159 | if (inters[i] ) {
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160 | // no intersection so far !
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161 | SimpleRay::IntersectionRes[i].maxt =
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162 | tmax4[i] + Limits::Small;
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163 | // Test only rays that were not finished
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164 | if (TestFullLeaf(sray[i], currNode, i)) {
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165 | // intersection for this ray found
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166 | inters[i] = 0;
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167 | inters32 &= ~(1 << i);
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168 | rp.SetT(i, SimpleRay::IntersectionRes[i].maxt);
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169 | rp.SetObject(i, SimpleRay::IntersectionRes[i].intersectable);
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170 | // signed distance should be already set in TestFullLeaf
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171 | // the first object intersected was found
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172 | if (--maxIntersections == 0)
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173 | return;
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174 | }
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175 | } // if this ray did not hit the triangle so far
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176 | } // for all 4 rays
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177 | } // full leaf
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178 | // pop farChild from the stack
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179 | // restore the current values
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180 | // update the minimum distance since we traverse to the next one
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181 |
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182 | if (indexStack == 0)
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183 | return;
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184 | indexStack--;
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185 | currNode = stack4[indexStack].nodep;
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186 | k = GetNodeType(currNode);
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187 | tmin_4 = stack4[indexStack].tmin_4;
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188 | tmax_4 = stack4[indexStack].tmax_4;
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189 | activeMask = _mm_movemask_ps(_mm_cmple_ps( tmin_4, tmax_4 )) & inters32;
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190 | continue;
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191 | } // if leaf
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192 | // cout << "Link node was accessed" << endl;
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193 | assert(k == CKTBAxes::EE_Link);
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194 | currNode = GetLinkNode(currNode);
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195 | k = GetNodeType(currNode);
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196 | } // for
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197 | return;
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198 | }}}
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199 |
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200 | // Trace ray by ray
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201 | SimpleRay ray;
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202 | for (int i = 0; i < 4; i++) {
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203 | ray.mOrigin = rp.GetLoc(i);
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204 | ray.mDirection = rp.GetDir(i);
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205 | FindNearestI(ray);
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206 | rp.SetObject(i, SimpleRay::IntersectionRes[0].intersectable);
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207 | rp.SetT(i, SimpleRay::IntersectionRes[0].maxt);
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208 | // SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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209 | } // for
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210 |
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211 | return;
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212 | }
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213 | #endif
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214 |
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215 |
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216 | #if 1
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217 | // This code also works well 1/1/2008 - 14:00
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218 | // Using mask of 128-bits width - the code works as well, only a bit
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219 | // faster than the code above
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220 | void
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221 | CKTBTraversal::FindNearestI(RayPacket2x2 &rp)
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222 | {
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223 | int m1 = _mm_movemask_ps(rp.dx4);
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224 | if ((m1 == 0)||(m1 == 15)) {
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225 | m1 = _mm_movemask_ps(rp.dy4);
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226 | if ((m1 == 0)||(m1 == 15)) {
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227 | m1 = _mm_movemask_ps(rp.dz4);
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228 | if ((m1 == 0)||(m1 == 15)) {
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229 | rp.Init();
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230 | // all the signs for 4 rays are the same, use
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231 | // ray packet traversal
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232 | // Compute min and max distances
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233 | GALIGN16 union { float tmin4[4]; __m128 tmin_4; };
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234 | GALIGN16 union { float tmax4[4]; __m128 tmax_4; };
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235 | GALIGN16 union { unsigned int activeMask[4]; __m128 activeMask_4; };
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236 | GALIGN16 union { unsigned int liveMask[4]; __m128 liveMask_4; };
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237 | liveMask[0] = liveMask[1] = liveMask[2] = liveMask[3] = 0xffffffff;
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238 |
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239 | GALIGN16 SimpleRay sray[4];
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240 | int maxIntersections = 4;
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241 | // unsigned int inters32 = 0xf;
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242 | for (int i = 0; i < 4; i++) {
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243 | SimpleRay::IntersectionRes[i].intersectable = 0;
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244 | rp.SetObject(i, 0);
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245 | bbox.ComputeMinMaxT(rp.GetLoc(i), rp.GetDir(i), &(tmin4[i]), &(tmax4[i]));
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246 | if ( (tmin4[i] >= tmax4[i]) ||
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247 | (tmax4[i] < 0.f) ) {
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248 | liveMask[i] = 0; // finished
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249 | // inters32 &= ~(1 << i); // bit zero when ray is invalid
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250 | maxIntersections--;
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251 | }
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252 | if (tmin4[i] < 0.f)
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253 | tmin4[i] = 0.f;
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254 | sray[i].mOrigin = rp.GetLoc(i);
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255 | sray[i].mDirection = rp.GetDir(i);
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256 | } // for i
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257 | if (maxIntersections == 0)
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258 | return;
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259 |
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260 | // This is the mask 128 bits witdth
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261 | //activeMask_4 =
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262 | // _mm_and_ps(_mm_cmple_ps(tmin_4, tmax_4),
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263 | // _mm_cmplt_ps(tmax_4, _mm_setzero_ps()));
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264 | activeMask_4 = liveMask_4;
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265 |
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266 | SKTBNodeT * childNodes[2];
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267 | int RayDirs[4];
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268 | RayDirs[0] = (rp.dx[0] > 0.f) ? 1 : 0;
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269 | RayDirs[1] = (rp.dy[0] > 0.f) ? 1 : 0;
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270 | RayDirs[2] = (rp.dz[0] > 0.f) ? 1 : 0;
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271 | int indexStack = 0;
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272 | SKTBNodeT *currNode = root;
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273 | unsigned int k = GetNodeType(currNode);
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274 | for (;;) {
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275 | // traverse until we find a leaf
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276 | while (k < CKTBAxes::EE_Leaf) {
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277 | // the 3 operations below can be brought down to 3 simple float
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278 | // calculations by precomputing min/max of the inverse dir
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279 | // const __m128 node_split = ;
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280 | const __m128 t4 =
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281 | _mm_mul_ps(_mm_sub_ps(_mm_set_ps1(GetSplitValue(currNode)),
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282 | rp.orig[k]), rp.idir[k]);
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283 | childNodes[0] = GetLeft(currNode);
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284 | childNodes[1] = GetRight(currNode);
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285 | int rayDir = RayDirs[k];
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286 | SKTBNodeT *far = childNodes[rayDir];
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287 | if (!_mm_movemask_ps(_mm_and_ps(_mm_cmpge_ps(t4, tmin_4),
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288 | activeMask_4))) {
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289 | currNode = far;
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290 | k = GetNodeType(currNode);
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291 | continue;
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292 | }
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293 |
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294 | currNode = childNodes[rayDir ^ 0x1]; // this is near node
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295 | k = GetNodeType(currNode);
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296 | if (!_mm_movemask_ps(_mm_and_ps(_mm_cmple_ps(t4, tmax_4),
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297 | activeMask_4)))
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298 | continue;
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299 |
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300 | // pop far node to the stack
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301 | stack4[indexStack].nodep = far;
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302 | stack4[indexStack].tmax_4 = tmax_4;
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303 |
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304 | // Uncomenting this macro is unsafe!
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305 | // Not convinced if for packet of 4 rays we can say that since when
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306 | // one ray is different than the others, it could bring to wrong state
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307 | // It is surely true for one ray when tmin < t < tmax, but for a packet
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308 | // of rays this condition can be true only for a single ray
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309 | // tmin4 = max(t4, tmin4) = min(t4, tmax4)
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310 | //#define _NOT_STORE_MINT
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311 |
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312 | #ifdef _NOT_STORE_MINT
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313 | #else
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314 | // store mint onto the stack
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315 | stack4[indexStack].tmin_4 = _mm_max_ps(t4, tmin_4);
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316 | #endif
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317 | // stack4[indexStack].mask = activeMask;
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318 | indexStack++;
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319 |
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320 | tmax_4 = _mm_min_ps(t4, tmax_4);
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321 | activeMask_4 = _mm_cmplt_ps( tmin_4, tmax_4 );
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322 | } // while this is an interior node
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323 |
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324 | // either a leaf or a link
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325 | if (k == CKTBAxes::EE_Leaf) {
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326 | // test objects for intersection
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327 | if (!IsEmptyLeaf_(currNode)) {
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328 | // cout << "Full leaf" << endl;
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329 |
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330 | // test the objects in the full leaf against the ray
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331 | for (int i = 0; i < 4; i++) {
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332 | if (liveMask[i] ) {
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333 | // no intersection so far !
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334 | SimpleRay::IntersectionRes[i].maxt =
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335 | tmax4[i] + Limits::Small;
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336 | #if 0
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337 | // Using subroutine
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338 | // Test only rays that were not finished
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339 | if (TestFullLeaf(sray[i], currNode, i))
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340 | #else
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341 | // avoiding one call
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342 | const ObjectContainer * const list = GetObjList(currNode);
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343 | int intersected = 0;
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344 | // iterate the whole list and find out the nearest intersection
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345 | ObjectContainer::const_iterator sc_end = list->end();
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346 | for (ObjectContainer::const_iterator sc = list->begin();
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347 | sc != sc_end; sc++) {
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348 | // if the intersection realy lies in the node
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349 | intersected |= ((*sc)->CastSimpleRay(sray[i], i));
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350 | } // for all objects
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351 | if (intersected)
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352 | #endif
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353 | {
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354 | // object was intersected
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355 | rp.SetT(i, SimpleRay::IntersectionRes[i].maxt);
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356 | rp.SetObject(i, SimpleRay::IntersectionRes[i].intersectable);
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357 | // signed distance should be already set in TestFullLeaf
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358 | // the first object intersected was found
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359 | if (--maxIntersections == 0)
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360 | return;
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361 | // inters32 &= ~(1 << i);
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362 | liveMask[i] = 0;
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363 | }
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364 | } // if this ray did not hit the triangle so far
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365 | } // for all 4 rays
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366 | } // full leaf
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367 |
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368 | // pop farChild from the stack
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369 | // restore the current values
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370 | // update the minimum distance since we traverse to the next one
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371 | do {
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372 | if (indexStack == 0)
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373 | return;
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374 | indexStack--;
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375 | currNode = stack4[indexStack].nodep;
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376 | k = GetNodeType(currNode);
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377 | #ifdef _NOT_STORE_MINT
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378 | // this is an attempt !
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379 | tmin_4 = tmax_4;
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380 | #else
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381 | // This surrely works
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382 | tmin_4 = stack4[indexStack].tmin_4;
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383 | #endif
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384 | tmax_4 = stack4[indexStack].tmax_4;
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385 | activeMask_4 = _mm_and_ps(_mm_cmple_ps( tmin_4, tmax_4 ), liveMask_4);
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386 | }
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387 | while (_mm_movemask_ps(activeMask_4) == 0);
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388 | }
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389 | else {
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390 | // cout << "Link node was accessed" << endl;
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391 | assert(k == CKTBAxes::EE_Link);
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392 | currNode = GetLinkNode(currNode);
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393 | k = GetNodeType(currNode);
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394 | }
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395 | } // for(;;)
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396 | return;
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397 | }}}
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398 |
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399 | // Trace ray by ray
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400 | SimpleRay ray;
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401 | for (int i = 0; i < 4; i++) {
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402 | ray.mOrigin = rp.GetLoc(i);
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403 | ray.mDirection = rp.GetDir(i);
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404 | FindNearestI(ray);
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405 | rp.SetObject(i, SimpleRay::IntersectionRes[0].intersectable);
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406 | rp.SetT(i, SimpleRay::IntersectionRes[0].maxt);
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407 | // SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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408 | } // for
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409 |
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410 | return;
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411 | }
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412 | #endif
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413 |
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414 | // This code allows to specify the box where the ray should be traversed!
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415 | void
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416 | CKTBTraversal::FindNearestI(RayPacket2x2 &rp,
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417 | const Vector3 &boxmin,
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418 | const Vector3 &boxmax)
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419 | {
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420 | static AxisAlignedBox3 localbox;
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421 | localbox.SetMin(boxmin);
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422 | localbox.SetMax(boxmax);
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423 |
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424 | int m1 = _mm_movemask_ps(rp.dx4);
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425 | if ((m1 == 0)||(m1 == 15)) {
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426 | m1 = _mm_movemask_ps(rp.dy4);
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427 | if ((m1 == 0)||(m1 == 15)) {
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428 | m1 = _mm_movemask_ps(rp.dz4);
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429 | if ((m1 == 0)||(m1 == 15)) {
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430 | rp.Init();
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431 |
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432 | // all the signs for 4 rays are the same, use
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433 | // ray packet traversal
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434 | // Compute min and max distances
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435 | GALIGN16 union { float tmin4[4]; __m128 tmin_4; };
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436 | GALIGN16 union { float tmax4[4]; __m128 tmax_4; };
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437 | GALIGN16 union { unsigned int activeMask[4]; __m128 activeMask_4; };
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438 | GALIGN16 union { unsigned int liveMask[4]; __m128 liveMask_4; };
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439 | liveMask[0] = liveMask[1] = liveMask[2] = liveMask[3] = 0xffffffff;
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440 |
|
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441 | GALIGN16 SimpleRay sray[4];
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442 | int maxIntersections = 4;
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443 | // unsigned int inters32 = 0xf;
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444 | for (int i = 0; i < 4; i++) {
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445 | SimpleRay::IntersectionRes[i].intersectable = 0;
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446 | rp.SetObject(i, 0);
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447 | localbox.ComputeMinMaxT(rp.GetLoc(i), rp.GetDir(i),
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448 | &(tmin4[i]), &(tmax4[i]));
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449 | if ( (tmin4[i] >= tmax4[i]) ||
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450 | (tmax4[i] < 0.f) ) {
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---|
451 | liveMask[i] = 0; // finished
|
---|
452 | // inters32 &= ~(1 << i); // bit zero when ray is invalid
|
---|
453 | maxIntersections--;
|
---|
454 | }
|
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455 | if (tmin4[i] < 0.f)
|
---|
456 | tmin4[i] = 0.f;
|
---|
457 | sray[i].mOrigin = rp.GetLoc(i);
|
---|
458 | sray[i].mDirection = rp.GetDir(i);
|
---|
459 | } // for i
|
---|
460 | if (maxIntersections == 0)
|
---|
461 | return;
|
---|
462 |
|
---|
463 | // This is the mask 128 bits witdth
|
---|
464 | //activeMask_4 =
|
---|
465 | // _mm_and_ps(_mm_cmple_ps(tmin_4, tmax_4),
|
---|
466 | // _mm_cmplt_ps(tmax_4, _mm_setzero_ps()));
|
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467 | activeMask_4 = liveMask_4;
|
---|
468 |
|
---|
469 | SKTBNodeT * childNodes[2];
|
---|
470 | int RayDirs[4];
|
---|
471 | RayDirs[0] = (rp.dx[0] > 0.f) ? 1 : 0;
|
---|
472 | RayDirs[1] = (rp.dy[0] > 0.f) ? 1 : 0;
|
---|
473 | RayDirs[2] = (rp.dz[0] > 0.f) ? 1 : 0;
|
---|
474 | int indexStack = 0;
|
---|
475 | SKTBNodeT *currNode = root;
|
---|
476 | unsigned int k = GetNodeType(currNode);
|
---|
477 | for (;;) {
|
---|
478 | // traverse until we find a leaf
|
---|
479 | while (k < CKTBAxes::EE_Leaf) {
|
---|
480 | // the 3 operations below can be brought down to 3 simple float
|
---|
481 | // calculations by precomputing min/max of the inverse dir
|
---|
482 | // const __m128 node_split = ;
|
---|
483 | const __m128 t4 =
|
---|
484 | _mm_mul_ps(_mm_sub_ps(_mm_set_ps1(GetSplitValue(currNode)),
|
---|
485 | rp.orig[k]), rp.idir[k]);
|
---|
486 | childNodes[0] = GetLeft(currNode);
|
---|
487 | childNodes[1] = GetRight(currNode);
|
---|
488 | int rayDir = RayDirs[k];
|
---|
489 | SKTBNodeT *far = childNodes[rayDir];
|
---|
490 | if (!_mm_movemask_ps(_mm_and_ps(_mm_cmpge_ps(t4, tmin_4),
|
---|
491 | activeMask_4))) {
|
---|
492 | currNode = far;
|
---|
493 | k = GetNodeType(currNode);
|
---|
494 | continue;
|
---|
495 | }
|
---|
496 |
|
---|
497 | currNode = childNodes[rayDir ^ 0x1]; // this is near node
|
---|
498 | k = GetNodeType(currNode);
|
---|
499 | if (!_mm_movemask_ps(_mm_and_ps(_mm_cmple_ps(t4, tmax_4),
|
---|
500 | activeMask_4)))
|
---|
501 | continue;
|
---|
502 |
|
---|
503 | // pop far node to the stack
|
---|
504 | stack4[indexStack].nodep = far;
|
---|
505 | stack4[indexStack].tmax_4 = tmax_4;
|
---|
506 |
|
---|
507 | // Uncomenting this macro is unsafe!
|
---|
508 | // Not convinced if for packet of 4 rays we can say that since when
|
---|
509 | // one ray is different than the others, it could bring to wrong state
|
---|
510 | // It is surely true for one ray when tmin < t < tmax, but for a packet
|
---|
511 | // of rays this condition can be true only for a single ray
|
---|
512 | // tmin4 = max(t4, tmin4) = min(t4, tmax4)
|
---|
513 | #undef _NOT_STORE_MINT
|
---|
514 | //#define _NOT_STORE_MINT
|
---|
515 |
|
---|
516 | #ifdef _NOT_STORE_MINT
|
---|
517 | #else
|
---|
518 | // store mint onto the stack
|
---|
519 | stack4[indexStack].tmin_4 = _mm_max_ps(t4, tmin_4);
|
---|
520 | #endif
|
---|
521 | // stack4[indexStack].mask = activeMask;
|
---|
522 | indexStack++;
|
---|
523 |
|
---|
524 | tmax_4 = _mm_min_ps(t4, tmax_4);
|
---|
525 | activeMask_4 = _mm_cmplt_ps( tmin_4, tmax_4 );
|
---|
526 | } // while this is an interior node
|
---|
527 |
|
---|
528 | // either a leaf or a link
|
---|
529 | if (k == CKTBAxes::EE_Leaf) {
|
---|
530 | // test objects for intersection
|
---|
531 | if (!IsEmptyLeaf_(currNode)) {
|
---|
532 | // cout << "Full leaf" << endl;
|
---|
533 |
|
---|
534 | // test the objects in the full leaf against the ray
|
---|
535 | for (int i = 0; i < 4; i++) {
|
---|
536 | if (liveMask[i] ) {
|
---|
537 | // no intersection so far !
|
---|
538 | SimpleRay::IntersectionRes[i].maxt =
|
---|
539 | tmax4[i] + Limits::Small;
|
---|
540 | #if 0
|
---|
541 | // Using subroutine
|
---|
542 | // Test only rays that were not finished
|
---|
543 | if (TestFullLeaf(sray[i], currNode, i))
|
---|
544 | #else
|
---|
545 | // avoiding one call
|
---|
546 | const ObjectContainer * const list = GetObjList(currNode);
|
---|
547 | int intersected = 0;
|
---|
548 | // iterate the whole list and find out the nearest intersection
|
---|
549 | ObjectContainer::const_iterator sc_end = list->end();
|
---|
550 | for (ObjectContainer::const_iterator sc = list->begin();
|
---|
551 | sc != sc_end; sc++) {
|
---|
552 | // if the intersection realy lies in the node
|
---|
553 | intersected |= ((*sc)->CastSimpleRay(sray[i], i));
|
---|
554 | } // for all objects
|
---|
555 | if (intersected)
|
---|
556 | #endif
|
---|
557 | {
|
---|
558 | rp.SetT(i, SimpleRay::IntersectionRes[i].maxt);
|
---|
559 | rp.SetObject(i, SimpleRay::IntersectionRes[i].intersectable);
|
---|
560 | // signed distance should be already set in TestFullLeaf
|
---|
561 | // the first object intersected was found
|
---|
562 | if (--maxIntersections == 0)
|
---|
563 | return;
|
---|
564 | // inters32 &= ~(1 << i);
|
---|
565 | liveMask[i] = 0;
|
---|
566 | }
|
---|
567 | } // if this ray did not hit the triangle so far
|
---|
568 | } // for all 4 rays
|
---|
569 | } // full leaf
|
---|
570 |
|
---|
571 | // pop farChild from the stack
|
---|
572 | // restore the current values
|
---|
573 | // update the minimum distance since we traverse to the next one
|
---|
574 | do {
|
---|
575 | if (indexStack == 0)
|
---|
576 | return;
|
---|
577 | indexStack--;
|
---|
578 | currNode = stack4[indexStack].nodep;
|
---|
579 | k = GetNodeType(currNode);
|
---|
580 | #ifdef _NOT_STORE_MINT
|
---|
581 | // this is an attempt !
|
---|
582 | tmin_4 = tmax_4;
|
---|
583 | #else
|
---|
584 | // This surrely works
|
---|
585 | tmin_4 = stack4[indexStack].tmin_4;
|
---|
586 | #endif
|
---|
587 | tmax_4 = stack4[indexStack].tmax_4;
|
---|
588 | activeMask_4 = _mm_and_ps(_mm_cmple_ps( tmin_4, tmax_4 ), liveMask_4);
|
---|
589 | }
|
---|
590 | while (_mm_movemask_ps(activeMask_4) == 0);
|
---|
591 | }
|
---|
592 | else {
|
---|
593 | // cout << "Link node was accessed" << endl;
|
---|
594 | assert(k == CKTBAxes::EE_Link);
|
---|
595 | currNode = GetLinkNode(currNode);
|
---|
596 | k = GetNodeType(currNode);
|
---|
597 | }
|
---|
598 | } // for(;;)
|
---|
599 | return;
|
---|
600 | }}}
|
---|
601 |
|
---|
602 | // Trace ray by ray
|
---|
603 | SimpleRay ray;
|
---|
604 | for (int i = 0; i < 4; i++) {
|
---|
605 | ray.mOrigin = rp.GetLoc(i);
|
---|
606 | ray.mDirection = rp.GetDir(i);
|
---|
607 | FindNearestI(ray, localbox);
|
---|
608 | rp.SetObject(i, SimpleRay::IntersectionRes[0].intersectable);
|
---|
609 | rp.SetT(i, SimpleRay::IntersectionRes[0].maxt);
|
---|
610 | // SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
611 | } // for
|
---|
612 | }
|
---|
613 |
|
---|
614 | #endif // __SSE__
|
---|
615 | #endif // _USE_HAVRAN_SSE
|
---|
616 |
|
---|
617 | #endif // TRV00F
|
---|
618 |
|
---|
619 | } // namespace
|
---|
620 |
|
---|