[1151] | 1 | #include <windows.h>
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| 2 | #include <stdio.h>
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| 3 | #include <crtdbg.h>
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| 4 |
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[162] | 5 | #include "SamplingPreprocessor.h"
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[374] | 6 | #include "VssPreprocessor.h"
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[446] | 7 | #include "RssPreprocessor.h"
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[162] | 8 | #include "ExactPreprocessor.h"
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| 9 | #include "Parser.h"
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| 10 | #include "UnigraphicsParser.h"
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[170] | 11 | #include "X3dParser.h"
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[162] | 12 | #include "Environment.h"
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| 13 | #include "Camera.h"
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[170] | 14 | #include "MeshKdTree.h"
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[264] | 15 | #include "Exporter.h"
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[310] | 16 | #include "ViewCell.h"
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[321] | 17 | #include "SceneGraph.h"
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[1146] | 18 | #include "BoostPreprocessorThread.h"
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[878] | 19 | #include "RenderSampler.h"
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[1001] | 20 | #include "ResourceManager.h"
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[492] | 21 | #include "GlRenderer.h"
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| 22 |
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[162] | 23 | #define USE_EXE_PATH false
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| 24 |
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[372] | 25 |
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[863] | 26 | using namespace GtpVisibilityPreprocessor;
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[492] | 27 |
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[1145] | 28 | Preprocessor *preprocessor = NULL;
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[1151] | 29 | GlRendererWidget *rendererWidget = NULL;
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[1145] | 30 |
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[1151] | 31 | // DLL function signature
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[1153] | 32 | typedef GlRendererWidget *(*importFunction)(Preprocessor *);
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[1145] | 33 |
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[1151] | 34 | int LoadMyDll()
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| 35 | {
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| 36 | importFunction LoadRenderWidget;
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| 37 |
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| 38 | // Load DLL file
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[1153] | 39 | HINSTANCE hinstLib = LoadLibrary("QtGlRenderer.dll");
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[1151] | 40 |
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| 41 | if (hinstLib == NULL)
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| 42 | {
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| 43 | cout << "ERROR: unable to load DLL\n";
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| 44 | return 1;
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| 45 | }
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| 46 |
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| 47 | // Get function pointer
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[1153] | 48 | LoadRenderWidget = (importFunction)GetProcAddress(hinstLib, "LoadRenderWidget");
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[1151] | 49 |
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| 50 | if (LoadRenderWidget == NULL)
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| 51 | {
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| 52 | cout << "ERROR: unable to find DLL function\n";
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| 53 | return 1;
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| 54 | }
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| 55 |
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| 56 | // load the render window
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[1153] | 57 | rendererWidget = LoadRenderWidget(preprocessor);
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[1151] | 58 |
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[1152] | 59 | // Unload DLL file
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| 60 | //FreeLibrary(hinstLib);
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| 61 |
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[1151] | 62 | return 0;
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| 63 | }
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| 64 |
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| 65 |
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| 66 |
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[1145] | 67 | void Cleanup()
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| 68 | {
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[1151] | 69 | DEL_PTR(rendererWidget);
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[1145] | 70 | DEL_PTR(preprocessor);
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| 71 |
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| 72 | Environment::DelSingleton();
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| 73 | MeshManager::DelSingleton();
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| 74 | MaterialManager::DelSingleton();
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| 75 | }
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| 76 |
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| 77 |
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| 78 | void DisplayWidget()
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| 79 | {
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[1151] | 80 | if (!rendererWidget)
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| 81 | LoadMyDll();
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| 82 |
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[1153] | 83 | //rendererWidget->Show();
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[1145] | 84 | }
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| 85 |
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| 86 |
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[162] | 87 | int
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[492] | 88 | main(int argc, char **argv)
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[997] | 89 | {
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[991] | 90 |
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[1145] | 91 | //Now just call this function at the start of your program and if you're
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| 92 | //compiling in debug mode (F5), any leaks will be displayed in the Output
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| 93 | //window when the program shuts down. If you're not in debug mode this will
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| 94 | //be ignored. Use it as you will!
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| 95 | //note: from GDNet Direct [3.8.04 - 3.14.04] void detectMemoryLeaks() {
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| 96 | _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
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| 97 | _CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
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| 98 | _CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
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[997] | 99 |
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[1145] | 100 | int returnCode = 0;
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[1153] | 101 |
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[1145] | 102 | InitTiming();
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[997] | 103 |
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[1145] | 104 | Debug.open("debug.log");
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[997] | 105 |
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[1145] | 106 | Environment::GetSingleton()->Parse(argc, argv, USE_EXE_PATH);
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| 107 | MeshKdTree::ParseEnvironment();
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[1002] | 108 |
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[1145] | 109 | char buff[128];
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| 110 | Environment::GetSingleton()->GetStringValue("Preprocessor.type", buff);
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| 111 | string preprocessorType(buff);
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| 112 |
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| 113 | if (preprocessorType == "vss")
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[1002] | 114 | {
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[1145] | 115 | preprocessor = new VssPreprocessor();
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[1002] | 116 | }
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[374] | 117 | else
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[1002] | 118 | {
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[1145] | 119 | if (preprocessorType == "rss")
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[1002] | 120 | {
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[1145] | 121 | preprocessor = new RssPreprocessor();
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[1002] | 122 | }
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[811] | 123 | else
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[1145] | 124 | {
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| 125 | if (preprocessorType == "exact")
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| 126 | {
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| 127 | preprocessor = new ExactPreprocessor();
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| 128 | }
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| 129 | else
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| 130 | {
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| 131 | if (preprocessorType == "sampling")
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| 132 | {
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| 133 | preprocessor = new SamplingPreprocessor();
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| 134 | }
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| 135 | else
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| 136 | {
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| 137 | if (preprocessorType == "render")
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| 138 | {
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| 139 | preprocessor = new RenderSampler();
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| 140 | }
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| 141 | else {
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| 142 | Environment::DelSingleton();
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| 143 | cerr<<"Unknown preprocessor type"<<endl;
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| 144 | Debug<<"Unknown preprocessor type"<<endl;
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| 145 | exit(1);
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| 146 | }
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| 147 | }
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| 148 | }
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[1002] | 149 | }
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| 150 | }
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[997] | 151 |
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| 152 |
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[1145] | 153 | //-- load scene
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[492] | 154 |
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[1145] | 155 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
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| 156 | string filename(buff);
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| 157 | preprocessor->LoadScene(filename);
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[997] | 158 |
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[1145] | 159 | //-- build kd tree from scene geometry
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| 160 |
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| 161 | preprocessor->BuildKdTree();
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| 162 | preprocessor->KdTreeStatistics(cout);
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| 163 |
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| 164 | // parse view cells related options
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| 165 | preprocessor->PrepareViewCells();
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| 166 |
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| 167 | // p->mSceneGraph->Export("soda.x3d");
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| 168 | if (0) {
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| 169 | preprocessor->Export(filename + "-out.x3d", true, false, false);
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| 170 | preprocessor->Export(filename + "-kdtree.x3d", false, true, false);
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[746] | 171 | }
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[878] | 172 |
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[1001] | 173 |
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[1154] | 174 | // create a preprocessor thread (note: capsulte calls to boost fuctions!)
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| 175 |
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| 176 | //PreprocessorThread *pt = PreprocessorThreadFactory::Create(preprocessor);
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[1146] | 177 | BoostPreprocessorThread pt(preprocessor);
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[1145] | 178 |
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| 179 | if (preprocessor->mUseGlRenderer || preprocessor->mUseGlDebugger)
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| 180 | {
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[1153] | 181 | // create and run the preprocessor application in a parallel thread
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[1181] | 182 | pt.InitThread();
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[1153] | 183 | //pt.RunThread();
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| 184 |
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[1145] | 185 | // display the render widget
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| 186 | DisplayWidget();
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| 187 | }
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| 188 | else
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| 189 | {
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| 190 | // just call the mail method -> will be executed in the main thread
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| 191 | pt.Main();
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[1005] | 192 | }
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[1181] | 193 |
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[1145] | 194 | Cleanup();
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[840] | 195 |
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[1145] | 196 | return returnCode;
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[162] | 197 | }
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| 198 |
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