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3 | <title>FCollada: FCDEffectPass Class Reference</title> |
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22 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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23 | </ul></div> |
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24 | <h1>FCDEffectPass Class Reference<br> |
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25 | <small> |
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26 | [<a class="el" href="group___f_c_d_effect.html">COLLADA Effect Classes [ColladaFX]</a>]</small> |
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27 | </h1><!-- doxytag: class="FCDEffectPass" --><!-- doxytag: inherits="FCDObject" -->A COLLADA effect pass. |
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28 | <a href="#_details">More...</a> |
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29 | <p> |
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30 | <code>#include <<a class="el" href="_f_c_d_effect_pass_8h-source.html">FCDEffectPass.h</a>></code> |
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31 | <p> |
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32 | <p>Inheritance diagram for FCDEffectPass: |
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33 | <p><center><img src="class_f_c_d_effect_pass.png" usemap="#FCDEffectPass_map" border="0" alt=""></center> |
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34 | <map name="FCDEffectPass_map"> |
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35 | <area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,98,80"> |
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37 | </map> |
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38 | <a href="class_f_c_d_effect_pass-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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39 | <tr><td></td></tr> |
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40 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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41 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#f68fb9df087639b25aaeed5a7870bf32">FCDEffectPass</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document, <a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> *_parent)</td></tr> |
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42 | |
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43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor: do not use directly. <a href="#f68fb9df087639b25aaeed5a7870bf32"></a><br></td></tr> |
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44 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#3a9cf04934bb8eefd1e25f496bc81e16">~FCDEffectPass</a> ()</td></tr> |
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45 | |
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46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor: do not use directly. <a href="#3a9cf04934bb8eefd1e25f496bc81e16"></a><br></td></tr> |
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47 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d8c83b72090cee6340c41482c743b19d">GetParent</a> ()</td></tr> |
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48 | |
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49 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the effect techniques which contains this effect pass. <a href="#d8c83b72090cee6340c41482c743b19d"></a><br></td></tr> |
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50 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e3c3a6a9fc9aa96385908b866e730f69"></a><!-- doxytag: member="FCDEffectPass::GetParent" ref="e3c3a6a9fc9aa96385908b866e730f69" args="() const " --> |
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51 | const <a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#e3c3a6a9fc9aa96385908b866e730f69">GetParent</a> () const </td></tr> |
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52 | |
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53 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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54 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const string & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#a5252866d26b44aa93887f32431da948">GetDaeId</a> () const </td></tr> |
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55 | |
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56 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the COLLADA id of the parent effect. <a href="#a5252866d26b44aa93887f32431da948"></a><br></td></tr> |
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57 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#965264f2ebd9bfab1eda85402b4e62b0">GetPassName</a> () const </td></tr> |
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58 | |
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59 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the sub-id of the effect pass. <a href="#965264f2ebd9bfab1eda85402b4e62b0"></a><br></td></tr> |
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60 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#6ec4a5bc7603887915f77757104cf758">SetPassName</a> (const fstring &_name)</td></tr> |
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61 | |
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62 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the optional sub-id for the effect pass. <a href="#6ec4a5bc7603887915f77757104cf758"></a><br></td></tr> |
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63 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classvector.html">MeshDataList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#7acde4f46ea3c836b918931c693be2ae">GetMeshData</a> () const </td></tr> |
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64 | |
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65 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#91266b26fcb7e861dd32d065f1d3e03a">GetShaderCount</a> () const </td></tr> |
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66 | |
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67 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of shaders contained within the effect pass. <a href="#91266b26fcb7e861dd32d065f1d3e03a"></a><br></td></tr> |
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68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4812f4512392d1c3599adc9411292742">GetShader</a> (size_t index)</td></tr> |
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69 | |
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70 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific shader. <a href="#4812f4512392d1c3599adc9411292742"></a><br></td></tr> |
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71 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="594254479c6b9459963347609f013c0d"></a><!-- doxytag: member="FCDEffectPass::GetShader" ref="594254479c6b9459963347609f013c0d" args="(size_t index) const " --> |
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72 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#594254479c6b9459963347609f013c0d">GetShader</a> (size_t index) const </td></tr> |
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73 | |
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74 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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75 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#1201479e8069bdc3bccf83cca75b51b6">AddShader</a> ()</td></tr> |
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76 | |
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77 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new shader to the pass. <a href="#1201479e8069bdc3bccf83cca75b51b6"></a><br></td></tr> |
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78 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#e03f109e8fc76883c77d7bf76f47b7f4">ReleaseShader</a> (<a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> *shader)</td></tr> |
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79 | |
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80 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases a shader contained within the pass. <a href="#e03f109e8fc76883c77d7bf76f47b7f4"></a><br></td></tr> |
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81 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d5be823d1fcf2b809d88edc3d4bd128e">GetVertexShader</a> ()</td></tr> |
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82 | |
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83 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the vertex shader for this effect pass. <a href="#d5be823d1fcf2b809d88edc3d4bd128e"></a><br></td></tr> |
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84 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7dd52a8b67224248688d668b29837864"></a><!-- doxytag: member="FCDEffectPass::GetVertexShader" ref="7dd52a8b67224248688d668b29837864" args="() const " --> |
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85 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#7dd52a8b67224248688d668b29837864">GetVertexShader</a> () const </td></tr> |
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86 | |
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87 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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88 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#5c2d7a6cb07d072474a712d7989b0c47">GetFragmentShader</a> ()</td></tr> |
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89 | |
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90 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the fragment shader for this effect pass. <a href="#5c2d7a6cb07d072474a712d7989b0c47"></a><br></td></tr> |
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91 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b0205651a85f1a2546296c02e3967921"></a><!-- doxytag: member="FCDEffectPass::GetFragmentShader" ref="b0205651a85f1a2546296c02e3967921" args="() const " --> |
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92 | const <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#b0205651a85f1a2546296c02e3967921">GetFragmentShader</a> () const </td></tr> |
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93 | |
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94 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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95 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#b29f497e4e24f202971a9b17cfc2db2f">AddVertexShader</a> ()</td></tr> |
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96 | |
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97 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new vertex shader to the pass. <a href="#b29f497e4e24f202971a9b17cfc2db2f"></a><br></td></tr> |
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98 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#d05daf726e3ccf4308be38b19c9e9463">AddFragmentShader</a> ()</td></tr> |
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99 | |
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100 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new fragment shader to the pass. <a href="#d05daf726e3ccf4308be38b19c9e9463"></a><br></td></tr> |
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101 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#11a7349838019950aeb5e0d048a6e45e">Clone</a> (<a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> *newParent) const </td></tr> |
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102 | |
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103 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Clones the full effect pass. <a href="#11a7349838019950aeb5e0d048a6e45e"></a><br></td></tr> |
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104 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4fb009379a088fc79d147363f4bdcf32">LoadFromXML</a> (xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode)</td></tr> |
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105 | |
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106 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Reads in the effect pass from a given COLLADA XML tree node. <a href="#4fb009379a088fc79d147363f4bdcf32"></a><br></td></tr> |
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107 | <tr><td class="memItemLeft" nowrap align="right" valign="top">xmlNode * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass.html#4c1a69c77f19dacc2e879926fd092d0c">WriteToXML</a> (xmlNode *parentNode) const </td></tr> |
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108 | |
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109 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Writes out the effect pass to the given COLLADA XML tree node. <a href="#4c1a69c77f19dacc2e879926fd092d0c"></a><br></td></tr> |
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110 | </table> |
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111 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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112 | A COLLADA effect pass. |
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113 | <p> |
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114 | The effect pass contains a list of effect shaders. While they may be missing, it does not make sense for the effect pass to contain more than two shaders: a vertex shader and a fragment/pixel shader.<p> |
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115 | For this reason, we provide the GetVertexShader and the GetFragmentShader which we expect will be used for most applications, rather than looking through the list of shader objects. |
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116 | <p> |
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117 | <hr><h2>Constructor & Destructor Documentation</h2> |
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118 | <a class="anchor" name="f68fb9df087639b25aaeed5a7870bf32"></a><!-- doxytag: member="FCDEffectPass::FCDEffectPass" ref="f68fb9df087639b25aaeed5a7870bf32" args="(FCDocument *document, FCDEffectTechnique *_parent)" --><p> |
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119 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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120 | <tr> |
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121 | <td class="mdRow"> |
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122 | <table cellpadding="0" cellspacing="0" border="0"> |
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123 | <tr> |
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124 | <td class="md" nowrap valign="top">FCDEffectPass::FCDEffectPass </td> |
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125 | <td class="md" valign="top">( </td> |
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126 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> * </td> |
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127 | <td class="mdname" nowrap> <em>document</em>, </td> |
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128 | </tr> |
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129 | <tr> |
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130 | <td class="md" nowrap align="right"></td> |
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131 | <td class="md"></td> |
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132 | <td class="md" nowrap><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td> |
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133 | <td class="mdname" nowrap> <em>_parent</em></td> |
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134 | </tr> |
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135 | <tr> |
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136 | <td class="md"></td> |
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137 | <td class="md">) </td> |
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138 | <td class="md" colspan="2"></td> |
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139 | </tr> |
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140 | </table> |
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141 | </td> |
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142 | </tr> |
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143 | </table> |
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144 | <table cellspacing="5" cellpadding="0" border="0"> |
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145 | <tr> |
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146 | <td> |
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147 | |
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148 | </td> |
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149 | <td> |
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150 | |
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151 | <p> |
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152 | Constructor: do not use directly. |
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153 | <p> |
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154 | Instead, use the <a class="el" href="class_f_c_d_effect_technique.html#95d1e8b9fbf7aa2f25dbff7f5983fdaa">FCDEffectTechnique::AddPass</a> function. <dl compact><dt><b>Parameters:</b></dt><dd> |
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155 | <table border="0" cellspacing="2" cellpadding="0"> |
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156 | <tr><td valign="top"></td><td valign="top"><em>document</em> </td><td>The COLLADA document that owns this effect pass. </td></tr> |
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157 | <tr><td valign="top"></td><td valign="top"><em>_parent</em> </td><td>The effect technique that contains this effect pass. </td></tr> |
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158 | </table> |
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159 | </dl> |
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160 | </td> |
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161 | </tr> |
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162 | </table> |
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163 | <a class="anchor" name="3a9cf04934bb8eefd1e25f496bc81e16"></a><!-- doxytag: member="FCDEffectPass::~FCDEffectPass" ref="3a9cf04934bb8eefd1e25f496bc81e16" args="()" --><p> |
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164 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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165 | <tr> |
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166 | <td class="mdRow"> |
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167 | <table cellpadding="0" cellspacing="0" border="0"> |
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168 | <tr> |
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169 | <td class="md" nowrap valign="top">virtual FCDEffectPass::~FCDEffectPass </td> |
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170 | <td class="md" valign="top">( </td> |
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171 | <td class="mdname1" valign="top" nowrap> </td> |
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172 | <td class="md" valign="top"> ) </td> |
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173 | <td class="md" nowrap><code> [virtual]</code></td> |
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174 | </tr> |
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175 | </table> |
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176 | </td> |
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177 | </tr> |
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178 | </table> |
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179 | <table cellspacing="5" cellpadding="0" border="0"> |
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180 | <tr> |
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181 | <td> |
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182 | |
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183 | </td> |
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184 | <td> |
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185 | |
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186 | <p> |
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187 | Destructor: do not use directly. |
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188 | <p> |
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189 | Instead, use the <a class="el" href="class_f_c_d_effect_technique.html#d07f2c11288a0f6c252ee7fcef0fcdf5">FCDEffectTechnique::ReleasePass</a> function. </td> |
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190 | </tr> |
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191 | </table> |
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192 | <hr><h2>Member Function Documentation</h2> |
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193 | <a class="anchor" name="d05daf726e3ccf4308be38b19c9e9463"></a><!-- doxytag: member="FCDEffectPass::AddFragmentShader" ref="d05daf726e3ccf4308be38b19c9e9463" args="()" --><p> |
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194 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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195 | <tr> |
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196 | <td class="mdRow"> |
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197 | <table cellpadding="0" cellspacing="0" border="0"> |
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198 | <tr> |
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199 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddFragmentShader </td> |
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200 | <td class="md" valign="top">( </td> |
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201 | <td class="mdname1" valign="top" nowrap> </td> |
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202 | <td class="md" valign="top"> ) </td> |
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203 | <td class="md" nowrap></td> |
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204 | </tr> |
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205 | </table> |
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206 | </td> |
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207 | </tr> |
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208 | </table> |
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209 | <table cellspacing="5" cellpadding="0" border="0"> |
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210 | <tr> |
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211 | <td> |
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212 | |
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213 | </td> |
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214 | <td> |
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215 | |
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216 | <p> |
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217 | Adds a new fragment shader to the pass. |
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218 | <p> |
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219 | If a fragment shader already exists within the pass, it will be released. <dl compact><dt><b>Returns:</b></dt><dd>The new fragment shader. </dd></dl> |
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220 | </td> |
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221 | </tr> |
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222 | </table> |
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223 | <a class="anchor" name="1201479e8069bdc3bccf83cca75b51b6"></a><!-- doxytag: member="FCDEffectPass::AddShader" ref="1201479e8069bdc3bccf83cca75b51b6" args="()" --><p> |
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224 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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225 | <tr> |
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226 | <td class="mdRow"> |
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227 | <table cellpadding="0" cellspacing="0" border="0"> |
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228 | <tr> |
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229 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddShader </td> |
---|
230 | <td class="md" valign="top">( </td> |
---|
231 | <td class="mdname1" valign="top" nowrap> </td> |
---|
232 | <td class="md" valign="top"> ) </td> |
---|
233 | <td class="md" nowrap></td> |
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234 | </tr> |
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235 | </table> |
---|
236 | </td> |
---|
237 | </tr> |
---|
238 | </table> |
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239 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
240 | <tr> |
---|
241 | <td> |
---|
242 | |
---|
243 | </td> |
---|
244 | <td> |
---|
245 | |
---|
246 | <p> |
---|
247 | Adds a new shader to the pass. |
---|
248 | <p> |
---|
249 | <dl compact><dt><b>Returns:</b></dt><dd>The new shader. </dd></dl> |
---|
250 | </td> |
---|
251 | </tr> |
---|
252 | </table> |
---|
253 | <a class="anchor" name="b29f497e4e24f202971a9b17cfc2db2f"></a><!-- doxytag: member="FCDEffectPass::AddVertexShader" ref="b29f497e4e24f202971a9b17cfc2db2f" args="()" --><p> |
---|
254 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
255 | <tr> |
---|
256 | <td class="mdRow"> |
---|
257 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
258 | <tr> |
---|
259 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::AddVertexShader </td> |
---|
260 | <td class="md" valign="top">( </td> |
---|
261 | <td class="mdname1" valign="top" nowrap> </td> |
---|
262 | <td class="md" valign="top"> ) </td> |
---|
263 | <td class="md" nowrap></td> |
---|
264 | </tr> |
---|
265 | </table> |
---|
266 | </td> |
---|
267 | </tr> |
---|
268 | </table> |
---|
269 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
270 | <tr> |
---|
271 | <td> |
---|
272 | |
---|
273 | </td> |
---|
274 | <td> |
---|
275 | |
---|
276 | <p> |
---|
277 | Adds a new vertex shader to the pass. |
---|
278 | <p> |
---|
279 | If a vertex shader already exists within the pass, it will be released. <dl compact><dt><b>Returns:</b></dt><dd>The new vertex shader. </dd></dl> |
---|
280 | </td> |
---|
281 | </tr> |
---|
282 | </table> |
---|
283 | <a class="anchor" name="11a7349838019950aeb5e0d048a6e45e"></a><!-- doxytag: member="FCDEffectPass::Clone" ref="11a7349838019950aeb5e0d048a6e45e" args="(FCDEffectTechnique *newParent) const " --><p> |
---|
284 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
285 | <tr> |
---|
286 | <td class="mdRow"> |
---|
287 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
288 | <tr> |
---|
289 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* FCDEffectPass::Clone </td> |
---|
290 | <td class="md" valign="top">( </td> |
---|
291 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a> * </td> |
---|
292 | <td class="mdname1" valign="top" nowrap> <em>newParent</em> </td> |
---|
293 | <td class="md" valign="top"> ) </td> |
---|
294 | <td class="md" nowrap> const</td> |
---|
295 | </tr> |
---|
296 | </table> |
---|
297 | </td> |
---|
298 | </tr> |
---|
299 | </table> |
---|
300 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
301 | <tr> |
---|
302 | <td> |
---|
303 | |
---|
304 | </td> |
---|
305 | <td> |
---|
306 | |
---|
307 | <p> |
---|
308 | [INTERNAL] Clones the full effect pass. |
---|
309 | <p> |
---|
310 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
311 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
312 | <tr><td valign="top"></td><td valign="top"><em>newParent</em> </td><td>The effect technique that will contain the cloned profile. </td></tr> |
---|
313 | </table> |
---|
314 | </dl> |
---|
315 | <dl compact><dt><b>Returns:</b></dt><dd>The cloned pass. This pointer will never be NULL. </dd></dl> |
---|
316 | </td> |
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317 | </tr> |
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318 | </table> |
---|
319 | <a class="anchor" name="a5252866d26b44aa93887f32431da948"></a><!-- doxytag: member="FCDEffectPass::GetDaeId" ref="a5252866d26b44aa93887f32431da948" args="() const " --><p> |
---|
320 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
321 | <tr> |
---|
322 | <td class="mdRow"> |
---|
323 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
324 | <tr> |
---|
325 | <td class="md" nowrap valign="top">const string& FCDEffectPass::GetDaeId </td> |
---|
326 | <td class="md" valign="top">( </td> |
---|
327 | <td class="mdname1" valign="top" nowrap> </td> |
---|
328 | <td class="md" valign="top"> ) </td> |
---|
329 | <td class="md" nowrap> const</td> |
---|
330 | </tr> |
---|
331 | </table> |
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332 | </td> |
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333 | </tr> |
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334 | </table> |
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335 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
336 | <tr> |
---|
337 | <td> |
---|
338 | |
---|
339 | </td> |
---|
340 | <td> |
---|
341 | |
---|
342 | <p> |
---|
343 | Retrieves the COLLADA id of the parent effect. |
---|
344 | <p> |
---|
345 | This function is mostly useful as a shortcut for debugging and reporting. <dl compact><dt><b>Returns:</b></dt><dd>The COLLADA id of the parent effect. </dd></dl> |
---|
346 | </td> |
---|
347 | </tr> |
---|
348 | </table> |
---|
349 | <a class="anchor" name="5c2d7a6cb07d072474a712d7989b0c47"></a><!-- doxytag: member="FCDEffectPass::GetFragmentShader" ref="5c2d7a6cb07d072474a712d7989b0c47" args="()" --><p> |
---|
350 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
351 | <tr> |
---|
352 | <td class="mdRow"> |
---|
353 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
354 | <tr> |
---|
355 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetFragmentShader </td> |
---|
356 | <td class="md" valign="top">( </td> |
---|
357 | <td class="mdname1" valign="top" nowrap> </td> |
---|
358 | <td class="md" valign="top"> ) </td> |
---|
359 | <td class="md" nowrap></td> |
---|
360 | </tr> |
---|
361 | </table> |
---|
362 | </td> |
---|
363 | </tr> |
---|
364 | </table> |
---|
365 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
366 | <tr> |
---|
367 | <td> |
---|
368 | |
---|
369 | </td> |
---|
370 | <td> |
---|
371 | |
---|
372 | <p> |
---|
373 | Retrieves the fragment shader for this effect pass. |
---|
374 | <p> |
---|
375 | <dl compact><dt><b>Returns:</b></dt><dd>The fragment shader. This pointer will be NULL if no shader within the pass affects pixels/fragments. </dd></dl> |
---|
376 | </td> |
---|
377 | </tr> |
---|
378 | </table> |
---|
379 | <a class="anchor" name="7acde4f46ea3c836b918931c693be2ae"></a><!-- doxytag: member="FCDEffectPass::GetMeshData" ref="7acde4f46ea3c836b918931c693be2ae" args="() const " --><p> |
---|
380 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
381 | <tr> |
---|
382 | <td class="mdRow"> |
---|
383 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
384 | <tr> |
---|
385 | <td class="md" nowrap valign="top">const <a class="el" href="classvector.html">MeshDataList</a>& FCDEffectPass::GetMeshData </td> |
---|
386 | <td class="md" valign="top">( </td> |
---|
387 | <td class="mdname1" valign="top" nowrap> </td> |
---|
388 | <td class="md" valign="top"> ) </td> |
---|
389 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
390 | </tr> |
---|
391 | </table> |
---|
392 | </td> |
---|
393 | </tr> |
---|
394 | </table> |
---|
395 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
396 | <tr> |
---|
397 | <td> |
---|
398 | |
---|
399 | </td> |
---|
400 | <td> |
---|
401 | |
---|
402 | <p> |
---|
403 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000006">Deprecated:</a></b></dt><dd>Retrieves the list of mesh data bindings. This patches bad export data in ColladaMaya and will be removed soon. </dd></dl> |
---|
404 | <dl compact><dt><b>Returns:</b></dt><dd>The list of mesh data bindings. </dd></dl> |
---|
405 | </td> |
---|
406 | </tr> |
---|
407 | </table> |
---|
408 | <a class="anchor" name="d8c83b72090cee6340c41482c743b19d"></a><!-- doxytag: member="FCDEffectPass::GetParent" ref="d8c83b72090cee6340c41482c743b19d" args="()" --><p> |
---|
409 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
410 | <tr> |
---|
411 | <td class="mdRow"> |
---|
412 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
413 | <tr> |
---|
414 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_technique.html">FCDEffectTechnique</a>* FCDEffectPass::GetParent </td> |
---|
415 | <td class="md" valign="top">( </td> |
---|
416 | <td class="mdname1" valign="top" nowrap> </td> |
---|
417 | <td class="md" valign="top"> ) </td> |
---|
418 | <td class="md" nowrap><code> [inline]</code></td> |
---|
419 | </tr> |
---|
420 | </table> |
---|
421 | </td> |
---|
422 | </tr> |
---|
423 | </table> |
---|
424 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
425 | <tr> |
---|
426 | <td> |
---|
427 | |
---|
428 | </td> |
---|
429 | <td> |
---|
430 | |
---|
431 | <p> |
---|
432 | Retrieves the effect techniques which contains this effect pass. |
---|
433 | <p> |
---|
434 | <dl compact><dt><b>Returns:</b></dt><dd>The parent technique. </dd></dl> |
---|
435 | </td> |
---|
436 | </tr> |
---|
437 | </table> |
---|
438 | <a class="anchor" name="965264f2ebd9bfab1eda85402b4e62b0"></a><!-- doxytag: member="FCDEffectPass::GetPassName" ref="965264f2ebd9bfab1eda85402b4e62b0" args="() const " --><p> |
---|
439 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
440 | <tr> |
---|
441 | <td class="mdRow"> |
---|
442 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
443 | <tr> |
---|
444 | <td class="md" nowrap valign="top">const fstring& FCDEffectPass::GetPassName </td> |
---|
445 | <td class="md" valign="top">( </td> |
---|
446 | <td class="mdname1" valign="top" nowrap> </td> |
---|
447 | <td class="md" valign="top"> ) </td> |
---|
448 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
449 | </tr> |
---|
450 | </table> |
---|
451 | </td> |
---|
452 | </tr> |
---|
453 | </table> |
---|
454 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
455 | <tr> |
---|
456 | <td> |
---|
457 | |
---|
458 | </td> |
---|
459 | <td> |
---|
460 | |
---|
461 | <p> |
---|
462 | Retrieves the sub-id of the effect pass. |
---|
463 | <p> |
---|
464 | This sub-id is optional. <dl compact><dt><b>Returns:</b></dt><dd>The sub-id. </dd></dl> |
---|
465 | </td> |
---|
466 | </tr> |
---|
467 | </table> |
---|
468 | <a class="anchor" name="4812f4512392d1c3599adc9411292742"></a><!-- doxytag: member="FCDEffectPass::GetShader" ref="4812f4512392d1c3599adc9411292742" args="(size_t index)" --><p> |
---|
469 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
470 | <tr> |
---|
471 | <td class="mdRow"> |
---|
472 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
473 | <tr> |
---|
474 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetShader </td> |
---|
475 | <td class="md" valign="top">( </td> |
---|
476 | <td class="md" nowrap valign="top">size_t </td> |
---|
477 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
478 | <td class="md" valign="top"> ) </td> |
---|
479 | <td class="md" nowrap><code> [inline]</code></td> |
---|
480 | </tr> |
---|
481 | </table> |
---|
482 | </td> |
---|
483 | </tr> |
---|
484 | </table> |
---|
485 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
486 | <tr> |
---|
487 | <td> |
---|
488 | |
---|
489 | </td> |
---|
490 | <td> |
---|
491 | |
---|
492 | <p> |
---|
493 | Retrieves a specific shader. |
---|
494 | <p> |
---|
495 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
496 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
497 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the shader. </td></tr> |
---|
498 | </table> |
---|
499 | </dl> |
---|
500 | <dl compact><dt><b>Returns:</b></dt><dd>The shader. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
501 | </td> |
---|
502 | </tr> |
---|
503 | </table> |
---|
504 | <a class="anchor" name="91266b26fcb7e861dd32d065f1d3e03a"></a><!-- doxytag: member="FCDEffectPass::GetShaderCount" ref="91266b26fcb7e861dd32d065f1d3e03a" args="() const " --><p> |
---|
505 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
506 | <tr> |
---|
507 | <td class="mdRow"> |
---|
508 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
509 | <tr> |
---|
510 | <td class="md" nowrap valign="top">size_t FCDEffectPass::GetShaderCount </td> |
---|
511 | <td class="md" valign="top">( </td> |
---|
512 | <td class="mdname1" valign="top" nowrap> </td> |
---|
513 | <td class="md" valign="top"> ) </td> |
---|
514 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
515 | </tr> |
---|
516 | </table> |
---|
517 | </td> |
---|
518 | </tr> |
---|
519 | </table> |
---|
520 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
521 | <tr> |
---|
522 | <td> |
---|
523 | |
---|
524 | </td> |
---|
525 | <td> |
---|
526 | |
---|
527 | <p> |
---|
528 | Retrieves the number of shaders contained within the effect pass. |
---|
529 | <p> |
---|
530 | <dl compact><dt><b>Returns:</b></dt><dd>The number of shaders. </dd></dl> |
---|
531 | </td> |
---|
532 | </tr> |
---|
533 | </table> |
---|
534 | <a class="anchor" name="d5be823d1fcf2b809d88edc3d4bd128e"></a><!-- doxytag: member="FCDEffectPass::GetVertexShader" ref="d5be823d1fcf2b809d88edc3d4bd128e" args="()" --><p> |
---|
535 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
536 | <tr> |
---|
537 | <td class="mdRow"> |
---|
538 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
539 | <tr> |
---|
540 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPass::GetVertexShader </td> |
---|
541 | <td class="md" valign="top">( </td> |
---|
542 | <td class="mdname1" valign="top" nowrap> </td> |
---|
543 | <td class="md" valign="top"> ) </td> |
---|
544 | <td class="md" nowrap></td> |
---|
545 | </tr> |
---|
546 | </table> |
---|
547 | </td> |
---|
548 | </tr> |
---|
549 | </table> |
---|
550 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
551 | <tr> |
---|
552 | <td> |
---|
553 | |
---|
554 | </td> |
---|
555 | <td> |
---|
556 | |
---|
557 | <p> |
---|
558 | Retrieves the vertex shader for this effect pass. |
---|
559 | <p> |
---|
560 | <dl compact><dt><b>Returns:</b></dt><dd>The vertex shader. This pointer will be NULL if no shader within the pass affects vertices. </dd></dl> |
---|
561 | </td> |
---|
562 | </tr> |
---|
563 | </table> |
---|
564 | <a class="anchor" name="4fb009379a088fc79d147363f4bdcf32"></a><!-- doxytag: member="FCDEffectPass::LoadFromXML" ref="4fb009379a088fc79d147363f4bdcf32" args="(xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode)" --><p> |
---|
565 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
566 | <tr> |
---|
567 | <td class="mdRow"> |
---|
568 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
569 | <tr> |
---|
570 | <td class="md" nowrap valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> FCDEffectPass::LoadFromXML </td> |
---|
571 | <td class="md" valign="top">( </td> |
---|
572 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
573 | <td class="mdname" nowrap> <em>passNode</em>, </td> |
---|
574 | </tr> |
---|
575 | <tr> |
---|
576 | <td class="md" nowrap align="right"></td> |
---|
577 | <td class="md"></td> |
---|
578 | <td class="md" nowrap>xmlNode * </td> |
---|
579 | <td class="mdname" nowrap> <em>techniqueNode</em>, </td> |
---|
580 | </tr> |
---|
581 | <tr> |
---|
582 | <td class="md" nowrap align="right"></td> |
---|
583 | <td class="md"></td> |
---|
584 | <td class="md" nowrap>xmlNode * </td> |
---|
585 | <td class="mdname" nowrap> <em>profileNode</em></td> |
---|
586 | </tr> |
---|
587 | <tr> |
---|
588 | <td class="md"></td> |
---|
589 | <td class="md">) </td> |
---|
590 | <td class="md" colspan="2"></td> |
---|
591 | </tr> |
---|
592 | </table> |
---|
593 | </td> |
---|
594 | </tr> |
---|
595 | </table> |
---|
596 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
597 | <tr> |
---|
598 | <td> |
---|
599 | |
---|
600 | </td> |
---|
601 | <td> |
---|
602 | |
---|
603 | <p> |
---|
604 | [INTERNAL] Reads in the effect pass from a given COLLADA XML tree node. |
---|
605 | <p> |
---|
606 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
607 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
608 | <tr><td valign="top"></td><td valign="top"><em>passNode</em> </td><td>The COLLADA XML tree node. </td></tr> |
---|
609 | <tr><td valign="top"></td><td valign="top"><em>techniqueNode</em> </td><td>X</td></tr> |
---|
610 | </table> |
---|
611 | </dl> |
---|
612 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000007">Deprecated:</a></b></dt><dd>bad interface : this dependency must be taken out[3] </dd></dl> |
---|
613 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
614 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
615 | <tr><td valign="top"></td><td valign="top"><em>profileNode</em> </td><td>X</td></tr> |
---|
616 | </table> |
---|
617 | </dl> |
---|
618 | <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000007">Deprecated:</a></b></dt><dd>bad interface : this dependency must be taken out[2] </dd></dl> |
---|
619 | <dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the effect pass. </dd></dl> |
---|
620 | </td> |
---|
621 | </tr> |
---|
622 | </table> |
---|
623 | <a class="anchor" name="e03f109e8fc76883c77d7bf76f47b7f4"></a><!-- doxytag: member="FCDEffectPass::ReleaseShader" ref="e03f109e8fc76883c77d7bf76f47b7f4" args="(FCDEffectPassShader *shader)" --><p> |
---|
624 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
625 | <tr> |
---|
626 | <td class="mdRow"> |
---|
627 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
628 | <tr> |
---|
629 | <td class="md" nowrap valign="top">void FCDEffectPass::ReleaseShader </td> |
---|
630 | <td class="md" valign="top">( </td> |
---|
631 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td> |
---|
632 | <td class="mdname1" valign="top" nowrap> <em>shader</em> </td> |
---|
633 | <td class="md" valign="top"> ) </td> |
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634 | <td class="md" nowrap></td> |
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635 | </tr> |
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636 | </table> |
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637 | </td> |
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638 | </tr> |
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639 | </table> |
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640 | <table cellspacing="5" cellpadding="0" border="0"> |
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641 | <tr> |
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642 | <td> |
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643 | |
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644 | </td> |
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645 | <td> |
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646 | |
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647 | <p> |
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648 | Releases a shader contained within the pass. |
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649 | <p> |
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650 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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651 | <table border="0" cellspacing="2" cellpadding="0"> |
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652 | <tr><td valign="top"></td><td valign="top"><em>shader</em> </td><td>The shader to release. </td></tr> |
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653 | </table> |
---|
654 | </dl> |
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655 | </td> |
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656 | </tr> |
---|
657 | </table> |
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658 | <a class="anchor" name="6ec4a5bc7603887915f77757104cf758"></a><!-- doxytag: member="FCDEffectPass::SetPassName" ref="6ec4a5bc7603887915f77757104cf758" args="(const fstring &_name)" --><p> |
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659 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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660 | <tr> |
---|
661 | <td class="mdRow"> |
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662 | <table cellpadding="0" cellspacing="0" border="0"> |
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663 | <tr> |
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664 | <td class="md" nowrap valign="top">void FCDEffectPass::SetPassName </td> |
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665 | <td class="md" valign="top">( </td> |
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666 | <td class="md" nowrap valign="top">const fstring & </td> |
---|
667 | <td class="mdname1" valign="top" nowrap> <em>_name</em> </td> |
---|
668 | <td class="md" valign="top"> ) </td> |
---|
669 | <td class="md" nowrap><code> [inline]</code></td> |
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670 | </tr> |
---|
671 | </table> |
---|
672 | </td> |
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673 | </tr> |
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674 | </table> |
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675 | <table cellspacing="5" cellpadding="0" border="0"> |
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676 | <tr> |
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677 | <td> |
---|
678 | |
---|
679 | </td> |
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680 | <td> |
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681 | |
---|
682 | <p> |
---|
683 | Sets the optional sub-id for the effect pass. |
---|
684 | <p> |
---|
685 | This sub-id is optional. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
686 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
687 | <tr><td valign="top"></td><td valign="top"><em>_name</em> </td><td>The sub-id. </td></tr> |
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688 | </table> |
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689 | </dl> |
---|
690 | </td> |
---|
691 | </tr> |
---|
692 | </table> |
---|
693 | <a class="anchor" name="4c1a69c77f19dacc2e879926fd092d0c"></a><!-- doxytag: member="FCDEffectPass::WriteToXML" ref="4c1a69c77f19dacc2e879926fd092d0c" args="(xmlNode *parentNode) const " --><p> |
---|
694 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
695 | <tr> |
---|
696 | <td class="mdRow"> |
---|
697 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
698 | <tr> |
---|
699 | <td class="md" nowrap valign="top">xmlNode* FCDEffectPass::WriteToXML </td> |
---|
700 | <td class="md" valign="top">( </td> |
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701 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
702 | <td class="mdname1" valign="top" nowrap> <em>parentNode</em> </td> |
---|
703 | <td class="md" valign="top"> ) </td> |
---|
704 | <td class="md" nowrap> const</td> |
---|
705 | </tr> |
---|
706 | </table> |
---|
707 | </td> |
---|
708 | </tr> |
---|
709 | </table> |
---|
710 | <table cellspacing="5" cellpadding="0" border="0"> |
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711 | <tr> |
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712 | <td> |
---|
713 | |
---|
714 | </td> |
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715 | <td> |
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716 | |
---|
717 | <p> |
---|
718 | [INTERNAL] Writes out the effect pass to the given COLLADA XML tree node. |
---|
719 | <p> |
---|
720 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
721 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
722 | <tr><td valign="top"></td><td valign="top"><em>parentNode</em> </td><td>The COLLADA XML parent node in which to insert the effect pass. </td></tr> |
---|
723 | </table> |
---|
724 | </dl> |
---|
725 | <dl compact><dt><b>Returns:</b></dt><dd>The created element XML tree node. </dd></dl> |
---|
726 | </td> |
---|
727 | </tr> |
---|
728 | </table> |
---|
729 | <hr>The documentation for this class was generated from the following file:<ul> |
---|
730 | <li>FCDocument/<a class="el" href="_f_c_d_effect_pass_8h-source.html">FCDEffectPass.h</a></ul> |
---|
731 | <hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:42 2006 for FCollada by |
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732 | <a href="http://www.doxygen.org/index.html"> |
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733 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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734 | </body> |
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735 | </html> |
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