FMath/FMColor.h

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00001 /*
00002     Copyright (C) 2005-2006 Feeling Software Inc.
00003     MIT License: http://www.opensource.org/licenses/mit-license.php
00004 */
00005 
00011 #ifndef _FM_COLOR_H_
00012 #define _FM_COLOR_H_
00013 
00020 class FCOLLADA_EXPORT FMColor
00021 {
00022 public:
00023     uint8 r;    
00024     uint8 g;    
00025     uint8 b;    
00026     uint8 a;    
00033     FMColor() {}
00034 
00048     FMColor(uint8 _r, uint8 _g, uint8 _b, uint8 _a) { r = _r; g = _g; b = _b; a = _a; }
00049 
00059     FMColor(uint32 hex) { r = uint8((hex & 0xFF000000) >> 24); g = uint8((hex & 0xFF0000) >> 16); b = uint8((hex & 0xFF00) >> 8); a = uint8(hex & 0xFF); }
00060 
00076     FMColor(const float* components, uint32 componentCount);
00077 
00087     void ToFloats(float* components, uint32 componentCount);
00088 
00094     inline uint8 ComponentAverage() { return uint8((uint32(r) + uint32(g) + uint32(b)) / 3); }
00095 
00101     operator uint8*() { return &b; }
00102 };
00103 
00111 inline FMColor operator*(float s, const FMColor& c) { return FMColor(uint8(c.r * s), uint8(c.g * s), uint8(c.b * s), uint8(c.a * s)); }
00112 
00113 #endif // _FM_COLOR_H_

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