1 | TEMPLATE = app
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2 |
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3 | TARGET = preprocessor
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4 |
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5 | NONGTP = ../../../../../../NonGTP
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6 |
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7 | #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport
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8 | win32:INCLUDEPATH += "d:/Programs/NVIDIA Corporation/Cg/include"
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9 |
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10 | unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include
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11 |
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12 | INCLUDEPATH += ../src $$NONGTP/Xerces/xerces/include $$NONGTP/Zlib/include $$NONGTP/Boost $$NONGTP/Devil/include
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13 |
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14 |
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15 | win32:LIBPATH += $$NONGTP/Xerces/xerces/lib $$NONGTP/Devil/lib "d:/Programs/NVIDIA Corporation/Cg/lib"
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16 | unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64
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17 |
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18 | #win32:LIBPATH += c:/STLport-4.6.2/lib
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19 |
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20 | # debuc config
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21 | CONFIG += console warn_off thread release qt
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22 |
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23 | # RELEASE CONFIG
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24 | #CONFIG += windows warn_on thread release
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25 |
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26 | # DEPENDPATH = ../../include
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27 |
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28 | QT += opengl
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29 |
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30 | win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib cg.lib cgGL.lib
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31 | unix:LIBS += -lxerces-c -lIL -lILU -lILUT
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32 |
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33 | # Input
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34 | HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h GlRenderer.h \
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35 | PreprocessorThread.h Preprocessor.h Beam.h
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36 |
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37 |
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38 | SOURCES += \
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39 | Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \
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40 | KdTree.cpp Environment.cpp gzstream.cpp common.cpp \
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41 | UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \
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42 | Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \
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43 | Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \
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44 | MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \
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45 | ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \
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46 | RenderSimulator.cpp VspKdTree.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \
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47 | ViewCellsManager.cpp VspBspTree.cpp GlRenderer.cpp \
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48 | PreprocessorThread.cpp Renderer.cpp Beam.cpp ViewCellsParser.cpp Tetrahedron3.cpp
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49 |
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