1 | /*=============================================================================
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2 | Phoenix V1.2.1
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3 | Copyright (c) 2001-2002 Joel de Guzman
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4 |
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5 | Use, modification and distribution is subject to the Boost Software
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6 | License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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7 | http://www.boost.org/LICENSE_1_0.txt)
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8 | ==============================================================================*/
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9 | #ifndef PHOENIX_PRIMITIVES_HPP
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10 | #define PHOENIX_PRIMITIVES_HPP
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11 |
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 | #include <boost/spirit/phoenix/actor.hpp>
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14 |
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15 | ///////////////////////////////////////////////////////////////////////////////
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16 | namespace phoenix {
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17 |
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18 | ///////////////////////////////////////////////////////////////////////////////
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19 | //
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20 | // argument class
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21 | //
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22 | // Lazy arguments
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23 | //
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24 | // An actor base class that extracts and returns the Nth argument
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25 | // from the argument list passed in the 'args' tuple in the eval
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26 | // member function (see actor.hpp). There are some predefined
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27 | // argument constants that can be used as actors (arg1..argN).
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28 | //
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29 | // The argument actor is a place-holder for the actual arguments
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30 | // passed by the client. For example, wherever arg1 is seen placed
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31 | // in a lazy function (see functions.hpp) or lazy operator (see
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32 | // operators.hpp), this will be replaced by the actual first
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33 | // argument in the actual function evaluation. Argument actors are
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34 | // essentially lazy arguments. A lazy argument is a full actor in
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35 | // its own right and can be evaluated through the actor's operator().
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36 | //
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37 | // Example:
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38 | //
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39 | // char c = 'A';
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40 | // int i = 123;
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41 | // const char* s = "Hello World";
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42 | //
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43 | // cout << arg1(c) << ' ';
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44 | // cout << arg1(i, s) << ' ';
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45 | // cout << arg2(i, s) << ' ';
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46 | //
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47 | // will print out "A 123 Hello World"
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48 | //
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49 | ///////////////////////////////////////////////////////////////////////////////
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50 | template <int N>
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51 | struct argument {
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52 |
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53 | template <typename TupleT>
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54 | struct result { typedef typename tuple_element<N, TupleT>::type type; };
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55 |
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56 | template <typename TupleT>
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57 | typename tuple_element<N, TupleT>::type
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58 | eval(TupleT const& args) const
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59 | {
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60 | return args[tuple_index<N>()];
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61 | }
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62 | };
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63 |
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64 | //////////////////////////////////
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65 | actor<argument<0> > const arg1 = argument<0>();
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66 | actor<argument<1> > const arg2 = argument<1>();
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67 | actor<argument<2> > const arg3 = argument<2>();
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68 |
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69 | #if PHOENIX_LIMIT > 3
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70 | actor<argument<3> > const arg4 = argument<3>();
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71 | actor<argument<4> > const arg5 = argument<4>();
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72 | actor<argument<5> > const arg6 = argument<5>();
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73 |
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74 | #if PHOENIX_LIMIT > 6
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75 | actor<argument<6> > const arg7 = argument<6>();
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76 | actor<argument<7> > const arg8 = argument<7>();
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77 | actor<argument<8> > const arg9 = argument<8>();
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78 |
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79 | #if PHOENIX_LIMIT > 9
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80 | actor<argument<9> > const arg10 = argument<9>();
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81 | actor<argument<10> > const arg11 = argument<10>();
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82 | actor<argument<11> > const arg12 = argument<11>();
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83 |
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84 | #if PHOENIX_LIMIT > 12
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85 | actor<argument<12> > const arg13 = argument<12>();
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86 | actor<argument<13> > const arg14 = argument<13>();
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87 | actor<argument<14> > const arg15 = argument<14>();
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88 |
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89 | #endif
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90 | #endif
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91 | #endif
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92 | #endif
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93 | ///////////////////////////////////////////////////////////////////////////////
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94 | //
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95 | // value class
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96 | //
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97 | // Lazy values
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98 | //
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99 | // A bound actual parameter is kept in a value class for deferred
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100 | // access later when needed. A value object is immutable. Value
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101 | // objects are typically created through the val(x) free function
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102 | // which returns a value<T> with T deduced from the type of x. x is
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103 | // held in the value<T> object by value.
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104 | //
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105 | // Lazy values are actors. As such, lazy values can be evaluated
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106 | // through the actor's operator(). Such invocation gives the value's
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107 | // identity. Example:
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108 | //
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109 | // cout << val(3)() << val("Hello World")();
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110 | //
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111 | // prints out "3 Hello World"
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112 | //
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113 | ///////////////////////////////////////////////////////////////////////////////
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114 | template <typename T>
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115 | struct value {
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116 |
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117 | typedef typename boost::remove_reference<T>::type plain_t;
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118 |
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119 | template <typename TupleT>
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120 | struct result { typedef plain_t const type; };
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121 |
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122 | value(plain_t val_)
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123 | : val(val_) {}
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124 |
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125 | template <typename TupleT>
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126 | plain_t const
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127 | eval(TupleT const& /*args*/) const
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128 | {
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129 | return val;
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130 | }
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131 |
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132 | plain_t val;
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133 | };
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134 |
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135 | //////////////////////////////////
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136 | template <typename T>
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137 | inline actor<value<T> > const
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138 | val(T v)
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139 | {
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140 | return value<T>(v);
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141 | }
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142 |
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143 | //////////////////////////////////
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144 | template <typename BaseT>
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145 | void
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146 | val(actor<BaseT> const& v); // This is undefined and not allowed.
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147 |
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148 | ///////////////////////////////////////////////////////////////////////////
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149 | //
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150 | // Arbitrary types T are typically converted to a actor<value<T> >
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151 | // (see as_actor<T> in actor.hpp). A specialization is also provided
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152 | // for arrays. T[N] arrays are converted to actor<value<T const*> >.
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153 | //
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154 | ///////////////////////////////////////////////////////////////////////////
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155 | template <typename T>
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156 | struct as_actor {
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157 |
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158 | typedef actor<value<T> > type;
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159 | static type convert(T const& x)
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160 | { return value<T>(x); }
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161 | };
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162 |
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163 | //////////////////////////////////
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164 | template <typename T, int N>
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165 | struct as_actor<T[N]> {
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166 |
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167 | typedef actor<value<T const*> > type;
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168 | static type convert(T const x[N])
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169 | { return value<T const*>(x); }
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170 | };
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171 |
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172 | ///////////////////////////////////////////////////////////////////////////////
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173 | //
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174 | // variable class
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175 | //
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176 | // Lazy variables
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177 | //
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178 | // A bound actual parameter may also be held by non-const reference
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179 | // in a variable class for deferred access later when needed. A
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180 | // variable object is mutable, i.e. its referenced variable can be
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181 | // modified. Variable objects are typically created through the
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182 | // var(x) free function which returns a variable<T> with T deduced
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183 | // from the type of x. x is held in the value<T> object by
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184 | // reference.
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185 | //
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186 | // Lazy variables are actors. As such, lazy variables can be
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187 | // evaluated through the actor's operator(). Such invocation gives
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188 | // the variables's identity. Example:
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189 | //
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190 | // int i = 3;
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191 | // char const* s = "Hello World";
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192 | // cout << var(i)() << var(s)();
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193 | //
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194 | // prints out "3 Hello World"
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195 | //
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196 | // Another free function const_(x) may also be used. const_(x) creates
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197 | // a variable<T const&> object using a constant reference.
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198 | //
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199 | ///////////////////////////////////////////////////////////////////////////////
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200 | template <typename T>
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201 | struct variable {
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202 |
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203 | template <typename TupleT>
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204 | struct result { typedef T& type; };
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205 |
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206 | variable(T& var_)
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207 | : var(var_) {}
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208 |
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209 | template <typename TupleT>
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210 | T&
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211 | eval(TupleT const& /*args*/) const
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212 | {
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213 | return var;
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214 | }
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215 |
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216 | T& var;
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217 | };
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218 |
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219 | //////////////////////////////////
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220 | template <typename T>
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221 | inline actor<variable<T> > const
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222 | var(T& v)
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223 | {
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224 | return variable<T>(v);
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225 | }
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226 |
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227 | //////////////////////////////////
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228 | template <typename T>
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229 | inline actor<variable<T const> > const
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230 | const_(T const& v)
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231 | {
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232 | return variable<T const>(v);
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233 | }
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234 |
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235 | //////////////////////////////////
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236 | template <typename BaseT>
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237 | void
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238 | var(actor<BaseT> const& v); // This is undefined and not allowed.
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239 |
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240 | //////////////////////////////////
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241 | template <typename BaseT>
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242 | void
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243 | const_(actor<BaseT> const& v); // This is undefined and not allowed.
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244 |
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245 | ///////////////////////////////////////////////////////////////////////////////
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246 | } // namespace phoenix
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247 |
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248 | #endif
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