source: NonGTP/Devil/include/IL/ilut.h @ 191

Revision 191, 10.7 KB checked in by bittner, 19 years ago (diff)

basic sampling strategies

Line 
1//-----------------------------------------------------------------------------
2//
3// ImageLib Utility Toolkit Sources
4// Copyright (C) 2000-2002 by Denton Woods
5// Last modified: 06/23/2002 <--Y2K Compliant! =]
6//
7// Filename: IL/ilut.h
8//
9// Description: The main include file for ILUT
10//
11//-----------------------------------------------------------------------------
12
13
14#ifndef __ilut_h_
15#ifndef __ILUT_H__
16
17#define __ilut_h_
18#define __ILUT_H__
19
20#include <IL/il.h>
21#include <IL/ilu.h>
22
23#ifdef __cplusplus
24extern "C" {
25#endif
26/*
27#ifdef _WIN32
28        #if defined(_MSC_VER) || defined(__BORLANDC__)
29                #ifndef IL_STATIC_LIB
30                        #pragma comment(lib, "DevILU_DLL.lib")
31                        #ifndef _IL_BUILD_LIBRARY
32                                #pragma comment(lib, "DevILUT_DLL.lib")
33                        #endif
34                #else
35                        #ifndef _IL_BUILD_LIBRARY
36                                #ifdef  IL_DEBUG
37                                        #pragma comment(lib, "DevILUT_DBG.lib")
38                                #else
39                                        #pragma comment(lib, "DevILUT.lib")
40                                #endif//IL_DEBUG
41                        #endif
42                #endif
43        #endif
44#endif
45*/
46
47#define ILUT_VERSION_1_6_7                                      1
48#define ILUT_VERSION                                            167
49
50
51// Attribute Bits
52#define ILUT_OPENGL_BIT                                         0x00000001
53#define ILUT_D3D_BIT                                            0x00000002
54#define ILUT_ALL_ATTRIB_BITS                            0x000FFFFF
55
56
57// Error Types
58#define ILUT_INVALID_ENUM                                       0x0501
59#define ILUT_OUT_OF_MEMORY                                      0x0502
60#define ILUT_INVALID_VALUE                                      0x0505
61#define ILUT_ILLEGAL_OPERATION                          0x0506
62#define ILUT_INVALID_PARAM                                      0x0509
63#define ILUT_COULD_NOT_OPEN_FILE                        0x050A
64#define ILUT_STACK_OVERFLOW                                     0x050E
65#define ILUT_STACK_UNDERFLOW                            0x050F
66#define ILUT_BAD_DIMENSIONS                                     0x0511
67#define ILUT_NOT_SUPPORTED                                      0x0550
68
69
70// State Definitions
71#define ILUT_PALETTE_MODE                                       0x0600
72#define ILUT_OPENGL_CONV                                        0x0610
73#define ILUT_D3D_MIPLEVELS                                      0x0620
74#define ILUT_MAXTEX_WIDTH                                       0x0630
75#define ILUT_MAXTEX_HEIGHT                                      0x0631
76#define ILUT_MAXTEX_DEPTH                                       0x0632
77#define ILUT_GL_USE_S3TC                                        0x0634
78#define ILUT_D3D_USE_DXTC                                       0x0634
79#define ILUT_GL_GEN_S3TC                                        0x0635
80#define ILUT_D3D_GEN_DXTC                                       0x0635
81#define ILUT_S3TC_FORMAT                                        0x0705
82#define ILUT_DXTC_FORMAT                                        0x0705
83#define ILUT_D3D_POOL                                           0x0706
84#define ILUT_D3D_ALPHA_KEY_COLOR                        0x0707
85#define ILUT_D3D_ALPHA_KEY_COLOUR                       0x0707
86
87//This new state does automatic texture target detection
88//if enabled. Currently, only cubemap detection is supported.
89//if the current image is no cubemap, the 2d texture is chosen.
90#define ILUT_GL_AUTODETECT_TEXTURE_TARGET       0x0807
91
92
93// Values
94#define ILUT_VERSION_NUM                                        IL_VERSION_NUM
95#define ILUT_VENDOR                                                     IL_VENDOR
96
97
98// ImageLib Utility Toolkit Functions
99ILAPI ILboolean         ILAPIENTRY ilutDisable(ILenum Mode);
100ILAPI ILboolean         ILAPIENTRY ilutEnable(ILenum Mode);
101ILAPI ILboolean         ILAPIENTRY ilutGetBoolean(ILenum Mode);
102ILAPI ILvoid            ILAPIENTRY ilutGetBooleanv(ILenum Mode, ILboolean *Param);
103ILAPI ILint                     ILAPIENTRY ilutGetInteger(ILenum Mode);
104ILAPI ILvoid            ILAPIENTRY ilutGetIntegerv(ILenum Mode, ILint *Param);
105ILAPI const ILstring            ILAPIENTRY ilutGetString(ILenum StringName);
106ILAPI ILvoid            ILAPIENTRY ilutInit(ILvoid);
107ILAPI ILboolean         ILAPIENTRY ilutIsDisabled(ILenum Mode);
108ILAPI ILboolean         ILAPIENTRY ilutIsEnabled(ILenum Mode);
109ILAPI ILvoid            ILAPIENTRY ilutPopAttrib(ILvoid);
110ILAPI ILvoid            ILAPIENTRY ilutPushAttrib(ILuint Bits);
111ILAPI ILvoid            ILAPIENTRY ilutSetInteger(ILenum Mode, ILint Param);
112
113
114// The different rendering api's...more to be added later?
115#define ILUT_OPENGL             0
116#define ILUT_ALLEGRO    1
117#define ILUT_WIN32              2
118#define ILUT_DIRECT3D8  3
119#define ILUT_DIRECT3D9  4
120
121
122ILAPI ILboolean ILAPIENTRY ilutRenderer(ILenum Renderer);
123
124// Includes specific config
125#ifdef DJGPP
126        #define ILUT_USE_ALLEGRO
127#elif _WIN32_WCE
128        #define ILUT_USE_WIN32
129#elif _WIN32
130        //#ifdef __GNUC__ //__CYGWIN32__ (Cygwin seems to not define this with DevIL builds)
131                #include "config.h"
132
133                /*// Temporary fix for the SDL main() linker bug.
134                #ifdef  ILUT_USE_SDL
135                #undef  ILUT_USE_SDL
136                #endif//ILUT_USE_SDL*/
137
138        /*#else
139                #define ILUT_USE_WIN32
140                #define ILUT_USE_OPENGL
141                #define ILUT_USE_SDL
142                #define ILUT_USE_DIRECTX8
143        #endif*/
144#elif BEOS  // Don't know the #define
145        #define ILUT_USE_BEOS
146        #define ILUT_USE_OPENGL
147#elif MACOSX
148        #define ILUT_USE_OPENGL
149#else
150        /*
151        * We are surely using a *nix so the configure script
152        * may have written the configured config.h header
153        */
154        #include "config.h"
155#endif
156
157// ImageLib Utility Toolkit's OpenGL Functions
158#ifdef ILUT_USE_OPENGL
159        #if defined(_MSC_VER) || defined(_WIN32)
160                //#define WIN32_LEAN_AND_MEAN
161                #include <windows.h>
162        #endif//_MSC_VER
163
164        #ifdef __APPLE__
165                #include <OpenGL/gl.h>
166                #include <OpenGL/glu.h>
167        #else
168                #include <GL/gl.h>
169                #include <GL/glu.h>
170        #endif//__APPLE__
171
172        ILAPI GLuint    ILAPIENTRY ilutGLBindTexImage();
173        ILAPI GLuint    ILAPIENTRY ilutGLBindMipmaps(ILvoid);
174        ILAPI ILboolean ILAPIENTRY ilutGLBuildMipmaps(ILvoid);
175        ILAPI GLuint    ILAPIENTRY ilutGLLoadImage(const ILstring FileName);
176        ILAPI ILboolean ILAPIENTRY ilutGLScreen(ILvoid);
177        ILAPI ILboolean ILAPIENTRY ilutGLScreenie(ILvoid);
178        ILAPI ILboolean ILAPIENTRY ilutGLSaveImage(const ILstring FileName, GLuint TexID);
179        ILAPI ILboolean ILAPIENTRY ilutGLSetTex(GLuint TexID);
180        ILAPI ILboolean ILAPIENTRY ilutGLTexImage(GLuint Level);
181
182#endif//ILUT_USE_OPENGL
183
184
185// ImageLib Utility Toolkit's Allegro Functions
186#ifdef ILUT_USE_ALLEGRO
187        #include <allegro.h>
188        ILAPI BITMAP* ILAPIENTRY ilutAllegLoadImage(const ILstring FileName);
189        ILAPI BITMAP* ILAPIENTRY ilutConvertToAlleg(PALETTE Pal);
190#endif//ILUT_USE_ALLEGRO
191
192
193// ImageLib Utility Toolkit's SDL Functions
194#ifdef ILUT_USE_SDL
195        #include <SDL.h>
196        ILAPI SDL_Surface*      ILAPIENTRY ilutConvertToSDLSurface(unsigned int flags);
197        ILAPI SDL_Surface*      ILAPIENTRY ilutSDLSurfaceLoadImage(const ILstring FileName);
198        ILAPI ILboolean         ILAPIENTRY ilutSDLSurfaceFromBitmap(SDL_Surface *Bitmap);
199#endif//ILUT_USE_SDL
200
201
202// ImageLib Utility Toolkit's BeOS Functions
203#ifdef  ILUT_USE_BEOS
204        ILAPI BBitmap ILAPIENTRY ilutConvertToBBitmap(ILvoid);
205#endif//ILUT_USE_BEOS
206
207
208// ImageLib Utility Toolkit's Win32 GDI Functions
209#ifdef ILUT_USE_WIN32
210        #ifdef _WIN32
211                //#define WIN32_LEAN_AND_MEAN
212                #include <windows.h>
213                ILAPI HBITMAP   ILAPIENTRY ilutConvertToHBitmap(HDC hDC);
214                ILAPI ILvoid    ILAPIENTRY ilutFreePaddedData(ILubyte *Data);
215                ILAPI ILvoid    ILAPIENTRY ilutGetBmpInfo(BITMAPINFO *Info);
216                ILAPI HPALETTE  ILAPIENTRY ilutGetHPal(ILvoid);
217                ILAPI ILubyte*  ILAPIENTRY ilutGetPaddedData(ILvoid);
218                ILAPI ILboolean ILAPIENTRY ilutGetWinClipboard(ILvoid);
219                ILAPI ILboolean ILAPIENTRY ilutLoadResource(HINSTANCE hInst, ILint ID, const ILstring ResourceType, ILenum Type);
220                ILAPI ILboolean ILAPIENTRY ilutSetHBitmap(HBITMAP Bitmap);
221                ILAPI ILboolean ILAPIENTRY ilutSetHPal(HPALETTE Pal);
222                ILAPI ILboolean ILAPIENTRY ilutSetWinClipboard(ILvoid);
223                ILAPI HBITMAP   ILAPIENTRY ilutWinLoadImage(const ILstring FileName, HDC hDC);
224                ILAPI ILboolean ILAPIENTRY ilutWinLoadUrl(const ILstring Url);
225                ILAPI ILboolean ILAPIENTRY ilutWinPrint(ILuint XPos, ILuint YPos, ILuint Width, ILuint Height, HDC hDC);
226                ILAPI ILboolean ILAPIENTRY ilutWinSaveImage(const ILstring FileName, HBITMAP Bitmap);
227
228        #endif//_WIN32
229#endif//ILUT_USE_WIN32
230
231
232#ifdef ILUT_USE_DIRECTX9
233        #ifdef _WIN32
234//              #include <d3d9.h>
235//              ILAPI ILvoid    ILAPIENTRY ilutD3D9MipFunc(ILuint NumLevels);
236                ILAPI struct IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture(struct IDirect3DDevice9 *Device);
237                ILAPI struct IDirect3DVolumeTexture9* ILAPIENTRY ilutD3D9VolumeTexture(struct IDirect3DDevice9 *Device);
238                ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFile(struct IDirect3DDevice9 *Device, char *FileName, struct IDirect3DTexture9 **Texture);
239                ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFile(struct IDirect3DDevice9 *Device, char *FileName, struct IDirect3DVolumeTexture9 **Texture);
240                ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileInMemory(struct IDirect3DDevice9 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DTexture9 **Texture);
241                ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileInMemory(struct IDirect3DDevice9 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DVolumeTexture9 **Texture);
242                ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DTexture9 **Texture);
243                ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DVolumeTexture9 **Texture);
244                // These two are not tested yet.
245                ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture9 **Texture);
246                ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture9 **Texture);
247
248                ILAPI ILboolean ILAPIENTRY ilutD3D9LoadSurface(struct IDirect3DDevice9 *Device, struct IDirect3DSurface9 *Surface);
249        #endif//_WIN32
250#endif//ILUT_USE_DIRECTX9
251
252// ImageLib Utility Toolkit's DirectX 8 Functions
253#ifdef ILUT_USE_DIRECTX8
254        #ifdef _WIN32
255//              #ifndef _D3D8_H_
256//              #include <d3d8.h>
257//              #endif
258//              ILAPI ILvoid    ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels);
259                ILAPI struct IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(struct IDirect3DDevice8 *Device);
260                ILAPI struct IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(struct IDirect3DDevice8 *Device);
261                ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DTexture8 **Texture);
262                ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DVolumeTexture8 **Texture);
263                ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(struct IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DTexture8 **Texture);
264                ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(struct IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DVolumeTexture8 **Texture);
265                ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DTexture8 **Texture);
266                ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DVolumeTexture8 **Texture);
267                // These two are not tested yet.
268                ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture8 **Texture);
269                ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture8 **Texture);
270
271                ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(struct IDirect3DDevice8 *Device, struct IDirect3DSurface8 *Surface);
272        #endif//_WIN32
273#endif//ILUT_USE_DIRECTX8
274
275
276#ifdef __cplusplus
277}
278#endif
279
280#endif // __ILUT_H__
281#endif // __ilut_h_
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