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3<title>FCollada: Class List</title>
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10    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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18  <ul>
19    <li><a href="classes.html"><span>Alphabetical&nbsp;List</span></a></li>
20    <li id="current"><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
21    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
22    <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
23  </ul></div>
24<h1>FCollada Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
25  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated.html">FCDAnimated</a></td><td class="indexvalue">An animated element </td></tr>
26  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_angle.html">FCDAnimatedAngle</a></td><td class="indexvalue">A COLLADA floating-point value that represents an angle </td></tr>
27  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_angle_axis.html">FCDAnimatedAngleAxis</a></td><td class="indexvalue">A COLLADA animated angle-axis </td></tr>
28  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_color.html">FCDAnimatedColor</a></td><td class="indexvalue">A COLLADA animated RGB color element </td></tr>
29  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_custom.html">FCDAnimatedCustom</a></td><td class="indexvalue">A COLLADA custom animated value </td></tr>
30  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_float.html">FCDAnimatedFloat</a></td><td class="indexvalue">A COLLADA animated single floating-point value element </td></tr>
31  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_matrix.html">FCDAnimatedMatrix</a></td><td class="indexvalue">A COLLADA animated matrix </td></tr>
32  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animated_point3.html">FCDAnimatedPoint3</a></td><td class="indexvalue">A COLLADA animated 3D vector element </td></tr>
33  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animation.html">FCDAnimation</a></td><td class="indexvalue">A COLLADA animation entity </td></tr>
34  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animation_channel.html">FCDAnimationChannel</a></td><td class="indexvalue">A COLLADA animation channel </td></tr>
35  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animation_curve.html">FCDAnimationCurve</a></td><td class="indexvalue">A COLLADA single-dimensional animation curve </td></tr>
36  <tr><td class="indexkey"><a class="el" href="class_f_c_d_animation_multi_curve.html">FCDAnimationMultiCurve</a></td><td class="indexvalue">A COLLADA multi-dimensional animation curve </td></tr>
37  <tr><td class="indexkey"><a class="el" href="class_f_c_d_camera.html">FCDCamera</a></td><td class="indexvalue">A COLLADA camera </td></tr>
38  <tr><td class="indexkey"><a class="el" href="class_f_c_d_controller.html">FCDController</a></td><td class="indexvalue">A generic COLLADA controller </td></tr>
39  <tr><td class="indexkey"><a class="el" href="struct_f_c_d_e_attribute.html">FCDEAttribute</a></td><td class="indexvalue">An extra tree attribute </td></tr>
40  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect.html">FCDEffect</a></td><td class="indexvalue">A COLLADA effect </td></tr>
41  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a></td><td class="indexvalue">A COLLADA code inclusion </td></tr>
42  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter.html">FCDEffectParameter</a></td><td class="indexvalue">A COLLADA effect parameter </td></tr>
43  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_bool.html">FCDEffectParameterBool</a></td><td class="indexvalue">A COLLADA boolean effect parameter </td></tr>
44  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_factory.html">FCDEffectParameterFactory</a></td><td class="indexvalue">[INTERNAL] The factory for COLLADA effect parameters </td></tr>
45  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_float.html">FCDEffectParameterFloat</a></td><td class="indexvalue">A COLLADA float effect parameter </td></tr>
46  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_float2.html">FCDEffectParameterFloat2</a></td><td class="indexvalue">A COLLADA 2D vector of floats </td></tr>
47  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_float3.html">FCDEffectParameterFloat3</a></td><td class="indexvalue">A COLLADA 3D vector of floats </td></tr>
48  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_int.html">FCDEffectParameterInt</a></td><td class="indexvalue">A COLLADA integer effect parameter </td></tr>
49  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a></td><td class="indexvalue">A searchable list of COLLADA effect parameters </td></tr>
50  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_matrix.html">FCDEffectParameterMatrix</a></td><td class="indexvalue">A COLLADA 4x4 matrix </td></tr>
51  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_sampler.html">FCDEffectParameterSampler</a></td><td class="indexvalue">A COLLADA sampler effect parameter </td></tr>
52  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_string.html">FCDEffectParameterString</a></td><td class="indexvalue">A COLLADA string effect parameter </td></tr>
53  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface.html">FCDEffectParameterSurface</a></td><td class="indexvalue">A COLLADA surface parameter </td></tr>
54  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init.html">FCDEffectParameterSurfaceInit</a></td><td class="indexvalue">A surface initialization method </td></tr>
55  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_as_null.html">FCDEffectParameterSurfaceInitAsNull</a></td><td class="indexvalue">This method allows to initialize the surface at a later point </td></tr>
56  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_as_target.html">FCDEffectParameterSurfaceInitAsTarget</a></td><td class="indexvalue">This method allows to initialize the surface as a rendering target </td></tr>
57  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_cube.html">FCDEffectParameterSurfaceInitCube</a></td><td class="indexvalue">A cube-map surface initialization method </td></tr>
58  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_factory.html">FCDEffectParameterSurfaceInitFactory</a></td><td class="indexvalue">[INTERNAL] The factory for COLLADA effect parameter surface initialization </td></tr>
59  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_from.html">FCDEffectParameterSurfaceInitFrom</a></td><td class="indexvalue">A simple file surface initialization method </td></tr>
60  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_planar.html">FCDEffectParameterSurfaceInitPlanar</a></td><td class="indexvalue">This method allows to initialize the surface as planar </td></tr>
61  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_surface_init_volume.html">FCDEffectParameterSurfaceInitVolume</a></td><td class="indexvalue">A volumetric surface initialization method </td></tr>
62  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_parameter_vector.html">FCDEffectParameterVector</a></td><td class="indexvalue">A COLLADA 4D vector of floats </td></tr>
63  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td class="indexvalue">A COLLADA effect pass </td></tr>
64  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a></td><td class="indexvalue">A COLLADA shader binding </td></tr>
65  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a></td><td class="indexvalue">A COLLADA shader </td></tr>
66  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_profile.html">FCDEffectProfile</a></td><td class="indexvalue">The base for a COLLADA effect profile </td></tr>
67  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_profile_f_x.html">FCDEffectProfileFX</a></td><td class="indexvalue">A general effect profile description </td></tr>
68  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_standard.html">FCDEffectStandard</a></td><td class="indexvalue">A COMMON profile effect description </td></tr>
69  <tr><td class="indexkey"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a></td><td class="indexvalue">A COLLADA effect technique </td></tr>
70  <tr><td class="indexkey"><a class="el" href="class_f_c_d_e_node.html">FCDENode</a></td><td class="indexvalue">A COLLADA extra tree node </td></tr>
71  <tr><td class="indexkey"><a class="el" href="class_f_c_d_entity.html">FCDEntity</a></td><td class="indexvalue">A COLLADA entity </td></tr>
72  <tr><td class="indexkey"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a></td><td class="indexvalue">A COLLADA entity instance </td></tr>
73  <tr><td class="indexkey"><a class="el" href="class_f_c_d_e_technique.html">FCDETechnique</a></td><td class="indexvalue">A COLLADA extra tree technique </td></tr>
74  <tr><td class="indexkey"><a class="el" href="class_f_c_d_external_reference.html">FCDExternalReference</a></td><td class="indexvalue">A COLLADA external reference for an entity instance </td></tr>
75  <tr><td class="indexkey"><a class="el" href="class_f_c_d_extra.html">FCDExtra</a></td><td class="indexvalue">A COLLADA extra tree </td></tr>
76  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry.html">FCDGeometry</a></td><td class="indexvalue">A COLLADA geometry entity </td></tr>
77  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_instance.html">FCDGeometryInstance</a></td><td class="indexvalue">A COLLADA geometry instance </td></tr>
78  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_mesh.html">FCDGeometryMesh</a></td><td class="indexvalue">A COLLADA geometric mesh </td></tr>
79  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_polygons.html">FCDGeometryPolygons</a></td><td class="indexvalue">A mesh polygon set </td></tr>
80  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_polygons_input.html">FCDGeometryPolygonsInput</a></td><td class="indexvalue">An input data source for one mesh polygons set </td></tr>
81  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_source.html">FCDGeometrySource</a></td><td class="indexvalue">A COLLADA data source for geometric meshes </td></tr>
82  <tr><td class="indexkey"><a class="el" href="class_f_c_d_geometry_spline.html">FCDGeometrySpline</a></td><td class="indexvalue">A COLLADA geometric spline </td></tr>
83  <tr><td class="indexkey"><a class="el" href="class_f_c_d_image.html">FCDImage</a></td><td class="indexvalue">A COLLADA image </td></tr>
84  <tr><td class="indexkey"><a class="el" href="struct_f_c_d_joint_matrix_pair.html">FCDJointMatrixPair</a></td><td class="indexvalue">A joint and its bind pose used in skinning </td></tr>
85  <tr><td class="indexkey"><a class="el" href="struct_f_c_d_joint_weight_pair.html">FCDJointWeightPair</a></td><td class="indexvalue">A weighted joint index used in skinning </td></tr>
86  <tr><td class="indexkey"><a class="el" href="class_f_c_d_layer.html">FCDLayer</a></td><td class="indexvalue">A layer declaration </td></tr>
87  <tr><td class="indexkey"><a class="el" href="class_f_c_d_library.html">FCDLibrary&lt; T &gt;</a></td><td class="indexvalue">A COLLADA library </td></tr>
88  <tr><td class="indexkey"><a class="el" href="class_f_c_d_light.html">FCDLight</a></td><td class="indexvalue">A COLLADA light </td></tr>
89  <tr><td class="indexkey"><a class="el" href="class_f_c_d_material.html">FCDMaterial</a></td><td class="indexvalue">A COLLADA material </td></tr>
90  <tr><td class="indexkey"><a class="el" href="class_f_c_d_material_instance.html">FCDMaterialInstance</a></td><td class="indexvalue">A COLLADA material instance </td></tr>
91  <tr><td class="indexkey"><a class="el" href="class_f_c_d_material_instance_bind.html">FCDMaterialInstanceBind</a></td><td class="indexvalue">A ColladaFX per-instance binding </td></tr>
92  <tr><td class="indexkey"><a class="el" href="class_f_c_d_material_library.html">FCDMaterialLibrary</a></td><td class="indexvalue">The shared COLLADA material and effect libraries </td></tr>
93  <tr><td class="indexkey"><a class="el" href="class_f_c_d_material_technique_hint.html">FCDMaterialTechniqueHint</a></td><td class="indexvalue">A technique usage hint for a material </td></tr>
94  <tr><td class="indexkey"><a class="el" href="class_f_c_d_morph_controller.html">FCDMorphController</a></td><td class="indexvalue">A COLLADA morpher </td></tr>
95  <tr><td class="indexkey"><a class="el" href="class_f_c_d_morph_target.html">FCDMorphTarget</a></td><td class="indexvalue">A COLLADA morph target </td></tr>
96  <tr><td class="indexkey"><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td class="indexvalue">A basic COLLADA document object </td></tr>
97  <tr><td class="indexkey"><a class="el" href="class_f_c_d_object_with_id.html">FCDObjectWithId</a></td><td class="indexvalue">A basic COLLADA object which has a unique COLLADA id </td></tr>
98  <tr><td class="indexkey"><a class="el" href="class_f_c_document.html">FCDocument</a></td><td class="indexvalue">The top class for the COLLADA object model </td></tr>
99  <tr><td class="indexkey"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a></td><td class="indexvalue">A COLLADA visual scene node </td></tr>
100  <tr><td class="indexkey"><a class="el" href="class_f_c_d_skin_controller.html">FCDSkinController</a></td><td class="indexvalue">A COLLADA skin controller </td></tr>
101  <tr><td class="indexkey"><a class="el" href="class_f_c_d_targeted_entity.html">FCDTargetedEntity</a></td><td class="indexvalue">A targeted entity </td></tr>
102  <tr><td class="indexkey"><a class="el" href="class_f_c_d_texture.html">FCDTexture</a></td><td class="indexvalue">A COLLADA texture </td></tr>
103  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_factory.html">FCDTFactory</a></td><td class="indexvalue">[INTERNAL] A factory for COLLADA transforms </td></tr>
104  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_look_at.html">FCDTLookAt</a></td><td class="indexvalue">A COLLADA 'look-at' transformation </td></tr>
105  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_matrix.html">FCDTMatrix</a></td><td class="indexvalue">A COLLADA matrix transformation </td></tr>
106  <tr><td class="indexkey"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a></td><td class="indexvalue">A COLLADA transform </td></tr>
107  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_rotation.html">FCDTRotation</a></td><td class="indexvalue">A COLLADA angle-axis rotation </td></tr>
108  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_scale.html">FCDTScale</a></td><td class="indexvalue">A COLLADA non-uniform scale </td></tr>
109  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_skew.html">FCDTSkew</a></td><td class="indexvalue">A COLLADA skew </td></tr>
110  <tr><td class="indexkey"><a class="el" href="class_f_c_d_t_translation.html">FCDTTranslation</a></td><td class="indexvalue">A COLLADA translation </td></tr>
111  <tr><td class="indexkey"><a class="el" href="class_f_m_color.html">FMColor</a></td><td class="indexvalue">A RBGA color </td></tr>
112  <tr><td class="indexkey"><a class="el" href="class_f_m_matrix33.html">FMMatrix33</a></td><td class="indexvalue">A 3x3 matrix: use to represent 2D transformations </td></tr>
113  <tr><td class="indexkey"><a class="el" href="class_f_m_matrix44.html">FMMatrix44</a></td><td class="indexvalue">A 4x4 matrix: use to represent 3D transformations </td></tr>
114  <tr><td class="indexkey"><a class="el" href="class_f_m_quaternion.html">FMQuaternion</a></td><td class="indexvalue">A quaternion </td></tr>
115  <tr><td class="indexkey"><a class="el" href="class_f_m_vector2.html">FMVector2</a></td><td class="indexvalue">A 2 dimensional vector </td></tr>
116  <tr><td class="indexkey"><a class="el" href="class_f_m_vector3.html">FMVector3</a></td><td class="indexvalue">A 3 dimensional vector </td></tr>
117  <tr><td class="indexkey"><a class="el" href="class_f_m_vector4.html">FMVector4</a></td><td class="indexvalue">A 4 dimensional vector </td></tr>
118  <tr><td class="indexkey"><a class="el" href="struct_f_u_dae_writer_1_1_f_u_dae_accessor.html">FUDaeWriter::FUDaeAccessor</a></td><td class="indexvalue">Common accessor type string arrays </td></tr>
119  <tr><td class="indexkey"><a class="el" href="class_f_u_date_time.html">FUDateTime</a></td><td class="indexvalue">A common date-time </td></tr>
120  <tr><td class="indexkey"><a class="el" href="class_f_u_object.html">FUObject</a></td><td class="indexvalue">A contained object </td></tr>
121  <tr><td class="indexkey"><a class="el" href="class_f_u_object_container.html">FUObjectContainer</a></td><td class="indexvalue">An object container Each container holds a list of contained objects </td></tr>
122  <tr><td class="indexkey"><a class="el" href="class_f_u_object_type.html">FUObjectType</a></td><td class="indexvalue">An object type </td></tr>
123  <tr><td class="indexkey"><a class="el" href="class_f_u_status.html">FUStatus</a></td><td class="indexvalue">A return status structure that includes a string </td></tr>
124  <tr><td class="indexkey"><a class="el" href="class_f_u_string_builder_t.html">FUStringBuilderT&lt; Char, SPrintF &gt;</a></td><td class="indexvalue">A dynamically-sized string object </td></tr>
125  <tr><td class="indexkey"><a class="el" href="class_f_u_string_conversion.html">FUStringConversion</a></td><td class="indexvalue">Common string conversion </td></tr>
126  <tr><td class="indexkey"><a class="el" href="class_f_u_unique_string_map_t.html">FUUniqueStringMapT&lt; STRING_BUILDER &gt;</a></td><td class="indexvalue">A set of unique strings </td></tr>
127  <tr><td class="indexkey"><a class="el" href="classmap.html">map&lt; _Kty, _Ty &gt;</a></td><td class="indexvalue">A STL map </td></tr>
128  <tr><td class="indexkey"><a class="el" href="class_s_fprint_f.html">SFprintF</a></td><td class="indexvalue">Encapsulates the Unicode string numerical conversion functions </td></tr>
129  <tr><td class="indexkey"><a class="el" href="class_sprint_f.html">SprintF</a></td><td class="indexvalue">Encapsulates the 8-bit string numerical conversion functions </td></tr>
130  <tr><td class="indexkey"><a class="el" href="classvector.html">vector&lt; T &gt;</a></td><td class="indexvalue">A dynamically-sized array </td></tr>
131</table>
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