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| 3 | <title>FCollada: FCDEffectPass Class Reference</title> |
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| 20 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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| 21 | <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> |
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| 22 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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| 23 | </ul></div> |
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| 24 | <h1>FCDEffectPass Class Reference<br> |
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| 25 | <small> |
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| 26 | [<a class="el" href="group___f_c_d_effect.html">COLLADA Effect Classes [ColladaFX]</a>]</small> |
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| 27 | </h1><!-- doxytag: class="FCDEffectPass" --><!-- doxytag: inherits="FCDObject" -->A COLLADA effect pass. |
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| 28 | <a href="#_details">More...</a> |
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| 29 | <p> |
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| 30 | <code>#include <<a class="el" href="_f_c_d_effect_pass_8h-source.html">FCDEffectPass.h</a>></code> |
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| 31 | <p> |
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| 32 | <p>Inheritance diagram for FCDEffectPass: |
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| 33 | <p><center><img src="class_f_c_d_effect_pass.png" usemap="#FCDEffectPass_map" border="0" alt=""></center> |
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| 34 | <map name="FCDEffectPass_map"> |
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| 35 | <area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,98,80"> |
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| 36 | <area href="class_f_u_object.html" alt="FUObject" shape="rect" coords="0,0,98,24"> |
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| 37 | </map> |
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| 38 | <a href="class_f_c_d_effect_pass-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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| 39 | <tr><td></td></tr> |
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| 40 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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| 41 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#f68fb9df087639b25aaeed5a7870bf32">FCDEffectPass</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document, <a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> *_parent)</td></tr> |
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| 42 | |
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| 43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor: do not use directly. <a href="#f68fb9df087639b25aaeed5a7870bf32"></a><br></td></tr> |
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| 44 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#3a9cf04934bb8eefd1e25f496bc81e16">~FCDEffectPass</a> ()</td></tr> |
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| 45 | |
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| 46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor: do not use directly. <a href="#3a9cf04934bb8eefd1e25f496bc81e16"></a><br></td></tr> |
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| 47 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d8c83b72090cee6340c41482c743b19d">GetParent</a> ()</td></tr> |
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| 48 | |
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| 49 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the effect techniques which contains this effect pass. <a href="#d8c83b72090cee6340c41482c743b19d"></a><br></td></tr> |
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| 50 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e3c3a6a9fc9aa96385908b866e730f69"></a><!-- doxytag: member="FCDEffectPass::GetParent" ref="e3c3a6a9fc9aa96385908b866e730f69" args="() const " --> |
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| 51 | const <a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#e3c3a6a9fc9aa96385908b866e730f69">GetParent</a> () const </td></tr> |
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| 52 | |
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| 53 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 54 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const string & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#a5252866d26b44aa93887f32431da948">GetDaeId</a> () const </td></tr> |
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| 55 | |
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| 56 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the COLLADA id of the parent effect. <a href="#a5252866d26b44aa93887f32431da948"></a><br></td></tr> |
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| 57 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#965264f2ebd9bfab1eda85402b4e62b0">GetPassName</a> () const </td></tr> |
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| 58 | |
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| 59 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the sub-id of the effect pass. <a href="#965264f2ebd9bfab1eda85402b4e62b0"></a><br></td></tr> |
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| 60 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#6ec4a5bc7603887915f77757104cf758">SetPassName</a> (const fstring &_name)</td></tr> |
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| 61 | |
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| 62 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the optional sub-id for the effect pass. <a href="#6ec4a5bc7603887915f77757104cf758"></a><br></td></tr> |
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| 63 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classvector.html">MeshDataList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#7acde4f46ea3c836b918931c693be2ae">GetMeshData</a> () const </td></tr> |
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| 64 | |
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| 65 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#91266b26fcb7e861dd32d065f1d3e03a">GetShaderCount</a> () const </td></tr> |
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| 66 | |
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| 67 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of shaders contained within the effect pass. <a href="#91266b26fcb7e861dd32d065f1d3e03a"></a><br></td></tr> |
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| 68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4812f4512392d1c3599adc9411292742">GetShader</a> (size_t index)</td></tr> |
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| 69 | |
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| 70 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific shader. <a href="#4812f4512392d1c3599adc9411292742"></a><br></td></tr> |
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| 71 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="594254479c6b9459963347609f013c0d"></a><!-- doxytag: member="FCDEffectPass::GetShader" ref="594254479c6b9459963347609f013c0d" args="(size_t index) const " --> |
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| 72 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#594254479c6b9459963347609f013c0d">GetShader</a> (size_t index) const </td></tr> |
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| 73 | |
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| 74 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 75 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#1201479e8069bdc3bccf83cca75b51b6">AddShader</a> ()</td></tr> |
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| 76 | |
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| 77 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new shader to the pass. <a href="#1201479e8069bdc3bccf83cca75b51b6"></a><br></td></tr> |
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| 78 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#e03f109e8fc76883c77d7bf76f47b7f4">ReleaseShader</a> (<a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> *shader)</td></tr> |
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| 79 | |
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| 80 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases a shader contained within the pass. <a href="#e03f109e8fc76883c77d7bf76f47b7f4"></a><br></td></tr> |
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| 81 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d5be823d1fcf2b809d88edc3d4bd128e">GetVertexShader</a> ()</td></tr> |
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| 82 | |
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| 83 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the vertex shader for this effect pass. <a href="#d5be823d1fcf2b809d88edc3d4bd128e"></a><br></td></tr> |
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| 84 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7dd52a8b67224248688d668b29837864"></a><!-- doxytag: member="FCDEffectPass::GetVertexShader" ref="7dd52a8b67224248688d668b29837864" args="() const " --> |
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| 85 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#7dd52a8b67224248688d668b29837864">GetVertexShader</a> () const </td></tr> |
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| 86 | |
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| 87 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 88 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#5c2d7a6cb07d072474a712d7989b0c47">GetFragmentShader</a> ()</td></tr> |
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| 89 | |
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| 90 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the fragment shader for this effect pass. <a href="#5c2d7a6cb07d072474a712d7989b0c47"></a><br></td></tr> |
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| 91 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b0205651a85f1a2546296c02e3967921"></a><!-- doxytag: member="FCDEffectPass::GetFragmentShader" ref="b0205651a85f1a2546296c02e3967921" args="() const " --> |
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| 92 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#b0205651a85f1a2546296c02e3967921">GetFragmentShader</a> () const </td></tr> |
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| 93 | |
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| 94 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 95 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#b29f497e4e24f202971a9b17cfc2db2f">AddVertexShader</a> ()</td></tr> |
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| 96 | |
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| 97 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new vertex shader to the pass. <a href="#b29f497e4e24f202971a9b17cfc2db2f"></a><br></td></tr> |
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| 98 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d05daf726e3ccf4308be38b19c9e9463">AddFragmentShader</a> ()</td></tr> |
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| 99 | |
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| 100 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new fragment shader to the pass. <a href="#d05daf726e3ccf4308be38b19c9e9463"></a><br></td></tr> |
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| 101 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#11a7349838019950aeb5e0d048a6e45e">Clone</a> (<a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> *newParent) const </td></tr> |
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| 102 | |
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| 103 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Clones the full effect pass. <a href="#11a7349838019950aeb5e0d048a6e45e"></a><br></td></tr> |
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| 104 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4fb009379a088fc79d147363f4bdcf32">LoadFromXML</a> (xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode)</td></tr> |
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| 105 | |
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| 106 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Reads in the effect pass from a given COLLADA XML tree node. <a href="#4fb009379a088fc79d147363f4bdcf32"></a><br></td></tr> |
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| 107 | <tr><td class="memItemLeft" nowrap align="right" valign="top">xmlNode * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4c1a69c77f19dacc2e879926fd092d0c">WriteToXML</a> (xmlNode *parentNode) const </td></tr> |
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| 108 | |
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| 109 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Writes out the effect pass to the given COLLADA XML tree node. <a href="#4c1a69c77f19dacc2e879926fd092d0c"></a><br></td></tr> |
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| 110 | </table> |
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| 111 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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| 112 | A COLLADA effect pass. |
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| 113 | <p> |
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| 114 | The effect pass contains a list of effect shaders. While they may be missing, it does not make sense for the effect pass to contain more than two shaders: a vertex shader and a fragment/pixel shader.<p> |
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| 115 | For this reason, we provide the GetVertexShader and the GetFragmentShader which we expect will be used for most applications, rather than looking through the list of shader objects. |
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| 116 | <p> |
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| 117 | <hr><h2>Constructor & Destructor Documentation</h2> |
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| 118 | <a class="anchor" name="f68fb9df087639b25aaeed5a7870bf32"></a><!-- doxytag: member="FCDEffectPass::FCDEffectPass" ref="f68fb9df087639b25aaeed5a7870bf32" args="(FCDocument *document, FCDEffectTechnique *_parent)" --><p> |
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| 119 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 120 | <tr> |
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| 121 | <td class="mdRow"> |
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| 122 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 123 | <tr> |
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| 124 | <td class="md" nowrap valign="top">FCDEffectPass::FCDEffectPass </td> |
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| 125 | <td class="md" valign="top">( </td> |
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| 126 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> * </td> |
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| 127 | <td class="mdname" nowrap> <em>document</em>, </td> |
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| 128 | </tr> |
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| 129 | <tr> |
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| 130 | <td class="md" nowrap align="right"></td> |
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| 131 | <td class="md"></td> |
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| 132 | <td class="md" nowrap><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td> |
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| 133 | <td class="mdname" nowrap> <em>_parent</em></td> |
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| 134 | </tr> |
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| 135 | <tr> |
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| 136 | <td class="md"></td> |
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| 137 | <td class="md">) </td> |
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| 138 | <td class="md" colspan="2"></td> |
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| 139 | </tr> |
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| 140 | </table> |
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| 141 | </td> |
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| 142 | </tr> |
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| 143 | </table> |
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| 144 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 145 | <tr> |
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| 146 | <td> |
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| 147 | |
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| 148 | </td> |
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| 149 | <td> |
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| 150 | |
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| 151 | <p> |
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| 152 | Constructor: do not use directly. |
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| 153 | <p> |
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| 154 | Instead, use the <a class="el" href="class_f_c_d_effect_technique.html#95d1e8b9fbf7aa2f25dbff7f5983fdaa">FCDEffectTechnique::AddPass</a> function. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 155 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 156 | <tr><td valign="top"></td><td valign="top"><em>document</em> </td><td>The COLLADA document that owns this effect pass. </td></tr> |
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| 157 | <tr><td valign="top"></td><td valign="top"><em>_parent</em> </td><td>The effect technique that contains this effect pass. </td></tr> |
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| 158 | </table> |
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| 159 | </dl> |
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| 160 | </td> |
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| 161 | </tr> |
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| 162 | </table> |
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| 163 | <a class="anchor" name="3a9cf04934bb8eefd1e25f496bc81e16"></a><!-- doxytag: member="FCDEffectPass::~FCDEffectPass" ref="3a9cf04934bb8eefd1e25f496bc81e16" args="()" --><p> |
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| 164 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 165 | <tr> |
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| 166 | <td class="mdRow"> |
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| 167 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 168 | <tr> |
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| 169 | <td class="md" nowrap valign="top">virtual FCDEffectPass::~FCDEffectPass </td> |
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| 170 | <td class="md" valign="top">( </td> |
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| 171 | <td class="mdname1" valign="top" nowrap> </td> |
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| 172 | <td class="md" valign="top"> ) </td> |
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| 173 | <td class="md" nowrap><code> [virtual]</code></td> |
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| 174 | </tr> |
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| 175 | </table> |
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| 176 | </td> |
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| 177 | </tr> |
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| 178 | </table> |
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| 179 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 180 | <tr> |
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| 181 | <td> |
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| 182 | |
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| 183 | </td> |
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| 184 | <td> |
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| 185 | |
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| 186 | <p> |
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| 187 | Destructor: do not use directly. |
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| 188 | <p> |
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| 189 | Instead, use the <a class="el" href="class_f_c_d_effect_technique.html#d07f2c11288a0f6c252ee7fcef0fcdf5">FCDEffectTechnique::ReleasePass</a> function. </td> |
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| 190 | </tr> |
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| 191 | </table> |
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| 192 | <hr><h2>Member Function Documentation</h2> |
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| 193 | <a class="anchor" name="d05daf726e3ccf4308be38b19c9e9463"></a><!-- doxytag: member="FCDEffectPass::AddFragmentShader" ref="d05daf726e3ccf4308be38b19c9e9463" args="()" --><p> |
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| 194 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 195 | <tr> |
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| 196 | <td class="mdRow"> |
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| 197 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 198 | <tr> |
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| 199 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddFragmentShader </td> |
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| 200 | <td class="md" valign="top">( </td> |
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| 201 | <td class="mdname1" valign="top" nowrap> </td> |
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| 202 | <td class="md" valign="top"> ) </td> |
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| 203 | <td class="md" nowrap></td> |
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| 204 | </tr> |
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| 205 | </table> |
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| 206 | </td> |
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| 207 | </tr> |
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| 208 | </table> |
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| 209 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 210 | <tr> |
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| 211 | <td> |
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| 212 | |
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| 213 | </td> |
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| 214 | <td> |
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| 215 | |
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| 216 | <p> |
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| 217 | Adds a new fragment shader to the pass. |
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| 218 | <p> |
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| 219 | If a fragment shader already exists within the pass, it will be released. <dl compact><dt><b>Returns:</b></dt><dd>The new fragment shader. </dd></dl> |
---|
| 220 | </td> |
---|
| 221 | </tr> |
---|
| 222 | </table> |
---|
| 223 | <a class="anchor" name="1201479e8069bdc3bccf83cca75b51b6"></a><!-- doxytag: member="FCDEffectPass::AddShader" ref="1201479e8069bdc3bccf83cca75b51b6" args="()" --><p> |
---|
| 224 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 225 | <tr> |
---|
| 226 | <td class="mdRow"> |
---|
| 227 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 228 | <tr> |
---|
| 229 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddShader </td> |
---|
| 230 | <td class="md" valign="top">( </td> |
---|
| 231 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 232 | <td class="md" valign="top"> ) </td> |
---|
| 233 | <td class="md" nowrap></td> |
---|
| 234 | </tr> |
---|
| 235 | </table> |
---|
| 236 | </td> |
---|
| 237 | </tr> |
---|
| 238 | </table> |
---|
| 239 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 240 | <tr> |
---|
| 241 | <td> |
---|
| 242 | |
---|
| 243 | </td> |
---|
| 244 | <td> |
---|
| 245 | |
---|
| 246 | <p> |
---|
| 247 | Adds a new shader to the pass. |
---|
| 248 | <p> |
---|
| 249 | <dl compact><dt><b>Returns:</b></dt><dd>The new shader. </dd></dl> |
---|
| 250 | </td> |
---|
| 251 | </tr> |
---|
| 252 | </table> |
---|
| 253 | <a class="anchor" name="b29f497e4e24f202971a9b17cfc2db2f"></a><!-- doxytag: member="FCDEffectPass::AddVertexShader" ref="b29f497e4e24f202971a9b17cfc2db2f" args="()" --><p> |
---|
| 254 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 255 | <tr> |
---|
| 256 | <td class="mdRow"> |
---|
| 257 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 258 | <tr> |
---|
| 259 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddVertexShader </td> |
---|
| 260 | <td class="md" valign="top">( </td> |
---|
| 261 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 262 | <td class="md" valign="top"> ) </td> |
---|
| 263 | <td class="md" nowrap></td> |
---|
| 264 | </tr> |
---|
| 265 | </table> |
---|
| 266 | </td> |
---|
| 267 | </tr> |
---|
| 268 | </table> |
---|
| 269 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 270 | <tr> |
---|
| 271 | <td> |
---|
| 272 | |
---|
| 273 | </td> |
---|
| 274 | <td> |
---|
| 275 | |
---|
| 276 | <p> |
---|
| 277 | Adds a new vertex shader to the pass. |
---|
| 278 | <p> |
---|
| 279 | If a vertex shader already exists within the pass, it will be released. <dl compact><dt><b>Returns:</b></dt><dd>The new vertex shader. </dd></dl> |
---|
| 280 | </td> |
---|
| 281 | </tr> |
---|
| 282 | </table> |
---|
| 283 | <a class="anchor" name="11a7349838019950aeb5e0d048a6e45e"></a><!-- doxytag: member="FCDEffectPass::Clone" ref="11a7349838019950aeb5e0d048a6e45e" args="(FCDEffectTechnique *newParent) const " --><p> |
---|
| 284 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 285 | <tr> |
---|
| 286 | <td class="mdRow"> |
---|
| 287 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 288 | <tr> |
---|
| 289 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* FCDEffectPass::Clone </td> |
---|
| 290 | <td class="md" valign="top">( </td> |
---|
| 291 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td> |
---|
| 292 | <td class="mdname1" valign="top" nowrap> <em>newParent</em> </td> |
---|
| 293 | <td class="md" valign="top"> ) </td> |
---|
| 294 | <td class="md" nowrap> const</td> |
---|
| 295 | </tr> |
---|
| 296 | </table> |
---|
| 297 | </td> |
---|
| 298 | </tr> |
---|
| 299 | </table> |
---|
| 300 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 301 | <tr> |
---|
| 302 | <td> |
---|
| 303 | |
---|
| 304 | </td> |
---|
| 305 | <td> |
---|
| 306 | |
---|
| 307 | <p> |
---|
| 308 | [INTERNAL] Clones the full effect pass. |
---|
| 309 | <p> |
---|
| 310 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 311 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 312 | <tr><td valign="top"></td><td valign="top"><em>newParent</em> </td><td>The effect technique that will contain the cloned profile. </td></tr> |
---|
| 313 | </table> |
---|
| 314 | </dl> |
---|
| 315 | <dl compact><dt><b>Returns:</b></dt><dd>The cloned pass. This pointer will never be NULL. </dd></dl> |
---|
| 316 | </td> |
---|
| 317 | </tr> |
---|
| 318 | </table> |
---|
| 319 | <a class="anchor" name="a5252866d26b44aa93887f32431da948"></a><!-- doxytag: member="FCDEffectPass::GetDaeId" ref="a5252866d26b44aa93887f32431da948" args="() const " --><p> |
---|
| 320 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 321 | <tr> |
---|
| 322 | <td class="mdRow"> |
---|
| 323 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 324 | <tr> |
---|
| 325 | <td class="md" nowrap valign="top">const string& FCDEffectPass::GetDaeId </td> |
---|
| 326 | <td class="md" valign="top">( </td> |
---|
| 327 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 328 | <td class="md" valign="top"> ) </td> |
---|
| 329 | <td class="md" nowrap> const</td> |
---|
| 330 | </tr> |
---|
| 331 | </table> |
---|
| 332 | </td> |
---|
| 333 | </tr> |
---|
| 334 | </table> |
---|
| 335 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 336 | <tr> |
---|
| 337 | <td> |
---|
| 338 | |
---|
| 339 | </td> |
---|
| 340 | <td> |
---|
| 341 | |
---|
| 342 | <p> |
---|
| 343 | Retrieves the COLLADA id of the parent effect. |
---|
| 344 | <p> |
---|
| 345 | This function is mostly useful as a shortcut for debugging and reporting. <dl compact><dt><b>Returns:</b></dt><dd>The COLLADA id of the parent effect. </dd></dl> |
---|
| 346 | </td> |
---|
| 347 | </tr> |
---|
| 348 | </table> |
---|
| 349 | <a class="anchor" name="5c2d7a6cb07d072474a712d7989b0c47"></a><!-- doxytag: member="FCDEffectPass::GetFragmentShader" ref="5c2d7a6cb07d072474a712d7989b0c47" args="()" --><p> |
---|
| 350 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 351 | <tr> |
---|
| 352 | <td class="mdRow"> |
---|
| 353 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 354 | <tr> |
---|
| 355 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetFragmentShader </td> |
---|
| 356 | <td class="md" valign="top">( </td> |
---|
| 357 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 358 | <td class="md" valign="top"> ) </td> |
---|
| 359 | <td class="md" nowrap></td> |
---|
| 360 | </tr> |
---|
| 361 | </table> |
---|
| 362 | </td> |
---|
| 363 | </tr> |
---|
| 364 | </table> |
---|
| 365 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 366 | <tr> |
---|
| 367 | <td> |
---|
| 368 | |
---|
| 369 | </td> |
---|
| 370 | <td> |
---|
| 371 | |
---|
| 372 | <p> |
---|
| 373 | Retrieves the fragment shader for this effect pass. |
---|
| 374 | <p> |
---|
| 375 | <dl compact><dt><b>Returns:</b></dt><dd>The fragment shader. This pointer will be NULL if no shader within the pass affects pixels/fragments. </dd></dl> |
---|
| 376 | </td> |
---|
| 377 | </tr> |
---|
| 378 | </table> |
---|
| 379 | <a class="anchor" name="7acde4f46ea3c836b918931c693be2ae"></a><!-- doxytag: member="FCDEffectPass::GetMeshData" ref="7acde4f46ea3c836b918931c693be2ae" args="() const " --><p> |
---|
| 380 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 381 | <tr> |
---|
| 382 | <td class="mdRow"> |
---|
| 383 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 384 | <tr> |
---|
| 385 | <td class="md" nowrap valign="top">const <a class="el" href="classvector.html">MeshDataList</a>& FCDEffectPass::GetMeshData </td> |
---|
| 386 | <td class="md" valign="top">( </td> |
---|
| 387 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 388 | <td class="md" valign="top"> ) </td> |
---|
| 389 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 390 | </tr> |
---|
| 391 | </table> |
---|
| 392 | </td> |
---|
| 393 | </tr> |
---|
| 394 | </table> |
---|
| 395 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 396 | <tr> |
---|
| 397 | <td> |
---|
| 398 | |
---|
| 399 | </td> |
---|
| 400 | <td> |
---|
| 401 | |
---|
| 402 | <p> |
---|
| 403 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000006">Deprecated:</a></b></dt><dd>Retrieves the list of mesh data bindings. This patches bad export data in ColladaMaya and will be removed soon. </dd></dl> |
---|
| 404 | <dl compact><dt><b>Returns:</b></dt><dd>The list of mesh data bindings. </dd></dl> |
---|
| 405 | </td> |
---|
| 406 | </tr> |
---|
| 407 | </table> |
---|
| 408 | <a class="anchor" name="d8c83b72090cee6340c41482c743b19d"></a><!-- doxytag: member="FCDEffectPass::GetParent" ref="d8c83b72090cee6340c41482c743b19d" args="()" --><p> |
---|
| 409 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 410 | <tr> |
---|
| 411 | <td class="mdRow"> |
---|
| 412 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 413 | <tr> |
---|
| 414 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* FCDEffectPass::GetParent </td> |
---|
| 415 | <td class="md" valign="top">( </td> |
---|
| 416 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 417 | <td class="md" valign="top"> ) </td> |
---|
| 418 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 419 | </tr> |
---|
| 420 | </table> |
---|
| 421 | </td> |
---|
| 422 | </tr> |
---|
| 423 | </table> |
---|
| 424 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 425 | <tr> |
---|
| 426 | <td> |
---|
| 427 | |
---|
| 428 | </td> |
---|
| 429 | <td> |
---|
| 430 | |
---|
| 431 | <p> |
---|
| 432 | Retrieves the effect techniques which contains this effect pass. |
---|
| 433 | <p> |
---|
| 434 | <dl compact><dt><b>Returns:</b></dt><dd>The parent technique. </dd></dl> |
---|
| 435 | </td> |
---|
| 436 | </tr> |
---|
| 437 | </table> |
---|
| 438 | <a class="anchor" name="965264f2ebd9bfab1eda85402b4e62b0"></a><!-- doxytag: member="FCDEffectPass::GetPassName" ref="965264f2ebd9bfab1eda85402b4e62b0" args="() const " --><p> |
---|
| 439 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 440 | <tr> |
---|
| 441 | <td class="mdRow"> |
---|
| 442 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 443 | <tr> |
---|
| 444 | <td class="md" nowrap valign="top">const fstring& FCDEffectPass::GetPassName </td> |
---|
| 445 | <td class="md" valign="top">( </td> |
---|
| 446 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 447 | <td class="md" valign="top"> ) </td> |
---|
| 448 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 449 | </tr> |
---|
| 450 | </table> |
---|
| 451 | </td> |
---|
| 452 | </tr> |
---|
| 453 | </table> |
---|
| 454 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 455 | <tr> |
---|
| 456 | <td> |
---|
| 457 | |
---|
| 458 | </td> |
---|
| 459 | <td> |
---|
| 460 | |
---|
| 461 | <p> |
---|
| 462 | Retrieves the sub-id of the effect pass. |
---|
| 463 | <p> |
---|
| 464 | This sub-id is optional. <dl compact><dt><b>Returns:</b></dt><dd>The sub-id. </dd></dl> |
---|
| 465 | </td> |
---|
| 466 | </tr> |
---|
| 467 | </table> |
---|
| 468 | <a class="anchor" name="4812f4512392d1c3599adc9411292742"></a><!-- doxytag: member="FCDEffectPass::GetShader" ref="4812f4512392d1c3599adc9411292742" args="(size_t index)" --><p> |
---|
| 469 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 470 | <tr> |
---|
| 471 | <td class="mdRow"> |
---|
| 472 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 473 | <tr> |
---|
| 474 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetShader </td> |
---|
| 475 | <td class="md" valign="top">( </td> |
---|
| 476 | <td class="md" nowrap valign="top">size_t </td> |
---|
| 477 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
| 478 | <td class="md" valign="top"> ) </td> |
---|
| 479 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 480 | </tr> |
---|
| 481 | </table> |
---|
| 482 | </td> |
---|
| 483 | </tr> |
---|
| 484 | </table> |
---|
| 485 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 486 | <tr> |
---|
| 487 | <td> |
---|
| 488 | |
---|
| 489 | </td> |
---|
| 490 | <td> |
---|
| 491 | |
---|
| 492 | <p> |
---|
| 493 | Retrieves a specific shader. |
---|
| 494 | <p> |
---|
| 495 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 496 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 497 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the shader. </td></tr> |
---|
| 498 | </table> |
---|
| 499 | </dl> |
---|
| 500 | <dl compact><dt><b>Returns:</b></dt><dd>The shader. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
| 501 | </td> |
---|
| 502 | </tr> |
---|
| 503 | </table> |
---|
| 504 | <a class="anchor" name="91266b26fcb7e861dd32d065f1d3e03a"></a><!-- doxytag: member="FCDEffectPass::GetShaderCount" ref="91266b26fcb7e861dd32d065f1d3e03a" args="() const " --><p> |
---|
| 505 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 506 | <tr> |
---|
| 507 | <td class="mdRow"> |
---|
| 508 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 509 | <tr> |
---|
| 510 | <td class="md" nowrap valign="top">size_t FCDEffectPass::GetShaderCount </td> |
---|
| 511 | <td class="md" valign="top">( </td> |
---|
| 512 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 513 | <td class="md" valign="top"> ) </td> |
---|
| 514 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 515 | </tr> |
---|
| 516 | </table> |
---|
| 517 | </td> |
---|
| 518 | </tr> |
---|
| 519 | </table> |
---|
| 520 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 521 | <tr> |
---|
| 522 | <td> |
---|
| 523 | |
---|
| 524 | </td> |
---|
| 525 | <td> |
---|
| 526 | |
---|
| 527 | <p> |
---|
| 528 | Retrieves the number of shaders contained within the effect pass. |
---|
| 529 | <p> |
---|
| 530 | <dl compact><dt><b>Returns:</b></dt><dd>The number of shaders. </dd></dl> |
---|
| 531 | </td> |
---|
| 532 | </tr> |
---|
| 533 | </table> |
---|
| 534 | <a class="anchor" name="d5be823d1fcf2b809d88edc3d4bd128e"></a><!-- doxytag: member="FCDEffectPass::GetVertexShader" ref="d5be823d1fcf2b809d88edc3d4bd128e" args="()" --><p> |
---|
| 535 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 536 | <tr> |
---|
| 537 | <td class="mdRow"> |
---|
| 538 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 539 | <tr> |
---|
| 540 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetVertexShader </td> |
---|
| 541 | <td class="md" valign="top">( </td> |
---|
| 542 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 543 | <td class="md" valign="top"> ) </td> |
---|
| 544 | <td class="md" nowrap></td> |
---|
| 545 | </tr> |
---|
| 546 | </table> |
---|
| 547 | </td> |
---|
| 548 | </tr> |
---|
| 549 | </table> |
---|
| 550 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 551 | <tr> |
---|
| 552 | <td> |
---|
| 553 | |
---|
| 554 | </td> |
---|
| 555 | <td> |
---|
| 556 | |
---|
| 557 | <p> |
---|
| 558 | Retrieves the vertex shader for this effect pass. |
---|
| 559 | <p> |
---|
| 560 | <dl compact><dt><b>Returns:</b></dt><dd>The vertex shader. This pointer will be NULL if no shader within the pass affects vertices. </dd></dl> |
---|
| 561 | </td> |
---|
| 562 | </tr> |
---|
| 563 | </table> |
---|
| 564 | <a class="anchor" name="4fb009379a088fc79d147363f4bdcf32"></a><!-- doxytag: member="FCDEffectPass::LoadFromXML" ref="4fb009379a088fc79d147363f4bdcf32" args="(xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode)" --><p> |
---|
| 565 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 566 | <tr> |
---|
| 567 | <td class="mdRow"> |
---|
| 568 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 569 | <tr> |
---|
| 570 | <td class="md" nowrap valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> FCDEffectPass::LoadFromXML </td> |
---|
| 571 | <td class="md" valign="top">( </td> |
---|
| 572 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
| 573 | <td class="mdname" nowrap> <em>passNode</em>, </td> |
---|
| 574 | </tr> |
---|
| 575 | <tr> |
---|
| 576 | <td class="md" nowrap align="right"></td> |
---|
| 577 | <td class="md"></td> |
---|
| 578 | <td class="md" nowrap>xmlNode * </td> |
---|
| 579 | <td class="mdname" nowrap> <em>techniqueNode</em>, </td> |
---|
| 580 | </tr> |
---|
| 581 | <tr> |
---|
| 582 | <td class="md" nowrap align="right"></td> |
---|
| 583 | <td class="md"></td> |
---|
| 584 | <td class="md" nowrap>xmlNode * </td> |
---|
| 585 | <td class="mdname" nowrap> <em>profileNode</em></td> |
---|
| 586 | </tr> |
---|
| 587 | <tr> |
---|
| 588 | <td class="md"></td> |
---|
| 589 | <td class="md">) </td> |
---|
| 590 | <td class="md" colspan="2"></td> |
---|
| 591 | </tr> |
---|
| 592 | </table> |
---|
| 593 | </td> |
---|
| 594 | </tr> |
---|
| 595 | </table> |
---|
| 596 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 597 | <tr> |
---|
| 598 | <td> |
---|
| 599 | |
---|
| 600 | </td> |
---|
| 601 | <td> |
---|
| 602 | |
---|
| 603 | <p> |
---|
| 604 | [INTERNAL] Reads in the effect pass from a given COLLADA XML tree node. |
---|
| 605 | <p> |
---|
| 606 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 607 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 608 | <tr><td valign="top"></td><td valign="top"><em>passNode</em> </td><td>The COLLADA XML tree node. </td></tr> |
---|
| 609 | <tr><td valign="top"></td><td valign="top"><em>techniqueNode</em> </td><td>X</td></tr> |
---|
| 610 | </table> |
---|
| 611 | </dl> |
---|
| 612 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000007">Deprecated:</a></b></dt><dd>bad interface : this dependency must be taken out[3] </dd></dl> |
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| 613 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 614 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 615 | <tr><td valign="top"></td><td valign="top"><em>profileNode</em> </td><td>X</td></tr> |
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| 616 | </table> |
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| 617 | </dl> |
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| 618 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000007">Deprecated:</a></b></dt><dd>bad interface : this dependency must be taken out[2] </dd></dl> |
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| 619 | <dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the effect pass. </dd></dl> |
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| 620 | </td> |
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| 621 | </tr> |
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| 622 | </table> |
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| 623 | <a class="anchor" name="e03f109e8fc76883c77d7bf76f47b7f4"></a><!-- doxytag: member="FCDEffectPass::ReleaseShader" ref="e03f109e8fc76883c77d7bf76f47b7f4" args="(FCDEffectPassShader *shader)" --><p> |
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| 624 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 625 | <tr> |
---|
| 626 | <td class="mdRow"> |
---|
| 627 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 628 | <tr> |
---|
| 629 | <td class="md" nowrap valign="top">void FCDEffectPass::ReleaseShader </td> |
---|
| 630 | <td class="md" valign="top">( </td> |
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| 631 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td> |
---|
| 632 | <td class="mdname1" valign="top" nowrap> <em>shader</em> </td> |
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| 633 | <td class="md" valign="top"> ) </td> |
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| 634 | <td class="md" nowrap></td> |
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| 635 | </tr> |
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| 636 | </table> |
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| 637 | </td> |
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| 638 | </tr> |
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| 639 | </table> |
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| 640 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 641 | <tr> |
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| 642 | <td> |
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| 643 | |
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| 644 | </td> |
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| 645 | <td> |
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| 646 | |
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| 647 | <p> |
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| 648 | Releases a shader contained within the pass. |
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| 649 | <p> |
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| 650 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 651 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 652 | <tr><td valign="top"></td><td valign="top"><em>shader</em> </td><td>The shader to release. </td></tr> |
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| 653 | </table> |
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| 654 | </dl> |
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| 655 | </td> |
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| 656 | </tr> |
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| 657 | </table> |
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| 658 | <a class="anchor" name="6ec4a5bc7603887915f77757104cf758"></a><!-- doxytag: member="FCDEffectPass::SetPassName" ref="6ec4a5bc7603887915f77757104cf758" args="(const fstring &_name)" --><p> |
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| 659 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 660 | <tr> |
---|
| 661 | <td class="mdRow"> |
---|
| 662 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 663 | <tr> |
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| 664 | <td class="md" nowrap valign="top">void FCDEffectPass::SetPassName </td> |
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| 665 | <td class="md" valign="top">( </td> |
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| 666 | <td class="md" nowrap valign="top">const fstring & </td> |
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| 667 | <td class="mdname1" valign="top" nowrap> <em>_name</em> </td> |
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| 668 | <td class="md" valign="top"> ) </td> |
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| 669 | <td class="md" nowrap><code> [inline]</code></td> |
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| 670 | </tr> |
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| 671 | </table> |
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| 672 | </td> |
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| 673 | </tr> |
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| 674 | </table> |
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| 675 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 676 | <tr> |
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| 677 | <td> |
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| 678 | |
---|
| 679 | </td> |
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| 680 | <td> |
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| 681 | |
---|
| 682 | <p> |
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| 683 | Sets the optional sub-id for the effect pass. |
---|
| 684 | <p> |
---|
| 685 | This sub-id is optional. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 686 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 687 | <tr><td valign="top"></td><td valign="top"><em>_name</em> </td><td>The sub-id. </td></tr> |
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| 688 | </table> |
---|
| 689 | </dl> |
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| 690 | </td> |
---|
| 691 | </tr> |
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| 692 | </table> |
---|
| 693 | <a class="anchor" name="4c1a69c77f19dacc2e879926fd092d0c"></a><!-- doxytag: member="FCDEffectPass::WriteToXML" ref="4c1a69c77f19dacc2e879926fd092d0c" args="(xmlNode *parentNode) const " --><p> |
---|
| 694 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 695 | <tr> |
---|
| 696 | <td class="mdRow"> |
---|
| 697 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 698 | <tr> |
---|
| 699 | <td class="md" nowrap valign="top">xmlNode* FCDEffectPass::WriteToXML </td> |
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| 700 | <td class="md" valign="top">( </td> |
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| 701 | <td class="md" nowrap valign="top">xmlNode * </td> |
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| 702 | <td class="mdname1" valign="top" nowrap> <em>parentNode</em> </td> |
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| 703 | <td class="md" valign="top"> ) </td> |
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| 704 | <td class="md" nowrap> const</td> |
---|
| 705 | </tr> |
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| 706 | </table> |
---|
| 707 | </td> |
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| 708 | </tr> |
---|
| 709 | </table> |
---|
| 710 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 711 | <tr> |
---|
| 712 | <td> |
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| 713 | |
---|
| 714 | </td> |
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| 715 | <td> |
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| 716 | |
---|
| 717 | <p> |
---|
| 718 | [INTERNAL] Writes out the effect pass to the given COLLADA XML tree node. |
---|
| 719 | <p> |
---|
| 720 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 721 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 722 | <tr><td valign="top"></td><td valign="top"><em>parentNode</em> </td><td>The COLLADA XML parent node in which to insert the effect pass. </td></tr> |
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| 723 | </table> |
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| 724 | </dl> |
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| 725 | <dl compact><dt><b>Returns:</b></dt><dd>The created element XML tree node. </dd></dl> |
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| 726 | </td> |
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| 727 | </tr> |
---|
| 728 | </table> |
---|
| 729 | <hr>The documentation for this class was generated from the following file:<ul> |
---|
| 730 | <li>FCDocument/<a class="el" href="_f_c_d_effect_pass_8h-source.html">FCDEffectPass.h</a></ul> |
---|
| 731 | <hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:42 2006 for FCollada by |
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| 732 | <a href="http://www.doxygen.org/index.html"> |
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| 733 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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| 734 | </body> |
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| 735 | </html> |
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