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22<h1>FCDocument/FCDEffectPass.h</h1><a href="_f_c_d_effect_pass_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
23<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc.</span>
24<a name="l00003"></a>00003 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
25<a name="l00004"></a>00004 <span class="comment">*/</span>
26<a name="l00005"></a>00005
27<a name="l00011"></a>00011 <span class="preprocessor">#ifndef _FCD_EFFECT_PASS_H_</span>
28<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define _FCD_EFFECT_PASS_H_</span>
29<a name="l00013"></a>00013 <span class="preprocessor"></span>
30<a name="l00014"></a>00014 <span class="preprocessor">#include "<a class="code" href="_f_c_d_object_8h.html">FCDocument/FCDObject.h</a>"</span>
31<a name="l00015"></a>00015
32<a name="l00016"></a>00016 <span class="keyword">class </span><a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>;
33<a name="l00017"></a>00017 <span class="keyword">class </span><a class="code" href="class_f_c_d_effect_parameter.html">FCDEffectParameter</a>;
34<a name="l00018"></a>00018 <span class="keyword">class </span><a class="code" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a>;
35<a name="l00019"></a><a class="code" href="_f_c_d_effect_pass_8h.html#e4577c47a38f1bb38d06dc932afd79f6">00019</a> <span class="keyword">class </span><a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>;
36<a name="l00020"></a>00020
37<a name="l00021"></a>00021 <span class="keyword">typedef</span> <a class="code" href="classvector.html">vector&lt;FCDEffectPassShader*&gt;</a> <a class="code" href="classvector.html">FCDEffectPassShaderList</a>;
38<a name="l00022"></a><a class="code" href="_f_c_d_effect_pass_8h.html#ba58caa9d37840ed344feb4aa03e24f8">00022</a> <span class="keyword">typedef</span> <a class="code" href="classvector.html">vector&lt;string&gt;</a> <a class="code" href="classvector.html">MeshDataList</a>;
39<a name="l00037"></a><a class="code" href="class_f_c_d_effect_pass.html">00037</a> <span class="keyword">class </span>FCOLLADA_EXPORT <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> : <span class="keyword">public</span> <a class="code" href="class_f_c_d_object.html">FCDObject</a>
40<a name="l00038"></a>00038 {
41<a name="l00039"></a>00039 <span class="keyword">private</span>:
42<a name="l00040"></a>00040     <a class="code" href="_f_u_object_type_8h.html#8124b8a8706cd10260f8cd5a7bd8e691">DeclareObjectType</a>;
43<a name="l00041"></a>00041     fstring name;
44<a name="l00042"></a>00042     <a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* parent;
45<a name="l00043"></a>00043 <a class="code" href="classvector.html">FCDEffectPassShaderList</a> shaders;
46<a name="l00044"></a>00044 <a class="code" href="classvector.html">MeshDataList</a> meshdata;
47<a name="l00045"></a>00045
48<a name="l00046"></a>00046 <span class="keyword">public</span>:
49<a name="l00051"></a>00051 <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>(<a class="code" href="class_f_c_document.html">FCDocument</a>* document, <a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> *_parent);
50<a name="l00052"></a>00052
51<a name="l00055"></a>00055 <span class="keyword">virtual</span> ~<a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>();
52<a name="l00056"></a>00056
53<a name="l00059"></a><a class="code" href="class_f_c_d_effect_pass.html#d8c83b72090cee6340c41482c743b19d">00059</a>     <a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* GetParent() { <span class="keywordflow">return</span> parent; }
54<a name="l00060"></a><a class="code" href="class_f_c_d_effect_pass.html#e3c3a6a9fc9aa96385908b866e730f69">00060</a>     <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* GetParent()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> parent; }
55<a name="l00065"></a>00065 <span class="keyword">const</span> string&amp; GetDaeId() <span class="keyword">const</span>;
56<a name="l00066"></a>00066
57<a name="l00070"></a><a class="code" href="class_f_c_d_effect_pass.html#965264f2ebd9bfab1eda85402b4e62b0">00070</a>     <span class="keyword">const</span> fstring&amp; GetPassName()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> name; }
58<a name="l00071"></a>00071
59<a name="l00075"></a><a class="code" href="class_f_c_d_effect_pass.html#6ec4a5bc7603887915f77757104cf758">00075</a>     <span class="keywordtype">void</span> SetPassName(<span class="keyword">const</span> fstring&amp; _name) { name = _name; }
60<a name="l00076"></a>00076
61<a name="l00080"></a><a class="code" href="class_f_c_d_effect_pass.html#7acde4f46ea3c836b918931c693be2ae">00080</a>     <span class="keyword">const</span> <a class="code" href="classvector.html">MeshDataList</a>&amp; GetMeshData()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> meshdata; }
62<a name="l00081"></a>00081
63<a name="l00084"></a><a class="code" href="class_f_c_d_effect_pass.html#91266b26fcb7e861dd32d065f1d3e03a">00084</a>     size_t GetShaderCount()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> shaders.size(); }
64<a name="l00085"></a>00085
65<a name="l00089"></a><a class="code" href="class_f_c_d_effect_pass.html#4812f4512392d1c3599adc9411292742">00089</a>     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetShader(size_t index) { <a class="code" href="_f_u_assert_8h.html#72b8444eb608787f1db6bf1d53e0310f">FUAssert</a>(index &lt; GetShaderCount(), <span class="keywordflow">return</span> NULL); <span class="keywordflow">return</span> shaders.at(index); }
66<a name="l00090"></a><a class="code" href="class_f_c_d_effect_pass.html#594254479c6b9459963347609f013c0d">00090</a>     <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetShader(size_t index)<span class="keyword"> const </span>{ <a class="code" href="_f_u_assert_8h.html#72b8444eb608787f1db6bf1d53e0310f">FUAssert</a>(index &lt; GetShaderCount(), <span class="keywordflow">return</span> NULL); <span class="keywordflow">return</span> shaders.at(index); }
67<a name="l00094"></a>00094     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* AddShader();
68<a name="l00095"></a>00095
69<a name="l00098"></a>00098 <span class="keywordtype">void</span> ReleaseShader(<a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* shader);
70<a name="l00099"></a>00099
71<a name="l00103"></a>00103     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetVertexShader();
72<a name="l00104"></a>00104 <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetVertexShader() <span class="keyword">const</span>;
73<a name="l00109"></a>00109     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetFragmentShader();
74<a name="l00110"></a>00110 <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* GetFragmentShader() <span class="keyword">const</span>;
75<a name="l00115"></a>00115     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* AddVertexShader();
76<a name="l00116"></a>00116
77<a name="l00120"></a>00120     <a class="code" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* AddFragmentShader();
78<a name="l00121"></a>00121
79<a name="l00125"></a>00125     <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* Clone(<a class="code" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* newParent) <span class="keyword">const</span>;
80<a name="l00126"></a>00126
81<a name="l00133"></a>00133 <a class="code" href="class_f_u_status.html">FUStatus</a> LoadFromXML(xmlNode* passNode, xmlNode* techniqueNode, xmlNode* profileNode);
82<a name="l00134"></a>00134
83<a name="l00138"></a>00138     xmlNode* WriteToXML(xmlNode* parentNode) <span class="keyword">const</span>;
84<a name="l00139"></a>00139 };
85<a name="l00140"></a>00140
86<a name="l00141"></a>00141 <span class="preprocessor">#endif</span>
87</pre></div><hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:38 2006 for FCollada by&nbsp;
88<a href="http://www.doxygen.org/index.html">
89<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
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