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3<title>FCollada: Member List</title>
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24<h1>FCDEffectPass Member List</h1>This is the complete list of members for <a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>, including all inherited members.<p><table>
25  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#d05daf726e3ccf4308be38b19c9e9463">AddFragmentShader</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#1201479e8069bdc3bccf83cca75b51b6">AddShader</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#b29f497e4e24f202971a9b17cfc2db2f">AddVertexShader</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#11a7349838019950aeb5e0d048a6e45e">Clone</a>(FCDEffectTechnique *newParent) const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
29  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#f68fb9df087639b25aaeed5a7870bf32">FCDEffectPass</a>(FCDocument *document, FCDEffectTechnique *_parent)</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
30  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#bb787f16c30ad2788684869045a99dd6">FCDObject</a>(FCDocument *document)</td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#97b667a791834d65e9c797d433682fbf">FUObject</a>(FUObjectContainer *container)</td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#907d4f6d284b3ac4f8203d557af41668">GetClassType</a>()</td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td><code> [inline, static]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#59dae6757453a8aca0e1aa43c83a3b1b">GetContainer</a>()</td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td><code> [inline, protected]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#c689ce547471884f39908e82ea154c55">GetContainer</a>() const </td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td><code> [inline, protected]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#a5252866d26b44aa93887f32431da948">GetDaeId</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#6c8a748e2691d69586ab87b46b01e072">GetDocument</a>()</td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td><code> [inline]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#1c1cd500d30d514cc8d3cadf1badeae4">GetDocument</a>() const </td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td><code> [inline]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#5c2d7a6cb07d072474a712d7989b0c47">GetFragmentShader</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
39  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#b0205651a85f1a2546296c02e3967921">GetFragmentShader</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#7acde4f46ea3c836b918931c693be2ae">GetMeshData</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#f41252d8da713eae73cd7c1e9a95a9da">GetObjectType</a>() const </td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td><code> [inline, virtual]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#d8c83b72090cee6340c41482c743b19d">GetParent</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#e3c3a6a9fc9aa96385908b866e730f69">GetParent</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#965264f2ebd9bfab1eda85402b4e62b0">GetPassName</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#4812f4512392d1c3599adc9411292742">GetShader</a>(size_t index)</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
46  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#594254479c6b9459963347609f013c0d">GetShader</a>(size_t index) const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#91266b26fcb7e861dd32d065f1d3e03a">GetShaderCount</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
48  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#b77b02a9672a50cfe041bac026a26ea7">GetUserHandle</a>() const </td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td><code> [inline]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#d5be823d1fcf2b809d88edc3d4bd128e">GetVertexShader</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
50  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#7dd52a8b67224248688d668b29837864">GetVertexShader</a>() const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
51  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#4fb009379a088fc79d147363f4bdcf32">LoadFromXML</a>(xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode)</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
52  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#e03f109e8fc76883c77d7bf76f47b7f4">ReleaseShader</a>(FCDEffectPassShader *shader)</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
53  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#6ec4a5bc7603887915f77757104cf758">SetPassName</a>(const fstring &amp;_name)</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [inline]</code></td></tr>
54  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#32714d741f0673992de087516a79b9e7">SetUserHandle</a>(void *handle)</td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td><code> [inline]</code></td></tr>
55  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#4c1a69c77f19dacc2e879926fd092d0c">WriteToXML</a>(xmlNode *parentNode) const </td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td></td></tr>
56  <tr class="memlist"><td><a class="el" href="class_f_c_d_effect_pass.html#3a9cf04934bb8eefd1e25f496bc81e16">~FCDEffectPass</a>()</td><td><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a></td><td><code> [virtual]</code></td></tr>
57  <tr class="memlist"><td><a class="el" href="class_f_c_d_object.html#c0f02adcb9379f7336e64a0ec20ce7bf">~FCDObject</a>()</td><td><a class="el" href="class_f_c_d_object.html">FCDObject</a></td><td><code> [inline, virtual]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="class_f_u_object.html#4dec1cc9b872769d4c3eece218278932">~FUObject</a>()</td><td><a class="el" href="class_f_u_object.html">FUObject</a></td><td></td></tr>
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