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22<h1>FCDocument/FCDEffectPassShader.h</h1><a href="_f_c_d_effect_pass_shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
23<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc.</span>
24<a name="l00003"></a>00003 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
25<a name="l00004"></a>00004 <span class="comment">*/</span>
26<a name="l00005"></a>00005
27<a name="l00011"></a>00011 <span class="preprocessor">#ifndef _FCD_EFFECT_PASS_SHADER_H_</span>
28<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define _FCD_EFFECT_PASS_SHADER_H_</span>
29<a name="l00013"></a>00013 <span class="preprocessor"></span>
30<a name="l00014"></a>00014 <span class="preprocessor">#include "<a class="code" href="_f_c_d_object_8h.html">FCDocument/FCDObject.h</a>"</span>
31<a name="l00015"></a>00015
32<a name="l00016"></a>00016 <span class="keyword">class </span><a class="code" href="class_f_c_document.html">FCDocument</a>;
33<a name="l00017"></a>00017 <span class="keyword">class </span><a class="code" href="class_f_c_d_effect_code.html">FCDEffectCode</a>;
34<a name="l00018"></a>00018
35<a name="l00026"></a><a class="code" href="class_f_c_d_effect_pass_bind.html">00026</a> <span class="keyword">class </span>FCOLLADA_EXPORT <a class="code" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>
36<a name="l00027"></a>00027 {
37<a name="l00028"></a>00028 <span class="keyword">public</span>:
38<a name="l00029"></a><a class="code" href="class_f_c_d_effect_pass_bind.html#23b0436bfec82485e74f02c127c7a554">00029</a>     string reference;
39<a name="l00030"></a><a class="code" href="class_f_c_d_effect_pass_bind.html#a255d41c09632dda578e88931d8a15f2">00030</a>     string symbol;
40<a name="l00031"></a>00031 };
41<a name="l00032"></a>00032
42<a name="l00033"></a><a class="code" href="_f_c_d_effect_pass_shader_8h.html#610516ba43565d129c71bd0597d401cc">00033</a> <span class="keyword">typedef</span> <a class="code" href="classvector.html">vector&lt;FCDEffectPassBind&gt;</a> <a class="code" href="classvector.html">FCDEffectPassBindList</a>;
43<a name="l00046"></a><a class="code" href="class_f_c_d_effect_pass_shader.html">00046</a> <span class="keyword">class </span>FCOLLADA_EXPORT FCDEffectPassShader : <span class="keyword">public</span> <a class="code" href="class_f_c_d_object.html">FCDObject</a>
44<a name="l00047"></a>00047 {
45<a name="l00048"></a>00048 <span class="keyword">private</span>:
46<a name="l00049"></a>00049     <a class="code" href="_f_u_object_type_8h.html#8124b8a8706cd10260f8cd5a7bd8e691">DeclareObjectType</a>;
47<a name="l00050"></a>00050     <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* parent;
48<a name="l00051"></a>00051
49<a name="l00052"></a>00052 <a class="code" href="classvector.html">FCDEffectPassBindList</a> bindings;
50<a name="l00053"></a>00053     fstring compilerTarget;
51<a name="l00054"></a>00054     fstring compilerOptions;
52<a name="l00055"></a>00055     string name;
53<a name="l00056"></a>00056 <span class="keywordtype">bool</span> isFragment;
54<a name="l00057"></a>00057     <a class="code" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* code;
55<a name="l00058"></a>00058
56<a name="l00059"></a>00059 <span class="keyword">public</span>:
57<a name="l00064"></a>00064     FCDEffectPassShader(<a class="code" href="class_f_c_document.html">FCDocument</a>* document, <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* parent);
58<a name="l00065"></a>00065
59<a name="l00068"></a>00068 <span class="keyword">virtual</span> ~FCDEffectPassShader();
60<a name="l00069"></a>00069
61<a name="l00072"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#365da412e637795e1745e54d8358c115">00072</a>     <span class="keyword">inline</span> <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* GetParent() { <span class="keywordflow">return</span> parent; }
62<a name="l00073"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#6bc5edd010e61c5724c16b3d7f29c6bd">00073</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* GetParent()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> parent; }
63<a name="l00077"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#c3d106f0382036bda3a0a8d9bda95417">00077</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> AffectsVertices() { isFragment = <span class="keyword">false</span>; }
64<a name="l00078"></a>00078
65<a name="l00081"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#927b034d38cc794d291bca6a89efcf7c">00081</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> AffectsFragments() { isFragment = <span class="keyword">true</span>; }
66<a name="l00082"></a>00082
67<a name="l00085"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#6c044d94c60e622df3ce526d19dad566">00085</a>     <span class="keyword">inline</span> <span class="keywordtype">bool</span> IsFragmentShader()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> isFragment; }
68<a name="l00086"></a>00086
69<a name="l00089"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#faae07ba360e49a3a3e9d44ed820469c">00089</a>     <span class="keyword">inline</span> <span class="keywordtype">bool</span> IsVertexShader()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !isFragment; }
70<a name="l00090"></a>00090
71<a name="l00093"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#14cdedca7a995bb2a7e7b6d24d6989e2">00093</a>     <span class="keyword">inline</span> <a class="code" href="classvector.html">FCDEffectPassBindList</a>&amp; GetBindings() { <span class="keywordflow">return</span> bindings; }
72<a name="l00094"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#7ecd04f9a2f4a3ae7c15d74309692173">00094</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classvector.html">FCDEffectPassBindList</a>&amp; GetBindings()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bindings; }
73<a name="l00098"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#968248d378a857d4f9fca2b6b209847e">00098</a>     <span class="keyword">inline</span> size_t GetBindingCount()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bindings.size(); }
74<a name="l00099"></a>00099     
75<a name="l00103"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#a3cc0fa0e41ff5a3e0409ed6bd66bed4">00103</a>     <span class="keyword">inline</span> <a class="code" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* GetBinding(size_t index) { <a class="code" href="_f_u_assert_8h.html#72b8444eb608787f1db6bf1d53e0310f">FUAssert</a>(index &lt; GetBindingCount(), <span class="keywordflow">return</span> NULL); <span class="keywordflow">return</span> &amp;bindings.at(index); }
76<a name="l00104"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#7126aac03331d3f87b8ee109dd5fd199">00104</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* GetBinding(size_t index)<span class="keyword"> const </span>{ <a class="code" href="_f_u_assert_8h.html#72b8444eb608787f1db6bf1d53e0310f">FUAssert</a>(index &lt; GetBindingCount(), <span class="keywordflow">return</span> NULL); <span class="keywordflow">return</span> &amp;bindings.at(index); }
77<a name="l00108"></a>00108     <a class="code" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* AddBinding();
78<a name="l00109"></a>00109
79<a name="l00112"></a>00112 <span class="keywordtype">void</span> ReleaseBinding(<a class="code" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* binding);
80<a name="l00113"></a>00113
81<a name="l00117"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#15899c058bde932cf352ab1f4741ac6e">00117</a>     <span class="keyword">inline</span> <span class="keyword">const</span> fstring&amp; GetCompilerTarget()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> compilerTarget; }
82<a name="l00118"></a>00118
83<a name="l00122"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#02fd635df04e5f4a9738b2f928e65282">00122</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> SetCompilerTarget(<span class="keyword">const</span> fstring&amp; _compilerTarget) { compilerTarget = _compilerTarget; }
84<a name="l00123"></a>00123
85<a name="l00127"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#86a7b27f70b58589dd9cd8c0366c585a">00127</a>     <span class="keyword">inline</span> <span class="keyword">const</span> fstring&amp; GetCompilerOptions()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> compilerOptions; }
86<a name="l00128"></a>00128
87<a name="l00132"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#fa9880e43da496bb40706427a0391412">00132</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> SetCompilerOptions(<span class="keyword">const</span> fstring&amp; _compilerOptions) { compilerOptions = _compilerOptions; }
88<a name="l00133"></a>00133
89<a name="l00136"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#9971eb792b84f1c0012c8fb0b1bcf9b6">00136</a>     <span class="keyword">inline</span> <span class="keyword">const</span> string&amp; GetName()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> name; }
90<a name="l00137"></a>00137
91<a name="l00140"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#6536a82b615ae8d25c0276b70200e1ce">00140</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> SetName(<span class="keyword">const</span> string&amp; _name) { name = _name; }
92<a name="l00141"></a>00141
93<a name="l00145"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#f2d089e27b1378d3e258a640307e89ba">00145</a>     <span class="keyword">inline</span> <a class="code" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* GetCode() { <span class="keywordflow">return</span> code; }
94<a name="l00146"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#5531627c61332877f09641f4d508f57a">00146</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* GetCode()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> code; }
95<a name="l00151"></a><a class="code" href="class_f_c_d_effect_pass_shader.html#0ca1befb72b2e5dec4a67bbb8b8167ea">00151</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> SetCode(<a class="code" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* _code) { code = _code; }
96<a name="l00152"></a>00152
97<a name="l00156"></a>00156     FCDEffectPassShader* Clone(<a class="code" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* newParent) <span class="keyword">const</span>;
98<a name="l00157"></a>00157
99<a name="l00162"></a>00162 <a class="code" href="class_f_u_status.html">FUStatus</a> LoadFromXML(xmlNode* shaderNode);
100<a name="l00163"></a>00163
101<a name="l00167"></a>00167     xmlNode* WriteToXML(xmlNode* parentNode) <span class="keyword">const</span>;
102<a name="l00168"></a>00168 };
103<a name="l00169"></a>00169
104<a name="l00170"></a>00170 <span class="preprocessor">#endif // _FCD_EFFECT_PASS_SHADER_H_</span>
105</pre></div><hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:38 2006 for FCollada by&nbsp;
106<a href="http://www.doxygen.org/index.html">
107<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
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