1 | #include "Mesh.h"
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2 | #include "glInterface.h"
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3 | #include "OcclusionQuery.h"
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4 | #include "QtGlRenderer.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "SceneGraph.h"
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7 | #include "Pvs.h"
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8 | #include "Viewcell.h"
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9 | #include "Beam.h"
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10 | #include "KdTree.h"
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11 | #include "Environment.h"
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12 | #include <Cg/cg.h>
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13 | #include <Cg/cgGL.h>
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14 |
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15 | #include <QVBoxLayout>
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16 |
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17 | namespace GtpVisibilityPreprocessor {
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18 |
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19 | class ViewCellsManager;
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20 |
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21 | static CGcontext sCgContext = NULL;
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22 | static CGprogram sCgFragmentProgram = NULL;
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23 | static CGprofile sCgFragmentProfile;
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24 |
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25 | GLuint frontDepthMap;
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26 | GLuint backDepthMap;
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27 |
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28 | const int depthMapSize = 512;
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29 |
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30 | //static vector<OcclusionQuery *> sQueries;
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31 |
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32 | QtGlRendererWidget *rendererWidget = NULL;
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33 | QtGlDebuggerWidget *debuggerWidget = NULL;
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34 |
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35 |
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36 | static inline bool ilt(Intersectable *obj1, Intersectable *obj2)
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37 | {
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38 | return obj1->mId < obj2->mId;
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39 | }
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40 |
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41 |
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42 | static void handleCgError()
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43 | {
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44 | Debug << "Cg error: " << cgGetErrorString(cgGetError()) << endl;
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45 | exit(1);
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46 | }
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47 |
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48 | void
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49 | QtGlRendererBuffer::EvalRenderCostSample(RenderCostSample &sample,
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50 | const bool useOcclusionQueries,
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51 | const int threshold
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52 | )
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53 | {
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54 | // choose a random view point
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55 | mViewCellsManager->GetViewPoint(mViewPoint);
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56 | sample.mPosition = mViewPoint;
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57 | //cout << "viewpoint: " << mViewPoint << endl;
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58 |
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59 | // take a render cost sample by rendering a cube
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60 | Vector3 directions[6];
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61 |
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62 | directions[0] = Vector3(1,0,0);
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63 | directions[1] = Vector3(0,1,0);
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64 | directions[2] = Vector3(0,0,1);
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65 | directions[3] = Vector3(-1,0,0);
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66 | directions[4] = Vector3(0,-1,0);
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67 | directions[5] = Vector3(0,0,-1);
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68 |
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69 | sample.mVisibleObjects = 0;
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70 |
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71 | // reset object counters
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72 | ObjectContainer::const_iterator it, it_end = mObjects.end();
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73 |
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74 | for (it = mObjects.begin(); it != it_end; ++ it)
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75 | {
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76 | (*it)->mCounter = 0;
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77 | }
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78 |
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79 | ++ mFrame;
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80 |
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81 | //glCullFace(GL_FRONT);
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82 | glCullFace(GL_BACK);
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83 | glDisable(GL_CULL_FACE);
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84 |
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85 |
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86 | // query all 6 directions for a full point sample
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87 | for (int i = 0; i < 6; ++ i)
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88 | {
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89 | mViewDirection = directions[i];
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90 | SetupCamera();
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91 |
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92 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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93 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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94 | //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE);
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95 | glDepthFunc(GL_LESS);
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96 |
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97 | mUseFalseColors = true;
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98 |
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99 | // the actual scene rendering fills the depth (for occlusion queries)
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100 | // and the frame buffer (for item buffer)
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101 | RenderScene();
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102 |
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103 |
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104 | if (0)
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105 | {
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106 | char filename[256];
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107 | sprintf(filename, "snap/frame-%04d-%d.png", mFrame, i);
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108 | QImage im = toImage();
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109 | im.save(filename, "PNG");
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110 | }
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111 |
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112 | // evaluate the sample
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113 | if (useOcclusionQueries)
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114 | {
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115 | EvalQueryWithOcclusionQueries();
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116 | }
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117 | else
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118 | {
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119 | EvalQueryWithItemBuffer();
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120 | }
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121 | }
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122 |
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123 | // now evaluate the statistics over that sample
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124 | // currently only the number of visible objects is taken into account
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125 | sample.Reset();
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126 |
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127 | for (it = mObjects.begin(); it != it_end; ++ it)
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128 | {
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129 | Intersectable *obj = *it;
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130 | if (obj->mCounter >= threshold)
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131 | {
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132 | ++ sample.mVisibleObjects;
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133 | sample.mVisiblePixels += obj->mCounter;
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134 | }
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135 | }
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136 |
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137 | //cout << "RS=" << sample.mVisibleObjects << " ";
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138 | }
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139 |
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140 |
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141 | QtGlRendererBuffer::~QtGlRendererBuffer()
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142 | {
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143 | if (sCgFragmentProgram)
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144 | cgDestroyProgram(sCgFragmentProgram);
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145 | if (sCgContext)
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146 | cgDestroyContext(sCgContext);
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147 | }
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148 |
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149 |
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150 | void
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151 | QtGlRendererBuffer::SampleRenderCost(const int numSamples,
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152 | vector<RenderCostSample> &samples,
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153 | const bool useOcclusionQueries,
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154 | const int threshold
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155 | )
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156 | {
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157 | makeCurrent();
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158 |
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159 | if (mPixelBuffer == NULL)
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160 | mPixelBuffer = new unsigned int[GetWidth()*GetHeight()];
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161 |
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162 | // using 90 degree projection to capture 360 view with 6 samples
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163 | SetupProjection(GetHeight(), GetHeight(), 90.0f);
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164 |
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165 | //samples.resize(numSamples);
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166 | halton.Reset();
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167 |
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168 | // the number of queries queried in batch mode
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169 | const int numQ = 500;
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170 |
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171 | //const int numQ = (int)mObjects.size();
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172 | if (useOcclusionQueries)
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173 | {
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174 | cout << "\ngenerating " << numQ << " queries ... ";
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175 | OcclusionQuery::GenQueries(mOcclusionQueries, numQ);
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176 | cout << "finished" << endl;
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177 | }
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178 |
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179 | // sampling queries
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180 | for (int i = 0; i < numSamples; ++ i)
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181 | {
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182 | cout << ".";
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183 | EvalRenderCostSample(samples[i], useOcclusionQueries, threshold);
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184 | }
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185 |
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186 | doneCurrent();
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187 |
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188 | }
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189 |
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190 |
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191 |
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192 | QtGlRendererBuffer::QtGlRendererBuffer(const int w,
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193 | const int h,
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194 | SceneGraph *sceneGraph,
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195 | ViewCellsManager *viewcells,
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196 | KdTree *tree):
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197 | QGLPixelBuffer(QSize(w, h)), GlRendererBuffer(sceneGraph, viewcells, tree) {
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198 |
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199 | Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames);
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200 | mPvsErrorBuffer.resize(mPvsStatFrames);
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201 | ClearErrorBuffer();
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202 |
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203 | mPixelBuffer = NULL;
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204 |
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205 | makeCurrent();
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206 | InitGL();
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207 | doneCurrent();
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208 |
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209 | }
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210 |
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211 | float
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212 | QtGlRendererBuffer::GetPixelError(int &pvsSize)
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213 | {
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214 | float pErrorPixels = -1.0f;
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215 |
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216 | glReadBuffer(GL_BACK);
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217 |
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218 | // mUseFalseColors = true;
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219 |
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220 | mUseFalseColors = false;
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221 | unsigned int pixelCount;
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222 |
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223 | //static int query = -1;
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224 | //if (query == -1)
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225 | // glGenOcclusionQueriesNV(1, (unsigned int *)&query);
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226 |
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227 | OcclusionQuery query;
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228 |
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229 | if (mDetectEmptyViewSpace) {
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230 | // now check whether any backfacing polygon would pass the depth test
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231 | SetupCamera();
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232 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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233 | glEnable( GL_CULL_FACE );
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234 |
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235 | RenderScene();
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236 |
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237 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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238 | glDepthMask(GL_FALSE);
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239 | glDisable( GL_CULL_FACE );
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240 |
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241 |
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242 | query.BeginQuery();
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243 |
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244 | RenderScene();
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245 |
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246 | query.EndQuery();
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247 |
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248 | // at this point, if possible, go and do some other computation
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249 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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250 | glDepthMask(GL_TRUE);
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251 | glEnable( GL_CULL_FACE );
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252 |
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253 | // reenable other state
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254 | pixelCount = query.GetQueryResult();
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255 |
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256 | if (pixelCount > 0)
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257 | return -1.0f; // backfacing polygon found -> not a valid viewspace sample
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258 | } else
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259 | glDisable( GL_CULL_FACE );
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260 |
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261 |
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262 | ViewCell *viewcell = NULL;
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263 |
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264 | PrVs prvs;
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265 |
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266 | mViewCellsManager->SetMaxFilterSize(0);
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267 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
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268 | viewcell = prvs.mViewCell;
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269 |
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270 | // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint);
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271 | pvsSize = 0;
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272 | if (viewcell) {
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273 | SetupCamera();
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274 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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275 |
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276 | glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
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277 |
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278 | // Render PVS
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279 | std::map<Intersectable *,
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280 | PvsData<Intersectable *>,
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281 | LtSample<Intersectable *> >::const_iterator it = viewcell->GetPvs().mEntries.begin();
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282 |
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283 | pvsSize = viewcell->GetPvs().mEntries.size();
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284 |
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285 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
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286 | Intersectable *object = (*it).first;
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287 | RenderIntersectable(object);
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288 | }
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289 |
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290 | // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
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291 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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292 | mUseFalseColors = true;
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293 |
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294 | query.BeginQuery();
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295 |
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296 | SetupCamera();
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297 |
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298 | RenderScene();
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299 |
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300 | query.EndQuery();
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301 |
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302 |
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303 | unsigned int pixelCount;
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304 | // reenable other state
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305 | pixelCount = query.GetQueryResult();
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306 |
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307 |
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308 | pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight());
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309 | if (mSnapErrorFrames && pErrorPixels > 0.01) {
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310 |
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311 | char filename[256];
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312 | sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels);
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313 | QImage im = toImage();
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314 | string str = mSnapPrefix + filename;
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315 | QString qstr(str.c_str());
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316 |
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317 | im.save(qstr, "PNG");
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318 | if (1) { //0 && mFrame == 1543) {
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319 | int x,y;
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320 | int lastIndex = -1;
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321 | for (y=0; y < im.height(); y++)
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322 | for (x=0; x < im.width(); x++) {
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323 | QRgb p = im.pixel(x,y);
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324 | int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16);
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325 | if (qGreen(p) != 255 && index!=0) {
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326 | if (index != lastIndex) {
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327 | // Debug<<"ei="<<index<<" ";
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328 | lastIndex = index;
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329 | }
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330 | }
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331 | }
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332 | }
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333 |
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334 |
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335 | mUseFalseColors = false;
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336 | glPushAttrib(GL_CURRENT_BIT);
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337 | glColor3f(0,1,0);
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338 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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339 | SetupCamera();
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340 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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341 |
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342 | // Render PVS
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343 | std::map<Intersectable *,
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344 | PvsData<Intersectable *>,
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345 | LtSample<Intersectable *> >::const_iterator it = viewcell->GetPvs().mEntries.begin();
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346 |
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347 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
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348 | Intersectable *object = (*it).first;
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349 | RenderIntersectable(object);
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350 | }
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351 |
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352 | im = toImage();
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353 | sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels);
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354 | str = mSnapPrefix + filename;
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355 | qstr = str.c_str();
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356 | im.save(qstr, "PNG");
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357 | glPopAttrib();
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358 | }
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359 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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360 | }
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361 |
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362 | if (viewcell && mViewCellsManager->GetMaxFilterSize() > 0)
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363 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
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364 |
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365 | return pErrorPixels;
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366 | }
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367 |
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368 |
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369 | void
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370 | QtGlRendererBuffer::ClearErrorBuffer()
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371 | {
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372 | for (int i=0; i < mPvsStatFrames; i++) {
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373 | mPvsErrorBuffer[i].mError = 1.0f;
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374 | }
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375 | }
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376 |
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377 |
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378 | void
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379 | QtGlRendererBuffer::EvalPvsStat()
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380 | {
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381 | mPvsStat.Reset();
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382 | halton.Reset();
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383 |
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384 | makeCurrent();
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385 |
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386 |
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387 | SetupProjection(GetWidth(), GetHeight());
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388 |
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389 |
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390 | for (int i=0; i < mPvsStatFrames; i++) {
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391 | float err;
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392 | // set frame id for saving the error buffer
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393 | mFrame = i;
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394 | RandomViewPoint();
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395 |
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396 | // atlanta problematic frames: 325 525 691 1543
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397 | #if 0
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398 | if (mFrame != 325 &&
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399 | mFrame != 525 &&
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400 | mFrame != 691 &&
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401 | mFrame != 1543)
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402 | mPvsErrorBuffer[i] = -1;
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403 | else {
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404 | Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl;
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405 | }
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406 | #endif
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407 | if (mPvsErrorBuffer[i].mError > 0.0f) {
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408 | int pvsSize;
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409 |
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410 |
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411 | float error = GetPixelError(pvsSize);
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412 | mPvsErrorBuffer[i].mError = error;
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413 | mPvsErrorBuffer[i].mPvsSize = pvsSize;
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414 |
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415 | emit UpdatePvsErrorItem(i,
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416 | mPvsErrorBuffer[i]);
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417 |
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418 | cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")";
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419 | // swapBuffers();
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420 | }
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421 |
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422 | err = mPvsErrorBuffer[i].mError;
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423 |
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424 | if (err >= 0.0f) {
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425 | if (err > mPvsStat.maxError)
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426 | mPvsStat.maxError = err;
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427 | mPvsStat.sumError += err;
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428 | mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize;
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429 |
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430 | if (err == 0.0f)
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431 | mPvsStat.errorFreeFrames++;
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432 | mPvsStat.frames++;
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433 | }
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434 | }
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435 |
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436 | glFinish();
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437 | doneCurrent();
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438 |
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439 | cout<<endl<<flush;
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440 | // mRenderingFinished.wakeAll();
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441 | }
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442 |
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443 |
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444 |
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445 |
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446 |
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447 |
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448 |
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449 | void QtGlRendererBuffer::SampleBeamContributions(Intersectable *sourceObject,
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450 | Beam &beam,
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451 | const int desiredSamples,
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452 | BeamSampleStatistics &stat)
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453 | {
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454 | // TODO: should be moved out of here (not to be done every time)
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455 | // only back faces are interesting for the depth pass
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456 | glShadeModel(GL_FLAT);
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457 | glDisable(GL_LIGHTING);
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458 |
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459 | // needed to kill the fragments for the front buffer
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460 | glEnable(GL_ALPHA_TEST);
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461 | glAlphaFunc(GL_GREATER, 0);
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462 |
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463 | // assumes that the beam is constructed and contains kd-tree nodes
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464 | // and viewcells which it intersects
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465 |
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466 |
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467 | // Get the number of viewpoints to be sampled
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468 | // Now it is a sqrt but in general a wiser decision could be made.
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469 | // The less viewpoints the better for rendering performance, since less passes
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470 | // over the beam is needed.
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471 | // The viewpoints could actually be generated outside of the bounding box which
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472 | // would distribute the 'efective viewpoints' of the object surface and thus
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473 | // with a few viewpoints better sample the viewpoint space....
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474 |
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475 | //TODO: comment in
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476 | //int viewPointSamples = sqrt((float)desiredSamples);
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477 | int viewPointSamples = max(desiredSamples / (GetWidth() * GetHeight()), 1);
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478 |
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479 | // the number of direction samples per pass is given by the number of viewpoints
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480 | int directionalSamples = desiredSamples / viewPointSamples;
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481 |
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482 | Debug << "directional samples: " << directionalSamples << endl;
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483 | for (int i = 0; i < viewPointSamples; ++ i)
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484 | {
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485 | Vector3 viewPoint = beam.mBox.GetRandomPoint();
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486 |
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487 | // perhaps the viewpoint should be shifted back a little bit so that it always lies
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488 | // inside the source object
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489 | // 'ideally' the viewpoints would be distributed on the soureObject surface, but this
|
---|
490 | // would require more complicated sampling (perhaps hierarchical rejection sampling of
|
---|
491 | // the object surface is an option here - only the mesh faces which are inside the box
|
---|
492 | // are considered as candidates)
|
---|
493 |
|
---|
494 | SampleViewpointContributions(sourceObject,
|
---|
495 | viewPoint,
|
---|
496 | beam,
|
---|
497 | directionalSamples,
|
---|
498 | stat);
|
---|
499 | }
|
---|
500 |
|
---|
501 |
|
---|
502 | // note:
|
---|
503 | // this routine would be called only if the number of desired samples is sufficiently
|
---|
504 | // large - for other rss tree cells the cpu based sampling is perhaps more efficient
|
---|
505 | // distributing the work between cpu and gpu would also allow us to place more sophisticated
|
---|
506 | // sample distributions (silhouette ones) using the cpu and the jittered once on the GPU
|
---|
507 | // in order that thios scheme is working well the gpu render buffer should run in a separate
|
---|
508 | // thread than the cpu sampler, which would not be such a big problem....
|
---|
509 |
|
---|
510 | // disable alpha test again
|
---|
511 | glDisable(GL_ALPHA_TEST);
|
---|
512 | }
|
---|
513 |
|
---|
514 |
|
---|
515 |
|
---|
516 | void QtGlRendererBuffer::SampleViewpointContributions(Intersectable *sourceObject,
|
---|
517 | const Vector3 viewPoint,
|
---|
518 | Beam &beam,
|
---|
519 | const int samples,
|
---|
520 | BeamSampleStatistics &stat)
|
---|
521 | {
|
---|
522 | // 1. setup the view port to match the desired samples
|
---|
523 | glViewport(0, 0, samples, samples);
|
---|
524 |
|
---|
525 | // 2. setup the projection matrix and view matrix to match the viewpoint + beam.mDirBox
|
---|
526 | SetupProjectionForViewPoint(viewPoint, beam, sourceObject);
|
---|
527 |
|
---|
528 |
|
---|
529 | // 3. reset z-buffer to 0 and render the source object for the beam
|
---|
530 | // with glCullFace(Enabled) and glFrontFace(GL_CW)
|
---|
531 | // save result to the front depth map
|
---|
532 | // the front depth map holds ray origins
|
---|
533 |
|
---|
534 |
|
---|
535 | // front depth buffer must be initialised to 0
|
---|
536 | float clearDepth;
|
---|
537 |
|
---|
538 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
|
---|
539 | glClearDepth(0.0f);
|
---|
540 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
---|
541 |
|
---|
542 |
|
---|
543 | //glFrontFace(GL_CW);
|
---|
544 | glEnable(GL_CULL_FACE);
|
---|
545 | glCullFace(GL_FRONT);
|
---|
546 | glColorMask(0, 0, 0, 0);
|
---|
547 |
|
---|
548 |
|
---|
549 | // stencil is increased where the source object is located
|
---|
550 | glEnable(GL_STENCIL_TEST);
|
---|
551 | glStencilFunc(GL_ALWAYS, 0x1, 0x1);
|
---|
552 | glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
---|
553 |
|
---|
554 |
|
---|
555 | #if 0
|
---|
556 | static int glSourceObjList = -1;
|
---|
557 | if (glSourceObjList != -1)
|
---|
558 | {
|
---|
559 | glSourceObjList = glGenLists(1);
|
---|
560 | glNewList(glSourceObjList, GL_COMPILE);
|
---|
561 |
|
---|
562 | RenderIntersectable(sourceObject);
|
---|
563 |
|
---|
564 | glEndList();
|
---|
565 | }
|
---|
566 | glCallList(glSourceObjList);
|
---|
567 |
|
---|
568 | #else
|
---|
569 | RenderIntersectable(sourceObject);
|
---|
570 |
|
---|
571 | #endif
|
---|
572 |
|
---|
573 | // copy contents of the front depth buffer into depth texture
|
---|
574 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
575 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
576 |
|
---|
577 |
|
---|
578 | // reset clear function
|
---|
579 | glClearDepth(clearDepth);
|
---|
580 |
|
---|
581 |
|
---|
582 |
|
---|
583 | // 4. set up the termination depth buffer (= standard depth buffer)
|
---|
584 | // only rays which have non-zero entry in the origin buffer are valid since
|
---|
585 | // they realy start on the object surface (this is tagged by setting a
|
---|
586 | // stencil buffer bit at step 3).
|
---|
587 |
|
---|
588 | glStencilFunc(GL_EQUAL, 0x1, 0x1);
|
---|
589 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
---|
590 |
|
---|
591 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
592 | glDepthMask(1);
|
---|
593 |
|
---|
594 | glEnable(GL_DEPTH_TEST);
|
---|
595 |
|
---|
596 | glEnable(GL_CULL_FACE);
|
---|
597 | glCullFace(GL_BACK);
|
---|
598 |
|
---|
599 | // setup front depth buffer
|
---|
600 | glEnable(GL_TEXTURE_2D);
|
---|
601 |
|
---|
602 | // bind pixel shader implementing the front depth buffer functionality
|
---|
603 | cgGLBindProgram(sCgFragmentProgram);
|
---|
604 | cgGLEnableProfile(sCgFragmentProfile);
|
---|
605 |
|
---|
606 |
|
---|
607 | // 5. render all objects inside the beam
|
---|
608 | // we can use id based false color to read them back for gaining the pvs
|
---|
609 |
|
---|
610 | glColorMask(1, 1, 1, 1);
|
---|
611 |
|
---|
612 |
|
---|
613 | // if objects not stored in beam => extract objects
|
---|
614 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
615 | {
|
---|
616 | vector<KdNode *>::const_iterator it, it_end = beam.mKdNodes.end();
|
---|
617 |
|
---|
618 | Intersectable::NewMail();
|
---|
619 | for (it = beam.mKdNodes.begin(); it != it_end; ++ it)
|
---|
620 | {
|
---|
621 | mKdTree->CollectObjects(*it, beam.mObjects);
|
---|
622 | }
|
---|
623 | }
|
---|
624 |
|
---|
625 |
|
---|
626 | // (objects can be compiled to a gl list now so that subsequent rendering for
|
---|
627 | // this beam is fast - the same hold for step 3)
|
---|
628 | // Afterwards we have two depth buffers defining the ray origin and termination
|
---|
629 |
|
---|
630 |
|
---|
631 | #if 0
|
---|
632 | static int glObjList = -1;
|
---|
633 | if (glObjList != -1)
|
---|
634 | {
|
---|
635 | glObjList = glGenLists(1);
|
---|
636 | glNewList(glObjList, GL_COMPILE);
|
---|
637 |
|
---|
638 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
639 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
640 | {
|
---|
641 | // render all objects except the source object
|
---|
642 | if (*it != sourceObject)
|
---|
643 | RenderIntersectable(*it);
|
---|
644 | }
|
---|
645 |
|
---|
646 | glEndList();
|
---|
647 | }
|
---|
648 |
|
---|
649 | glCallList(glObjList);
|
---|
650 | #else
|
---|
651 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
652 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
653 | {
|
---|
654 | // render all objects except the source object
|
---|
655 | if (*it != sourceObject)
|
---|
656 | RenderIntersectable(*it);
|
---|
657 | }
|
---|
658 | #endif
|
---|
659 |
|
---|
660 |
|
---|
661 |
|
---|
662 | // 6. Use occlusion queries for all viewcell meshes associated with the beam ->
|
---|
663 | // a fragment passes if the corresponding stencil fragment is set and its depth is
|
---|
664 | // between origin and termination buffer
|
---|
665 |
|
---|
666 | // create new queries if necessary
|
---|
667 | OcclusionQuery::GenQueries(mOcclusionQueries, (int)beam.mViewCells.size());
|
---|
668 |
|
---|
669 | // check whether any backfacing polygon would pass the depth test?
|
---|
670 | // matt: should check both back /front facing because of dual depth buffer
|
---|
671 | // and danger of cutting the near plane with front facing polys.
|
---|
672 |
|
---|
673 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
674 | glDepthMask(GL_FALSE);
|
---|
675 | glDisable(GL_CULL_FACE);
|
---|
676 |
|
---|
677 |
|
---|
678 | ViewCellContainer::const_iterator vit, vit_end = beam.mViewCells.end();
|
---|
679 |
|
---|
680 | int queryIdx = 0;
|
---|
681 |
|
---|
682 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
683 | {
|
---|
684 | mOcclusionQueries[queryIdx ++]->BeginQuery();
|
---|
685 |
|
---|
686 | RenderIntersectable(*vit);
|
---|
687 |
|
---|
688 | mOcclusionQueries[queryIdx]->EndQuery();
|
---|
689 |
|
---|
690 | ++ queryIdx;
|
---|
691 | }
|
---|
692 |
|
---|
693 |
|
---|
694 |
|
---|
695 | // at this point, if possible, go and do some other computation
|
---|
696 |
|
---|
697 |
|
---|
698 |
|
---|
699 | // 7. The number of visible pixels is the number of sample rays which see the source
|
---|
700 | // object from the corresponding viewcell -> remember these values for later update
|
---|
701 | // of the viewcell pvs - or update immediately?
|
---|
702 |
|
---|
703 | queryIdx = 0;
|
---|
704 |
|
---|
705 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
706 | {
|
---|
707 | // fetch queries
|
---|
708 | unsigned int pixelCount = mOcclusionQueries[queryIdx ++]->GetQueryResult();
|
---|
709 |
|
---|
710 | if (pixelCount)
|
---|
711 | Debug << "view cell " << (*vit)->GetId() << " visible pixels: " << pixelCount << endl;
|
---|
712 | }
|
---|
713 |
|
---|
714 |
|
---|
715 | // 8. Copmpute rendering statistics
|
---|
716 | // In general it is not neccessary to remember to extract all the rays cast. I hope it
|
---|
717 | // would be sufficient to gain only the intergral statistics about the new contributions
|
---|
718 | // and so the rss tree would actually store no new rays (only the initial ones)
|
---|
719 | // the subdivision of the tree would only be driven by the statistics (the glrender could
|
---|
720 | // evaluate the contribution entropy for example)
|
---|
721 | // However might be an option to extract/store only those the rays which made a contribution
|
---|
722 | // (new viewcell has been discovered) or relative contribution greater than a threshold ...
|
---|
723 |
|
---|
724 | ObjectContainer pvsObj;
|
---|
725 | stat.pvsSize = ComputePvs(beam.mObjects, pvsObj);
|
---|
726 |
|
---|
727 | // to gain ray source and termination
|
---|
728 | // copy contents of ray termination buffer into depth texture
|
---|
729 | // and compare with ray source buffer
|
---|
730 | #if 0
|
---|
731 | VssRayContainer rays;
|
---|
732 |
|
---|
733 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
734 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
735 |
|
---|
736 | ComputeRays(Intersectable *sourceObj, rays);
|
---|
737 |
|
---|
738 | #endif
|
---|
739 |
|
---|
740 |
|
---|
741 |
|
---|
742 | //-- cleanup
|
---|
743 |
|
---|
744 |
|
---|
745 | // reset gl state
|
---|
746 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
747 | glDepthMask(GL_TRUE);
|
---|
748 | glEnable(GL_CULL_FACE);
|
---|
749 | glDisable(GL_STENCIL_TEST);
|
---|
750 | cgGLDisableProfile(sCgFragmentProfile);
|
---|
751 | glDisable(GL_TEXTURE_2D);
|
---|
752 |
|
---|
753 | // remove objects from beam
|
---|
754 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
755 | beam.mObjects.clear();
|
---|
756 | }
|
---|
757 |
|
---|
758 |
|
---|
759 | void QtGlRendererBuffer::SetupProjectionForViewPoint(const Vector3 &viewPoint,
|
---|
760 | const Beam &beam,
|
---|
761 | Intersectable *sourceObject)
|
---|
762 | {
|
---|
763 | float left, right, bottom, top, znear, zfar;
|
---|
764 |
|
---|
765 | beam.ComputePerspectiveFrustum(left, right, bottom, top, znear, zfar,
|
---|
766 | mSceneGraph->GetBox());
|
---|
767 |
|
---|
768 | //Debug << left << " " << right << " " << bottom << " " << top << " " << znear << " " << zfar << endl;
|
---|
769 | glMatrixMode(GL_PROJECTION);
|
---|
770 | glLoadIdentity();
|
---|
771 | glFrustum(left, right, bottom, top, znear, zfar);
|
---|
772 | //glFrustum(-1, 1, -1, 1, 1, 20000);
|
---|
773 |
|
---|
774 | const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f;
|
---|
775 | const Vector3 up =
|
---|
776 | Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal));
|
---|
777 |
|
---|
778 | #ifdef _DEBUG
|
---|
779 | Debug << "view point: " << viewPoint << endl;
|
---|
780 | Debug << "eye: " << center << endl;
|
---|
781 | Debug << "up: " << up << endl;
|
---|
782 | #endif
|
---|
783 |
|
---|
784 | glMatrixMode(GL_MODELVIEW);
|
---|
785 | glLoadIdentity();
|
---|
786 | gluLookAt(viewPoint.x, viewPoint.y, viewPoint.z,
|
---|
787 | center.x, center.y, center.z,
|
---|
788 | up.x, up.y, up.z);
|
---|
789 | }
|
---|
790 |
|
---|
791 |
|
---|
792 | void QtGlRendererBuffer::InitGL()
|
---|
793 | {
|
---|
794 | makeCurrent();
|
---|
795 | GlRenderer::InitGL();
|
---|
796 |
|
---|
797 | #if 1
|
---|
798 | // initialise dual depth buffer textures
|
---|
799 | glGenTextures(1, &frontDepthMap);
|
---|
800 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
801 |
|
---|
802 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
803 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
804 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
805 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
806 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
807 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
808 |
|
---|
809 | glGenTextures(1, &backDepthMap);
|
---|
810 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
811 |
|
---|
812 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
813 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
814 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
815 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
816 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
817 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
818 |
|
---|
819 | // cg initialization
|
---|
820 | cgSetErrorCallback(handleCgError);
|
---|
821 | sCgContext = cgCreateContext();
|
---|
822 |
|
---|
823 | if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1))
|
---|
824 | sCgFragmentProfile = CG_PROFILE_ARBFP1;
|
---|
825 | else
|
---|
826 | {
|
---|
827 | // try FP30
|
---|
828 | if (cgGLIsProfileSupported(CG_PROFILE_FP30))
|
---|
829 | sCgFragmentProfile = CG_PROFILE_FP30;
|
---|
830 | else
|
---|
831 | {
|
---|
832 | Debug << "Neither arbfp1 or fp30 fragment profiles supported on this system" << endl;
|
---|
833 | exit(1);
|
---|
834 | }
|
---|
835 | }
|
---|
836 |
|
---|
837 |
|
---|
838 | sCgFragmentProgram = cgCreateProgramFromFile(sCgContext,
|
---|
839 | CG_SOURCE, "../src/dual_depth.cg",
|
---|
840 | sCgFragmentProfile,
|
---|
841 | NULL,
|
---|
842 | NULL);
|
---|
843 |
|
---|
844 | if (!cgIsProgramCompiled(sCgFragmentProgram))
|
---|
845 | cgCompileProgram(sCgFragmentProgram);
|
---|
846 |
|
---|
847 | cgGLLoadProgram(sCgFragmentProgram);
|
---|
848 | cgGLBindProgram(sCgFragmentProgram);
|
---|
849 |
|
---|
850 | Debug << "---- PROGRAM BEGIN ----\n" <<
|
---|
851 | cgGetProgramString(sCgFragmentProgram, CG_COMPILED_PROGRAM) << "---- PROGRAM END ----\n";
|
---|
852 |
|
---|
853 | #endif
|
---|
854 | doneCurrent();
|
---|
855 | }
|
---|
856 |
|
---|
857 |
|
---|
858 | void QtGlRendererBuffer::ComputeRays(Intersectable *sourceObj, VssRayContainer &rays)
|
---|
859 | {
|
---|
860 | for (int i = 0; i < depthMapSize * depthMapSize; ++ i)
|
---|
861 | {
|
---|
862 | //todo glGetTexImage()
|
---|
863 | }
|
---|
864 | }
|
---|
865 |
|
---|
866 |
|
---|
867 |
|
---|
868 | int QtGlRendererBuffer::ComputePvs(ObjectContainer &objects,
|
---|
869 | ObjectContainer &pvs) const
|
---|
870 | {
|
---|
871 | int pvsSize = 0;
|
---|
872 | QImage image = toImage();
|
---|
873 | Intersectable::NewMail();
|
---|
874 |
|
---|
875 | std::stable_sort(objects.begin(), objects.end(), ilt);
|
---|
876 |
|
---|
877 | MeshInstance dummy(NULL);
|
---|
878 |
|
---|
879 | Intersectable *obj = NULL;
|
---|
880 |
|
---|
881 | for (int x = 0; x < image.width(); ++ x)
|
---|
882 | {
|
---|
883 | for (int y = 0; y < image.height(); ++ y)
|
---|
884 | {
|
---|
885 | QRgb pix = image.pixel(x, y);
|
---|
886 | const int id = GetId(qRed(pix), qGreen(pix), qBlue(pix));
|
---|
887 |
|
---|
888 | dummy.SetId(id);
|
---|
889 |
|
---|
890 | ObjectContainer::iterator oit =
|
---|
891 | lower_bound(objects.begin(), objects.end(), &dummy, ilt);
|
---|
892 |
|
---|
893 |
|
---|
894 | if (//(oit != oit.end()) &&
|
---|
895 | ((*oit)->GetId() == id) &&
|
---|
896 | !obj->Mailed())
|
---|
897 | {
|
---|
898 | obj = *oit;
|
---|
899 | obj->Mail();
|
---|
900 | ++ pvsSize;
|
---|
901 | pvs.push_back(obj);
|
---|
902 | }
|
---|
903 | }
|
---|
904 | }
|
---|
905 |
|
---|
906 | return pvsSize;
|
---|
907 | }
|
---|
908 |
|
---|
909 |
|
---|
910 |
|
---|
911 | void
|
---|
912 | QtGlRendererWidget::SetupProjection(const int w, const int h, const float angle)
|
---|
913 | {
|
---|
914 | if (!mTopView)
|
---|
915 | GlRenderer::SetupProjection(w, h, angle);
|
---|
916 | else {
|
---|
917 | glViewport(0, 0, w, h);
|
---|
918 | glMatrixMode(GL_PROJECTION);
|
---|
919 | glLoadIdentity();
|
---|
920 | gluPerspective(50.0, 1.0, 0.1, 20.0*Magnitude(mSceneGraph->GetBox().Diagonal()));
|
---|
921 | glMatrixMode(GL_MODELVIEW);
|
---|
922 | }
|
---|
923 | }
|
---|
924 |
|
---|
925 | void
|
---|
926 | QtGlRendererWidget::RenderPvs()
|
---|
927 | {
|
---|
928 | SetupCamera();
|
---|
929 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
930 |
|
---|
931 | ViewCell *viewcell = NULL;
|
---|
932 |
|
---|
933 | PrVs prvs;
|
---|
934 |
|
---|
935 | if (!mUseFilter) {
|
---|
936 | viewcell = mViewCellsManager->GetViewCell(mViewPoint, true);
|
---|
937 | } else {
|
---|
938 | // mViewCellsManager->SetMaxFilterSize(1);
|
---|
939 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
|
---|
940 | viewcell = prvs.mViewCell;
|
---|
941 | }
|
---|
942 |
|
---|
943 | if (viewcell) {
|
---|
944 | // copy the pvs so that it can be filtered...
|
---|
945 | ObjectPvs pvs = viewcell->GetPvs();
|
---|
946 |
|
---|
947 | if (mUseSpatialFilter) {
|
---|
948 | mViewCellsManager->ApplySpatialFilter(mKdTree,
|
---|
949 | mSpatialFilterSize*
|
---|
950 | Magnitude(mViewCellsManager->GetViewSpaceBox().Size()),
|
---|
951 | pvs);
|
---|
952 | }
|
---|
953 |
|
---|
954 |
|
---|
955 | // read back the texture
|
---|
956 | std::map<Intersectable *,
|
---|
957 | PvsData<Intersectable *>,
|
---|
958 | LtSample<Intersectable *> >::const_iterator it = pvs.mEntries.begin();
|
---|
959 |
|
---|
960 | mPvsSize = pvs.mEntries.size();
|
---|
961 |
|
---|
962 | for (; it != pvs.mEntries.end(); ++ it) {
|
---|
963 | Intersectable *object = (*it).first;
|
---|
964 | float visibility = log10((*it).second.mSumPdf + 1)/5.0f;
|
---|
965 | glColor3f(visibility, 0.0f, 0.0f);
|
---|
966 | mUseForcedColors = true;
|
---|
967 | RenderIntersectable(object);
|
---|
968 | mUseForcedColors = false;
|
---|
969 | }
|
---|
970 |
|
---|
971 | if (mRenderFilter) {
|
---|
972 | mWireFrame = true;
|
---|
973 | RenderIntersectable(viewcell);
|
---|
974 | mWireFrame = false;
|
---|
975 | }
|
---|
976 |
|
---|
977 | if (mUseFilter)
|
---|
978 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
|
---|
979 | } else {
|
---|
980 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
981 | for (; oi != mObjects.end(); oi++)
|
---|
982 | RenderIntersectable(*oi);
|
---|
983 | }
|
---|
984 | }
|
---|
985 |
|
---|
986 | float
|
---|
987 | QtGlRendererWidget::RenderErrors()
|
---|
988 | {
|
---|
989 | float pErrorPixels = -1.0f;
|
---|
990 |
|
---|
991 | glReadBuffer(GL_BACK);
|
---|
992 |
|
---|
993 | mUseFalseColors = true;
|
---|
994 |
|
---|
995 | SetupCamera();
|
---|
996 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
997 |
|
---|
998 | double eq[4];
|
---|
999 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
1000 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
1001 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
1002 | eq[3] = mSceneCutPlane.mD;
|
---|
1003 |
|
---|
1004 | if (mCutScene) {
|
---|
1005 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
1006 | glEnable(GL_CLIP_PLANE0);
|
---|
1007 | }
|
---|
1008 |
|
---|
1009 | if (mDetectEmptyViewSpace)
|
---|
1010 | glEnable( GL_CULL_FACE );
|
---|
1011 | else
|
---|
1012 | glDisable( GL_CULL_FACE );
|
---|
1013 |
|
---|
1014 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
1015 | for (; oi != mObjects.end(); oi++)
|
---|
1016 | RenderIntersectable(*oi);
|
---|
1017 |
|
---|
1018 | ViewCell *viewcell = NULL;
|
---|
1019 |
|
---|
1020 | QImage im1, im2;
|
---|
1021 | QImage diff;
|
---|
1022 |
|
---|
1023 | if (viewcell) {
|
---|
1024 | // read back the texture
|
---|
1025 | im1 = grabFrameBuffer(true);
|
---|
1026 |
|
---|
1027 | RenderPvs();
|
---|
1028 |
|
---|
1029 | // read back the texture
|
---|
1030 | im2 = grabFrameBuffer(true);
|
---|
1031 |
|
---|
1032 | diff = im1;
|
---|
1033 | int x, y;
|
---|
1034 | int errorPixels = 0;
|
---|
1035 |
|
---|
1036 | for (y = 0; y < im1.height(); y++)
|
---|
1037 | for (x = 0; x < im1.width(); x++)
|
---|
1038 | if (im1.pixel(x, y) == im2.pixel(x, y))
|
---|
1039 | diff.setPixel(x, y, qRgba(0,0,0,0));
|
---|
1040 | else {
|
---|
1041 | diff.setPixel(x, y, qRgba(255,128,128,255));
|
---|
1042 | errorPixels++;
|
---|
1043 | }
|
---|
1044 | pErrorPixels = ((float)errorPixels)/(im1.height()*im1.width());
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | // now render the pvs again
|
---|
1048 | SetupCamera();
|
---|
1049 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1050 | mUseFalseColors = false;
|
---|
1051 |
|
---|
1052 | oi = mObjects.begin();
|
---|
1053 | for (; oi != mObjects.end(); oi++)
|
---|
1054 | RenderIntersectable(*oi);
|
---|
1055 |
|
---|
1056 | // now render im1
|
---|
1057 | if (viewcell) {
|
---|
1058 | if (0 && mTopView) {
|
---|
1059 | mWireFrame = true;
|
---|
1060 | RenderIntersectable(viewcell);
|
---|
1061 | mWireFrame = false;
|
---|
1062 | }
|
---|
1063 |
|
---|
1064 | // init ortographic projection
|
---|
1065 | glMatrixMode(GL_PROJECTION);
|
---|
1066 | glPushMatrix();
|
---|
1067 |
|
---|
1068 | glLoadIdentity();
|
---|
1069 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
1070 |
|
---|
1071 | glMatrixMode(GL_MODELVIEW);
|
---|
1072 | glLoadIdentity();
|
---|
1073 |
|
---|
1074 | bindTexture(diff);
|
---|
1075 |
|
---|
1076 | glPushAttrib(GL_ENABLE_BIT);
|
---|
1077 | glEnable( GL_ALPHA_TEST );
|
---|
1078 | glDisable( GL_CULL_FACE );
|
---|
1079 | glAlphaFunc( GL_GREATER, 0.5 );
|
---|
1080 |
|
---|
1081 | glEnable( GL_TEXTURE_2D );
|
---|
1082 | glBegin(GL_QUADS);
|
---|
1083 |
|
---|
1084 | glTexCoord2f(0,0);
|
---|
1085 | glVertex3f(0,0,0);
|
---|
1086 |
|
---|
1087 | glTexCoord2f(1,0);
|
---|
1088 | glVertex3f( 1, 0, 0);
|
---|
1089 |
|
---|
1090 | glTexCoord2f(1,1);
|
---|
1091 | glVertex3f( 1, 1, 0);
|
---|
1092 |
|
---|
1093 | glTexCoord2f(0,1);
|
---|
1094 | glVertex3f(0, 1, 0);
|
---|
1095 | glEnd();
|
---|
1096 |
|
---|
1097 | glPopAttrib();
|
---|
1098 |
|
---|
1099 | // restore the projection matrix
|
---|
1100 | glMatrixMode(GL_PROJECTION);
|
---|
1101 | glPopMatrix();
|
---|
1102 | glMatrixMode(GL_MODELVIEW);
|
---|
1103 | }
|
---|
1104 |
|
---|
1105 | glDisable(GL_CLIP_PLANE0);
|
---|
1106 |
|
---|
1107 | mRenderError = pErrorPixels;
|
---|
1108 | return pErrorPixels;
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 |
|
---|
1112 | void
|
---|
1113 | QtGlRendererWidget::mousePressEvent(QMouseEvent *e)
|
---|
1114 | {
|
---|
1115 | int x = e->pos().x();
|
---|
1116 | int y = e->pos().y();
|
---|
1117 |
|
---|
1118 | mousePoint.x = x;
|
---|
1119 | mousePoint.y = y;
|
---|
1120 |
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | void
|
---|
1124 | QtGlRendererWidget::mouseMoveEvent(QMouseEvent *e)
|
---|
1125 | {
|
---|
1126 | float MOVE_SENSITIVITY = Magnitude(mSceneGraph->GetBox().Diagonal())*1e-3;
|
---|
1127 | float TURN_SENSITIVITY=0.1f;
|
---|
1128 | float TILT_SENSITIVITY=32.0 ;
|
---|
1129 | float TURN_ANGLE= M_PI/36.0 ;
|
---|
1130 |
|
---|
1131 | int x = e->pos().x();
|
---|
1132 | int y = e->pos().y();
|
---|
1133 |
|
---|
1134 | if (e->modifiers() & Qt::ControlModifier) {
|
---|
1135 | mViewPoint.y += (y-mousePoint.y)*MOVE_SENSITIVITY/2.0;
|
---|
1136 | mViewPoint.x += (x-mousePoint.x)*MOVE_SENSITIVITY/2.0;
|
---|
1137 | } else {
|
---|
1138 | mViewPoint += mViewDirection*((mousePoint.y - y)*MOVE_SENSITIVITY);
|
---|
1139 | float adiff = TURN_ANGLE*(x - mousePoint.x)*-TURN_SENSITIVITY;
|
---|
1140 | float angle = atan2(mViewDirection.x, mViewDirection.z);
|
---|
1141 | mViewDirection.x = sin(angle+adiff);
|
---|
1142 | mViewDirection.z = cos(angle+adiff);
|
---|
1143 | }
|
---|
1144 |
|
---|
1145 | mousePoint.x = x;
|
---|
1146 | mousePoint.y = y;
|
---|
1147 |
|
---|
1148 | updateGL();
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | void
|
---|
1152 | QtGlRendererWidget::mouseReleaseEvent(QMouseEvent *)
|
---|
1153 | {
|
---|
1154 |
|
---|
1155 |
|
---|
1156 | }
|
---|
1157 |
|
---|
1158 | void
|
---|
1159 | QtGlRendererWidget::resizeGL(int w, int h)
|
---|
1160 | {
|
---|
1161 | SetupProjection(w, h);
|
---|
1162 | updateGL();
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | void
|
---|
1166 | QtGlRendererWidget::paintGL()
|
---|
1167 | {
|
---|
1168 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1169 |
|
---|
1170 |
|
---|
1171 | if (!mRenderViewCells) {
|
---|
1172 | if (mRenderErrors)
|
---|
1173 | RenderErrors();
|
---|
1174 | else
|
---|
1175 | RenderPvs();
|
---|
1176 | RenderInfo();
|
---|
1177 | } else {
|
---|
1178 | RenderViewCells();
|
---|
1179 |
|
---|
1180 | mWireFrame = true;
|
---|
1181 | RenderScene();
|
---|
1182 | mWireFrame = false;
|
---|
1183 |
|
---|
1184 | RenderInfo();
|
---|
1185 | }
|
---|
1186 |
|
---|
1187 | mFrame++;
|
---|
1188 | }
|
---|
1189 |
|
---|
1190 |
|
---|
1191 | void
|
---|
1192 | QtGlRendererWidget::SetupCamera()
|
---|
1193 | {
|
---|
1194 | if (!mTopView)
|
---|
1195 | GlRenderer::SetupCamera();
|
---|
1196 | else {
|
---|
1197 | if (0) {
|
---|
1198 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*0.05;
|
---|
1199 | Vector3 pos = mViewPoint - dist*Vector3(mViewDirection.x,
|
---|
1200 | -1,
|
---|
1201 | mViewDirection.y);
|
---|
1202 |
|
---|
1203 | Vector3 target = mViewPoint + dist*mViewDirection;
|
---|
1204 | Vector3 up(0,1,0);
|
---|
1205 |
|
---|
1206 | glLoadIdentity();
|
---|
1207 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
1208 | target.x, target.y, target.z,
|
---|
1209 | up.x, up.y, up.z);
|
---|
1210 | } else {
|
---|
1211 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*mTopDistance;
|
---|
1212 | Vector3 pos = mViewPoint + dist*Vector3(0,
|
---|
1213 | 1,
|
---|
1214 | 0);
|
---|
1215 |
|
---|
1216 | Vector3 target = mViewPoint;
|
---|
1217 | Vector3 up(mViewDirection.x, 0, mViewDirection.z);
|
---|
1218 |
|
---|
1219 | glLoadIdentity();
|
---|
1220 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
1221 | target.x, target.y, target.z,
|
---|
1222 | up.x, up.y, up.z);
|
---|
1223 |
|
---|
1224 | }
|
---|
1225 | }
|
---|
1226 |
|
---|
1227 | }
|
---|
1228 |
|
---|
1229 | void
|
---|
1230 | QtGlRendererWidget::keyPressEvent ( QKeyEvent * e )
|
---|
1231 | {
|
---|
1232 | switch (e->key()) {
|
---|
1233 | case Qt::Key_T:
|
---|
1234 | mTopView = !mTopView;
|
---|
1235 | SetupProjection(width(), height());
|
---|
1236 | updateGL();
|
---|
1237 | break;
|
---|
1238 | case Qt::Key_V:
|
---|
1239 | mRenderViewCells = !mRenderViewCells;
|
---|
1240 | updateGL();
|
---|
1241 | break;
|
---|
1242 | case Qt::Key_P:
|
---|
1243 | // set random viewpoint
|
---|
1244 | mViewCellsManager->GetViewPoint(mViewPoint);
|
---|
1245 | updateGL();
|
---|
1246 | break;
|
---|
1247 |
|
---|
1248 | default:
|
---|
1249 | e->ignore();
|
---|
1250 | break;
|
---|
1251 | }
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 |
|
---|
1255 |
|
---|
1256 | QtGlRendererWidget::QtGlRendererWidget(SceneGraph *sceneGraph,
|
---|
1257 | ViewCellsManager *viewcells,
|
---|
1258 | KdTree *tree,
|
---|
1259 | QWidget * parent,
|
---|
1260 | const QGLWidget * shareWidget,
|
---|
1261 | Qt::WFlags f
|
---|
1262 | )
|
---|
1263 | :
|
---|
1264 | GlRendererWidget(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f)
|
---|
1265 | {
|
---|
1266 | mTopView = false;
|
---|
1267 | mRenderViewCells = false;
|
---|
1268 | mTopDistance = 1.0f;
|
---|
1269 | mCutViewCells = false;
|
---|
1270 | mCutScene = false;
|
---|
1271 | mRenderErrors = false;
|
---|
1272 | mRenderFilter = true;
|
---|
1273 |
|
---|
1274 | bool tmp;
|
---|
1275 |
|
---|
1276 | Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilityFilter", tmp );
|
---|
1277 | mUseFilter = tmp;
|
---|
1278 |
|
---|
1279 | Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilitySpatialFilter",
|
---|
1280 | tmp );
|
---|
1281 |
|
---|
1282 | mUseSpatialFilter = tmp;
|
---|
1283 |
|
---|
1284 | mShowRenderCost = false;
|
---|
1285 | mShowPvsSizes = false;
|
---|
1286 | mSpatialFilterSize = 0.01;
|
---|
1287 | mPvsSize = 0;
|
---|
1288 | mRenderError = 0.0f;
|
---|
1289 | mControlWidget = new QtRendererControlWidget(NULL);
|
---|
1290 |
|
---|
1291 | connect(mControlWidget, SIGNAL(SetViewCellGranularity(int)), this, SLOT(SetViewCellGranularity(int)));
|
---|
1292 | connect(mControlWidget, SIGNAL(SetSceneCut(int)), this, SLOT(SetSceneCut(int)));
|
---|
1293 | connect(mControlWidget, SIGNAL(SetTopDistance(int)), this, SLOT(SetTopDistance(int)));
|
---|
1294 |
|
---|
1295 | connect(mControlWidget, SIGNAL(SetVisibilityFilterSize(int)), this, SLOT(SetVisibilityFilterSize(int)));
|
---|
1296 | connect(mControlWidget, SIGNAL(SetSpatialFilterSize(int)), this, SLOT(SetSpatialFilterSize(int)));
|
---|
1297 |
|
---|
1298 | connect(mControlWidget, SIGNAL(SetShowViewCells(bool)), this, SLOT(SetShowViewCells(bool)));
|
---|
1299 | connect(mControlWidget, SIGNAL(SetShowRenderCost(bool)), this, SLOT(SetShowRenderCost(bool)));
|
---|
1300 | connect(mControlWidget, SIGNAL(SetShowPvsSizes(bool)), this, SLOT(SetShowPvsSizes(bool)));
|
---|
1301 | connect(mControlWidget, SIGNAL(SetTopView(bool)), this, SLOT(SetTopView(bool)));
|
---|
1302 | connect(mControlWidget, SIGNAL(SetCutViewCells(bool)), this, SLOT(SetCutViewCells(bool)));
|
---|
1303 | connect(mControlWidget, SIGNAL(SetCutScene(bool)), this, SLOT(SetCutScene(bool)));
|
---|
1304 | connect(mControlWidget, SIGNAL(SetRenderErrors(bool)), this, SLOT(SetRenderErrors(bool)));
|
---|
1305 | connect(mControlWidget, SIGNAL(SetRenderFilter(bool)), this, SLOT(SetRenderFilter(bool)));
|
---|
1306 | connect(mControlWidget, SIGNAL(SetUseFilter(bool)), this, SLOT(SetUseFilter(bool)));
|
---|
1307 | connect(mControlWidget, SIGNAL(SetUseSpatialFilter(bool)),
|
---|
1308 | this, SLOT(SetUseSpatialFilter(bool)));
|
---|
1309 |
|
---|
1310 |
|
---|
1311 | mControlWidget->show();
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 |
|
---|
1315 | void
|
---|
1316 | QtGlRendererWidget::RenderInfo()
|
---|
1317 | {
|
---|
1318 | QString s;
|
---|
1319 | int vc = 0;
|
---|
1320 | if (mViewCellsManager)
|
---|
1321 | vc = mViewCellsManager->GetViewCells().size();
|
---|
1322 | int filter = 0;
|
---|
1323 | if (mViewCellsManager)
|
---|
1324 | filter = mViewCellsManager->GetMaxFilterSize();
|
---|
1325 |
|
---|
1326 | s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f) viewcells:%04d filter:%04d pvs:%04d error:%5.5f\%",
|
---|
1327 | mFrame,
|
---|
1328 | mViewPoint.x,
|
---|
1329 | mViewPoint.y,
|
---|
1330 | mViewPoint.z,
|
---|
1331 | mViewDirection.x,
|
---|
1332 | mViewDirection.y,
|
---|
1333 | mViewDirection.z,
|
---|
1334 | vc,
|
---|
1335 |
|
---|
1336 | filter,
|
---|
1337 | mPvsSize,
|
---|
1338 | mRenderError*100.0f
|
---|
1339 | );
|
---|
1340 |
|
---|
1341 | glColor3f(0.0f,0.0f,0.0f);
|
---|
1342 | renderText(0,20,s);
|
---|
1343 |
|
---|
1344 | if (mShowRenderCost) {
|
---|
1345 | static vector<float> costFunction;
|
---|
1346 | static float maxCost = -1;
|
---|
1347 | if (costFunction.size()==0) {
|
---|
1348 | ViewCellsTree *tree = mViewCellsManager->GetViewCellsTree();
|
---|
1349 | if (tree) {
|
---|
1350 | tree->GetCostFunction(costFunction);
|
---|
1351 | maxCost = -1;
|
---|
1352 | for (int i=0; i < costFunction.size(); i++) {
|
---|
1353 | // cout<<i<<":"<<costFunction[i]<<" ";
|
---|
1354 | if (costFunction[i] > maxCost)
|
---|
1355 | maxCost = costFunction[i];
|
---|
1356 | }
|
---|
1357 | }
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 |
|
---|
1361 | int currentPos = mViewCellsManager->GetViewCells().size();
|
---|
1362 | float currentCost=-1;
|
---|
1363 |
|
---|
1364 | if (currentPos < costFunction.size())
|
---|
1365 | currentCost = costFunction[currentPos];
|
---|
1366 | #if 0
|
---|
1367 | cout<<"costFunction.size()="<<costFunction.size()<<endl;
|
---|
1368 | cout<<"CP="<<currentPos<<endl;
|
---|
1369 | cout<<"MC="<<maxCost<<endl;
|
---|
1370 | cout<<"CC="<<currentCost<<endl;
|
---|
1371 | #endif
|
---|
1372 | if (costFunction.size()) {
|
---|
1373 | glDisable(GL_DEPTH_TEST);
|
---|
1374 | // init ortographic projection
|
---|
1375 | glMatrixMode(GL_PROJECTION);
|
---|
1376 | glPushMatrix();
|
---|
1377 |
|
---|
1378 | glLoadIdentity();
|
---|
1379 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
1380 |
|
---|
1381 | glTranslatef(0.1f, 0.1f, 0.0f);
|
---|
1382 | glScalef(0.8f, 0.8f, 1.0f);
|
---|
1383 | glMatrixMode(GL_MODELVIEW);
|
---|
1384 | glLoadIdentity();
|
---|
1385 |
|
---|
1386 | glColor3f(1.0f,0,0);
|
---|
1387 | glBegin(GL_LINE_STRIP);
|
---|
1388 | // glVertex3f(0,0,0);
|
---|
1389 |
|
---|
1390 | for (int i=0; i < costFunction.size(); i++) {
|
---|
1391 | float x = i/(float)costFunction.size();
|
---|
1392 | float y = costFunction[i]/(maxCost*0.5f);
|
---|
1393 | glVertex3f(x,y,0.0f);
|
---|
1394 | }
|
---|
1395 | glEnd();
|
---|
1396 |
|
---|
1397 | glColor3f(1.0f,0,0);
|
---|
1398 | glBegin(GL_LINES);
|
---|
1399 | float x = currentPos/(float)costFunction.size();
|
---|
1400 | glVertex3f(x,0.0,0.0f);
|
---|
1401 | glVertex3f(x,1.0f,0.0f);
|
---|
1402 | glEnd();
|
---|
1403 |
|
---|
1404 | glColor3f(0.0f,0,0);
|
---|
1405 | // show a grid
|
---|
1406 | glBegin(GL_LINE_LOOP);
|
---|
1407 | glVertex3f(0,0,0.0f);
|
---|
1408 | glVertex3f(1,0,0.0f);
|
---|
1409 | glVertex3f(1,1,0.0f);
|
---|
1410 | glVertex3f(0,1,0.0f);
|
---|
1411 | glEnd();
|
---|
1412 |
|
---|
1413 | glBegin(GL_LINES);
|
---|
1414 | for (int i=0; i < 50000 && i < costFunction.size(); i+=10000) {
|
---|
1415 | float x = i/(float)costFunction.size();
|
---|
1416 | glVertex3f(x,0.0,0.0f);
|
---|
1417 | glVertex3f(x,1.0f,0.0f);
|
---|
1418 | }
|
---|
1419 |
|
---|
1420 | for (int i=0; i < maxCost; i+=100) {
|
---|
1421 | float y = i/(maxCost*0.5f);
|
---|
1422 | glVertex3f(0,y,0.0f);
|
---|
1423 | glVertex3f(1,y,0.0f);
|
---|
1424 | }
|
---|
1425 |
|
---|
1426 | glEnd();
|
---|
1427 |
|
---|
1428 |
|
---|
1429 | // restore the projection matrix
|
---|
1430 | glMatrixMode(GL_PROJECTION);
|
---|
1431 | glPopMatrix();
|
---|
1432 | glMatrixMode(GL_MODELVIEW);
|
---|
1433 | glEnable(GL_DEPTH_TEST);
|
---|
1434 |
|
---|
1435 | }
|
---|
1436 | }
|
---|
1437 | }
|
---|
1438 |
|
---|
1439 |
|
---|
1440 | void
|
---|
1441 | QtGlRendererWidget::SetViewCellGranularity(int number)
|
---|
1442 | {
|
---|
1443 | if (mViewCellsManager)
|
---|
1444 | // mViewCellsManager->SetMaxFilterSize(number);
|
---|
1445 | mViewCellsManager->CollectViewCells(number);
|
---|
1446 |
|
---|
1447 | updateGL();
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | void
|
---|
1451 | QtGlRendererWidget::SetVisibilityFilterSize(int number)
|
---|
1452 | {
|
---|
1453 | if (mViewCellsManager)
|
---|
1454 | mViewCellsManager->SetMaxFilterSize(number);
|
---|
1455 | updateGL();
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | void
|
---|
1459 | QtGlRendererWidget::SetSpatialFilterSize(int number)
|
---|
1460 | {
|
---|
1461 | mSpatialFilterSize = 1e-3*number;
|
---|
1462 | updateGL();
|
---|
1463 | }
|
---|
1464 |
|
---|
1465 | void
|
---|
1466 | QtGlRendererWidget::SetSceneCut(int number)
|
---|
1467 | {
|
---|
1468 | // assume the cut plane can only be aligned with xz plane
|
---|
1469 | // shift it along y according to number, which is percentage of the bounding
|
---|
1470 | // box position
|
---|
1471 | if (mViewCellsManager) {
|
---|
1472 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
1473 | Vector3 p = box.Min() + (number/1000.0f)*box.Max();
|
---|
1474 | mSceneCutPlane.mNormal = Vector3(0,-1,0);
|
---|
1475 | mSceneCutPlane.mD = -DotProd(mSceneCutPlane.mNormal, p);
|
---|
1476 | updateGL();
|
---|
1477 | }
|
---|
1478 | }
|
---|
1479 |
|
---|
1480 | void
|
---|
1481 | QtGlRendererWidget::SetTopDistance(int number)
|
---|
1482 | {
|
---|
1483 | mTopDistance = number/1000.0f;
|
---|
1484 | updateGL();
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | void
|
---|
1488 | QtGlRendererWidget::RenderViewCells()
|
---|
1489 | {
|
---|
1490 | mUseFalseColors = true;
|
---|
1491 |
|
---|
1492 | SetupCamera();
|
---|
1493 | glEnable(GL_CULL_FACE);
|
---|
1494 | //glDisable(GL_CULL_FACE);
|
---|
1495 | glCullFace(GL_FRONT);
|
---|
1496 | double eq[4];
|
---|
1497 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
1498 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
1499 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
1500 | eq[3] = mSceneCutPlane.mD;
|
---|
1501 |
|
---|
1502 | if (mCutViewCells) {
|
---|
1503 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
1504 | glEnable(GL_CLIP_PLANE0);
|
---|
1505 | }
|
---|
1506 |
|
---|
1507 | int i;
|
---|
1508 | ViewCellContainer &viewcells = mViewCellsManager->GetViewCells();
|
---|
1509 | int maxPvs = -1;
|
---|
1510 | for (i=0; i < viewcells.size(); i++)
|
---|
1511 | {
|
---|
1512 | ViewCell *vc = viewcells[i];
|
---|
1513 | const int p = vc->GetPvs().CountPvs();
|
---|
1514 | if (p > maxPvs)
|
---|
1515 | maxPvs = p;
|
---|
1516 | }
|
---|
1517 |
|
---|
1518 |
|
---|
1519 | for (i=0; i < viewcells.size(); i++) {
|
---|
1520 | ViewCell *vc = viewcells[i];
|
---|
1521 | // Mesh *m = vc->GetMesh();
|
---|
1522 |
|
---|
1523 |
|
---|
1524 | RgbColor c;
|
---|
1525 |
|
---|
1526 | if (!mShowPvsSizes)
|
---|
1527 | c = vc->GetColor();
|
---|
1528 | else {
|
---|
1529 | const float importance = (float)vc->GetPvs().CountPvs() / (float)maxPvs;
|
---|
1530 | c = RgbColor(importance, 1.0f - importance, 0.0f);
|
---|
1531 | }
|
---|
1532 | glColor3f(c.r, c.g, c.b);
|
---|
1533 |
|
---|
1534 | RenderViewCell(vc);
|
---|
1535 | }
|
---|
1536 |
|
---|
1537 | glDisable(GL_CLIP_PLANE0);
|
---|
1538 |
|
---|
1539 | }
|
---|
1540 |
|
---|
1541 |
|
---|
1542 |
|
---|
1543 |
|
---|
1544 |
|
---|
1545 | /***********************************************************************/
|
---|
1546 | /* QtGlDebuggerWidget implementation */
|
---|
1547 | /***********************************************************************/
|
---|
1548 |
|
---|
1549 |
|
---|
1550 | QtGlDebuggerWidget::QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent)
|
---|
1551 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), mRenderBuffer(buf)
|
---|
1552 | {
|
---|
1553 | // create the pbuffer
|
---|
1554 | //pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);
|
---|
1555 | timerId = startTimer(20);
|
---|
1556 | setWindowTitle(("OpenGL pbuffers"));
|
---|
1557 | }
|
---|
1558 |
|
---|
1559 |
|
---|
1560 | QtGlDebuggerWidget::~QtGlDebuggerWidget()
|
---|
1561 | {
|
---|
1562 | mRenderBuffer->releaseFromDynamicTexture();
|
---|
1563 | glDeleteTextures(1, &dynamicTexture);
|
---|
1564 |
|
---|
1565 | DEL_PTR(mRenderBuffer);
|
---|
1566 | }
|
---|
1567 |
|
---|
1568 |
|
---|
1569 |
|
---|
1570 | QtRendererControlWidget::QtRendererControlWidget(QWidget * parent, Qt::WFlags f):
|
---|
1571 | QWidget(parent, f)
|
---|
1572 | {
|
---|
1573 |
|
---|
1574 | QVBoxLayout *vl = new QVBoxLayout;
|
---|
1575 | setLayout(vl);
|
---|
1576 |
|
---|
1577 | QWidget *vbox = new QGroupBox("ViewCells", this);
|
---|
1578 | layout()->addWidget(vbox);
|
---|
1579 |
|
---|
1580 | vl = new QVBoxLayout;
|
---|
1581 | vbox->setLayout(vl);
|
---|
1582 |
|
---|
1583 | QLabel *label = new QLabel("Granularity");
|
---|
1584 | vbox->layout()->addWidget(label);
|
---|
1585 |
|
---|
1586 | QSlider *slider = new QSlider(Qt::Horizontal, vbox);
|
---|
1587 | vl->addWidget(slider);
|
---|
1588 | slider->show();
|
---|
1589 | slider->setRange(1, 10000);
|
---|
1590 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
1591 | slider->setValue(200);
|
---|
1592 |
|
---|
1593 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetViewCellGranularity(int)));
|
---|
1594 |
|
---|
1595 | label = new QLabel("Filter size");
|
---|
1596 | vbox->layout()->addWidget(label);
|
---|
1597 |
|
---|
1598 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
1599 | vbox->layout()->addWidget(slider);
|
---|
1600 | slider->show();
|
---|
1601 | slider->setRange(1, 100);
|
---|
1602 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
1603 | slider->setValue(3);
|
---|
1604 |
|
---|
1605 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetVisibilityFilterSize(int)));
|
---|
1606 |
|
---|
1607 |
|
---|
1608 | label = new QLabel("Spatial Filter size");
|
---|
1609 | vbox->layout()->addWidget(label);
|
---|
1610 |
|
---|
1611 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
1612 | vbox->layout()->addWidget(slider);
|
---|
1613 | slider->show();
|
---|
1614 | slider->setRange(1, 100);
|
---|
1615 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
1616 | slider->setValue(10);
|
---|
1617 |
|
---|
1618 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSpatialFilterSize(int)));
|
---|
1619 |
|
---|
1620 |
|
---|
1621 |
|
---|
1622 | QWidget *hbox = new QWidget(vbox);
|
---|
1623 | vl->addWidget(hbox);
|
---|
1624 | QHBoxLayout *hlayout = new QHBoxLayout;
|
---|
1625 | hbox->setLayout(hlayout);
|
---|
1626 |
|
---|
1627 | QCheckBox *cb = new QCheckBox("Show viewcells", hbox);
|
---|
1628 | hlayout->addWidget(cb);
|
---|
1629 | cb->setChecked(false);
|
---|
1630 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowViewCells(bool)));
|
---|
1631 |
|
---|
1632 | cb = new QCheckBox("Show render cost", hbox);
|
---|
1633 | hlayout->addWidget(cb);
|
---|
1634 | cb->setChecked(false);
|
---|
1635 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRenderCost(bool)));
|
---|
1636 |
|
---|
1637 | cb = new QCheckBox("Show pvs sizes", hbox);
|
---|
1638 | hlayout->addWidget(cb);
|
---|
1639 | cb->setChecked(false);
|
---|
1640 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowPvsSizes(bool)));
|
---|
1641 |
|
---|
1642 | vbox->resize(800,100);
|
---|
1643 |
|
---|
1644 |
|
---|
1645 | vbox = new QGroupBox("Rendering", this);
|
---|
1646 | layout()->addWidget(vbox);
|
---|
1647 |
|
---|
1648 | vl = new QVBoxLayout;
|
---|
1649 | vbox->setLayout(vl);
|
---|
1650 |
|
---|
1651 |
|
---|
1652 |
|
---|
1653 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
1654 | vbox->layout()->addWidget(slider);
|
---|
1655 | slider->show();
|
---|
1656 | slider->setRange(0, 1000);
|
---|
1657 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
1658 | slider->setValue(1000);
|
---|
1659 |
|
---|
1660 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSceneCut(int)));
|
---|
1661 |
|
---|
1662 | cb = new QCheckBox("Render errors", vbox);
|
---|
1663 | vbox->layout()->addWidget(cb);
|
---|
1664 | cb->setChecked(false);
|
---|
1665 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderErrors(bool)));
|
---|
1666 |
|
---|
1667 | cb = new QCheckBox("Use filter", vbox);
|
---|
1668 | vbox->layout()->addWidget(cb);
|
---|
1669 | cb->setChecked(true);
|
---|
1670 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseFilter(bool)));
|
---|
1671 |
|
---|
1672 | cb = new QCheckBox("Use spatial filter", vbox);
|
---|
1673 | vbox->layout()->addWidget(cb);
|
---|
1674 | cb->setChecked(true);
|
---|
1675 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseSpatialFilter(bool)));
|
---|
1676 |
|
---|
1677 | cb = new QCheckBox("Render filter", vbox);
|
---|
1678 | vbox->layout()->addWidget(cb);
|
---|
1679 | cb->setChecked(true);
|
---|
1680 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderFilter(bool)));
|
---|
1681 |
|
---|
1682 |
|
---|
1683 | cb = new QCheckBox("Cut view cells", vbox);
|
---|
1684 | vbox->layout()->addWidget(cb);
|
---|
1685 | cb->setChecked(false);
|
---|
1686 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutViewCells(bool)));
|
---|
1687 |
|
---|
1688 | cb = new QCheckBox("Cut scene", vbox);
|
---|
1689 | vbox->layout()->addWidget(cb);
|
---|
1690 | cb->setChecked(false);
|
---|
1691 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutScene(bool)));
|
---|
1692 |
|
---|
1693 |
|
---|
1694 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
1695 | vbox->layout()->addWidget(slider);
|
---|
1696 | slider->show();
|
---|
1697 | slider->setRange(1, 1000);
|
---|
1698 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
1699 | slider->setValue(500);
|
---|
1700 |
|
---|
1701 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTopDistance(int)));
|
---|
1702 |
|
---|
1703 | cb = new QCheckBox("Top View", vbox);
|
---|
1704 | vbox->layout()->addWidget(cb);
|
---|
1705 | cb->setChecked(false);
|
---|
1706 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetTopView(bool)));
|
---|
1707 |
|
---|
1708 | vbox = new QGroupBox("PVS Errors", this);
|
---|
1709 | layout()->addWidget(vbox);
|
---|
1710 |
|
---|
1711 | vl = new QVBoxLayout;
|
---|
1712 | vbox->setLayout(vl);
|
---|
1713 |
|
---|
1714 | mPvsErrorWidget = new QListWidget(vbox);
|
---|
1715 | vbox->layout()->addWidget(mPvsErrorWidget);
|
---|
1716 |
|
---|
1717 | connect(mPvsErrorWidget,
|
---|
1718 | SIGNAL(doubleClicked(const QModelIndex &)),
|
---|
1719 | this,
|
---|
1720 | SLOT(PvsErrorClicked(const QModelIndex &)));
|
---|
1721 |
|
---|
1722 | QPushButton *button = new QPushButton("Next Error Frame", vbox);
|
---|
1723 | vbox->layout()->addWidget(button);
|
---|
1724 | connect(button, SIGNAL(clicked(void)), SLOT(FocusNextPvsErrorFrame(void)));
|
---|
1725 |
|
---|
1726 | setWindowTitle("Preprocessor Control Widget");
|
---|
1727 | adjustSize();
|
---|
1728 | }
|
---|
1729 |
|
---|
1730 |
|
---|
1731 |
|
---|
1732 | void
|
---|
1733 | QtRendererControlWidget::FocusNextPvsErrorFrame(void)
|
---|
1734 | {
|
---|
1735 |
|
---|
1736 |
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | void
|
---|
1740 | QtRendererControlWidget::UpdatePvsErrorItem(int row,
|
---|
1741 | GlRendererBuffer::PvsErrorEntry &pvsErrorEntry)
|
---|
1742 | {
|
---|
1743 |
|
---|
1744 | QListWidgetItem *i = mPvsErrorWidget->item(row);
|
---|
1745 | QString s;
|
---|
1746 | s.sprintf("%5.5f", pvsErrorEntry.mError);
|
---|
1747 | if (i) {
|
---|
1748 | i->setText(s);
|
---|
1749 | } else {
|
---|
1750 | new QListWidgetItem(s, mPvsErrorWidget);
|
---|
1751 | }
|
---|
1752 | mPvsErrorWidget->update();
|
---|
1753 | }
|
---|
1754 |
|
---|
1755 |
|
---|
1756 | void QtGlDebuggerWidget::initializeGL()
|
---|
1757 | {
|
---|
1758 | glMatrixMode(GL_PROJECTION);
|
---|
1759 | glLoadIdentity();
|
---|
1760 |
|
---|
1761 | glFrustum(-1, 1, -1, 1, 10, 100);
|
---|
1762 | glTranslatef(-0.5f, -0.5f, -0.5f);
|
---|
1763 | glTranslatef(0.0f, 0.0f, -15.0f);
|
---|
1764 | glMatrixMode(GL_MODELVIEW);
|
---|
1765 |
|
---|
1766 | glEnable(GL_CULL_FACE);
|
---|
1767 | initCommon();
|
---|
1768 | initPbuffer();
|
---|
1769 |
|
---|
1770 | }
|
---|
1771 |
|
---|
1772 |
|
---|
1773 | void QtGlDebuggerWidget::resizeGL(int w, int h)
|
---|
1774 | {
|
---|
1775 | glViewport(0, 0, w, h);
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 |
|
---|
1779 | void QtGlDebuggerWidget::paintGL()
|
---|
1780 | {
|
---|
1781 | // draw a spinning cube into the pbuffer..
|
---|
1782 | mRenderBuffer->makeCurrent();
|
---|
1783 |
|
---|
1784 | BeamSampleStatistics stats;
|
---|
1785 | mRenderBuffer->SampleBeamContributions(mSourceObject, mBeam, mSamples, stats);
|
---|
1786 |
|
---|
1787 | glFlush();
|
---|
1788 |
|
---|
1789 | // rendering directly to a texture is not supported on X11, unfortunately
|
---|
1790 | mRenderBuffer->updateDynamicTexture(dynamicTexture);
|
---|
1791 |
|
---|
1792 | // and use the pbuffer contents as a texture when rendering the
|
---|
1793 | // background and the bouncing cubes
|
---|
1794 | makeCurrent();
|
---|
1795 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
|
---|
1796 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1797 |
|
---|
1798 | // draw the background
|
---|
1799 | glMatrixMode(GL_MODELVIEW);
|
---|
1800 | glPushMatrix();
|
---|
1801 | glLoadIdentity();
|
---|
1802 | glMatrixMode(GL_PROJECTION);
|
---|
1803 | glPushMatrix();
|
---|
1804 | glLoadIdentity();
|
---|
1805 |
|
---|
1806 | glPopMatrix();
|
---|
1807 | glMatrixMode(GL_MODELVIEW);
|
---|
1808 | glPopMatrix();
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 |
|
---|
1812 | void QtGlDebuggerWidget::initPbuffer()
|
---|
1813 | {
|
---|
1814 | // set up the pbuffer context
|
---|
1815 | mRenderBuffer->makeCurrent();
|
---|
1816 | /*mRenderBuffer->InitGL();
|
---|
1817 |
|
---|
1818 | glViewport(0, 0, mRenderBuffer->size().width(), mRenderBuffer->size().height());
|
---|
1819 | glMatrixMode(GL_PROJECTION);
|
---|
1820 | glLoadIdentity();
|
---|
1821 | glOrtho(-1, 1, -1, 1, -99, 99);
|
---|
1822 | glTranslatef(-0.5f, -0.5f, 0.0f);
|
---|
1823 | glMatrixMode(GL_MODELVIEW);
|
---|
1824 | glLoadIdentity();
|
---|
1825 |
|
---|
1826 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);*/
|
---|
1827 |
|
---|
1828 | // generate a texture that has the same size/format as the pbuffer
|
---|
1829 | dynamicTexture = mRenderBuffer->generateDynamicTexture();
|
---|
1830 |
|
---|
1831 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
|
---|
1832 | mRenderBuffer->bindToDynamicTexture(dynamicTexture);
|
---|
1833 | makeCurrent();
|
---|
1834 | }
|
---|
1835 |
|
---|
1836 | void QtGlDebuggerWidget::initCommon()
|
---|
1837 | {
|
---|
1838 | glEnable(GL_TEXTURE_2D);
|
---|
1839 | glEnable(GL_DEPTH_TEST);
|
---|
1840 |
|
---|
1841 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
1842 | }
|
---|
1843 |
|
---|
1844 |
|
---|
1845 |
|
---|
1846 | }
|
---|