source: NonGTP/FCollada/Documentation/_f_u_dae_syntax_8h-source.html @ 964

Revision 964, 87.8 KB checked in by igarcia, 18 years ago (diff)
Line 
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
3<title>FCollada: FUtils/FUDaeSyntax.h Source File</title>
4<link href="doxygen.css" rel="stylesheet" type="text/css">
5<link href="tabs.css" rel="stylesheet" type="text/css">
6</head><body>
7<!-- Generated by Doxygen 1.4.6-NO -->
8<div class="tabs">
9  <ul>
10    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
11    <li><a href="modules.html"><span>Modules</span></a></li>
12    <li><a href="namespaces.html"><span>Namespaces</span></a></li>
13    <li><a href="classes.html"><span>Classes</span></a></li>
14    <li id="current"><a href="files.html"><span>Files</span></a></li>
15    <li><a href="pages.html"><span>Related&nbsp;Pages</span></a></li>
16  </ul></div>
17<div class="tabs">
18  <ul>
19    <li><a href="files.html"><span>File&nbsp;List</span></a></li>
20    <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
21  </ul></div>
22<h1>FUtils/FUDaeSyntax.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
23<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc.</span>
24<a name="l00003"></a>00003 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
25<a name="l00004"></a>00004 <span class="comment">*/</span>
26<a name="l00005"></a>00005 <span class="comment">/*</span>
27<a name="l00006"></a>00006 <span class="comment">    Based on the FS Import classes:</span>
28<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2005-2006 Feeling Software Inc</span>
29<a name="l00008"></a>00008 <span class="comment">    Copyright (C) 2005-2006 Autodesk Media Entertainment</span>
30<a name="l00009"></a>00009 <span class="comment">    MIT License: http://www.opensource.org/licenses/mit-license.php</span>
31<a name="l00010"></a>00010 <span class="comment">*/</span>
32<a name="l00011"></a>00011
33<a name="l00012"></a>00012 <span class="preprocessor">#ifndef _DAE_SYNTAX_H_</span>
34<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define _DAE_SYNTAX_H_</span>
35<a name="l00014"></a>00014 <span class="preprocessor"></span>
36<a name="l00015"></a>00015 <span class="comment">// COLLADA Versioning information</span>
37<a name="l00016"></a>00016 <span class="preprocessor">#define DAE_NAMESPACE_ATTRIBUTE                     "xmlns"</span>
38<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SCHEMA_LOCATION                         "http://www.collada.org/2005/11/COLLADASchema"</span>
39<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VERSION_ATTRIBUTE                       "version"</span>
40<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SCHEMA_VERSION                          "1.4.0"</span>
41<a name="l00020"></a>00020 <span class="preprocessor"></span>
42<a name="l00021"></a>00021 <span class="comment">// COLLADA 1.4 elements</span>
43<a name="l00022"></a>00022 <span class="preprocessor">#define DAE_LIBRARY_ANIMATION_ELEMENT               "library_animations"</span>
44<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_ANIMATION_CLIP_ELEMENT          "library_animation_clips"</span>
45<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_CAMERA_ELEMENT                  "library_cameras"</span>
46<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_CONTROLLER_ELEMENT              "library_controllers"</span>
47<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_EFFECT_ELEMENT                  "library_effects"</span>
48<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_FFIELDS_ELEMENT                 "library_force_fields"</span>
49<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_GEOMETRY_ELEMENT                "library_geometries"</span>
50<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_IMAGE_ELEMENT                   "library_images"</span>
51<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_LIGHT_ELEMENT                   "library_lights"</span>
52<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_MATERIAL_ELEMENT                "library_materials"</span>
53<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_NODE_ELEMENT                    "library_nodes"</span>
54<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_PMATERIAL_ELEMENT               "library_physics_materials"</span>
55<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_PMODEL_ELEMENT                  "library_physics_models"</span>
56<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_PSCENE_ELEMENT                  "library_physics_scenes"</span>
57<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_VSCENE_ELEMENT                  "library_visual_scenes"</span>
58<a name="l00037"></a>00037 <span class="preprocessor"></span>
59<a name="l00038"></a>00038 <span class="preprocessor">#define DAE_INSTANCE_ANIMATION_ELEMENT              "instance_animation"</span>
60<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_CAMERA_ELEMENT                 "instance_camera"</span>
61<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_CONTROLLER_ELEMENT             "instance_controller"</span>
62<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_EFFECT_ELEMENT                 "instance_effect"</span>
63<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_GEOMETRY_ELEMENT               "instance_geometry"</span>
64<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_LIGHT_ELEMENT                  "instance_light"</span>
65<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_MATERIAL_ELEMENT               "instance_material"</span>
66<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_NODE_ELEMENT                   "instance_node"</span>
67<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_VSCENE_ELEMENT                 "instance_visual_scene"</span>
68<a name="l00047"></a>00047 <span class="preprocessor"></span>
69<a name="l00048"></a>00048 <span class="preprocessor">#define DAE_ANIMCLIP_ELEMENT                        "animation_clip"</span>
70<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BIND_ELEMENT                            "bind"</span>
71<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BINDMATERIAL_ELEMENT                    "bind_material"</span>
72<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COLOR_ELEMENT                           "color"</span>
73<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONTROL_VERTICES_ELEMENT                "control_vertices"</span>
74<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EFFECT_ELEMENT                          "effect"</span>
75<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MIP_LEVELS                              "mip_levels"</span>
76<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MIPMAP_GENERATE                         "mipmap_generate"</span>
77<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SAMPLER_ELEMENT                         "sampler"</span>
78<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SKELETON_ELEMENT                        "skeleton"</span>
79<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TARGETS_ELEMENT                         "targets"</span>
80<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TECHNIQUE_COMMON_ELEMENT                "technique_common"</span>
81<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VIEWPORT_RATIO                          "viewport_ratio"</span>
82<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VSCENE_ELEMENT                          "visual_scene"</span>
83<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define DAE_WEIGHTS_ELEMENT                         "vertex_weights"</span>
84<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VERTEXCOUNT_ELEMENT                     "vcount"</span>
85<a name="l00064"></a>00064 <span class="preprocessor"></span>
86<a name="l00065"></a>00065 <span class="preprocessor">#define DAE_INITASNULL_ELEMENT                      "init_as_null"</span>
87<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INITASTARGET_ELEMENT                    "init_as_target"</span>
88<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INITCUBE_ELEMENT                        "init_cube"</span>
89<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INITVOLUME_ELEMENT                      "init_volume"</span>
90<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INITPLANAR_ELEMENT                      "init_planar"</span>
91<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INITFROM_ELEMENT                        "init_from"</span>
92<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ALL_ELEMENT                             "all"</span>
93<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PRIMARY_ELEMENT                         "primary"</span>
94<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FACE_ELEMENT                            "face"</span>
95<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ORDER_ELEMENT                           "order"</span>
96<a name="l00075"></a>00075 <span class="preprocessor"></span>
97<a name="l00076"></a>00076 <span class="preprocessor">#define DAE_FX_PROFILE_COMMON_ELEMENT               "profile_COMMON"</span>
98<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FX_PROFILE_CG_ELEMENT                   "profile_CG"</span>
99<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FX_PROFILE_HLSL_ELEMENT                 "profile_HLSL"</span>
100<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FX_PROFILE_GLSL_ELEMENT                 "profile_GLSL"</span>
101<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FX_PROFILE_GLES_ELEMENT                 "profile_GLES"</span>
102<a name="l00081"></a>00081 <span class="preprocessor"></span>
103<a name="l00082"></a>00082 <span class="preprocessor">#define DAE_FXCMN_ANNOTATE_ELEMENT                  "annotate"</span>
104<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_BIND_ELEMENT                      "bind"</span>
105<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_BOOL_ELEMENT                      "bool"</span>
106<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_CODE_ELEMENT                      "code"</span>
107<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_COMPILERTARGET_ELEMENT            "compiler_target"</span>
108<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_COMPILEROPTIONS_ELEMENT           "compiler_options"</span>
109<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_INT_ELEMENT                       "int"</span>
110<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HALF_ELEMENT                      "half"</span>
111<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HALF2_ELEMENT                     "half2"</span>
112<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HALF3_ELEMENT                     "half3"</span>
113<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HALF4_ELEMENT                     "half4"</span>
114<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HALF4X4_ELEMENT                   "half4x4"</span>
115<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FLOAT_ELEMENT                     "float"</span>
116<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FLOAT2_ELEMENT                    "float2"</span>
117<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FLOAT3_ELEMENT                    "float3"</span>
118<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FLOAT4_ELEMENT                    "float4"</span>
119<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FLOAT4X4_ELEMENT                  "float4x4"</span>
120<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_HINT_ELEMENT                      "technique_hint"</span>
121<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_INCLUDE_ELEMENT                   "include"</span>
122<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SURFACE_ELEMENT                   "surface"</span>
123<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SAMPLER1D_ELEMENT                 "sampler1D"</span>
124<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SAMPLER2D_ELEMENT                 "sampler2D"</span>
125<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SAMPLER3D_ELEMENT                 "sampler3D"</span>
126<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SAMPLERCUBE_ELEMENT               "samplerCUBE"</span>
127<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SEMANTIC_ELEMENT                  "semantic"</span>
128<a name="l00107"></a>00107 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_SETPARAM_ELEMENT                  "setparam"</span>
129<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_NEWPARAM_ELEMENT                  "newparam"</span>
130<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_STRING_ELEMENT                    "string"</span>
131<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_NAME_ELEMENT                      "name"</span>
132<a name="l00111"></a>00111 <span class="preprocessor"></span>
133<a name="l00112"></a>00112 <span class="preprocessor">#define DAE_FXCMN_VERTEX_SHADER                     "VERTEX"</span>
134<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXCMN_FRAGMENT_SHADER                   "FRAGMENT"</span>
135<a name="l00114"></a>00114 <span class="preprocessor"></span>
136<a name="l00115"></a>00115 <span class="preprocessor">#define DAE_FXSTD_CONSTANT_ELEMENT                  "constant"</span>
137<a name="l00116"></a>00116 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_LAMBERT_ELEMENT                   "lambert"</span>
138<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_PHONG_ELEMENT                     "phong"</span>
139<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_BLINN_ELEMENT                     "blinn"</span>
140<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_COLOR_ELEMENT                     "color"</span>
141<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_FLOAT_ELEMENT                     "float"</span>
142<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_SAMPLER_ELEMENT                   "texture"</span>
143<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_TEXTURE_ATTRIBUTE                 "texture"</span>
144<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FXSTD_TEXTURESET_ATTRIBUTE              "texcoord"</span>
145<a name="l00124"></a>00124 <span class="preprocessor"></span>
146<a name="l00125"></a>00125 <span class="preprocessor">#define DAE_CONTROLLER_SKIN_ELEMENT                 "skin"</span>
147<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONTROLLER_MORPH_ELEMENT                "morph"</span>
148<a name="l00127"></a>00127 <span class="preprocessor"></span>
149<a name="l00128"></a>00128 <span class="preprocessor">#define DAE_CAMERA_PERSP_ELEMENT                    "perspective"</span>
150<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CAMERA_ORTHO_ELEMENT                    "orthographic"</span>
151<a name="l00130"></a>00130 <span class="preprocessor"></span>
152<a name="l00131"></a>00131 <span class="preprocessor">#define DAE_ASPECT_CAMERA_PARAMETER                 "aspect_ratio"</span>
153<a name="l00132"></a>00132 <span class="preprocessor"></span><span class="preprocessor">#define DAE_XFOV_CAMERA_PARAMETER                   "xfov"  </span>
154<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#define DAE_YFOV_CAMERA_PARAMETER                   "yfov"  </span>
155<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ZNEAR_CAMERA_PARAMETER                  "znear" </span>
156<a name="l00135"></a>00135 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ZFAR_CAMERA_PARAMETER                   "zfar"  </span>
157<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor">#define DAE_XMAG_CAMERA_PARAMETER                   "xmag"  </span>
158<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#define DAE_YMAG_CAMERA_PARAMETER                   "ymag"</span>
159<a name="l00138"></a>00138 <span class="preprocessor"></span>
160<a name="l00139"></a>00139 <span class="preprocessor">#define DAE_AMBIENT_MATERIAL_PARAMETER              "ambient"</span>
161<a name="l00140"></a>00140 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BUMP_MATERIAL_PARAMETER                 "bump"</span>
162<a name="l00141"></a>00141 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DIFFUSE_MATERIAL_PARAMETER              "diffuse"</span>
163<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EMISSION_MATERIAL_PARAMETER             "emission"</span>
164<a name="l00143"></a>00143 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSPARENCY_MATERIAL_PARAMETER         "transparency"</span>
165<a name="l00144"></a>00144 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSPARENT_MATERIAL_PARAMETER          "transparent"</span>
166<a name="l00145"></a>00145 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFLECTIVE_MATERIAL_PARAMETER           "reflective"</span>
167<a name="l00146"></a>00146 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFLECTIVITY_MATERIAL_PARAMETER         "reflectivity"</span>
168<a name="l00147"></a>00147 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SHININESS_MATERIAL_PARAMETER            "shininess"</span>
169<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPECULAR_MATERIAL_PARAMETER             "specular"</span>
170<a name="l00149"></a>00149 <span class="preprocessor"></span>
171<a name="l00150"></a>00150 <span class="preprocessor">#define DAE_LIGHT_AMBIENT_ELEMENT                   "ambient"       </span>
172<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIGHT_POINT_ELEMENT                     "point"</span>
173<a name="l00152"></a>00152 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIGHT_DIRECTIONAL_ELEMENT               "directional"</span>
174<a name="l00153"></a>00153 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIGHT_SPOT_ELEMENT                      "spot"</span>
175<a name="l00154"></a>00154 <span class="preprocessor"></span>
176<a name="l00155"></a>00155 <span class="preprocessor">#define DAE_COLOR_LIGHT_PARAMETER                   "color"</span>
177<a name="l00156"></a>00156 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONST_ATTENUATION_LIGHT_PARAMETER       "constant_attenuation"</span>
178<a name="l00157"></a>00157 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIN_ATTENUATION_LIGHT_PARAMETER         "linear_attenuation"</span>
179<a name="l00158"></a>00158 <span class="preprocessor"></span><span class="preprocessor">#define DAE_QUAD_ATTENUATION_LIGHT_PARAMETER        "quadratic_attenuation"</span>
180<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FALLOFFEXPONENT_LIGHT_PARAMETER         "falloff_exponent"</span>
181<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FALLOFFANGLE_LIGHT_PARAMETER            "falloff_angle"</span>
182<a name="l00161"></a>00161 <span class="preprocessor"></span>
183<a name="l00162"></a>00162 <span class="preprocessor">#define DAE_BINDSHAPEMX_SKIN_PARAMETER              "bind_shape_matrix"</span>
184<a name="l00163"></a>00163 <span class="preprocessor"></span>
185<a name="l00164"></a>00164 <span class="preprocessor">#define DAE_CONTRIBUTOR_ASSET_ELEMENT               "contributor"</span>
186<a name="l00165"></a>00165 <span class="preprocessor"></span><span class="preprocessor">#define DAE_AUTHOR_ASSET_PARAMETER                  "author"</span>
187<a name="l00166"></a>00166 <span class="preprocessor"></span><span class="preprocessor">#define DAE_AUTHORINGTOOL_ASSET_PARAMETER           "authoring_tool"</span>
188<a name="l00167"></a>00167 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CREATED_ASSET_PARAMETER                 "created"</span>
189<a name="l00168"></a>00168 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COMMENTS_ASSET_PARAMETER                "comments"</span>
190<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COPYRIGHT_ASSET_PARAMETER               "copyright"</span>
191<a name="l00170"></a>00170 <span class="preprocessor"></span><span class="preprocessor">#define DAE_KEYWORDS_ASSET_PARAMETER                "keywords"</span>
192<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MODIFIED_ASSET_PARAMETER                "modified"</span>
193<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REVISION_ASSET_PARAMETER                "revision"</span>
194<a name="l00173"></a>00173 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SOURCEDATA_ASSET_PARAMETER              "source_data"</span>
195<a name="l00174"></a>00174 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SUBJECT_ASSET_PARAMETER                 "subject"</span>
196<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TITLE_ASSET_PARAMETER                   "title"</span>
197<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#define DAE_UNITS_ASSET_PARAMETER                   "unit"</span>
198<a name="l00177"></a>00177 <span class="preprocessor"></span><span class="preprocessor">#define DAE_UPAXIS_ASSET_PARAMETER                  "up_axis"</span>
199<a name="l00178"></a>00178 <span class="preprocessor"></span>
200<a name="l00179"></a>00179 <span class="preprocessor">#define DAE_PHYSICS_STATIC_FRICTION                 "static_friction"</span>
201<a name="l00180"></a>00180 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PHYSICS_DYNAMIC_FRICTION                "dynamic_friction"</span>
202<a name="l00181"></a>00181 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PHYSICS_RESTITUTION                     "restitution"</span>
203<a name="l00182"></a>00182 <span class="preprocessor"></span>
204<a name="l00183"></a>00183 <span class="comment">// COLLADA 1.4 attributes</span>
205<a name="l00184"></a>00184 <span class="preprocessor">#define DAE_CLOSED_ATTRIBUTE                        "closed"</span>
206<a name="l00185"></a>00185 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COUNT_ATTRIBUTE                         "count"</span>
207<a name="l00186"></a>00186 <span class="preprocessor"></span><span class="preprocessor">#define DAE_END_ATTRIBUTE                           "end"</span>
208<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ID_ATTRIBUTE                            "id"</span>
209<a name="l00188"></a>00188 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MATERIAL_ATTRIBUTE                      "material"</span>
210<a name="l00189"></a>00189 <span class="preprocessor"></span><span class="preprocessor">#define DAE_METERS_ATTRIBUTE                        "meter"</span>
211<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#define DAE_METHOD_ATTRIBUTE                        "method"</span>
212<a name="l00191"></a>00191 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NAME_ATTRIBUTE                          "name"</span>
213<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor">#define DAE_OFFSET_ATTRIBUTE                        "offset"</span>
214<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PLATFORM_ATTRIBUTE                      "platform"</span>
215<a name="l00194"></a>00194 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PROFILE_ATTRIBUTE                       "profile"</span>
216<a name="l00195"></a>00195 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REF_ATTRIBUTE                           "ref"</span>
217<a name="l00196"></a>00196 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SEMANTIC_ATTRIBUTE                      "semantic"</span>
218<a name="l00197"></a>00197 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SET_ATTRIBUTE                           "set"</span>
219<a name="l00198"></a>00198 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SID_ATTRIBUTE                           "sid"</span>
220<a name="l00199"></a>00199 <span class="preprocessor"></span><span class="preprocessor">#define DAE_START_ATTRIBUTE                         "start"</span>
221<a name="l00200"></a>00200 <span class="preprocessor"></span><span class="preprocessor">#define DAE_STRIDE_ATTRIBUTE                        "stride"</span>
222<a name="l00201"></a>00201 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SOURCE_ATTRIBUTE                        "source"</span>
223<a name="l00202"></a>00202 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SYMBOL_ATTRIBUTE                        "symbol"</span>
224<a name="l00203"></a>00203 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TARGET_ATTRIBUTE                        "target"</span>
225<a name="l00204"></a>00204 <span class="preprocessor"></span><span class="preprocessor">#define DAE_URL_ATTRIBUTE                           "url"</span>
226<a name="l00205"></a>00205 <span class="preprocessor"></span><span class="preprocessor">#define DAE_STAGE_ATTRIBUTE                         "stage"</span>
227<a name="l00206"></a>00206 <span class="preprocessor"></span>
228<a name="l00207"></a>00207 <span class="preprocessor">#define DAE_MIP_ATTRIBUTE                           "mip"</span>
229<a name="l00208"></a>00208 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SLICE_ATTRIBUTE                         "slice"</span>
230<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FACE_ATTRIBUTE                          "face"</span>
231<a name="l00210"></a>00210 <span class="preprocessor"></span>
232<a name="l00211"></a>00211 <span class="comment">// COLLADA 1.4 types</span>
233<a name="l00212"></a>00212 <span class="preprocessor">#define DAE_FLOAT_TYPE                              "float"</span>
234<a name="l00213"></a>00213 <span class="preprocessor"></span><span class="preprocessor">#define DAE_IDREF_TYPE                              "IDREF"</span>
235<a name="l00214"></a>00214 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MATRIX_TYPE                             "float4x4"</span>
236<a name="l00215"></a>00215 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NAME_TYPE                               "Name"</span>
237<a name="l00216"></a>00216 <span class="preprocessor"></span>
238<a name="l00217"></a>00217 <span class="comment">// COLLADA 1.4 enumerations</span>
239<a name="l00218"></a>00218 <span class="preprocessor">#define DAE_AMBIENT_TEXTURE_CHANNEL                 "AMBIENT"</span>
240<a name="l00219"></a>00219 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BUMP_TEXTURE_CHANNEL                    "BUMP"</span>
241<a name="l00220"></a>00220 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DIFFUSE_TEXTURE_CHANNEL                 "DIFFUSE"</span>
242<a name="l00221"></a>00221 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DISPLACEMENT_TEXTURE_CHANNEL            "DISPLACEMENT"</span>
243<a name="l00222"></a>00222 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EMISSION_TEXTURE_CHANNEL                "GLOW"</span>
244<a name="l00223"></a>00223 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FILTER_TEXTURE_CHANNEL                  "FILTER"</span>
245<a name="l00224"></a>00224 <span class="preprocessor"></span><span class="preprocessor">#define DAE_OPACITY_TEXTURE_CHANNEL                 "OPACITY"</span>
246<a name="l00225"></a>00225 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFLECTION_TEXTURE_CHANNEL              "REFLECTION"</span>
247<a name="l00226"></a>00226 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFRACTION_TEXTURE_CHANNEL              "REFRACTION"</span>
248<a name="l00227"></a>00227 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SHININESS_TEXTURE_CHANNEL               "SHININESS"</span>
249<a name="l00228"></a>00228 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPECULAR_TEXTURE_CHANNEL                "SPECULAR"</span>
250<a name="l00229"></a>00229 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPECULARLEVEL_TEXTURE_CHANNEL           "SPECULAR-LEVEL"</span>
251<a name="l00230"></a>00230 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSPARENT_TEXTURE_CHANNEL             "TRANSPARENT"</span>
252<a name="l00231"></a>00231 <span class="preprocessor"></span>
253<a name="l00232"></a>00232 <span class="preprocessor">#define DAE_NORMALIZED_MORPH_METHOD                 "NORMALIZED"</span>
254<a name="l00233"></a>00233 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RELATIVE_MORPH_METHOD                   "RELATIVE"</span>
255<a name="l00234"></a>00234 <span class="preprocessor"></span>
256<a name="l00235"></a>00235 <span class="preprocessor">#define DAE_WEIGHT_MORPH_INPUT                      "MORPH_WEIGHT"</span>
257<a name="l00236"></a>00236 <span class="preprocessor"></span><span class="preprocessor">#define DAE_WEIGHT_MORPH_INPUT_DEPRECATED           "WEIGHT"</span>
258<a name="l00237"></a>00237 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TARGET_MORPH_INPUT                      "MORPH_TARGET"</span>
259<a name="l00238"></a>00238 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TARGET_MORPH_INPUT_DEPRECATED           "TARGET"</span>
260<a name="l00239"></a>00239 <span class="preprocessor"></span>
261<a name="l00240"></a>00240 <span class="preprocessor">#define DAE_TIME_TARGET                             "TIME"</span>
262<a name="l00241"></a>00241 <span class="preprocessor"></span>
263<a name="l00242"></a>00242 <span class="preprocessor">#define DAE_JOINT_NODE_TYPE                         "JOINT"</span>
264<a name="l00243"></a>00243 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NODE_NODE_TYPE                          "NODE"</span>
265<a name="l00244"></a>00244 <span class="preprocessor"></span>
266<a name="l00245"></a>00245 <span class="preprocessor">#define DAE_POSITION_SPLINE_INPUT                   "POSITION"</span>
267<a name="l00246"></a>00246 <span class="preprocessor"></span><span class="preprocessor">#define DAE_KNOT_SPLINE_INPUT                       "KNOTSEQUENCES"</span>
268<a name="l00247"></a>00247 <span class="preprocessor"></span>
269<a name="l00248"></a>00248 <span class="comment">// Collada 1.4 physics</span>
270<a name="l00249"></a>00249 <span class="preprocessor">#define DAE_PHYSICS_MATERIAL_ELEMENT                "physics_material"</span>
271<a name="l00250"></a>00250 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PHYSICS_MODEL_ELEMENT                   "physics_model"</span>
272<a name="l00251"></a>00251 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PHYSICS_SCENE_ELEMENT                   "physics_scene"</span>
273<a name="l00252"></a>00252 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_PHYSICS_MATERIAL_ELEMENT       "instance_physics_material"</span>
274<a name="l00253"></a>00253 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_PHYSICS_MODEL_ELEMENT          "instance_physics_model"</span>
275<a name="l00254"></a>00254 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_PHYSICS_SCENE_ELEMENT          "instance_physics_scene"</span>
276<a name="l00255"></a>00255 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_RIGID_BODY_ELEMENT             "instance_rigid_body"</span>
277<a name="l00256"></a>00256 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT       "instance_rigid_constraint"</span>
278<a name="l00257"></a>00257 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_FORCE_FIELD_ELEMENT            "instance_force_field"</span>
279<a name="l00258"></a>00258 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TIME_STEP_ATTRIBUTE                     "time_step"</span>
280<a name="l00259"></a>00259 <span class="preprocessor"></span><span class="preprocessor">#define DAE_GRAVITY_ATTRIBUTE                       "gravity"</span>
281<a name="l00260"></a>00260 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RESTITUTION_ATTRIBUTE                   "restitution"</span>
282<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor">#define DAE_STATIC_FRICTION_ATTRIBUTE               "static_friction"</span>
283<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DYNAMIC_FRICTION_ATTRIBUTE              "dynamic_friction"</span>
284<a name="l00263"></a>00263 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VELOCITY_ELEMENT                        "velocity"</span>
285<a name="l00264"></a>00264 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ANGULAR_VELOCITY_ELEMENT                "angular_velocity"</span>
286<a name="l00265"></a>00265 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BODY_ATTRIBUTE                          "body"</span>
287<a name="l00266"></a>00266 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONSTRAINT_ATTRIBUTE                    "constraint"</span>
288<a name="l00267"></a>00267 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MASS_FRAME_ELEMENT                      "mass_frame"</span>
289<a name="l00268"></a>00268 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIMITS_ELEMENT                          "limits"</span>
290<a name="l00269"></a>00269 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LINEAR_ELEMENT                          "linear"</span>
291<a name="l00270"></a>00270 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ANGULAR_ELEMENT                         "angular"</span>
292<a name="l00271"></a>00271 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SWING_CONE_AND_TWIST_ELEMENT            "swing_cone_and_twist"</span>
293<a name="l00272"></a>00272 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONVEX_HULL_OF_ATTRIBUTE                "convex_hull_of"</span>
294<a name="l00273"></a>00273 <span class="preprocessor"></span><span class="preprocessor">#define DAE_HEIGHT_ELEMENT                          "height"</span>
295<a name="l00274"></a>00274 <span class="preprocessor"></span>
296<a name="l00275"></a>00275 <span class="comment">// Physics extension. Currently in prototype phase.</span>
297<a name="l00276"></a>00276 <span class="preprocessor">#define DAE_MIN_ELEMENT                             "min"</span>
298<a name="l00277"></a>00277 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MAX_ELEMENT                             "max"</span>
299<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SHAPE_ELEMENT                           "shape"</span>
300<a name="l00279"></a>00279 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RIGID_BODY_ELEMENT                      "rigid_body"</span>
301<a name="l00280"></a>00280 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DYNAMIC_ELEMENT                         "dynamic"</span>
302<a name="l00281"></a>00281 <span class="preprocessor"></span><span class="preprocessor">#define DAE_HOLLOW_ELEMENT                          "hollow"</span>
303<a name="l00282"></a>00282 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MASS_ELEMENT                            "mass"</span>
304<a name="l00283"></a>00283 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BOX_ELEMENT                             "box"</span>
305<a name="l00284"></a>00284 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPHERE_ELEMENT                          "sphere"</span>
306<a name="l00285"></a>00285 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CAPSULE_ELEMENT                         "capsule"</span>
307<a name="l00286"></a>00286 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CYLINDER_ELEMENT                        "cylinder"</span>
308<a name="l00287"></a>00287 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ELLIPSOID_ELEMENT                       "ellipsoid"</span>
309<a name="l00288"></a>00288 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TAPERED_CAPSULE_ELEMENT                 "tapered_capsule"</span>
310<a name="l00289"></a>00289 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TAPERED_CYLINDER_ELEMENT                "tapered_cylinder"</span>
311<a name="l00290"></a>00290 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PLANE_ELEMENT                           "plane"</span>
312<a name="l00291"></a>00291 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FORMAT_ELEMENT                          "format"</span>
313<a name="l00292"></a>00292 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FORMAT_HINT_ELEMENT                         "format_hint"</span>
314<a name="l00293"></a>00293 <span class="preprocessor"></span><span class="preprocessor">#define DAE_HALF_EXTENTS_ELEMENT                    "half_extents"</span>
315<a name="l00294"></a>00294 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EQUATION_ELEMENT                        "equation"</span>
316<a name="l00295"></a>00295 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SIZE_ELEMENT                            "size"</span>
317<a name="l00296"></a>00296 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RADIUS_ELEMENT                          "radius"</span>
318<a name="l00297"></a>00297 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RADIUS1_ELEMENT                         "radius1"</span>
319<a name="l00298"></a>00298 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RADIUS2_ELEMENT                         "radius2"</span>
320<a name="l00299"></a>00299 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONVEX_MESH_ELEMENT                     "convex_mesh"</span>
321<a name="l00300"></a>00300 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INERTIA_ELEMENT                         "inertia"</span>
322<a name="l00301"></a>00301 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DENSITY_ELEMENT                         "density"</span>
323<a name="l00302"></a>00302 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CENTER_OF_MASS_ELEMENT                  "center_of_mass"</span>
324<a name="l00303"></a>00303 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DYNAMICS_ELEMENT                        "dynamics"</span>
325<a name="l00304"></a>00304 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RIGID_CONSTRAINT_ELEMENT                "rigid_constraint"</span>
326<a name="l00305"></a>00305 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FORCE_FIELD_ELEMENT                     "force_field"</span>
327<a name="l00306"></a>00306 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ATTACHMENT_ELEMENT                      "attachment"</span>
328<a name="l00307"></a>00307 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REF_ATTACHMENT_ELEMENT                  "ref_attachment"</span>
329<a name="l00308"></a>00308 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ROT_LIMIT_MIN_ELEMENT                   "rot_limit_min"</span>
330<a name="l00309"></a>00309 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ROT_LIMIT_MAX_ELEMENT                   "rot_limit_max"</span>
331<a name="l00310"></a>00310 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANS_LIMIT_MIN_ELEMENT                 "trans_limit_min"</span>
332<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANS_LIMIT_MAX_ELEMENT                 "trans_limit_max"</span>
333<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ENABLED_ELEMENT                         "enabled"</span>
334<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INTERPENETRATE_ELEMENT                  "interpenetrate"</span>
335<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPRING_ELEMENT                          "spring"</span>
336<a name="l00315"></a>00315 <span class="preprocessor"></span><span class="preprocessor">#define DAE_STIFFNESS_ELEMENT                       "stiffness"</span>
337<a name="l00316"></a>00316 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DAMPING_ELEMENT                         "damping"</span>
338<a name="l00317"></a>00317 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TARGET_VALUE_ELEMENT                    "target_value"</span>
339<a name="l00318"></a>00318 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REST_LENGTH_ELEMENT                     "rest_length"</span>
340<a name="l00319"></a>00319 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ANNOTATE_ELEMENT                        "annotate"</span>
341<a name="l00320"></a>00320 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRUE_KEYWORD                            "true"</span>
342<a name="l00321"></a>00321 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FALSE_KEYWORD                           "false"</span>
343<a name="l00322"></a>00322 <span class="preprocessor"></span>
344<a name="l00323"></a>00323 <span class="comment">// COLLADA 1.3 elements</span>
345<a name="l00324"></a>00324 <span class="preprocessor">#define DAE_ACCESSOR_ELEMENT                        "accessor"</span>
346<a name="l00325"></a>00325 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ANIMATION_ELEMENT                       "animation"</span>
347<a name="l00326"></a>00326 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ASSET_ELEMENT                           "asset"</span>
348<a name="l00327"></a>00327 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CAMERA_ELEMENT                          "camera"</span>
349<a name="l00328"></a>00328 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CHANNEL_ELEMENT                         "channel"</span>
350<a name="l00329"></a>00329 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CHANNELS_ELEMENT                            "channels"</span>
351<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COLLADA_ELEMENT                         "COLLADA"</span>
352<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor">#define DAE_COMBINER_ELEMENT                        "combiner"              // [Deprecated 1.4]</span>
353<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONTROLLER_ELEMENT                      "controller"</span>
354<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DEPTH_ELEMENT                           "depth"</span>
355<a name="l00334"></a>00334 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EXTRA_ELEMENT                           "extra"</span>
356<a name="l00335"></a>00335 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RANGE_ELEMENT                           "range"</span>
357<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FLOAT_ARRAY_ELEMENT                     "float_array"</span>
358<a name="l00337"></a>00337 <span class="preprocessor"></span><span class="preprocessor">#define DAE_GEOMETRY_ELEMENT                        "geometry"</span>
359<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor">#define DAE_HOLE_ELEMENT                            "h"</span>
360<a name="l00339"></a>00339 <span class="preprocessor"></span><span class="preprocessor">#define DAE_IDREF_ARRAY_ELEMENT                     "IDREF_array"</span>
361<a name="l00340"></a>00340 <span class="preprocessor"></span><span class="preprocessor">#define DAE_IMAGE_ELEMENT                           "image"</span>
362<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INPUT_ELEMENT                           "input"</span>
363<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INT_ARRAY_ELEMENT                       "int_array"</span>
364<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INSTANCE_ELEMENT                        "instance"              // [Deprecated 1.4]</span>
365<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#define DAE_JOINTS_ELEMENT                          "joints"</span>
366<a name="l00345"></a>00345 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIBRARY_ELEMENT                         "library"               // [Deprecated 1.4]</span>
367<a name="l00346"></a>00346 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIGHT_ELEMENT                           "light"</span>
368<a name="l00347"></a>00347 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LOOKAT_ELEMENT                          "lookat"</span>
369<a name="l00348"></a>00348 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MATERIAL_ELEMENT                        "material"</span>
370<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MATRIX_ELEMENT                          "matrix"</span>
371<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MESH_ELEMENT                            "mesh"</span>
372<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NAME_ARRAY_ELEMENT                      "Name_array"</span>
373<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NODE_ELEMENT                            "node"</span>
374<a name="l00353"></a>00353 <span class="preprocessor"></span><span class="preprocessor">#define DAE_OPTICS_ELEMENT                          "optics"</span>
375<a name="l00354"></a>00354 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PARAMETER_ELEMENT                       "param"</span>
376<a name="l00355"></a>00355 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PASS_ELEMENT                            "pass"</span>
377<a name="l00356"></a>00356 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POLYGON_ELEMENT                         "p"</span>
378<a name="l00357"></a>00357 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POLYGONHOLED_ELEMENT                    "ph"</span>
379<a name="l00358"></a>00358 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POLYGONS_ELEMENT                        "polygons"</span>
380<a name="l00359"></a>00359 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POLYLIST_ELEMENT                        "polylist"</span>
381<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PROGRAM_ELEMENT                         "program"               // [Deprecated 1.4]</span>
382<a name="l00361"></a>00361 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ROTATE_ELEMENT                          "rotate"</span>
383<a name="l00362"></a>00362 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SCALE_ELEMENT                           "scale"</span>
384<a name="l00363"></a>00363 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SCENE_ELEMENT                           "scene"</span>
385<a name="l00364"></a>00364 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SHADER_ELEMENT                          "shader"</span>
386<a name="l00365"></a>00365 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SOURCE_ELEMENT                          "source"</span>
387<a name="l00366"></a>00366 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPLINE_ELEMENT                          "spline"</span>
388<a name="l00367"></a>00367 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SKEW_ELEMENT                            "skew"</span>
389<a name="l00368"></a>00368 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TECHNIQUE_ELEMENT                       "technique"</span>
390<a name="l00369"></a>00369 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXTURE_ELEMENT                         "texture"</span>
391<a name="l00370"></a>00370 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSLATE_ELEMENT                       "translate"</span>
392<a name="l00371"></a>00371 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRIANGLES_ELEMENT                       "triangles"</span>
393<a name="l00372"></a>00372 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VERTEX_ELEMENT                          "v"</span>
394<a name="l00373"></a>00373 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VERTICES_ELEMENT                        "vertices"</span>
395<a name="l00374"></a>00374 <span class="preprocessor"></span><span class="preprocessor">#define DAE_WIDTH_ELEMENT                           "width"</span>
396<a name="l00375"></a>00375 <span class="preprocessor"></span>
397<a name="l00376"></a>00376 <span class="comment">// COLLADA 1.3 attributes</span>
398<a name="l00377"></a>00377 <span class="preprocessor">#define DAE_IDX_ATTRIBUTE                           "idx"                   // [Deprecated 1.4] - Replaced by 'offset'</span>
399<a name="l00378"></a>00378 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TYPE_ATTRIBUTE                          "type"                  // [Deprecated 1.4]</span>
400<a name="l00379"></a>00379 <span class="preprocessor"></span>
401<a name="l00380"></a>00380 <span class="comment">// COLLADA 1.3 enumerations</span>
402<a name="l00381"></a>00381 <span class="preprocessor">#define DAE_COMMON_PROFILE                          "COMMON"                // [Deprecated 1.4] - Replaced by the &lt;technique_common&gt; element</span>
403<a name="l00382"></a>00382 <span class="preprocessor"></span>
404<a name="l00383"></a>00383 <span class="preprocessor">#define DAE_COLOR_INPUT                             "COLOR"</span>
405<a name="l00384"></a>00384 <span class="preprocessor"></span><span class="preprocessor">#define DAE_GEOBINORMAL_INPUT                       "BINORMAL"</span>
406<a name="l00385"></a>00385 <span class="preprocessor"></span><span class="preprocessor">#define DAE_GEOTANGENT_INPUT                        "TANGENT"</span>
407<a name="l00386"></a>00386 <span class="preprocessor"></span><span class="preprocessor">#define DAE_IMAGE_INPUT                             "IMAGE"</span>
408<a name="l00387"></a>00387 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MAPPING_INPUT                           "UV"</span>
409<a name="l00388"></a>00388 <span class="preprocessor"></span><span class="preprocessor">#define DAE_NORMAL_INPUT                            "NORMAL"</span>
410<a name="l00389"></a>00389 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POSITION_INPUT                          "POSITION"</span>
411<a name="l00390"></a>00390 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXCOORD_INPUT                          "TEXCOORD"</span>
412<a name="l00391"></a>00391 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXBINORMAL_INPUT                       "TEXBINORMAL"</span>
413<a name="l00392"></a>00392 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXTANGENT_INPUT                        "TEXTANGENT"</span>
414<a name="l00393"></a>00393 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXTURE_INPUT                           "TEXTURE"</span>
415<a name="l00394"></a>00394 <span class="preprocessor"></span><span class="preprocessor">#define DAE_VERTEX_INPUT                            "VERTEX"</span>
416<a name="l00395"></a>00395 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BINDMATRIX_SKIN_INPUT                   "INV_BIND_MATRIX"</span>
417<a name="l00396"></a>00396 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BINDNORMAL_SKIN_INPUT                   "BIND_SHAPE_NORMAL"     // [Deprecated 1.4]</span>
418<a name="l00397"></a>00397 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BINDPOS_SKIN_INPUT                      "BIND_SHAPE_POSITION"   // [Deprecated 1.4]</span>
419<a name="l00398"></a>00398 <span class="preprocessor"></span><span class="preprocessor">#define DAE_JOINT_SKIN_INPUT                        "JOINT"</span>
420<a name="l00399"></a>00399 <span class="preprocessor"></span><span class="preprocessor">#define DAE_JOINTWEIGHT_SKIN_INPUT                  "JOINTS_AND_WEIGHTS"    // [Deprecated 1.4]</span>
421<a name="l00400"></a>00400 <span class="preprocessor"></span><span class="preprocessor">#define DAE_WEIGHT_SKIN_INPUT                       "WEIGHT"</span>
422<a name="l00401"></a>00401 <span class="preprocessor"></span>
423<a name="l00402"></a>00402 <span class="preprocessor">#define DAE_INPUT_ANIMATION_INPUT                   "INPUT"</span>
424<a name="l00403"></a>00403 <span class="preprocessor"></span><span class="preprocessor">#define DAE_OUTPUT_ANIMATION_INPUT                  "OUTPUT"</span>
425<a name="l00404"></a>00404 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INTANGENT_ANIMATION_INPUT               "IN_TANGENT"</span>
426<a name="l00405"></a>00405 <span class="preprocessor"></span><span class="preprocessor">#define DAE_OUTTANGENT_ANIMATION_INPUT              "OUT_TANGENT"</span>
427<a name="l00406"></a>00406 <span class="preprocessor"></span><span class="preprocessor">#define DAE_INTERPOLATION_ANIMATION_INPUT           "INTERPOLATION"</span>
428<a name="l00407"></a>00407 <span class="preprocessor"></span>
429<a name="l00408"></a>00408 <span class="preprocessor">#define DAE_ANIMATION_TYPE                          "ANIMATION"         // [Deprecated 1.4]</span>
430<a name="l00409"></a>00409 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CAMERA_TYPE                             "CAMERA"            // [Deprecated 1.4]</span>
431<a name="l00410"></a>00410 <span class="preprocessor"></span><span class="preprocessor">#define DAE_CONTROLLER_TYPE                         "CONTROLLER"        // [Deprecated 1.4]</span>
432<a name="l00411"></a>00411 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EFFECT_TYPE                             "EFFECT"            // [Deprecated 1.4]</span>
433<a name="l00412"></a>00412 <span class="preprocessor"></span><span class="preprocessor">#define DAE_IMAGE_TYPE                              "IMAGE"             // [Deprecated 1.4]</span>
434<a name="l00413"></a>00413 <span class="preprocessor"></span><span class="preprocessor">#define DAE_GEOMETRY_TYPE                           "GEOMETRY"          // [Deprecated 1.4]</span>
435<a name="l00414"></a>00414 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LIGHT_TYPE                              "LIGHT"             // [Deprecated 1.4]</span>
436<a name="l00415"></a>00415 <span class="preprocessor"></span><span class="preprocessor">#define DAE_MATERIAL_TYPE                           "MATERIAL"          // [Deprecated 1.4]</span>
437<a name="l00416"></a>00416 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TEXTURE_TYPE                            "TEXTURE"           // [Deprecated 1.4]</span>
438<a name="l00417"></a>00417 <span class="preprocessor"></span>
439<a name="l00418"></a>00418 <span class="preprocessor">#define DAE_PERSPECTIVE_CAMERA_TYPE                 "PERSPECTIVE"       // [Deprecated 1.4]</span>
440<a name="l00419"></a>00419 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ORTHOGRAPHIC_CAMERA_TYPE                "ORTHOGRAPHIC"      // [Deprecated 1.4]</span>
441<a name="l00420"></a>00420 <span class="preprocessor"></span>
442<a name="l00421"></a>00421 <span class="preprocessor">#define DAE_XFOV_CAMERA_PARAMETER1_3                "XFOV"              // [Deprecated 1.4]</span>
443<a name="l00422"></a>00422 <span class="preprocessor"></span><span class="preprocessor">#define DAE_YFOV_CAMERA_PARAMETER1_3                "YFOV"              // [Deprecated 1.4]</span>
444<a name="l00423"></a>00423 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ZNEAR_CAMERA_PARAMETER1_3               "ZNEAR"             // [Deprecated 1.4]</span>
445<a name="l00424"></a>00424 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ZFAR_CAMERA_PARAMETER1_3                "ZFAR"              // [Deprecated 1.4]</span>
446<a name="l00425"></a>00425 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LEFT_CAMERA_PARAMETER1_3                "LEFT"              // [Deprecated 1.4]</span>
447<a name="l00426"></a>00426 <span class="preprocessor"></span><span class="preprocessor">#define DAE_RIGHT_CAMERA_PARAMETER1_3               "RIGHT"             // [Deprecated 1.4]</span>
448<a name="l00427"></a>00427 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TOP_CAMERA_PARAMETER1_3                 "TOP"               // [Deprecated 1.4]</span>
449<a name="l00428"></a>00428 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BOTTOM_CAMERA_PARAMETER1_3              "BOTTOM"            // [Deprecated 1.4]</span>
450<a name="l00429"></a>00429 <span class="preprocessor"></span>
451<a name="l00430"></a>00430 <span class="preprocessor">#define DAE_AMBIENT_LIGHT_TYPE                      "AMBIENT"           // [Deprecated 1.4]         </span>
452<a name="l00431"></a>00431 <span class="preprocessor"></span><span class="preprocessor">#define DAE_POINT_LIGHT_TYPE                        "POINT"             // [Deprecated 1.4]</span>
453<a name="l00432"></a>00432 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DIRECTIONAL_LIGHT_TYPE                  "DIRECTIONAL"       // [Deprecated 1.4]</span>
454<a name="l00433"></a>00433 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPOT_LIGHT_TYPE                         "SPOT"              // [Deprecated 1.4]</span>
455<a name="l00434"></a>00434 <span class="preprocessor"></span>
456<a name="l00435"></a>00435 <span class="preprocessor">#define DAE_COLOR_LIGHT_PARAMETER1_3                "COLOR"             // [Deprecated 1.4]</span>
457<a name="l00436"></a>00436 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ATTENUATION_LIGHT_PARAMETER1_3          "ATTENUATION"       // [Deprecated 1.4]</span>
458<a name="l00437"></a>00437 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ATTENUATIONSCALE_LIGHT_PARAMETER1_3     "ATTENUATION_SCALE" // [Deprecated 1.4]</span>
459<a name="l00438"></a>00438 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FALLOFF_LIGHT_PARAMETER1_3              "FALLOFF"           // [Deprecated 1.4]</span>
460<a name="l00439"></a>00439 <span class="preprocessor"></span><span class="preprocessor">#define DAE_FALLOFFSCALE_LIGHT_PARAMETER1_3         "FALLOFF_SCALE"     // [Deprecated 1.4]</span>
461<a name="l00440"></a>00440 <span class="preprocessor"></span><span class="preprocessor">#define DAE_ANGLE_LIGHT_PARAMETER1_3                "ANGLE"             // [Deprecated 1.4]</span>
462<a name="l00441"></a>00441 <span class="preprocessor"></span>
463<a name="l00442"></a>00442 <span class="preprocessor">#define DAE_X_UP                                    "X_UP"</span>
464<a name="l00443"></a>00443 <span class="preprocessor"></span><span class="preprocessor">#define DAE_Y_UP                                    "Y_UP"</span>
465<a name="l00444"></a>00444 <span class="preprocessor"></span><span class="preprocessor">#define DAE_Z_UP                                    "Z_UP"</span>
466<a name="l00445"></a>00445 <span class="preprocessor"></span>
467<a name="l00446"></a>00446 <span class="preprocessor">#define DAE_NONE_INTERPOLATION                      "NONE"              // [Deprecated 1.3] ColladaMaya exported this until September 2005</span>
468<a name="l00447"></a>00447 <span class="preprocessor"></span><span class="preprocessor">#define DAE_STEP_INTERPOLATION                      "STEP"</span>
469<a name="l00448"></a>00448 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LINEAR_INTERPOLATION                    "LINEAR"</span>
470<a name="l00449"></a>00449 <span class="preprocessor"></span><span class="preprocessor">#define DAE_BEZIER_INTERPOLATION                    "BEZIER"</span>
471<a name="l00450"></a>00450 <span class="preprocessor"></span>
472<a name="l00451"></a>00451 <span class="preprocessor">#define DAE_CONSTANT_FUNCTION                       "CONSTANT"</span>
473<a name="l00452"></a>00452 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LINEAR_FUNCTION                         "LINEAR"</span>
474<a name="l00453"></a>00453 <span class="preprocessor"></span><span class="preprocessor">#define DAE_QUADRATIC_FUNCTION                      "QUADRATIC"</span>
475<a name="l00454"></a>00454 <span class="preprocessor"></span>
476<a name="l00455"></a>00455 <span class="preprocessor">#define DAE_CONSTANT_MATERIAL_PROGRAM               "CONSTANT"          // [Deprecated 1.4]</span>
477<a name="l00456"></a>00456 <span class="preprocessor"></span><span class="preprocessor">#define DAE_LAMBERT_MATERIAL_PROGRAM                "LAMBERT"           // [Deprecated 1.4]</span>
478<a name="l00457"></a>00457 <span class="preprocessor"></span><span class="preprocessor">#define DAE_PHONG_MATERIAL_PROGRAM                  "PHONG"             // [Deprecated 1.4]</span>
479<a name="l00458"></a>00458 <span class="preprocessor"></span>
480<a name="l00459"></a>00459 <span class="preprocessor">#define DAE_AMBIENT_MATERIAL_PARAMETER1_3           "AMBIENT"           // [Deprecated 1.4]</span>
481<a name="l00460"></a>00460 <span class="preprocessor"></span><span class="preprocessor">#define DAE_DIFFUSE_MATERIAL_PARAMETER1_3           "DIFFUSE"           // [Deprecated 1.4]</span>
482<a name="l00461"></a>00461 <span class="preprocessor"></span><span class="preprocessor">#define DAE_EMISSION_MATERIAL_PARAMETER1_3          "EMISSION"          // [Deprecated 1.4]</span>
483<a name="l00462"></a>00462 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSPARENCY_MATERIAL_PARAMETER1_3      "TRANSPARENCY"      // [Deprecated 1.4]</span>
484<a name="l00463"></a>00463 <span class="preprocessor"></span><span class="preprocessor">#define DAE_TRANSPARENT_MATERIAL_PARAMETER1_3       "TRANSPARENT"       // [Deprecated 1.4]</span>
485<a name="l00464"></a>00464 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFLECTIVE_MATERIAL_PARAMETER1_3        "REFLECTIVE"        // [Deprecated 1.4]</span>
486<a name="l00465"></a>00465 <span class="preprocessor"></span><span class="preprocessor">#define DAE_REFLECTIVITY_MATERIAL_PARAMETER1_3      "REFLECTIVITY"      // [Deprecated 1.4]</span>
487<a name="l00466"></a>00466 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SHININESS_MATERIAL_PARAMETER1_3         "SHININESS"         // [Deprecated 1.4]</span>
488<a name="l00467"></a>00467 <span class="preprocessor"></span><span class="preprocessor">#define DAE_SPECULAR_MATERIAL_PARAMETER1_3          "SPECULAR"          // [Deprecated 1.4]</span>
489<a name="l00468"></a>00468 <span class="preprocessor"></span>
490<a name="l00469"></a>00469 <span class="comment">// COLLADA 1.2 elements</span>
491<a name="l00470"></a>00470 <span class="preprocessor">#define DAE_ARRAY_ELEMENT                           "array"             // [Deprecated 1.3]</span>
492<a name="l00471"></a>00471 <span class="preprocessor"></span>
493<a name="l00472"></a>00472 <span class="comment">// COLLADA 1.4 Shared elements</span>
494<a name="l00473"></a>00473 <span class="preprocessor">#define DAESHD_DOUBLESIDED_PARAMETER                "double_sided"</span>
495<a name="l00474"></a>00474 <span class="preprocessor"></span><span class="preprocessor">#define DAESHD_INTENSITY_LIGHT_PARAMETER            "intensity"</span>
496<a name="l00475"></a>00475 <span class="preprocessor"></span>
497<a name="l00476"></a>00476 <span class="comment">// COLLADA 1.3 Shared elements</span>
498<a name="l00477"></a>00477 <span class="preprocessor">#define DAESHD_INTENSITY_LIGHT_PARAMETER1_3         "INTENSITY"         // [Deprecated 1.4]</span>
499<a name="l00478"></a>00478 <span class="preprocessor"></span>
500<a name="l00479"></a>00479 <span class="comment">// COLLADA 1.4 Max-specific profile</span>
501<a name="l00480"></a>00480 <span class="preprocessor">#define DAEMAX_MAX_PROFILE                          "MAX3D"</span>
502<a name="l00481"></a>00481 <span class="preprocessor"></span>
503<a name="l00482"></a>00482 <span class="preprocessor">#define DAEMAX_TARGET_CAMERA_PARAMETER              "target"</span>
504<a name="l00483"></a>00483 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_ASPECTRATIO_LIGHT_PARAMETER          "aspect_ratio"</span>
505<a name="l00484"></a>00484 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_TARGET_LIGHT_PARAMETER               "target"</span>
506<a name="l00485"></a>00485 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_OUTERCONE_LIGHT_PARAMETER            "outer_cone"</span>
507<a name="l00486"></a>00486 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_OVERSHOOT_LIGHT_PARAMETER            "overshoot"</span>
508<a name="l00487"></a>00487 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_SPECLEVEL_MATERIAL_PARAMETER         "spec_level"</span>
509<a name="l00488"></a>00488 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_DISPLACEMENT_MATERIAL_PARAMETER      "displacement"</span>
510<a name="l00489"></a>00489 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_EMISSIONLEVEL_MATERIAL_PARAMETER     "emission_level"</span>
511<a name="l00490"></a>00490 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_FACETED_MATERIAL_PARAMETER           "faceted"</span>
512<a name="l00491"></a>00491 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_FILTERCOLOR_MATERIAL_PARAMETER       "filter_color"</span>
513<a name="l00492"></a>00492 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_INDEXOFREFRACTION_MATERIAL_PARAMETER "index_of_refraction"</span>
514<a name="l00493"></a>00493 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_USERPROPERTIES_NODE_PARAMETER        "user_properties"</span>
515<a name="l00494"></a>00494 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_WIREFRAME_MATERIAL_PARAMETER         "wireframe"</span>
516<a name="l00495"></a>00495 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_FACEMAP_MATERIAL_PARAMETER           "face_map"</span>
517<a name="l00496"></a>00496 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_AMOUNT_TEXTURE_PARAMETER             "amount"</span>
518<a name="l00497"></a>00497 <span class="preprocessor"></span>
519<a name="l00498"></a>00498 <span class="comment">// COLLADA 1.3 Max-specific profile</span>
520<a name="l00499"></a>00499 <span class="preprocessor">#define DAEMAX_TARGET_CAMERA_PARAMETER1_3           "TARGET"            // [Deprecated 1.4]</span>
521<a name="l00500"></a>00500 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_ASPECTRATIO_LIGHT_PARAMETER1_3       "ASPECT_RATIO"      // [Deprecated 1.4]</span>
522<a name="l00501"></a>00501 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_TARGET_LIGHT_PARAMETER1_3            "TARGET"            // [Deprecated 1.4]</span>
523<a name="l00502"></a>00502 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_OUTERCONE_LIGHT_PARAMETER1_3         "OUTERCONE"         // [Deprecated 1.4]</span>
524<a name="l00503"></a>00503 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_OVERSHOOT_LIGHT_PARAMETER1_3         "OVERSHOOT"         // [Deprecated 1.4]</span>
525<a name="l00504"></a>00504 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_SPECLEVEL_MATERIAL_PARAMETER1_3      "SPEC_LEVEL"        // [Deprecated 1.4]</span>
526<a name="l00505"></a>00505 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_EMISSIONLEVEL_MATERIAL_PARAMETER1_3  "EMISSION_LEVEL"    // [Deprecated 1.4]</span>
527<a name="l00506"></a>00506 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_FACETED_MATERIAL_PARAMETER1_3        "FACETED"           // [Deprecated 1.4]</span>
528<a name="l00507"></a>00507 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAX_USERPROPERTIES_NODE_PARAMETER1_3     "USER_PROPERTIES"   // [Deprecated 1.4]</span>
529<a name="l00508"></a>00508 <span class="preprocessor"></span>
530<a name="l00509"></a>00509 <span class="comment">// MAYA Profile Syntax Definitions</span>
531<a name="l00510"></a>00510
532<a name="l00511"></a>00511 <span class="comment">// COLLADA 1.4 Maya-specific definitions</span>
533<a name="l00512"></a>00512 <span class="preprocessor">#define DAEMAYA_MAYA_PROFILE                            "MAYA"</span>
534<a name="l00513"></a>00513 <span class="preprocessor"></span>
535<a name="l00514"></a>00514 <span class="preprocessor">#define DAEMAYA_VAPERTURE_PARAMETER                     "vertical_aperture"</span>
536<a name="l00515"></a>00515 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_HAPERTURE_PARAMETER                     "horizontal_aperture"</span>
537<a name="l00516"></a>00516 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LENSSQUEEZE_PARAMETER                   "lens_squeeze"</span>
538<a name="l00517"></a>00517 <span class="preprocessor"></span>
539<a name="l00518"></a>00518 <span class="preprocessor">#define DAEMAYA_PENUMBRA_LIGHT_PARAMETER                "penumbra_angle"</span>
540<a name="l00519"></a>00519 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_DROPOFF_LIGHT_PARAMETER                 "dropoff"</span>
541<a name="l00520"></a>00520 <span class="preprocessor"></span>
542<a name="l00521"></a>00521 <span class="preprocessor">#define DAEMAYA_NOTE_PARAMETER                          "note"</span>
543<a name="l00522"></a>00522 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_VISIBILITY_PARAMETER                    "visibility"</span>
544<a name="l00523"></a>00523 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_ENDTIME_PARAMETER                       "end_time"</span>
545<a name="l00524"></a>00524 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_STARTTIME_PARAMETER                     "start_time"</span>
546<a name="l00525"></a>00525 <span class="preprocessor"></span>
547<a name="l00526"></a>00526 <span class="preprocessor">#define DAEMAYA_DRIVER_INPUT                            "DRIVER"</span>
548<a name="l00527"></a>00527 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_EXTRA_INPUT                             "EXTRA"</span>
549<a name="l00528"></a>00528 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_WEIGHT_INPUT                            "WEIGHT"</span>
550<a name="l00529"></a>00529 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_INTANGENTWEIGHT_ANIMATION_INPUT         "IN_TANGENT_WEIGHT"</span>
551<a name="l00530"></a>00530 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_OUTTANGENTWEIGHT_ANIMATION_INPUT        "OUT_TANGENT_WEIGHT"</span>
552<a name="l00531"></a>00531 <span class="preprocessor"></span>
553<a name="l00532"></a>00532 <span class="comment">// COLLADA 1.3 Maya-specific definitions</span>
554<a name="l00533"></a>00533 <span class="preprocessor">#define DAEMAYA_BLINDNAME_PARAMETER                     "BLINDNAME"</span>
555<a name="l00534"></a>00534 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_BLINDTYPEID_PARAMETER                   "BLINDTYPEID"</span>
556<a name="l00535"></a>00535 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_DOUBLE_SIDED_PARAMETER                  "DOUBLE_SIDED"</span>
557<a name="l00536"></a>00536 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LAYER_PARAMETER                         "layer"</span>
558<a name="l00537"></a>00537 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LONGNAME_PARAMETER                      "long_name"</span>
559<a name="l00538"></a>00538 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PREINFINITY_PARAMETER                   "pre_infinity"</span>
560<a name="l00539"></a>00539 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_POSTINFINITY_PARAMETER                  "post_infinity"</span>
561<a name="l00540"></a>00540 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PREINFINITY_PARAMETER1_3                "PRE_INFINITY"</span>
562<a name="l00541"></a>00541 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_POSTINFINITY_PARAMETER1_3               "POST_INFINITY"</span>
563<a name="l00542"></a>00542 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_SHORTNAME_PARAMETER                     "short_name"</span>
564<a name="l00543"></a>00543 <span class="preprocessor"></span>
565<a name="l00544"></a>00544 <span class="preprocessor">#define DAEMAYA_MAYA_NOTE_PARAMETER1_3                  "MAYA_NOTE"                 // [Deprecated 1.4]</span>
566<a name="l00545"></a>00545 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_VISIBILITY_PARAMETER1_3                 "VISIBILITY"                // [Deprecated 1.4]</span>
567<a name="l00546"></a>00546 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_ENDTIME_PARAMETER1_3                    "END_TIME"                  // [Deprecated 1.4]</span>
568<a name="l00547"></a>00547 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_STARTTIME_PARAMETER1_3                  "START_TIME"                // [Deprecated 1.4]</span>
569<a name="l00548"></a>00548 <span class="preprocessor"></span>
570<a name="l00549"></a>00549 <span class="preprocessor">#define DAEMAYA_VAPERTURE_PARAMETER1_3                  "VERTICAL_APERTURE"         // [Deprecated 1.4]</span>
571<a name="l00550"></a>00550 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_HAPERTURE_PARAMETER1_3                  "HORIZONTAL_APERTURE"       // [Deprecated 1.4]</span>
572<a name="l00551"></a>00551 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LENSSQUEEZE_PARAMETER1_3                "LENS_SQUEEZE"              // [Deprecated 1.4]</span>
573<a name="l00552"></a>00552 <span class="preprocessor"></span>
574<a name="l00553"></a>00553 <span class="preprocessor">#define DAEMAYA_TEXTURE_WRAPU_PARAMETER                 "wrapU"</span>
575<a name="l00554"></a>00554 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_WRAPV_PARAMETER                 "wrapV"</span>
576<a name="l00555"></a>00555 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_MIRRORU_PARAMETER               "mirrorU"</span>
577<a name="l00556"></a>00556 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_MIRRORV_PARAMETER               "mirrorV"</span>
578<a name="l00557"></a>00557 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_COVERAGEU_PARAMETER             "coverageU"</span>
579<a name="l00558"></a>00558 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_COVERAGEV_PARAMETER             "coverageV"</span>
580<a name="l00559"></a>00559 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_TRANSFRAMEU_PARAMETER           "translateFrameU"</span>
581<a name="l00560"></a>00560 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_TRANSFRAMEV_PARAMETER           "translateFrameV"</span>
582<a name="l00561"></a>00561 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_ROTFRAME_PARAMETER              "rotateFrame"</span>
583<a name="l00562"></a>00562 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_STAGGER_PARAMETER               "stagger"</span>
584<a name="l00563"></a>00563 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_REPEATU_PARAMETER               "repeatU"</span>
585<a name="l00564"></a>00564 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_REPEATV_PARAMETER               "repeatV"</span>
586<a name="l00565"></a>00565 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_OFFSETU_PARAMETER               "offsetU"</span>
587<a name="l00566"></a>00566 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_OFFSETV_PARAMETER               "offsetV"</span>
588<a name="l00567"></a>00567 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_ROTATEUV_PARAMETER              "rotateUV"</span>
589<a name="l00568"></a>00568 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_NOISEU_PARAMETER                "noiseU"</span>
590<a name="l00569"></a>00569 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_NOISEV_PARAMETER                "noiseV"</span>
591<a name="l00570"></a>00570 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_FAST_PARAMETER                  "fast"</span>
592<a name="l00571"></a>00571 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_BLENDMODE_PARAMETER             "blend_mode"</span>
593<a name="l00572"></a>00572 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_TEXTURE_BLENDMODE_PARAMETER1_3          "BLEND_MODE"</span>
594<a name="l00573"></a>00573 <span class="preprocessor"></span>
595<a name="l00574"></a>00574 <span class="preprocessor">#define DAEMAYA_PENUMBRA_LIGHT_PARAMETER1_3             "PENUMBRA_ANGLE"            // [Deprecated 1.4]</span>
596<a name="l00575"></a>00575 <span class="preprocessor"></span>
597<a name="l00576"></a>00576 <span class="preprocessor">#define DAEMAYA_CONSTANT_INFINITY                       "CONSTANT"          </span>
598<a name="l00577"></a>00577 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LINEAR_INFINITY                         "LINEAR"            </span>
599<a name="l00578"></a>00578 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_CYCLE_INFINITY                          "CYCLE"             </span>
600<a name="l00579"></a>00579 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_CYCLE_RELATIVE_INFINITY                 "CYCLE_RELATIVE"    </span>
601<a name="l00580"></a>00580 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_OSCILLATE_INFINITY                      "OSCILLATE"         </span>
602<a name="l00581"></a>00581 <span class="preprocessor"></span>
603<a name="l00582"></a>00582 <span class="preprocessor">#define DAEMAYA_NONE_BLENDMODE                          "NONE"</span>
604<a name="l00583"></a>00583 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_OVER_BLENDMODE                          "OVER"</span>
605<a name="l00584"></a>00584 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_IN_BLENDMODE                            "IN"</span>
606<a name="l00585"></a>00585 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_OUT_BLENDMODE                           "OUT"</span>
607<a name="l00586"></a>00586 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_ADD_BLENDMODE                           "ADD"</span>
608<a name="l00587"></a>00587 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_SUBSTRACT_BLENDMODE                     "SUBSTRACT"</span>
609<a name="l00588"></a>00588 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_MULTIPLY_BLENDMODE                      "MULTIPLY"</span>
610<a name="l00589"></a>00589 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_DIFFERENCE_BLENDMODE                    "DIFFERENCE"</span>
611<a name="l00590"></a>00590 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_LIGHTEN_BLENDMODE                       "LIGHTEN"</span>
612<a name="l00591"></a>00591 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_DARKEN_BLENDMODE                        "DARKEN"</span>
613<a name="l00592"></a>00592 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_SATURATE_BLENDMODE                      "SATURATE"</span>
614<a name="l00593"></a>00593 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_DESATURATE_BLENDMODE                    "DESATURATE"</span>
615<a name="l00594"></a>00594 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_ILLUMINATE_BLENDMODE                    "ILLUMINATE"</span>
616<a name="l00595"></a>00595 <span class="preprocessor"></span>
617<a name="l00596"></a>00596 <span class="preprocessor">#define DAEMAYA_PROJECTION_ELEMENT                      "projection"</span>
618<a name="l00597"></a>00597 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PROJECTION_TYPE_PARAMETER               "type"</span>
619<a name="l00598"></a>00598 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PROJECTION_MATRIX_PARAMETER             "matrix"</span>
620<a name="l00599"></a>00599 <span class="preprocessor"></span>
621<a name="l00600"></a>00600 <span class="preprocessor">#define DAEMAYA_PROJECTION_PROGRAM                      "PROJECTION"                // [Deprecated 1.4]</span>
622<a name="l00601"></a>00601 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PROJECTION_TYPE_PARAMETER1_3            "TYPE"                      // [Deprecated 1.4]</span>
623<a name="l00602"></a>00602 <span class="preprocessor"></span><span class="preprocessor">#define DAEMAYA_PROJECTION_MATRIX_PARAMETER1_3          "MATRIX"                    // [Deprecated 1.4]</span>
624<a name="l00603"></a>00603 <span class="preprocessor"></span>
625<a name="l00604"></a>00604 <span class="comment">// COLLADA Error export syntax</span>
626<a name="l00605"></a>00605
627<a name="l00606"></a>00606 <span class="preprocessor">#define DAEERR_UNKNOWN_ELEMENT                          "unknown"</span>
628<a name="l00607"></a>00607 <span class="preprocessor"></span><span class="preprocessor">#define DAEERR_UNKNOWN_IDREF                            "UNKNOWN_IDREF"</span>
629<a name="l00608"></a>00608 <span class="preprocessor"></span><span class="preprocessor">#define DAEERR_UNKNOWN_INPUT                            "UNKNOWN"</span>
630<a name="l00609"></a>00609 <span class="preprocessor"></span><span class="preprocessor">#define DAEERR_UNKNOWN_MORPH_METHOD                     "UNKNOWN"</span>
631<a name="l00610"></a>00610 <span class="preprocessor"></span>
632<a name="l00611"></a>00611 <span class="preprocessor">#endif // _DAE_SYNTAX_H_</span>
633</pre></div><hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:39 2006 for FCollada by&nbsp;
634<a href="http://www.doxygen.org/index.html">
635<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
636</body>
637</html>
Note: See TracBrowser for help on using the repository browser.