1 | #define USE_THREADS 0
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2 |
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3 | #ifdef UNICODE
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4 | #undef UNICODE
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5 | #endif
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6 |
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7 | #define NOMINMAX
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8 | #ifdef __WINDOWS__
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9 | #include <windows.h>
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10 | #ifdef _CRT_SET
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11 | #include <crtdbg.h>
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12 | #endif // _CRT_SET
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13 | #endif
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14 | #include <cstdio>
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15 |
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16 | #include "Camera.h"
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17 | #include "PreprocessorFactory.h"
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18 | #include "Parser.h"
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19 | #include "Environment.h"
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20 | #include "MeshKdTree.h"
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21 | #include "Preprocessor.h"
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22 | #include "common.h"
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23 | #include "PreprocessorThread.h"
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24 | #include "ObjExporter.h"
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25 | #include "SceneGraph.h"
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26 | #include "GlobalLinesRenderer.h"
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27 | #include "RayCaster.h"
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28 | #include "Triangle3.h"
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29 | #include "IntersectableWrapper.h"
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30 | #include "timer.h"
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31 | #include "raypack.h"
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32 |
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33 | #include "ViewCellsManager.h"
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34 |
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35 | #ifdef USE_QT
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36 | /* #include "QtPreprocessorThread.h"
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37 | #include "QtGlViewer.h"
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38 | #include "QtGlRenderer.h"
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39 | */
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40 | #else
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41 | #if USE_THREADS
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42 | #include "BoostPreprocessorThread.h"
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43 | #endif
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44 | #endif
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45 |
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46 | #include "ResourceManager.h"
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47 | #include "GlRenderer.h"
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48 |
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49 |
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50 | #define USE_EXE_PATH false
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51 |
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52 |
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53 | using namespace GtpVisibilityPreprocessor;
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54 |
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55 | //Preprocessor *preprocessor = NULL;
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56 | extern GlRendererWidget *rendererWidget;
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57 | //GlobalLinesRenderer *globalLinesRenderer = NULL;
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58 |
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59 | // DLL function signature
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60 | typedef GlRendererWidget *(*importFunction)(Preprocessor *);
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61 |
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62 |
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63 | // Flag if the ray should be single sided (one direction)
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64 | // or double sided (shooting ray in both directions)
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65 | static bool castDoubleRays;
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66 |
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67 | extern void Cleanup();
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68 |
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69 | void
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70 | _SortRays2(SimpleRayContainer &rays,
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71 | const int l,
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72 | const int r,
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73 | const int depth,
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74 | float box[12])
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75 | {
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76 | // pick-up a pivot
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77 | int axis;
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78 |
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79 | float maxDiff = -1.0f;
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80 | // get the largest axis
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81 | int offset = 0;
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82 | int i;
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83 |
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84 | //const int batchsize = 16384;
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85 | //const int batchsize = 8192;
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86 | //const int batchsize = 128;
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87 | const int batchsize = 4;
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88 |
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89 | //if (r - l < 16*batchsize)
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90 | // offset = 3;
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91 |
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92 | // if (depth%2==0)
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93 | // offset = 3;
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94 |
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95 | for (i=offset; i < offset + 6; i++) {
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96 | float diff = box[i + 6] - box[i];
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97 | assert(diff >= 0.f);
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98 | if (diff > maxDiff) {
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99 | // Find the maximum
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100 | maxDiff = diff;
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101 | axis = i;
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102 | }
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103 | }
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104 |
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105 | // cout<<depth<<" "<<axis<<" "<<l<<" "<<r<<endl;
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106 |
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107 | i=l;
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108 | int j=r;
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109 |
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110 | float x = (box[axis] + box[axis+6])*0.5f;
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111 | // float x = rays[(l+r)/2].GetParam(axis);
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112 | do {
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113 | while(i<j && rays[i].GetParam(axis) < x)
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114 | i++;
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115 | while(i<j && x < rays[j].GetParam(axis))
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116 | j--;
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117 |
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118 | if (i <= j) {
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119 | swap(rays[i], rays[j]);
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120 | i++;
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121 | j--;
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122 | }
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123 | } while (i<=j);
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124 |
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125 |
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126 | if (l + batchsize < j ) {
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127 | // set new max
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128 | float save = box[axis+6];
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129 | box[axis+6] = x;
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130 | _SortRays2(rays, l, j, depth+1, box);
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131 | box[axis+6] = save;
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132 | } else {
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133 | // for (int k=0; k < 6; k++)
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134 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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135 | }
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136 |
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137 | if (i + batchsize < r) {
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138 | // set new min
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139 | box[axis] = x;
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140 | _SortRays2(rays, i, r, depth+1, box);
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141 | } else {
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142 | // for (int k=0; k < 6; k++)
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143 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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144 | }
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145 | }
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146 |
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147 | void
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148 | SortRays2(SimpleRayContainer &rays, const AxisAlignedBox3 &box)
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149 | {
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150 | const float sizeBox = Magnitude(box.Diagonal());
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151 | // This is some size of the
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152 | const float sizeDir = 0.1f * sizeBox;
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153 |
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154 | float b[12]={
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155 | box.Min().x,
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156 | box.Min().y,
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157 | box.Min().z,
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158 | -sizeDir,
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159 | -sizeDir,
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160 | -sizeDir,
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161 | box.Max().x,
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162 | box.Max().y,
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163 | box.Max().z,
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164 | sizeDir,
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165 | sizeDir,
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166 | sizeDir
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167 | };
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168 |
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169 |
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170 | _SortRays2(rays, 0, (int)rays.size()-1, 0, b);
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171 |
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172 | return;
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173 | }
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174 |
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175 |
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176 | static string GetInternFilename(const string &filename, const string newSuffix)
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177 | {
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178 | vector<string> filenames;
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179 | const int files = SplitFilenames(filename, filenames);
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180 |
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181 | vector<string>::const_iterator sit, sit_end = filenames.end();
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182 | string kdFilename;
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183 |
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184 | int i = 0;
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185 | for (sit = filenames.begin(); sit != sit_end; ++ sit, ++ i)
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186 | {
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187 | string currentFile = *sit;
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188 | string strippedFilename;
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189 |
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190 | if (i == 0)
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191 | {
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192 | strippedFilename = currentFile;
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193 | }
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194 | else
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195 | {
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196 | char *str = StripPath(currentFile.c_str());
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197 | strippedFilename = string(str);
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198 |
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199 | delete [] str;
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200 | }
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201 |
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202 | string suffix("_");
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203 |
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204 | if (i == (int)filenames.size() - 1)
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205 | {
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206 | suffix = newSuffix;
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207 | }
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208 |
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209 | if (strstr(strippedFilename.c_str(), ".x3d"))
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210 | {
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211 | kdFilename += ReplaceSuffix(strippedFilename, ".x3d", suffix);
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212 | }
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213 | else if (strstr(strippedFilename.c_str(), ".dat"))
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214 | {
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215 | kdFilename += ReplaceSuffix(strippedFilename, ".dat", suffix);
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216 | }
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217 | else if (strstr(strippedFilename.c_str(), ".obj"))
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218 | {
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219 | kdFilename += ReplaceSuffix(strippedFilename, ".obj", suffix);
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220 | }
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221 | else
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222 | {
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223 | cerr << "Error: Currently unsupported format for kd, filename " << currentFile << endl;
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224 | }
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225 | }
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226 |
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227 | //cout << "kdfilename: " << kdFilename << endl;
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228 | return kdFilename;
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229 | }
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230 |
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231 |
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232 | // -------------------------------------------------------
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233 | // Written by Vlastimil Havran
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234 |
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235 | // This is for testing RT implementation
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236 | void
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237 | TestRTcamera(int argc, char **argv)
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238 | {
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239 | int returnCode = 0;
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240 |
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241 | InitTiming();
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242 | Debug.open("debug.log");
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243 |
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244 | Environment::GetSingleton()->Parse(argc, argv, USE_EXE_PATH);
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245 | MeshKdTree::ParseEnvironment();
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246 |
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247 | char buff[128];
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248 | Environment::GetSingleton()->GetStringValue("Preprocessor.type", buff);
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249 | string preprocessorType(buff);
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250 |
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251 | if (!(preprocessor = PreprocessorFactory::CreatePreprocessor(preprocessorType)))
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252 | {
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253 | Environment::DelSingleton();
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254 | cerr << "Unknown preprocessor type" << endl;
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255 | exit(1);
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256 | }
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257 |
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258 |
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259 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
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260 | string filename(buff);
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261 |
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262 | const string externKdTree = ReplaceSuffix(filename, ".obj", ".kdf");
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263 | const string internKdTree = GetInternFilename(filename, preprocessor->mLoadMeshes ?
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264 | ".kdm" : ".kdt");
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265 |
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266 | if (preprocessor->InitRayCast(externKdTree, internKdTree))
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267 | {
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268 | cout << "ray casting initialized!" << endl;
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269 | }
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270 | else
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271 | {
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272 | cout << "ray casting initialization failed!" << endl;
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273 | Cleanup();
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274 | exit(1);
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275 | }
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276 |
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277 | //Debug << "using pvs type " << PVS_TYPE << endl;
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278 |
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279 | /////////////
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280 | //-- load scene
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281 |
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282 | if (!preprocessor->LoadScene(filename))
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283 | {
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284 | cout << "loading file " << filename << " failed" << endl;
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285 | Cleanup();
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286 | exit(1);
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287 | }
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288 |
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289 | ////////////
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290 | //-- initialize external ray caster
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291 |
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292 | if (preprocessor->LoadInternKdTree(internKdTree))
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293 | {
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294 | cout << "intern kd tree loaded!" << endl;
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295 | }
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296 | else
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297 | {
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298 | cout << "loading intern kd tree failed!" << endl;
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299 | Cleanup();
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300 | exit(1);
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301 | }
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302 |
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303 | // export objects as obj
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304 | if (preprocessor->mExportObj)
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305 | {
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306 | if (strstr(filename.c_str(), ".obj"))
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307 | {
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308 | cerr << "already in obj format" << endl;
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309 | if (0) preprocessor->ExportObj("test.obj", preprocessor->mObjects);
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310 | }
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311 | else
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312 | {
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313 |
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314 | const string objname = GetInternFilename(filename, ".obj");
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315 |
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316 | cout << "exporting scene to " << objname << endl;
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317 | bool success = preprocessor->ExportObj(objname, preprocessor->mObjects);
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318 |
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319 |
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320 | if (success)
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321 | cout << "finished exporting obj" << endl;
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322 | else
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323 | cerr << "error exporting " << objname << endl;
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324 | }
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325 | }
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326 |
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327 | int width = 1000;
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328 | int height = 500;
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329 | float fieldOfView = 115.f;
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330 | Camera cam(width, height, fieldOfView);
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331 |
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332 | AxisAlignedBox3 bboxOrig = preprocessor->mSceneGraph->GetBox();
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333 | AxisAlignedBox3 bbox = bboxOrig;
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334 | float sizeDiag = Magnitude(bbox.Diagonal());
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335 | bbox.Enlarge(sizeDiag * 1.5f);
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336 |
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337 | Vector3 origin, dir;
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338 |
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339 | #define WIEN1
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340 | //#define WIEN2
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341 | //#define ARENA1
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342 |
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343 | #ifdef WIEN1
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344 | // 1099.9 183.0 -387
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345 | origin = Vector3(1099.9f, 183.0f, -387.0f);
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346 | dir = Vector3(-0.6f, 0.0001f, -0.8f);
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347 | //dir = -dir;
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348 | #define DIREXISTS
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349 | #endif
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350 | #ifdef WIEN2
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351 | // 935.6 215.8 -1012.3
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352 | origin = Vector3(935.6, 215.8, -1012.4);
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353 | dir = Vector3(0.01f, 0.01f, 1.0f);
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354 | #define DIREXISTS
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355 | #endif
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356 | #ifdef ARENA1
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357 | origin = Vector3(22.16, 19.63, -950.44);
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358 | dir = Vector3(0.9, 0.001f, -0.5f);
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359 | #define DIREXISTS
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360 | #endif
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361 |
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362 | cam.SetPosition(origin);
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363 |
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364 | #ifndef DIREXISTS
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365 | Vector3 center = bbox.Center();
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366 | dir = center - origin;
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367 | #endif
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368 |
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369 | dir.Normalize();
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370 | cam.SetDirection(dir);
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371 | cout << "Computing image\n" << endl;
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372 |
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373 | int id = (int)preprocessor->mObjects.size() + 1;
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374 |
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375 | //We add here a few objects
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376 | ObjectContainer dynObjects;
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377 | Vector3 baseVec = origin + dir * 2.0f;
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378 | Triangle3 tr1(baseVec, baseVec + Vector3(1, 0, 0),
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379 | baseVec + Vector3(0, 1, 0));
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380 | TriangleIntersectable ti1(tr1);
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381 | dynObjects.push_back(&ti1);
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382 | ti1.mId = id+1;
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383 |
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384 | tr1.Init(baseVec, baseVec + Vector3(1, 0, 0),
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385 | baseVec + Vector3(0, 0, 1));
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386 | TriangleIntersectable ti2(tr1);
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387 | dynObjects.push_back(&ti2);
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388 | ti2.mId = id+2;
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389 |
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390 | tr1.Init(baseVec, baseVec + Vector3(0, 1, 0),
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391 | baseVec + Vector3(0, 0, 1));
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392 | TriangleIntersectable ti3(tr1);
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393 | dynObjects.push_back(&ti3);
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394 | ti3.mId = id+3;
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395 |
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396 | #if 1
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397 | // This is required for cam.SnapImagePacket2
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398 | // otherwise dynamic object cannot be identified!
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399 | preprocessor->mObjects.push_back(&ti1);
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400 | preprocessor->mObjects.push_back(&ti2);
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401 | preprocessor->mObjects.push_back(&ti3);
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402 | #endif
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403 |
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404 | if (0) {
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405 | Matrix4x4 mat;
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406 | mat = IdentityMatrix();
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407 | mat = mat * TranslationMatrix(Vector3(-1, 0, 0));
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408 | preprocessor->mRayCaster->AddDynamicObjecs(dynObjects, mat);
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409 |
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410 | #if 1
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411 | // ray by ray
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412 | cam.SnapImage("test-rays.tga",
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413 | preprocessor->mRayCaster,
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414 | bboxOrig,
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415 | preprocessor->mSceneGraph);
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416 | #endif
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417 | #if 1
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418 | // using ray packets
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419 | cam.SnapImage2("test-oneDir.tga",
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420 | preprocessor->mRayCaster,
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421 | bboxOrig,
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422 | preprocessor->mSceneGraph);
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423 | #endif
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424 |
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425 | #if 1
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426 | #ifdef _USE_HAVRAN_SSE
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427 | // using ray packets
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428 | cam.SnapImagePacket("test-packet.tga",
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429 | preprocessor->mRayCaster,
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430 | bboxOrig,
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431 | preprocessor->mSceneGraph);
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432 | #endif
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433 | #endif
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434 | #if 1
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435 | // using ray packets
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436 | cam.SnapImagePacket2("test-packet4.tga",
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437 | preprocessor->mRayCaster,
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438 | bboxOrig,
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439 | preprocessor->mSceneGraph);
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440 | #endif
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441 | }
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442 | else {
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443 | cout << "Computing animation" << endl;
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444 | for (int i = 0; i < 20; i++) {
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445 | preprocessor->mRayCaster->DeleteDynamicObjects();
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446 | Matrix4x4 mat;
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447 | mat = IdentityMatrix();
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448 | mat = mat * TranslationMatrix(Vector3(-0.1*(float)i, 0, 0));
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449 | preprocessor->mRayCaster->AddDynamicObjecs(dynObjects, mat);
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450 | char name[200];
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451 | #if 1
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452 | // ray by ray
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453 | sprintf(name, "test-rays-%03d.tga", i);
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454 | cam.SnapImage(name,
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455 | preprocessor->mRayCaster,
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456 | bboxOrig,
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457 | preprocessor->mSceneGraph);
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458 | #endif
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459 | #if 1
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460 | // using ray packets
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461 | sprintf(name, "test-oneDir-%03d.tga", i);
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462 | cam.SnapImage2(name,
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463 | preprocessor->mRayCaster,
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464 | bboxOrig,
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465 | preprocessor->mSceneGraph);
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466 | #endif
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467 |
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468 | #if 1
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469 | #ifdef _USE_HAVRAN_SSE
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470 | // using ray packets
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471 | sprintf(name, "test-packet-%03d.tga", i);
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472 | cam.SnapImagePacket(name,
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473 | preprocessor->mRayCaster,
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474 | bboxOrig,
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475 | preprocessor->mSceneGraph);
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476 | #endif
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477 | #endif
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478 | #if 1
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479 | // using ray packets
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480 | sprintf(name, "test-packet4-%03d.tga", i);
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481 | cam.SnapImagePacket2(name,
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482 | preprocessor->mRayCaster,
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483 | bboxOrig,
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484 | preprocessor->mSceneGraph);
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485 | #endif
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486 | } // for
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487 | } // animation
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488 |
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489 |
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490 | cout << "Done\n" << endl;
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491 | return;
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492 | }
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493 |
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494 | struct RESult {
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495 | int hitA;
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496 | float hitAT;
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497 | int hitB;
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498 | float hitBT;
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---|
499 | RESult(int hA, float tA, int hB, float tB):
|
---|
500 | hitA(hA), hitAT(tA), hitB(hB), hitBT(tB) { }
|
---|
501 | };
|
---|
502 |
|
---|
503 |
|
---|
504 | // This is for testing RT implementation
|
---|
505 | void
|
---|
506 | TestRTfromFile(int argc, char **argv)
|
---|
507 | {
|
---|
508 | int returnCode = 0;
|
---|
509 |
|
---|
510 | InitTiming();
|
---|
511 | Debug.open("debug.log");
|
---|
512 |
|
---|
513 | Environment::GetSingleton()->Parse(argc, argv, USE_EXE_PATH);
|
---|
514 | MeshKdTree::ParseEnvironment();
|
---|
515 |
|
---|
516 | char buff[128];
|
---|
517 | Environment::GetSingleton()->GetStringValue("Preprocessor.type", buff);
|
---|
518 | string preprocessorType(buff);
|
---|
519 |
|
---|
520 | if (!(preprocessor = PreprocessorFactory::CreatePreprocessor(preprocessorType)))
|
---|
521 | {
|
---|
522 | Environment::DelSingleton();
|
---|
523 | cerr << "Unknown preprocessor type" << endl;
|
---|
524 | exit(1);
|
---|
525 | }
|
---|
526 |
|
---|
527 |
|
---|
528 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
|
---|
529 | string filename(buff);
|
---|
530 |
|
---|
531 | const string externKdTree = ReplaceSuffix(filename, ".obj", ".kdf");
|
---|
532 | const string internKdTree = GetInternFilename(filename, preprocessor->mLoadMeshes ?
|
---|
533 | ".kdm" : ".kdt");
|
---|
534 |
|
---|
535 | if (preprocessor->InitRayCast(externKdTree, internKdTree))
|
---|
536 | {
|
---|
537 | cout << "ray casting initialized!" << endl;
|
---|
538 | }
|
---|
539 | else
|
---|
540 | {
|
---|
541 | cout << "ray casting initialization failed!" << endl;
|
---|
542 | Cleanup();
|
---|
543 | exit(1);
|
---|
544 | }
|
---|
545 |
|
---|
546 | //Debug << "using pvs type " << PVS_TYPE << endl;
|
---|
547 |
|
---|
548 | /////////////
|
---|
549 | //-- load scene
|
---|
550 |
|
---|
551 | if (!preprocessor->LoadScene(filename))
|
---|
552 | {
|
---|
553 | cout << "loading file " << filename << " failed" << endl;
|
---|
554 | Cleanup();
|
---|
555 | exit(1);
|
---|
556 | }
|
---|
557 |
|
---|
558 | ////////////
|
---|
559 | //-- initialize external ray caster
|
---|
560 |
|
---|
561 | if (preprocessor->LoadInternKdTree(internKdTree))
|
---|
562 | {
|
---|
563 | cout << "intern kd tree loaded!" << endl;
|
---|
564 | }
|
---|
565 | else
|
---|
566 | {
|
---|
567 | cout << "loading intern kd tree failed!" << endl;
|
---|
568 | Cleanup();
|
---|
569 | exit(1);
|
---|
570 | }
|
---|
571 |
|
---|
572 | // export objects as obj
|
---|
573 | if (preprocessor->mExportObj)
|
---|
574 | {
|
---|
575 | if (strstr(filename.c_str(), ".obj"))
|
---|
576 | {
|
---|
577 | cerr << "already in obj format" << endl;
|
---|
578 | if (0) preprocessor->ExportObj("test.obj", preprocessor->mObjects);
|
---|
579 | }
|
---|
580 | else
|
---|
581 | {
|
---|
582 | const string objname = GetInternFilename(filename, ".obj");
|
---|
583 |
|
---|
584 | cout << "exporting scene to " << objname << endl;
|
---|
585 | bool success = preprocessor->ExportObj(objname, preprocessor->mObjects);
|
---|
586 |
|
---|
587 | if (success)
|
---|
588 | cout << "finished exporting obj" << endl;
|
---|
589 | else
|
---|
590 | cerr << "error exporting " << objname << endl;
|
---|
591 | }
|
---|
592 | }
|
---|
593 |
|
---|
594 | Environment::GetSingleton()->GetStringValue("Rays.file", buff);
|
---|
595 | FILE *fp = fopen(buff, "rb");
|
---|
596 | if (!fp) {
|
---|
597 | cerr << "ERROR: file " << buff << " cannot be opened for reading" << endl;
|
---|
598 | cerr << "EXITING" << endl;
|
---|
599 | exit(3);
|
---|
600 | }
|
---|
601 | cout << "File " << buff << " was opened successfully" << endl;
|
---|
602 | int cntMaxRays = 100000;
|
---|
603 | Environment::GetSingleton()->GetIntValue("Rays.cnt", cntMaxRays);
|
---|
604 | SimpleRayContainer rays;
|
---|
605 | SimpleRay rayTest;
|
---|
606 | vector<RESult> results;
|
---|
607 |
|
---|
608 | int cntRays = 0;
|
---|
609 | for (int i = 0; cntRays < cntMaxRays; i++) {
|
---|
610 | int ch = fgetc(fp);
|
---|
611 | switch (ch) {
|
---|
612 | case 'G': { // two-sided rays of 16
|
---|
613 | for (int j = 0; j < 16; j++) {
|
---|
614 | int order;
|
---|
615 | float ox, oy, oz, dx, dy, dz;
|
---|
616 | int hitA; float hitAT;
|
---|
617 | int hitB; float hitBT;
|
---|
618 | if (fscanf(fp, "%d %f %f %f %f %f %f %d %f %d %f\n",
|
---|
619 | &order, &ox, &oy, &oz, &dx, &dy, &dz, &hitA, &hitAT, &hitB, &hitBT) != 11) {
|
---|
620 | cerr << "Problem parsing the ray file" << endl;
|
---|
621 | cerr << "EXITING for ray order" << order << endl;
|
---|
622 | goto FINISH;
|
---|
623 | }
|
---|
624 | Vector3 mPosition(ox, oy, oz);
|
---|
625 | Vector3 mDirection(dx, dy, dz);
|
---|
626 | rayTest.Set(mPosition, mDirection, 0, 1.0, true);
|
---|
627 | rays.push_back(rayTest);
|
---|
628 | results.push_back(RESult(hitA, hitAT, hitB, hitBT));
|
---|
629 | cntRays++;
|
---|
630 | }
|
---|
631 | break;
|
---|
632 | }
|
---|
633 | case 'H': // one-sided rays of 16
|
---|
634 | cerr << "Not yet implemented " << endl; abort();
|
---|
635 |
|
---|
636 | case 'D': // two-sided ray
|
---|
637 | cerr << "Not yet implemented " << endl; abort();
|
---|
638 |
|
---|
639 | case 'S': // one-sided ray
|
---|
640 | cerr << "Not yet implemented " << endl; abort();
|
---|
641 | } // switch
|
---|
642 | } // for i
|
---|
643 |
|
---|
644 | FINISH:
|
---|
645 | fclose(fp);
|
---|
646 |
|
---|
647 | Environment::GetSingleton()->GetBoolValue("TestDoubleRays", castDoubleRays);
|
---|
648 |
|
---|
649 | double mult = 1.0;
|
---|
650 | if (castDoubleRays)
|
---|
651 | mult = 2.0;
|
---|
652 |
|
---|
653 | cout << "Press a key to start ray shooting" << endl;
|
---|
654 | getchar();
|
---|
655 | cout << "Ray shooting " << cntRays << " rays started - "
|
---|
656 | << (castDoubleRays ? " double " : " single ")
|
---|
657 | << " dir " << endl;
|
---|
658 |
|
---|
659 | AxisAlignedBox3 bboxOrig = preprocessor->mSceneGraph->GetBox();
|
---|
660 |
|
---|
661 | cout << "Sorting rays " << endl;
|
---|
662 |
|
---|
663 | CTimer timer;
|
---|
664 | timer.Reset();
|
---|
665 | timer.Start();
|
---|
666 | long t1 = GetTime();
|
---|
667 |
|
---|
668 | //SortRays2(rays, bboxOrig);
|
---|
669 |
|
---|
670 | timer.Stop();
|
---|
671 | long t2 = GetTime();
|
---|
672 | cout<<"\n#SORTING_TIME = ";
|
---|
673 | cout << TimeDiff(t1, t2)<<" [mikrosec]"
|
---|
674 | << " userTime = " << timer.UserTime() << " realTime = "
|
---|
675 | << timer.RealTime() << endl;
|
---|
676 |
|
---|
677 | cout << "Starting to shoot " << cntRays * mult << " rays" << endl;
|
---|
678 | timer.Start();
|
---|
679 |
|
---|
680 | RayCaster *raycaster = preprocessor->mRayCaster;
|
---|
681 | VssRayContainer vssRays;
|
---|
682 |
|
---|
683 | //#define DEBUGRESULTS
|
---|
684 |
|
---|
685 | #ifdef DEBUGRESULTS
|
---|
686 | int cntIntelYesWeNo = 0;
|
---|
687 | int cntIntelNoWeYes = 0;
|
---|
688 | int cntIntelOurDistMismatch = 0;
|
---|
689 | bool printOut = false;
|
---|
690 | double sumDistIntel = 0.f;
|
---|
691 | double sumDistOurAlg = 0.f;
|
---|
692 | double sumDistAbsDiff = 0.f;
|
---|
693 | #endif
|
---|
694 |
|
---|
695 | SimpleRayContainer raysToTest;
|
---|
696 | for (int i = 0; i < cntRays - 16; i++) {
|
---|
697 |
|
---|
698 | #if 0
|
---|
699 | int res = raycaster->CastRay(rays[i],
|
---|
700 | vssRays,
|
---|
701 | bboxOrig,
|
---|
702 | castDoubleRays, // castDoubleRay,
|
---|
703 | false); // pruneInvalidRays
|
---|
704 | #else
|
---|
705 | raysToTest.erase(raysToTest.begin(), raysToTest.end());
|
---|
706 | for (int j = 0; j < 16; j++, i++) {
|
---|
707 | raysToTest.push_back(rays[i]);
|
---|
708 | }
|
---|
709 | #if 0
|
---|
710 | for (int j = 0; j < 16; j++) {
|
---|
711 | cout << "orig = " << raysToTest[j].mOrigin << " dir = "
|
---|
712 | << raysToTest[j].mDirection << endl;
|
---|
713 | }
|
---|
714 | #endif
|
---|
715 |
|
---|
716 | raycaster->CastRays16(raysToTest,
|
---|
717 | vssRays,
|
---|
718 | bboxOrig,
|
---|
719 | castDoubleRays,
|
---|
720 | false);
|
---|
721 | #endif
|
---|
722 |
|
---|
723 | #ifdef DEBUGRESULTS
|
---|
724 | if (!castDoubleRays) {
|
---|
725 | float T = rays[i].IntersectionRes[0].tdist;
|
---|
726 | if ( (res != results[i].hitA) ||
|
---|
727 | ((res)&&(results[i].hitA)&& (fabs(T - results[i].hitAT)) > 0.1f)
|
---|
728 | )
|
---|
729 | {
|
---|
730 | if (printOut)
|
---|
731 | cout << " i = " << i << " ";
|
---|
732 | if ((res != 0) && (results[i].hitA == 0)) {
|
---|
733 | cntIntelNoWeYes++;
|
---|
734 | if (printOut)
|
---|
735 | cout << "Intel no intersection, our alg intersection at t = " << T << endl;
|
---|
736 | }
|
---|
737 | else {
|
---|
738 | if ((res == 0) && (results[i].hitA)) {
|
---|
739 | cntIntelYesWeNo++;
|
---|
740 | if (printOut)
|
---|
741 | cout << "Intel intersection at = " << results[i].hitAT
|
---|
742 | << " , our alg no intersection = " << endl;
|
---|
743 |
|
---|
744 | }
|
---|
745 | else {
|
---|
746 | cntIntelOurDistMismatch++;
|
---|
747 | sumDistOurAlg += T;
|
---|
748 | sumDistIntel += results[i].hitAT;
|
---|
749 | sumDistAbsDiff += fabs(T - results[i].hitAT);
|
---|
750 | if (printOut)
|
---|
751 | cout << "Intel intersection at = " << results[i].hitAT
|
---|
752 | << " , our alg intersection at = " << T << endl;
|
---|
753 | }
|
---|
754 | }
|
---|
755 | }
|
---|
756 | } // double rays
|
---|
757 | else {
|
---|
758 | // checking for results of double rays - not yet implemented
|
---|
759 | }
|
---|
760 | #endif
|
---|
761 | }
|
---|
762 |
|
---|
763 | timer.Stop();
|
---|
764 | t2 = GetTime();
|
---|
765 | cout<<"\n#SORTING + RAY_CAST_TIME = ";
|
---|
766 | cout << TimeDiff(t1, t2)<<" [mikrosec]"
|
---|
767 | << " userTime = " << timer.UserTime() << " realTime = "
|
---|
768 | << timer.RealTime() << endl;
|
---|
769 | cout << "Rays shot per milisecond [userTimer] = "
|
---|
770 | << ((double)cntRays * mult/(double)timer.UserTime()) / 1000.f << endl;
|
---|
771 |
|
---|
772 | #ifdef DEBUGRESULTS
|
---|
773 | cout << "cntIntelYesWeNo = " << cntIntelYesWeNo << endl;
|
---|
774 | cout << "cntIntelNoWeYes = " << cntIntelNoWeYes << endl;
|
---|
775 | cout << "cntIntelOurDistMismatch = " << cntIntelOurDistMismatch++ << endl;
|
---|
776 | cout << " sumDistIntel = " << sumDistIntel/(double)cntIntelOurDistMismatch << endl;
|
---|
777 | cout << " sumDistOur = " << sumDistOurAlg/(double)cntIntelOurDistMismatch << endl;
|
---|
778 | cout << " sumAbsDiffDist = " << sumDistAbsDiff/(double)cntIntelOurDistMismatch
|
---|
779 | << endl;
|
---|
780 | #endif
|
---|
781 | cout << "Done\n" << endl;
|
---|
782 | return;
|
---|
783 | }
|
---|
784 |
|
---|
785 | //-------------------------------------------------------------------------
|
---|
786 | // This is for testing RT implementation using ray packets
|
---|
787 | void
|
---|
788 | TestRTfromFilePackets(int argc, char **argv)
|
---|
789 | {
|
---|
790 | int returnCode = 0;
|
---|
791 |
|
---|
792 | InitTiming();
|
---|
793 | Debug.open("debug.log");
|
---|
794 |
|
---|
795 | Environment::GetSingleton()->Parse(argc, argv, USE_EXE_PATH);
|
---|
796 | MeshKdTree::ParseEnvironment();
|
---|
797 |
|
---|
798 | char buff[128];
|
---|
799 | Environment::GetSingleton()->GetStringValue("Preprocessor.type", buff);
|
---|
800 | string preprocessorType(buff);
|
---|
801 |
|
---|
802 | if (!(preprocessor = PreprocessorFactory::CreatePreprocessor(preprocessorType)))
|
---|
803 | {
|
---|
804 | Environment::DelSingleton();
|
---|
805 | cerr << "Unknown preprocessor type" << endl;
|
---|
806 | exit(1);
|
---|
807 | }
|
---|
808 |
|
---|
809 |
|
---|
810 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
|
---|
811 | string filename(buff);
|
---|
812 |
|
---|
813 | const string externKdTree = ReplaceSuffix(filename, ".obj", ".kdf");
|
---|
814 | const string internKdTree = GetInternFilename(filename, preprocessor->mLoadMeshes ?
|
---|
815 | ".kdm" : ".kdt");
|
---|
816 |
|
---|
817 | if (preprocessor->InitRayCast(externKdTree, internKdTree))
|
---|
818 | {
|
---|
819 | cout << "ray casting initialized!" << endl;
|
---|
820 | }
|
---|
821 | else
|
---|
822 | {
|
---|
823 | cout << "ray casting initialization failed!" << endl;
|
---|
824 | Cleanup();
|
---|
825 | exit(1);
|
---|
826 | }
|
---|
827 |
|
---|
828 | //Debug << "using pvs type " << PVS_TYPE << endl;
|
---|
829 |
|
---|
830 | /////////////
|
---|
831 | //-- load scene
|
---|
832 |
|
---|
833 | if (!preprocessor->LoadScene(filename))
|
---|
834 | {
|
---|
835 | cout << "loading file " << filename << " failed" << endl;
|
---|
836 | Cleanup();
|
---|
837 | exit(1);
|
---|
838 | }
|
---|
839 |
|
---|
840 | ////////////
|
---|
841 | //-- initialize external ray caster
|
---|
842 |
|
---|
843 | if (preprocessor->LoadInternKdTree(internKdTree))
|
---|
844 | {
|
---|
845 | cout << "intern kd tree loaded!" << endl;
|
---|
846 | }
|
---|
847 | else
|
---|
848 | {
|
---|
849 | cout << "loading intern kd tree failed!" << endl;
|
---|
850 | Cleanup();
|
---|
851 | exit(1);
|
---|
852 | }
|
---|
853 |
|
---|
854 | // export objects as obj
|
---|
855 | if (preprocessor->mExportObj)
|
---|
856 | {
|
---|
857 | if (strstr(filename.c_str(), ".obj"))
|
---|
858 | {
|
---|
859 | cerr << "already in obj format" << endl;
|
---|
860 | if (0) preprocessor->ExportObj("test.obj", preprocessor->mObjects);
|
---|
861 | }
|
---|
862 | else
|
---|
863 | {
|
---|
864 | const string objname = GetInternFilename(filename, ".obj");
|
---|
865 |
|
---|
866 | cout << "exporting scene to " << objname << endl;
|
---|
867 | bool success = preprocessor->ExportObj(objname, preprocessor->mObjects);
|
---|
868 |
|
---|
869 | if (success)
|
---|
870 | cout << "finished exporting obj" << endl;
|
---|
871 | else
|
---|
872 | cerr << "error exporting " << objname << endl;
|
---|
873 | }
|
---|
874 | }
|
---|
875 |
|
---|
876 | Environment::GetSingleton()->GetStringValue("Rays.file", buff);
|
---|
877 | FILE *fp = fopen(buff, "rb");
|
---|
878 | if (!fp) {
|
---|
879 | cerr << "ERROR: file " << buff << " cannot be opened for reading" << endl;
|
---|
880 | cerr << "EXITING" << endl;
|
---|
881 | exit(3);
|
---|
882 | }
|
---|
883 | cout << "File " << buff << " was opened successfully" << endl;
|
---|
884 | int cntMaxRays = 100000;
|
---|
885 | Environment::GetSingleton()->GetIntValue("Rays.cnt", cntMaxRays);
|
---|
886 | SimpleRayContainer rays;
|
---|
887 | SimpleRay rayTest;
|
---|
888 | vector<RESult> results;
|
---|
889 |
|
---|
890 | int cntRays = 0;
|
---|
891 | for (int i = 0; cntRays < cntMaxRays; i++) {
|
---|
892 | int ch = fgetc(fp);
|
---|
893 | switch (ch) {
|
---|
894 | case 'G': { // two-sided rays of 16
|
---|
895 | for (int j = 0; j < 16; j++) {
|
---|
896 | int order;
|
---|
897 | float ox, oy, oz, dx, dy, dz;
|
---|
898 | int hitA; float hitAT;
|
---|
899 | int hitB; float hitBT;
|
---|
900 | if (fscanf(fp, "%d %f %f %f %f %f %f %d %f %d %f\n",
|
---|
901 | &order, &ox, &oy, &oz, &dx, &dy, &dz, &hitA, &hitAT, &hitB, &hitBT) != 11) {
|
---|
902 | cerr << "Problem parsing the ray file" << endl;
|
---|
903 | cerr << "EXITING for ray order" << order << endl;
|
---|
904 | goto FINISH;
|
---|
905 | }
|
---|
906 | Vector3 mPosition(ox, oy, oz);
|
---|
907 | Vector3 mDirection(dx, dy, dz);
|
---|
908 | rayTest.Set(mPosition, mDirection, 0, 1.0, true);
|
---|
909 | rays.push_back(rayTest);
|
---|
910 | results.push_back(RESult(hitA, hitAT, hitB, hitBT));
|
---|
911 | cntRays++;
|
---|
912 | }
|
---|
913 | break;
|
---|
914 | }
|
---|
915 | case 'H': // one-sided rays of 16
|
---|
916 | cerr << "Not yet implemented " << endl; abort();
|
---|
917 |
|
---|
918 | case 'D': // two-sided ray
|
---|
919 | cerr << "Not yet implemented " << endl; abort();
|
---|
920 |
|
---|
921 | case 'S': // one-sided ray
|
---|
922 | cerr << "Not yet implemented " << endl; abort();
|
---|
923 | } // switch
|
---|
924 | } // for i
|
---|
925 | FINISH:
|
---|
926 | fclose(fp);
|
---|
927 |
|
---|
928 | Environment::GetSingleton()->GetBoolValue("TestDoubleRays", castDoubleRays);
|
---|
929 |
|
---|
930 | double mult = 1.0;
|
---|
931 | if (castDoubleRays)
|
---|
932 | mult = 2.0;
|
---|
933 |
|
---|
934 | cout << "Starting to shoot " << cntRays * mult << " rays" << endl;
|
---|
935 |
|
---|
936 | RayCaster *raycaster = preprocessor->mRayCaster;
|
---|
937 | VssRayContainer vssRays;
|
---|
938 | AxisAlignedBox3 bboxOrig = preprocessor->mSceneGraph->GetBox();
|
---|
939 |
|
---|
940 | #undef DEBUGRESULTS
|
---|
941 | //#define DEBUGRESULTS
|
---|
942 |
|
---|
943 | #ifdef DEBUGRESULTS
|
---|
944 | int cntIntelYesWeNo = 0;
|
---|
945 | int cntIntelNoWeYes = 0;
|
---|
946 | int cntIntelOurDistMismatch = 0;
|
---|
947 | bool printOut = false;
|
---|
948 | double sumDistIntel = 0.;
|
---|
949 | double sumDistOurAlg = 0.;
|
---|
950 | double sumDistAbsDiff = 0.f;
|
---|
951 | #endif
|
---|
952 |
|
---|
953 | cout << "Press a key to start ray shooting" << endl;
|
---|
954 | getchar();
|
---|
955 | cout << "Ray packs shooting " << cntRays << " rays started - "
|
---|
956 | << (castDoubleRays ? " double " : " single ")
|
---|
957 | << " dir " << endl;
|
---|
958 |
|
---|
959 | long t1 = GetTime();
|
---|
960 | CTimer timer;
|
---|
961 | timer.Reset();
|
---|
962 | timer.Start();
|
---|
963 |
|
---|
964 | #ifdef _USE_HAVRAN_SSE
|
---|
965 | #ifdef __SSE__
|
---|
966 | RayPacket2x2 raysPack;
|
---|
967 |
|
---|
968 | for (int i = 0; i < cntRays - 16; i++) {
|
---|
969 | for (int j = 0; j < 4; j++, i++) {
|
---|
970 | raysPack.SetLoc(j, rays[i].mOrigin);
|
---|
971 | raysPack.SetDir(j, rays[i].mDirection);
|
---|
972 | } // for
|
---|
973 | #if 0
|
---|
974 | for (int j = 0; j < 16; j++) {
|
---|
975 | cout << "orig = " << raysToTest[j].mOrigin << " dir = "
|
---|
976 | << raysToTest[j].mDirection << endl;
|
---|
977 | }
|
---|
978 | #endif
|
---|
979 | raysPack.ComputeDirSign();
|
---|
980 | raycaster->CastRaysPacket2x2(raysPack, castDoubleRays);
|
---|
981 |
|
---|
982 | #ifdef DEBUGRESULTS
|
---|
983 | if (!castDoubleRays) {
|
---|
984 | float T = rays[i].IntersectionRes[0].tdist;
|
---|
985 | if ( (res != results[i].hitA) ||
|
---|
986 | ((res)&&(results[i].hitA)&& (fabs(T - results[i].hitAT)) > 2.0f)
|
---|
987 | )
|
---|
988 | {
|
---|
989 | if (printOut)
|
---|
990 | cout << " i = " << i << " ";
|
---|
991 | if ((res != 0) && (results[i].hitA == 0)) {
|
---|
992 | cntIntelNoWeYes++;
|
---|
993 | if (printOut)
|
---|
994 | cout << "Intel no intersection, our alg intersection at t = " << T << endl;
|
---|
995 | }
|
---|
996 | else {
|
---|
997 | if ((res = 0) && (results[i].hitA)) {
|
---|
998 | cntIntelYesWeNo++;
|
---|
999 | if (printOut)
|
---|
1000 | cout << "Intel intersection at = " << results[i].hitAT
|
---|
1001 | << " , our alg no intersection = " << endl;
|
---|
1002 |
|
---|
1003 | }
|
---|
1004 | else {
|
---|
1005 | cntIntelOurDistMismatch++;
|
---|
1006 | sumDistOurAlg += T;
|
---|
1007 | sumDistIntel += results[i].hitAT;
|
---|
1008 | sumDistAbsDiff += fabs(T - results[i].hitAT);
|
---|
1009 | if (printOut)
|
---|
1010 | cout << "Intel intersection at = " << results[i].hitAT
|
---|
1011 | << " , our alg intersection at = " << T << endl;
|
---|
1012 | }
|
---|
1013 | }
|
---|
1014 | }
|
---|
1015 | } // double rays
|
---|
1016 | else {
|
---|
1017 | // checking for results of double rays - not yet implemented
|
---|
1018 | }
|
---|
1019 | #endif
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | #endif // __SSE__
|
---|
1023 | #endif // _USE_HAVRAN_SSE
|
---|
1024 |
|
---|
1025 | timer.Stop();
|
---|
1026 | long t2 = GetTime();
|
---|
1027 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
1028 | cout << TimeDiff(t1, t2)<<" [mikrosec]"
|
---|
1029 | << " userTime = " << timer.UserTime() << " realTime = "
|
---|
1030 | << timer.RealTime() << endl;
|
---|
1031 | ;
|
---|
1032 | cout << "Rays shot per milisecond [userTimer] = "
|
---|
1033 | << ((double)cntRays * mult/(double)timer.UserTime()) / 1000.f << endl;
|
---|
1034 |
|
---|
1035 | #ifdef DEBUGRESULTS
|
---|
1036 | cout << "cntIntelYesWeNo = " << cntIntelYesWeNo << endl;
|
---|
1037 | cout << "cntIntelNoWeYes = " << cntIntelNoWeYes << endl;
|
---|
1038 | cout << "cntIntelOurDistMismatch = " << cntIntelOurDistMismatch++ << endl;
|
---|
1039 | cout << " sumDistIntel = " << sumDistIntel/(double)cntIntelOurDistMismatch << endl;
|
---|
1040 | cout << " sumDistOur = " << sumDistOurAlg/(double)cntIntelOurDistMismatch << endl;
|
---|
1041 | cout << " sumAbsDiffDist = " << sumDistAbsDiff/(double)cntIntelOurDistMismatch
|
---|
1042 | << endl;
|
---|
1043 | #endif
|
---|
1044 | cout << "Done\n" << endl;
|
---|
1045 | return;
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | // This is for testing RT implementation
|
---|
1049 | void
|
---|
1050 | TestRT_4_fromFile(int argc, char **argv)
|
---|
1051 | {
|
---|
1052 | int returnCode = 0;
|
---|
1053 |
|
---|
1054 | InitTiming();
|
---|
1055 | Debug.open("debug.log");
|
---|
1056 |
|
---|
1057 | Environment::GetSingleton()->Parse(argc, argv, USE_EXE_PATH);
|
---|
1058 | MeshKdTree::ParseEnvironment();
|
---|
1059 |
|
---|
1060 | char buff[128];
|
---|
1061 | Environment::GetSingleton()->GetStringValue("Preprocessor.type", buff);
|
---|
1062 | string preprocessorType(buff);
|
---|
1063 |
|
---|
1064 | if (!(preprocessor = PreprocessorFactory::CreatePreprocessor(preprocessorType)))
|
---|
1065 | {
|
---|
1066 | Environment::DelSingleton();
|
---|
1067 | cerr << "Unknown preprocessor type" << endl;
|
---|
1068 | exit(1);
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 |
|
---|
1072 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
|
---|
1073 | string filename(buff);
|
---|
1074 |
|
---|
1075 | const string externKdTree = ReplaceSuffix(filename, ".obj", ".kdf");
|
---|
1076 | const string internKdTree = GetInternFilename(filename, preprocessor->mLoadMeshes ?
|
---|
1077 | ".kdm" : ".kdt");
|
---|
1078 |
|
---|
1079 | if (preprocessor->InitRayCast(externKdTree, internKdTree))
|
---|
1080 | {
|
---|
1081 | cout << "ray casting initialized!" << endl;
|
---|
1082 | }
|
---|
1083 | else
|
---|
1084 | {
|
---|
1085 | cout << "ray casting initialization failed!" << endl;
|
---|
1086 | Cleanup();
|
---|
1087 | exit(1);
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | //Debug << "using pvs type " << PVS_TYPE << endl;
|
---|
1091 |
|
---|
1092 | /////////////
|
---|
1093 | //-- load scene
|
---|
1094 |
|
---|
1095 | if (!preprocessor->LoadScene(filename))
|
---|
1096 | {
|
---|
1097 | cout << "loading file " << filename << " failed" << endl;
|
---|
1098 | Cleanup();
|
---|
1099 | exit(1);
|
---|
1100 | }
|
---|
1101 |
|
---|
1102 | ////////////
|
---|
1103 | //-- initialize external ray caster
|
---|
1104 |
|
---|
1105 | if (preprocessor->LoadInternKdTree(internKdTree))
|
---|
1106 | {
|
---|
1107 | cout << "intern kd tree loaded!" << endl;
|
---|
1108 | }
|
---|
1109 | else
|
---|
1110 | {
|
---|
1111 | cout << "loading intern kd tree failed!" << endl;
|
---|
1112 | Cleanup();
|
---|
1113 | exit(1);
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | // export objects as obj
|
---|
1117 | if (preprocessor->mExportObj)
|
---|
1118 | {
|
---|
1119 | if (strstr(filename.c_str(), ".obj"))
|
---|
1120 | {
|
---|
1121 | cerr << "already in obj format" << endl;
|
---|
1122 | if (0) preprocessor->ExportObj("test.obj", preprocessor->mObjects);
|
---|
1123 | }
|
---|
1124 | else
|
---|
1125 | {
|
---|
1126 | const string objname = GetInternFilename(filename, ".obj");
|
---|
1127 |
|
---|
1128 | cout << "exporting scene to " << objname << endl;
|
---|
1129 | bool success = preprocessor->ExportObj(objname, preprocessor->mObjects);
|
---|
1130 |
|
---|
1131 | if (success)
|
---|
1132 | cout << "finished exporting obj" << endl;
|
---|
1133 | else
|
---|
1134 | cerr << "error exporting " << objname << endl;
|
---|
1135 | }
|
---|
1136 | }
|
---|
1137 |
|
---|
1138 | Environment::GetSingleton()->GetStringValue("Rays.file", buff);
|
---|
1139 | FILE *fp = fopen(buff, "rb");
|
---|
1140 | if (!fp) {
|
---|
1141 | cerr << "ERROR: file " << buff << " cannot be opened for reading" << endl;
|
---|
1142 | cerr << "EXITING" << endl;
|
---|
1143 | exit(3);
|
---|
1144 | }
|
---|
1145 | cout << "File " << buff << " was opened successfully" << endl;
|
---|
1146 | int cntMaxRays = 100000;
|
---|
1147 | Environment::GetSingleton()->GetIntValue("Rays.cnt", cntMaxRays);
|
---|
1148 | SimpleRayContainer rays;
|
---|
1149 | SimpleRay rayTest;
|
---|
1150 | vector<RESult> results;
|
---|
1151 | vector<AxisAlignedBox3> boxes;
|
---|
1152 |
|
---|
1153 | int cntRays = 0;
|
---|
1154 | for (int i = 0; cntRays < cntMaxRays;) {
|
---|
1155 | int ch = fgetc(fp);
|
---|
1156 | switch (ch) {
|
---|
1157 | case 'I': { // two-sided rays of 16
|
---|
1158 | Vector3 minv, maxv;
|
---|
1159 | if (fscanf(fp, "%f %f %f %f %f %f\n",
|
---|
1160 | &minv.x, &minv.y, &minv.z,
|
---|
1161 | &maxv.x, &maxv.y, &maxv.z) != 6) {
|
---|
1162 | cerr << "Problem parsing the ray file" << endl;
|
---|
1163 | cerr << "EXITING for ray order" << i << endl;
|
---|
1164 | goto FINISH;
|
---|
1165 | }
|
---|
1166 | boxes.push_back(AxisAlignedBox3(minv, maxv));
|
---|
1167 |
|
---|
1168 | for (int j = 0; j < 4; j++) {
|
---|
1169 | int order;
|
---|
1170 | float ox, oy, oz, dx, dy, dz;
|
---|
1171 | int hitA; float hitAT;
|
---|
1172 | //int hitB; float hitBT;
|
---|
1173 | if (fscanf(fp, "%d %f %f %f %f %f %f %d %f\n",
|
---|
1174 | &order, &ox, &oy, &oz, &dx, &dy, &dz,
|
---|
1175 | &hitA, &hitAT) != 9) {
|
---|
1176 | cerr << "Problem parsing the ray file" << endl;
|
---|
1177 | cerr << "EXITING for ray order" << order << endl;
|
---|
1178 | goto FINISH;
|
---|
1179 | }
|
---|
1180 | Vector3 mPosition(ox, oy, oz);
|
---|
1181 | Vector3 mDirection(dx, dy, dz);
|
---|
1182 | rayTest.Set(mPosition, mDirection, 0, 1.0, true);
|
---|
1183 | rays.push_back(rayTest);
|
---|
1184 | results.push_back(RESult(hitA, hitAT, 0, -1.f));
|
---|
1185 | cntRays++;
|
---|
1186 | i++;
|
---|
1187 | }
|
---|
1188 | break;
|
---|
1189 | }
|
---|
1190 | default: {
|
---|
1191 | cerr << "Not yet implemented or end of file" << endl;
|
---|
1192 | goto FINISH;
|
---|
1193 | }
|
---|
1194 | } // switch
|
---|
1195 | } // for i
|
---|
1196 |
|
---|
1197 | FINISH:
|
---|
1198 |
|
---|
1199 | fclose(fp);
|
---|
1200 | cout << "Starting to shoot " << cntRays << " rays" << endl;
|
---|
1201 |
|
---|
1202 | RayCaster *raycaster = preprocessor->mRayCaster;
|
---|
1203 | VssRayContainer vssRays;
|
---|
1204 | AxisAlignedBox3 bboxOrig = preprocessor->mSceneGraph->GetBox();
|
---|
1205 |
|
---|
1206 | //#define DEBUGRESULTS
|
---|
1207 |
|
---|
1208 | #ifdef DEBUGRESULTS
|
---|
1209 | int cntIntelYesWeNo = 0;
|
---|
1210 | int cntIntelNoWeYes = 0;
|
---|
1211 | int cntIntelOurDistMismatch = 0;
|
---|
1212 | bool printOut = false;
|
---|
1213 | double sumDistIntel = 0.f;
|
---|
1214 | double sumDistOurAlg = 0.f;
|
---|
1215 | double sumDistAbsDiff = 0.f;
|
---|
1216 | #endif
|
---|
1217 |
|
---|
1218 | //cout << "Press a key to start ray shooting" << endl;
|
---|
1219 | //getchar();
|
---|
1220 | cout << "Ray shooting " << cntRays << " rays started - "
|
---|
1221 | << (castDoubleRays ? " double " : " single ")
|
---|
1222 | << " dir " << endl;
|
---|
1223 |
|
---|
1224 | long t1 = GetTime();
|
---|
1225 | CTimer timer;
|
---|
1226 | timer.Reset();
|
---|
1227 | timer.Start();
|
---|
1228 | Vector3 boxMin, boxMax;
|
---|
1229 |
|
---|
1230 | bool printOut = false;
|
---|
1231 |
|
---|
1232 | SimpleRayContainer raysToTest;
|
---|
1233 | int boxI = 0;
|
---|
1234 | for (int i = 0; i < cntRays - 4; i+= 4, boxI++) {
|
---|
1235 | Vector3 origin4[4];
|
---|
1236 | Vector3 direction4[4];
|
---|
1237 | int result4[4];
|
---|
1238 | float dist4[4];
|
---|
1239 | boxMin = boxes[boxI].Min();
|
---|
1240 | boxMax = boxes[boxI].Max();
|
---|
1241 | for (int j = 0; j < 4; j++) {
|
---|
1242 | int o = i+j;
|
---|
1243 | origin4[j] = rays[o].mOrigin;
|
---|
1244 | direction4[j] = rays[o].mDirection;
|
---|
1245 | }
|
---|
1246 | raycaster->CastRaysPacket4(boxMin, boxMax,
|
---|
1247 | origin4, direction4,
|
---|
1248 | result4, dist4);
|
---|
1249 | if (printOut) {
|
---|
1250 | printf("I %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f\n",
|
---|
1251 | boxMin.x, boxMin.y, boxMin.z, boxMax.x, boxMax.y, boxMax.z);
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | for (int j = 0; j < 4; j++) {
|
---|
1255 | #if 0
|
---|
1256 | if (result4[j] == 0) {
|
---|
1257 | int res = raycaster->CastRay(rays[i+j],
|
---|
1258 | vssRays,
|
---|
1259 | bboxOrig,
|
---|
1260 | false,
|
---|
1261 | true);
|
---|
1262 | if (res) {
|
---|
1263 | float tdist = SimpleRay::IntersectionRes[0].tdist;
|
---|
1264 | Vector3 point = rays[i+j].Extrap(tdist);
|
---|
1265 | AxisAlignedBox3 testbox(boxMin, boxMax);
|
---|
1266 |
|
---|
1267 | if (testbox.IsInside(point)) {
|
---|
1268 | cout << "Error in the algorithm - computed not in the box, but"
|
---|
1269 | << " it is later found in the box" << endl;
|
---|
1270 | cout << " j = " << j << endl;
|
---|
1271 | cout << " box = " << testbox << endl;
|
---|
1272 | cout << " point = " << point << endl;
|
---|
1273 | raycaster->CastRaysPacket4(boxMin, boxMax,
|
---|
1274 | origin4, direction4,
|
---|
1275 | result4, dist4);
|
---|
1276 | }
|
---|
1277 | }
|
---|
1278 | }
|
---|
1279 | #endif
|
---|
1280 |
|
---|
1281 | if (printOut) {
|
---|
1282 | printf("%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
|
---|
1283 | i+j,
|
---|
1284 | origin4[j].x,
|
---|
1285 | origin4[j].y,
|
---|
1286 | origin4[j].z,
|
---|
1287 | direction4[j].x,
|
---|
1288 | direction4[j].y,
|
---|
1289 | direction4[j].z,
|
---|
1290 | (result4[j] != -1) ? 1 : 0,
|
---|
1291 | (result4[j] != -1) ? dist4[j] : 0);
|
---|
1292 | }
|
---|
1293 | } // for j
|
---|
1294 | } // for i
|
---|
1295 |
|
---|
1296 | timer.Stop();
|
---|
1297 | long t2 = GetTime();
|
---|
1298 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
1299 | cout << TimeDiff(t1, t2)<<" [mikrosec]"
|
---|
1300 | << " userTime = " << timer.UserTime() << " realTime = "
|
---|
1301 | << timer.RealTime() << endl;
|
---|
1302 | cout << "Rays shot per milisecond [userTimer] = "
|
---|
1303 | << ((double)cntRays/(double)timer.UserTime()) / 1000.f << endl;
|
---|
1304 |
|
---|
1305 | #ifdef DEBUGRESULTS
|
---|
1306 | cout << "cntIntelYesWeNo = " << cntIntelYesWeNo << endl;
|
---|
1307 | cout << "cntIntelNoWeYes = " << cntIntelNoWeYes << endl;
|
---|
1308 | cout << "cntIntelOurDistMismatch = " << cntIntelOurDistMismatch++ << endl;
|
---|
1309 | cout << " sumDistIntel = " << sumDistIntel/(double)cntIntelOurDistMismatch << endl;
|
---|
1310 | cout << " sumDistOur = " << sumDistOurAlg/(double)cntIntelOurDistMismatch << endl;
|
---|
1311 | cout << " sumAbsDiffDist = " << sumDistAbsDiff/(double)cntIntelOurDistMismatch
|
---|
1312 | << endl;
|
---|
1313 | #endif
|
---|
1314 | cout << "Done\n" << endl;
|
---|
1315 | return;
|
---|
1316 | }
|
---|