/* boost random/bernoulli_distribution.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: bernoulli_distribution.hpp,v 1.19 2004/07/27 03:43:32 dgregor Exp $ * * Revision history * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_BERNOULLI_DISTRIBUTION_HPP #define BOOST_RANDOM_BERNOULLI_DISTRIBUTION_HPP #include #include namespace boost { // Bernoulli distribution: p(true) = p, p(false) = 1-p (boolean) template class bernoulli_distribution { public: // In principle, this could work with both integer and floating-point // types. Generating floating-point random numbers in the first // place is probably more expensive, so use integer as input. typedef int input_type; typedef bool result_type; explicit bernoulli_distribution(const RealType& p = RealType(0.5)) : _p(p) { assert(p >= 0); assert(p <= 1); } // compiler-generated copy ctor and assignment operator are fine RealType p() const { return _p; } void reset() { } template result_type operator()(Engine& eng) { if(_p == RealType(0)) return false; else return RealType(eng() - (eng.min)()) <= _p * RealType((eng.max)()-(eng.min)()); } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template friend std::basic_ostream& operator<<(std::basic_ostream& os, const bernoulli_distribution& bd) { os << bd._p; return os; } template friend std::basic_istream& operator>>(std::basic_istream& is, bernoulli_distribution& bd) { is >> std::ws >> bd._p; return is; } #endif private: RealType _p; }; } // namespace boost #endif // BOOST_RANDOM_BERNOULLI_DISTRIBUTION_HPP