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22<h1>FCDocument/FCDPhysicsSceneNode.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
23<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc.</span>
24<a name="l00003"></a>00003 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
25<a name="l00004"></a>00004 <span class="comment">*/</span>
26<a name="l00005"></a>00005 <span class="comment">/*</span>
27<a name="l00006"></a>00006 <span class="comment">    Based on the FS Import classes:</span>
28<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc</span>
29<a name="l00008"></a>00008 <span class="comment">    Copyright (C) 2005-2006 Autodesk Media Entertainment</span>
30<a name="l00009"></a>00009 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
31<a name="l00010"></a>00010 <span class="comment">*/</span>
32<a name="l00011"></a>00011
33<a name="l00012"></a>00012 <span class="preprocessor">#ifndef _FCD_PHYSICS_SCENE_NODE_</span>
34<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define _FCD_PHYSICS_SCENE_NODE_</span>
35<a name="l00014"></a>00014 <span class="preprocessor"></span>
36<a name="l00015"></a>00015 <span class="preprocessor">#include "<a class="code" href="_f_c_d_entity_8h.html">FCDocument/FCDEntity.h</a>"</span>
37<a name="l00016"></a>00016
38<a name="l00017"></a>00017 <span class="keyword">class </span><a class="code" href="class_f_c_document.html">FCDocument</a>;
39<a name="l00018"></a>00018 <span class="keyword">class </span><a class="code" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a>;
40<a name="l00019"></a>00019 <span class="keyword">class </span><a class="code" href="class_f_c_d_extra.html">FCDExtra</a>;
41<a name="l00020"></a>00020
42<a name="l00021"></a>00021 <span class="keyword">class </span>FCDPhysicsModelInstance;
43<a name="l00022"></a>00022
44<a name="l00023"></a>00023 <span class="keyword">typedef</span> <a class="code" href="classvector.html">vector&lt;FCDPhysicsModelInstance*&gt;</a> <a class="code" href="classvector.html">FCDPhysicsModelInstanceList</a>;
45<a name="l00024"></a>00024
46<a name="l00025"></a>00025 <span class="keyword">class </span>FCOLLADA_EXPORT FCDPhysicsSceneNode : <span class="keyword">public</span> <a class="code" href="class_f_c_d_entity.html">FCDEntity</a>
47<a name="l00026"></a>00026 {
48<a name="l00027"></a>00027 <span class="keyword">private</span>:
49<a name="l00028"></a>00028     <a class="code" href="_f_u_object_type_8h.html#8124b8a8706cd10260f8cd5a7bd8e691">DeclareObjectType</a>;
50<a name="l00029"></a>00029     <a class="code" href="class_f_c_d_extra.html">FCDExtra</a>* extra;
51<a name="l00030"></a>00030 <a class="code" href="class_f_m_vector3.html">FMVector3</a> gravity;
52<a name="l00031"></a>00031 <span class="keywordtype">float</span> timestep;
53<a name="l00032"></a>00032 <a class="code" href="classvector.html">FCDPhysicsModelInstanceList</a> instances;
54<a name="l00033"></a>00033
55<a name="l00034"></a>00034 <span class="keyword">public</span>:
56<a name="l00035"></a>00035     FCDPhysicsSceneNode(<a class="code" href="class_f_c_document.html">FCDocument</a>* document);
57<a name="l00036"></a>00036 <span class="keyword">virtual</span> ~FCDPhysicsSceneNode();
58<a name="l00037"></a>00037
59<a name="l00038"></a>00038     <span class="comment">// Returns the entity type</span>
60<a name="l00039"></a>00039 <span class="keyword">virtual</span> <a class="code" href="namespace_f_u_dae_profile_type.html#c10ea253a7a141708de2324a929f8a79">Type</a> <a class="code" href="class_f_c_d_entity.html#bfd4312a7124f92364c1e6517c7e60ba">GetType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> PHYSICS_SCENE_NODE; }
61<a name="l00040"></a>00040     
62<a name="l00041"></a>00041 <a class="code" href="classvector.html">FCDPhysicsModelInstanceList</a>&amp; GetInstances() { <span class="keywordflow">return</span> instances; }
63<a name="l00042"></a>00042 <span class="keyword">const</span> <a class="code" href="classvector.html">FCDPhysicsModelInstanceList</a>&amp; GetInstances()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> instances; }
64<a name="l00043"></a>00043 size_t GetNumInstances()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> instances.size(); };
65<a name="l00044"></a>00044
66<a name="l00045"></a>00045     <span class="comment">// Visibility parameter</span>
67<a name="l00046"></a>00046 <span class="keyword">const</span> <a class="code" href="class_f_m_vector3.html">FMVector3</a>&amp; GetGravity()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> gravity; }
68<a name="l00047"></a>00047 <span class="keyword">const</span> <span class="keywordtype">float</span>&amp; GetTimestep()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> timestep; }
69<a name="l00048"></a>00048
70<a name="l00049"></a>00049     <span class="comment">// Parse a &lt;physics_scene&gt; node from a COLLADA document</span>
71<a name="l00050"></a>00050 <span class="keyword">virtual</span> <a class="code" href="class_f_u_status.html">FUStatus</a> <a class="code" href="class_f_c_d_entity.html#8e32fcc93de76acc4b606db7b5b83890">LoadFromXML</a>(xmlNode* sceneNode);
72<a name="l00051"></a>00051
73<a name="l00052"></a>00052     <span class="comment">// Write out a &lt;physics_scene&gt; element to a COLLADA xml document</span>
74<a name="l00053"></a>00053 <span class="keywordtype">void</span> WriteToNodeXML(xmlNode* node) <span class="keyword">const</span>;
75<a name="l00054"></a>00054 <span class="keyword">virtual</span> xmlNode* <a class="code" href="class_f_c_d_entity.html#b27f0c175c3f8fd7064cde48bcf1d7a0">WriteToXML</a>(xmlNode* parentNode) <span class="keyword">const</span>;
76<a name="l00055"></a>00055
77<a name="l00056"></a>00056     <span class="comment">// Instantiating a scene node means ensuring that there is no cycles in the scene graph</span>
78<a name="l00057"></a>00057 <span class="keywordtype">void</span> Instantiate(FCDPhysicsSceneNode* sceneNode);
79<a name="l00058"></a>00058 };
80<a name="l00059"></a>00059
81<a name="l00060"></a>00060 <span class="preprocessor">#endif // _FCD_SCENE_NODE_</span>
82</pre></div><hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:39 2006 for FCollada by&nbsp;
83<a href="http://www.doxygen.org/index.html">
84<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
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