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| 3 | <title>FCollada: FCDEffectPassShader Class Reference</title> |
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| 22 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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| 23 | </ul></div> |
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| 24 | <h1>FCDEffectPassShader Class Reference</h1><!-- doxytag: class="FCDEffectPassShader" --><!-- doxytag: inherits="FCDObject" -->A COLLADA shader. |
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| 25 | <a href="#_details">More...</a> |
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| 26 | <p> |
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| 27 | <code>#include <<a class="el" href="_f_c_d_effect_pass_shader_8h-source.html">FCDEffectPassShader.h</a>></code> |
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| 28 | <p> |
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| 29 | <p>Inheritance diagram for FCDEffectPassShader: |
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| 30 | <p><center><img src="class_f_c_d_effect_pass_shader.png" usemap="#FCDEffectPassShader_map" border="0" alt=""></center> |
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| 31 | <map name="FCDEffectPassShader_map"> |
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| 32 | <area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,139,80"> |
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| 33 | <area href="class_f_u_object.html" alt="FUObject" shape="rect" coords="0,0,139,24"> |
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| 34 | </map> |
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| 35 | <a href="class_f_c_d_effect_pass_shader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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| 36 | <tr><td></td></tr> |
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| 37 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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| 38 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#e57864a08401f39717f7efda046a632f">FCDEffectPassShader</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document, <a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> *parent)</td></tr> |
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| 39 | |
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| 40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor: do not use directly. <a href="#e57864a08401f39717f7efda046a632f"></a><br></td></tr> |
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| 41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#4e66b4f04c69bfa47baa6cd9380ebbe1">~FCDEffectPassShader</a> ()</td></tr> |
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| 42 | |
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| 43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor: do not use directly. <a href="#4e66b4f04c69bfa47baa6cd9380ebbe1"></a><br></td></tr> |
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| 44 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#365da412e637795e1745e54d8358c115">GetParent</a> ()</td></tr> |
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| 45 | |
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| 46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the effect pass that contains this shader. <a href="#365da412e637795e1745e54d8358c115"></a><br></td></tr> |
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| 47 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6bc5edd010e61c5724c16b3d7f29c6bd"></a><!-- doxytag: member="FCDEffectPassShader::GetParent" ref="6bc5edd010e61c5724c16b3d7f29c6bd" args="() const " --> |
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| 48 | const <a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6bc5edd010e61c5724c16b3d7f29c6bd">GetParent</a> () const </td></tr> |
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| 49 | |
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| 50 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 51 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#c3d106f0382036bda3a0a8d9bda95417">AffectsVertices</a> ()</td></tr> |
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| 52 | |
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| 53 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets this shader as affecting vertices. <a href="#c3d106f0382036bda3a0a8d9bda95417"></a><br></td></tr> |
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| 54 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#927b034d38cc794d291bca6a89efcf7c">AffectsFragments</a> ()</td></tr> |
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| 55 | |
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| 56 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets this shader as affecting fragments/pixels. <a href="#927b034d38cc794d291bca6a89efcf7c"></a><br></td></tr> |
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| 57 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6c044d94c60e622df3ce526d19dad566">IsFragmentShader</a> () const </td></tr> |
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| 58 | |
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| 59 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this shader affects fragments/pixels. <a href="#6c044d94c60e622df3ce526d19dad566"></a><br></td></tr> |
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| 60 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#faae07ba360e49a3a3e9d44ed820469c">IsVertexShader</a> () const </td></tr> |
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| 61 | |
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| 62 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this shader affects vertices. <a href="#faae07ba360e49a3a3e9d44ed820469c"></a><br></td></tr> |
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| 63 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classvector.html">FCDEffectPassBindList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#14cdedca7a995bb2a7e7b6d24d6989e2">GetBindings</a> ()</td></tr> |
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| 64 | |
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| 65 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the list of bindings for this shader. <a href="#14cdedca7a995bb2a7e7b6d24d6989e2"></a><br></td></tr> |
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| 66 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7ecd04f9a2f4a3ae7c15d74309692173"></a><!-- doxytag: member="FCDEffectPassShader::GetBindings" ref="7ecd04f9a2f4a3ae7c15d74309692173" args="() const " --> |
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| 67 | const <a class="el" href="classvector.html">FCDEffectPassBindList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7ecd04f9a2f4a3ae7c15d74309692173">GetBindings</a> () const </td></tr> |
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| 68 | |
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| 69 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 70 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#968248d378a857d4f9fca2b6b209847e">GetBindingCount</a> () const </td></tr> |
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| 71 | |
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| 72 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of bindings for this shader. <a href="#968248d378a857d4f9fca2b6b209847e"></a><br></td></tr> |
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| 73 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#a3cc0fa0e41ff5a3e0409ed6bd66bed4">GetBinding</a> (size_t index)</td></tr> |
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| 74 | |
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| 75 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a binding contained in this shader. <a href="#a3cc0fa0e41ff5a3e0409ed6bd66bed4"></a><br></td></tr> |
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| 76 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7126aac03331d3f87b8ee109dd5fd199"></a><!-- doxytag: member="FCDEffectPassShader::GetBinding" ref="7126aac03331d3f87b8ee109dd5fd199" args="(size_t index) const " --> |
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| 77 | const <a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7126aac03331d3f87b8ee109dd5fd199">GetBinding</a> (size_t index) const </td></tr> |
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| 78 | |
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| 79 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 80 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#ee44c41ce68493bde56c0133097fa7ce">AddBinding</a> ()</td></tr> |
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| 81 | |
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| 82 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new binding to this shader. <a href="#ee44c41ce68493bde56c0133097fa7ce"></a><br></td></tr> |
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| 83 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#88ba16f4e87b45012e83893cc770ea50">ReleaseBinding</a> (<a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> *binding)</td></tr> |
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| 84 | |
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| 85 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases a binding contained within this shader. <a href="#88ba16f4e87b45012e83893cc770ea50"></a><br></td></tr> |
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| 86 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#15899c058bde932cf352ab1f4741ac6e">GetCompilerTarget</a> () const </td></tr> |
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| 87 | |
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| 88 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the compiler target information. <a href="#15899c058bde932cf352ab1f4741ac6e"></a><br></td></tr> |
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| 89 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#02fd635df04e5f4a9738b2f928e65282">SetCompilerTarget</a> (const fstring &_compilerTarget)</td></tr> |
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| 90 | |
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| 91 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the compiler target information string. <a href="#02fd635df04e5f4a9738b2f928e65282"></a><br></td></tr> |
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| 92 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#86a7b27f70b58589dd9cd8c0366c585a">GetCompilerOptions</a> () const </td></tr> |
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| 93 | |
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| 94 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the compiler option string. <a href="#86a7b27f70b58589dd9cd8c0366c585a"></a><br></td></tr> |
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| 95 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#fa9880e43da496bb40706427a0391412">SetCompilerOptions</a> (const fstring &_compilerOptions)</td></tr> |
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| 96 | |
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| 97 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the compiler option string. <a href="#fa9880e43da496bb40706427a0391412"></a><br></td></tr> |
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| 98 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const string & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#9971eb792b84f1c0012c8fb0b1bcf9b6">GetName</a> () const </td></tr> |
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| 99 | |
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| 100 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the sub-id of the shader. <a href="#9971eb792b84f1c0012c8fb0b1bcf9b6"></a><br></td></tr> |
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| 101 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6536a82b615ae8d25c0276b70200e1ce">SetName</a> (const string &_name)</td></tr> |
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| 102 | |
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| 103 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the sub-id of the shader. <a href="#6536a82b615ae8d25c0276b70200e1ce"></a><br></td></tr> |
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| 104 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#f2d089e27b1378d3e258a640307e89ba">GetCode</a> ()</td></tr> |
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| 105 | |
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| 106 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the code inclusion that contains the code for this shader. <a href="#f2d089e27b1378d3e258a640307e89ba"></a><br></td></tr> |
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| 107 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="5531627c61332877f09641f4d508f57a"></a><!-- doxytag: member="FCDEffectPassShader::GetCode" ref="5531627c61332877f09641f4d508f57a" args="() const " --> |
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| 108 | const <a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#5531627c61332877f09641f4d508f57a">GetCode</a> () const </td></tr> |
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| 109 | |
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| 110 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 111 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#0ca1befb72b2e5dec4a67bbb8b8167ea">SetCode</a> (<a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> *_code)</td></tr> |
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| 112 | |
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| 113 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the code inclusion that contains the code for this shader. <a href="#0ca1befb72b2e5dec4a67bbb8b8167ea"></a><br></td></tr> |
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| 114 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7674289fc2d2d17ba10b0c2086242e80">Clone</a> (<a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> *newParent) const </td></tr> |
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| 115 | |
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| 116 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Clones this shader. <a href="#7674289fc2d2d17ba10b0c2086242e80"></a><br></td></tr> |
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| 117 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#fe5977c63bf6d7490e398e576ff49786">LoadFromXML</a> (xmlNode *shaderNode)</td></tr> |
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| 118 | |
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| 119 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Reads in the pass shader from a given COLLADA XML tree node. <a href="#fe5977c63bf6d7490e398e576ff49786"></a><br></td></tr> |
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| 120 | <tr><td class="memItemLeft" nowrap align="right" valign="top">xmlNode * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#330b623f089076c390c1d8517b0e0edb">WriteToXML</a> (xmlNode *parentNode) const </td></tr> |
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| 121 | |
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| 122 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Writes out the pass shader to the given COLLADA XML tree node. <a href="#330b623f089076c390c1d8517b0e0edb"></a><br></td></tr> |
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| 123 | </table> |
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| 124 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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| 125 | A COLLADA shader. |
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| 126 | <p> |
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| 127 | The shader abstraction level in ColladaFX is contained within the effect passes. There are two types of shaders: vertex shaders and fragment/pixel shaders. A COLLADA shader contains a list of bindings to attach the effect parameters to the shader input parameters.<p> |
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| 128 | The shader object also contains the compiler information necessary to build the shader: its code, the compiler target and the compiler options. |
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| 129 | <p> |
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| 130 | <hr><h2>Constructor & Destructor Documentation</h2> |
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| 131 | <a class="anchor" name="e57864a08401f39717f7efda046a632f"></a><!-- doxytag: member="FCDEffectPassShader::FCDEffectPassShader" ref="e57864a08401f39717f7efda046a632f" args="(FCDocument *document, FCDEffectPass *parent)" --><p> |
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| 132 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 133 | <tr> |
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| 134 | <td class="mdRow"> |
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| 135 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 136 | <tr> |
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| 137 | <td class="md" nowrap valign="top">FCDEffectPassShader::FCDEffectPassShader </td> |
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| 138 | <td class="md" valign="top">( </td> |
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| 139 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> * </td> |
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| 140 | <td class="mdname" nowrap> <em>document</em>, </td> |
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| 141 | </tr> |
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| 142 | <tr> |
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| 143 | <td class="md" nowrap align="right"></td> |
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| 144 | <td class="md"></td> |
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| 145 | <td class="md" nowrap><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td> |
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| 146 | <td class="mdname" nowrap> <em>parent</em></td> |
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| 147 | </tr> |
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| 148 | <tr> |
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| 149 | <td class="md"></td> |
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| 150 | <td class="md">) </td> |
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| 151 | <td class="md" colspan="2"></td> |
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| 152 | </tr> |
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| 153 | </table> |
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| 154 | </td> |
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| 155 | </tr> |
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| 156 | </table> |
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| 157 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 158 | <tr> |
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| 159 | <td> |
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| 160 | |
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| 161 | </td> |
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| 162 | <td> |
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| 163 | |
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| 164 | <p> |
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| 165 | Constructor: do not use directly. |
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| 166 | <p> |
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| 167 | Instead, use the <a class="el" href="class_f_c_d_effect_pass.html#1201479e8069bdc3bccf83cca75b51b6">FCDEffectPass::AddShader</a>, <a class="el" href="class_f_c_d_effect_pass.html#b29f497e4e24f202971a9b17cfc2db2f">FCDEffectPass::AddVertexShader</a> or <a class="el" href="class_f_c_d_effect_pass.html#d05daf726e3ccf4308be38b19c9e9463">FCDEffectPass::AddFragmentShader</a> functions. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 168 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 169 | <tr><td valign="top"></td><td valign="top"><em>document</em> </td><td>The COLLADA document that owns this shader. </td></tr> |
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| 170 | <tr><td valign="top"></td><td valign="top"><em>parent</em> </td><td>The effect pass that contains this shader. </td></tr> |
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| 171 | </table> |
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| 172 | </dl> |
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| 173 | </td> |
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| 174 | </tr> |
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| 175 | </table> |
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| 176 | <a class="anchor" name="4e66b4f04c69bfa47baa6cd9380ebbe1"></a><!-- doxytag: member="FCDEffectPassShader::~FCDEffectPassShader" ref="4e66b4f04c69bfa47baa6cd9380ebbe1" args="()" --><p> |
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| 177 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 178 | <tr> |
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| 179 | <td class="mdRow"> |
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| 180 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 181 | <tr> |
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| 182 | <td class="md" nowrap valign="top">virtual FCDEffectPassShader::~FCDEffectPassShader </td> |
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| 183 | <td class="md" valign="top">( </td> |
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| 184 | <td class="mdname1" valign="top" nowrap> </td> |
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| 185 | <td class="md" valign="top"> ) </td> |
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| 186 | <td class="md" nowrap><code> [virtual]</code></td> |
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| 187 | </tr> |
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| 188 | </table> |
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| 189 | </td> |
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| 190 | </tr> |
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| 191 | </table> |
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| 192 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 193 | <tr> |
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| 194 | <td> |
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| 195 | |
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| 196 | </td> |
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| 197 | <td> |
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| 198 | |
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| 199 | <p> |
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| 200 | Destructor: do not use directly. |
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| 201 | <p> |
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| 202 | Instead, use the <a class="el" href="class_f_c_d_effect_pass.html#e03f109e8fc76883c77d7bf76f47b7f4">FCDEffectPass::ReleaseShader</a> function. </td> |
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| 203 | </tr> |
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| 204 | </table> |
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| 205 | <hr><h2>Member Function Documentation</h2> |
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| 206 | <a class="anchor" name="ee44c41ce68493bde56c0133097fa7ce"></a><!-- doxytag: member="FCDEffectPassShader::AddBinding" ref="ee44c41ce68493bde56c0133097fa7ce" args="()" --><p> |
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| 207 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 208 | <tr> |
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| 209 | <td class="mdRow"> |
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| 210 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 211 | <tr> |
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| 212 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* FCDEffectPassShader::AddBinding </td> |
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| 213 | <td class="md" valign="top">( </td> |
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| 214 | <td class="mdname1" valign="top" nowrap> </td> |
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| 215 | <td class="md" valign="top"> ) </td> |
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| 216 | <td class="md" nowrap></td> |
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| 217 | </tr> |
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| 218 | </table> |
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| 219 | </td> |
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| 220 | </tr> |
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| 221 | </table> |
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| 222 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 223 | <tr> |
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| 224 | <td> |
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| 225 | |
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| 226 | </td> |
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| 227 | <td> |
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| 228 | |
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| 229 | <p> |
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| 230 | Adds a new binding to this shader. |
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| 231 | <p> |
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| 232 | <dl compact><dt><b>Returns:</b></dt><dd>The new binding. </dd></dl> |
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| 233 | </td> |
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| 234 | </tr> |
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| 235 | </table> |
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| 236 | <a class="anchor" name="927b034d38cc794d291bca6a89efcf7c"></a><!-- doxytag: member="FCDEffectPassShader::AffectsFragments" ref="927b034d38cc794d291bca6a89efcf7c" args="()" --><p> |
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| 237 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 238 | <tr> |
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| 239 | <td class="mdRow"> |
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| 240 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 241 | <tr> |
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| 242 | <td class="md" nowrap valign="top">void FCDEffectPassShader::AffectsFragments </td> |
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| 243 | <td class="md" valign="top">( </td> |
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| 244 | <td class="mdname1" valign="top" nowrap> </td> |
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| 245 | <td class="md" valign="top"> ) </td> |
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| 246 | <td class="md" nowrap><code> [inline]</code></td> |
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| 247 | </tr> |
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| 248 | </table> |
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| 249 | </td> |
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| 250 | </tr> |
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| 251 | </table> |
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| 252 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 253 | <tr> |
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| 254 | <td> |
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| 255 | |
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| 256 | </td> |
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| 257 | <td> |
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| 258 | |
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| 259 | <p> |
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| 260 | Sets this shader as affecting fragments/pixels. |
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| 261 | <p> |
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| 262 | This sets the stage of the shader to the fragment/pixel pipeline. </td> |
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| 263 | </tr> |
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| 264 | </table> |
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| 265 | <a class="anchor" name="c3d106f0382036bda3a0a8d9bda95417"></a><!-- doxytag: member="FCDEffectPassShader::AffectsVertices" ref="c3d106f0382036bda3a0a8d9bda95417" args="()" --><p> |
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| 266 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 267 | <tr> |
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| 268 | <td class="mdRow"> |
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| 269 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 270 | <tr> |
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| 271 | <td class="md" nowrap valign="top">void FCDEffectPassShader::AffectsVertices </td> |
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| 272 | <td class="md" valign="top">( </td> |
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| 273 | <td class="mdname1" valign="top" nowrap> </td> |
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| 274 | <td class="md" valign="top"> ) </td> |
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| 275 | <td class="md" nowrap><code> [inline]</code></td> |
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| 276 | </tr> |
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| 277 | </table> |
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| 278 | </td> |
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| 279 | </tr> |
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| 280 | </table> |
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| 281 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 282 | <tr> |
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| 283 | <td> |
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| 284 | |
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| 285 | </td> |
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| 286 | <td> |
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| 287 | |
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| 288 | <p> |
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| 289 | Sets this shader as affecting vertices. |
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| 290 | <p> |
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| 291 | This sets the stage of the shader to the vertex pipeline. </td> |
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| 292 | </tr> |
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| 293 | </table> |
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| 294 | <a class="anchor" name="7674289fc2d2d17ba10b0c2086242e80"></a><!-- doxytag: member="FCDEffectPassShader::Clone" ref="7674289fc2d2d17ba10b0c2086242e80" args="(FCDEffectPass *newParent) const " --><p> |
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| 295 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 296 | <tr> |
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| 297 | <td class="mdRow"> |
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| 298 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 299 | <tr> |
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| 300 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPassShader::Clone </td> |
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| 301 | <td class="md" valign="top">( </td> |
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| 302 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td> |
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| 303 | <td class="mdname1" valign="top" nowrap> <em>newParent</em> </td> |
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| 304 | <td class="md" valign="top"> ) </td> |
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| 305 | <td class="md" nowrap> const</td> |
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| 306 | </tr> |
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| 307 | </table> |
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| 308 | </td> |
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| 309 | </tr> |
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| 310 | </table> |
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| 311 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 312 | <tr> |
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| 313 | <td> |
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| 314 | |
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| 315 | </td> |
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| 316 | <td> |
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| 317 | |
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| 318 | <p> |
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| 319 | [INTERNAL] Clones this shader. |
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| 320 | <p> |
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| 321 | You must manually delete the clone. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 322 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 323 | <tr><td valign="top"></td><td valign="top"><em>newParent</em> </td><td>The effect pass that will contain the clone. </td></tr> |
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| 324 | </table> |
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| 325 | </dl> |
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| 326 | <dl compact><dt><b>Returns:</b></dt><dd>The cloned shader. </dd></dl> |
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| 327 | </td> |
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| 328 | </tr> |
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| 329 | </table> |
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| 330 | <a class="anchor" name="a3cc0fa0e41ff5a3e0409ed6bd66bed4"></a><!-- doxytag: member="FCDEffectPassShader::GetBinding" ref="a3cc0fa0e41ff5a3e0409ed6bd66bed4" args="(size_t index)" --><p> |
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| 331 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 332 | <tr> |
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| 333 | <td class="mdRow"> |
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| 334 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 335 | <tr> |
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| 336 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* FCDEffectPassShader::GetBinding </td> |
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| 337 | <td class="md" valign="top">( </td> |
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| 338 | <td class="md" nowrap valign="top">size_t </td> |
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| 339 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
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| 340 | <td class="md" valign="top"> ) </td> |
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| 341 | <td class="md" nowrap><code> [inline]</code></td> |
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| 342 | </tr> |
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| 343 | </table> |
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| 344 | </td> |
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| 345 | </tr> |
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| 346 | </table> |
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| 347 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 348 | <tr> |
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| 349 | <td> |
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| 350 | |
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| 351 | </td> |
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| 352 | <td> |
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| 353 | |
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| 354 | <p> |
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| 355 | Retrieves a binding contained in this shader. |
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| 356 | <p> |
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| 357 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 358 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 359 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the binding. </td></tr> |
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| 360 | </table> |
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| 361 | </dl> |
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| 362 | <dl compact><dt><b>Returns:</b></dt><dd>The binding. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
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| 363 | </td> |
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| 364 | </tr> |
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| 365 | </table> |
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| 366 | <a class="anchor" name="968248d378a857d4f9fca2b6b209847e"></a><!-- doxytag: member="FCDEffectPassShader::GetBindingCount" ref="968248d378a857d4f9fca2b6b209847e" args="() const " --><p> |
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| 367 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 368 | <tr> |
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| 369 | <td class="mdRow"> |
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| 370 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 371 | <tr> |
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| 372 | <td class="md" nowrap valign="top">size_t FCDEffectPassShader::GetBindingCount </td> |
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| 373 | <td class="md" valign="top">( </td> |
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| 374 | <td class="mdname1" valign="top" nowrap> </td> |
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| 375 | <td class="md" valign="top"> ) </td> |
---|
| 376 | <td class="md" nowrap> const<code> [inline]</code></td> |
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| 377 | </tr> |
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| 378 | </table> |
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| 379 | </td> |
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| 380 | </tr> |
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| 381 | </table> |
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| 382 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 383 | <tr> |
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| 384 | <td> |
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| 385 | |
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| 386 | </td> |
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| 387 | <td> |
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| 388 | |
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| 389 | <p> |
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| 390 | Retrieves the number of bindings for this shader. |
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| 391 | <p> |
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| 392 | <dl compact><dt><b>Returns:</b></dt><dd>The number of bindings. </dd></dl> |
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| 393 | </td> |
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| 394 | </tr> |
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| 395 | </table> |
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| 396 | <a class="anchor" name="14cdedca7a995bb2a7e7b6d24d6989e2"></a><!-- doxytag: member="FCDEffectPassShader::GetBindings" ref="14cdedca7a995bb2a7e7b6d24d6989e2" args="()" --><p> |
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| 397 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 398 | <tr> |
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| 399 | <td class="mdRow"> |
---|
| 400 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 401 | <tr> |
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| 402 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FCDEffectPassBindList</a>& FCDEffectPassShader::GetBindings </td> |
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| 403 | <td class="md" valign="top">( </td> |
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| 404 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 405 | <td class="md" valign="top"> ) </td> |
---|
| 406 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 407 | </tr> |
---|
| 408 | </table> |
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| 409 | </td> |
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| 410 | </tr> |
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| 411 | </table> |
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| 412 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 413 | <tr> |
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| 414 | <td> |
---|
| 415 | |
---|
| 416 | </td> |
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| 417 | <td> |
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| 418 | |
---|
| 419 | <p> |
---|
| 420 | Retrieves the list of bindings for this shader. |
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| 421 | <p> |
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| 422 | <dl compact><dt><b>Returns:</b></dt><dd>The list of bindings. </dd></dl> |
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| 423 | </td> |
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| 424 | </tr> |
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| 425 | </table> |
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| 426 | <a class="anchor" name="f2d089e27b1378d3e258a640307e89ba"></a><!-- doxytag: member="FCDEffectPassShader::GetCode" ref="f2d089e27b1378d3e258a640307e89ba" args="()" --><p> |
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| 427 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 428 | <tr> |
---|
| 429 | <td class="mdRow"> |
---|
| 430 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 431 | <tr> |
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| 432 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* FCDEffectPassShader::GetCode </td> |
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| 433 | <td class="md" valign="top">( </td> |
---|
| 434 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 435 | <td class="md" valign="top"> ) </td> |
---|
| 436 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 437 | </tr> |
---|
| 438 | </table> |
---|
| 439 | </td> |
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| 440 | </tr> |
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| 441 | </table> |
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| 442 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 443 | <tr> |
---|
| 444 | <td> |
---|
| 445 | |
---|
| 446 | </td> |
---|
| 447 | <td> |
---|
| 448 | |
---|
| 449 | <p> |
---|
| 450 | Retrieves the code inclusion that contains the code for this shader. |
---|
| 451 | <p> |
---|
| 452 | <dl compact><dt><b>Returns:</b></dt><dd>The code inclusion. This pointer will be NULL if this shader is not yet attached to any code. </dd></dl> |
---|
| 453 | </td> |
---|
| 454 | </tr> |
---|
| 455 | </table> |
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| 456 | <a class="anchor" name="86a7b27f70b58589dd9cd8c0366c585a"></a><!-- doxytag: member="FCDEffectPassShader::GetCompilerOptions" ref="86a7b27f70b58589dd9cd8c0366c585a" args="() const " --><p> |
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| 457 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 458 | <tr> |
---|
| 459 | <td class="mdRow"> |
---|
| 460 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 461 | <tr> |
---|
| 462 | <td class="md" nowrap valign="top">const fstring& FCDEffectPassShader::GetCompilerOptions </td> |
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| 463 | <td class="md" valign="top">( </td> |
---|
| 464 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 465 | <td class="md" valign="top"> ) </td> |
---|
| 466 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 467 | </tr> |
---|
| 468 | </table> |
---|
| 469 | </td> |
---|
| 470 | </tr> |
---|
| 471 | </table> |
---|
| 472 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 473 | <tr> |
---|
| 474 | <td> |
---|
| 475 | |
---|
| 476 | </td> |
---|
| 477 | <td> |
---|
| 478 | |
---|
| 479 | <p> |
---|
| 480 | Retrieves the compiler option string. |
---|
| 481 | <p> |
---|
| 482 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Returns:</b></dt><dd>The compiler option string. </dd></dl> |
---|
| 483 | </td> |
---|
| 484 | </tr> |
---|
| 485 | </table> |
---|
| 486 | <a class="anchor" name="15899c058bde932cf352ab1f4741ac6e"></a><!-- doxytag: member="FCDEffectPassShader::GetCompilerTarget" ref="15899c058bde932cf352ab1f4741ac6e" args="() const " --><p> |
---|
| 487 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 488 | <tr> |
---|
| 489 | <td class="mdRow"> |
---|
| 490 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 491 | <tr> |
---|
| 492 | <td class="md" nowrap valign="top">const fstring& FCDEffectPassShader::GetCompilerTarget </td> |
---|
| 493 | <td class="md" valign="top">( </td> |
---|
| 494 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 495 | <td class="md" valign="top"> ) </td> |
---|
| 496 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 497 | </tr> |
---|
| 498 | </table> |
---|
| 499 | </td> |
---|
| 500 | </tr> |
---|
| 501 | </table> |
---|
| 502 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 503 | <tr> |
---|
| 504 | <td> |
---|
| 505 | |
---|
| 506 | </td> |
---|
| 507 | <td> |
---|
| 508 | |
---|
| 509 | <p> |
---|
| 510 | Retrieves the compiler target information. |
---|
| 511 | <p> |
---|
| 512 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Returns:</b></dt><dd>The compiler target information string. </dd></dl> |
---|
| 513 | </td> |
---|
| 514 | </tr> |
---|
| 515 | </table> |
---|
| 516 | <a class="anchor" name="9971eb792b84f1c0012c8fb0b1bcf9b6"></a><!-- doxytag: member="FCDEffectPassShader::GetName" ref="9971eb792b84f1c0012c8fb0b1bcf9b6" args="() const " --><p> |
---|
| 517 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 518 | <tr> |
---|
| 519 | <td class="mdRow"> |
---|
| 520 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 521 | <tr> |
---|
| 522 | <td class="md" nowrap valign="top">const string& FCDEffectPassShader::GetName </td> |
---|
| 523 | <td class="md" valign="top">( </td> |
---|
| 524 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 525 | <td class="md" valign="top"> ) </td> |
---|
| 526 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 527 | </tr> |
---|
| 528 | </table> |
---|
| 529 | </td> |
---|
| 530 | </tr> |
---|
| 531 | </table> |
---|
| 532 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 533 | <tr> |
---|
| 534 | <td> |
---|
| 535 | |
---|
| 536 | </td> |
---|
| 537 | <td> |
---|
| 538 | |
---|
| 539 | <p> |
---|
| 540 | Retrieves the sub-id of the shader. |
---|
| 541 | <p> |
---|
| 542 | <dl compact><dt><b>Returns:</b></dt><dd>The sub-id. </dd></dl> |
---|
| 543 | </td> |
---|
| 544 | </tr> |
---|
| 545 | </table> |
---|
| 546 | <a class="anchor" name="365da412e637795e1745e54d8358c115"></a><!-- doxytag: member="FCDEffectPassShader::GetParent" ref="365da412e637795e1745e54d8358c115" args="()" --><p> |
---|
| 547 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 548 | <tr> |
---|
| 549 | <td class="mdRow"> |
---|
| 550 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 551 | <tr> |
---|
| 552 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* FCDEffectPassShader::GetParent </td> |
---|
| 553 | <td class="md" valign="top">( </td> |
---|
| 554 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 555 | <td class="md" valign="top"> ) </td> |
---|
| 556 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 557 | </tr> |
---|
| 558 | </table> |
---|
| 559 | </td> |
---|
| 560 | </tr> |
---|
| 561 | </table> |
---|
| 562 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 563 | <tr> |
---|
| 564 | <td> |
---|
| 565 | |
---|
| 566 | </td> |
---|
| 567 | <td> |
---|
| 568 | |
---|
| 569 | <p> |
---|
| 570 | Retrieves the effect pass that contains this shader. |
---|
| 571 | <p> |
---|
| 572 | <dl compact><dt><b>Returns:</b></dt><dd>The effect pass. </dd></dl> |
---|
| 573 | </td> |
---|
| 574 | </tr> |
---|
| 575 | </table> |
---|
| 576 | <a class="anchor" name="6c044d94c60e622df3ce526d19dad566"></a><!-- doxytag: member="FCDEffectPassShader::IsFragmentShader" ref="6c044d94c60e622df3ce526d19dad566" args="() const " --><p> |
---|
| 577 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 578 | <tr> |
---|
| 579 | <td class="mdRow"> |
---|
| 580 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 581 | <tr> |
---|
| 582 | <td class="md" nowrap valign="top">bool FCDEffectPassShader::IsFragmentShader </td> |
---|
| 583 | <td class="md" valign="top">( </td> |
---|
| 584 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 585 | <td class="md" valign="top"> ) </td> |
---|
| 586 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 587 | </tr> |
---|
| 588 | </table> |
---|
| 589 | </td> |
---|
| 590 | </tr> |
---|
| 591 | </table> |
---|
| 592 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 593 | <tr> |
---|
| 594 | <td> |
---|
| 595 | |
---|
| 596 | </td> |
---|
| 597 | <td> |
---|
| 598 | |
---|
| 599 | <p> |
---|
| 600 | Retrieves whether this shader affects fragments/pixels. |
---|
| 601 | <p> |
---|
| 602 | <dl compact><dt><b>Returns:</b></dt><dd>Whether this shader affects fragments/pixels. </dd></dl> |
---|
| 603 | </td> |
---|
| 604 | </tr> |
---|
| 605 | </table> |
---|
| 606 | <a class="anchor" name="faae07ba360e49a3a3e9d44ed820469c"></a><!-- doxytag: member="FCDEffectPassShader::IsVertexShader" ref="faae07ba360e49a3a3e9d44ed820469c" args="() const " --><p> |
---|
| 607 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 608 | <tr> |
---|
| 609 | <td class="mdRow"> |
---|
| 610 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 611 | <tr> |
---|
| 612 | <td class="md" nowrap valign="top">bool FCDEffectPassShader::IsVertexShader </td> |
---|
| 613 | <td class="md" valign="top">( </td> |
---|
| 614 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 615 | <td class="md" valign="top"> ) </td> |
---|
| 616 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 617 | </tr> |
---|
| 618 | </table> |
---|
| 619 | </td> |
---|
| 620 | </tr> |
---|
| 621 | </table> |
---|
| 622 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 623 | <tr> |
---|
| 624 | <td> |
---|
| 625 | |
---|
| 626 | </td> |
---|
| 627 | <td> |
---|
| 628 | |
---|
| 629 | <p> |
---|
| 630 | Retrieves whether this shader affects vertices. |
---|
| 631 | <p> |
---|
| 632 | <dl compact><dt><b>Returns:</b></dt><dd>Whether this shader affects vertices. </dd></dl> |
---|
| 633 | </td> |
---|
| 634 | </tr> |
---|
| 635 | </table> |
---|
| 636 | <a class="anchor" name="fe5977c63bf6d7490e398e576ff49786"></a><!-- doxytag: member="FCDEffectPassShader::LoadFromXML" ref="fe5977c63bf6d7490e398e576ff49786" args="(xmlNode *shaderNode)" --><p> |
---|
| 637 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 638 | <tr> |
---|
| 639 | <td class="mdRow"> |
---|
| 640 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 641 | <tr> |
---|
| 642 | <td class="md" nowrap valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> FCDEffectPassShader::LoadFromXML </td> |
---|
| 643 | <td class="md" valign="top">( </td> |
---|
| 644 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
| 645 | <td class="mdname1" valign="top" nowrap> <em>shaderNode</em> </td> |
---|
| 646 | <td class="md" valign="top"> ) </td> |
---|
| 647 | <td class="md" nowrap></td> |
---|
| 648 | </tr> |
---|
| 649 | </table> |
---|
| 650 | </td> |
---|
| 651 | </tr> |
---|
| 652 | </table> |
---|
| 653 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 654 | <tr> |
---|
| 655 | <td> |
---|
| 656 | |
---|
| 657 | </td> |
---|
| 658 | <td> |
---|
| 659 | |
---|
| 660 | <p> |
---|
| 661 | [INTERNAL] Reads in the pass shader from a given COLLADA XML tree node. |
---|
| 662 | <p> |
---|
| 663 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 664 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 665 | <tr><td valign="top"></td><td valign="top"><em>shaderNode</em> </td><td>The COLLADA XML tree node. </td></tr> |
---|
| 666 | </table> |
---|
| 667 | </dl> |
---|
| 668 | <dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the shader. </dd></dl> |
---|
| 669 | </td> |
---|
| 670 | </tr> |
---|
| 671 | </table> |
---|
| 672 | <a class="anchor" name="88ba16f4e87b45012e83893cc770ea50"></a><!-- doxytag: member="FCDEffectPassShader::ReleaseBinding" ref="88ba16f4e87b45012e83893cc770ea50" args="(FCDEffectPassBind *binding)" --><p> |
---|
| 673 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 674 | <tr> |
---|
| 675 | <td class="mdRow"> |
---|
| 676 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 677 | <tr> |
---|
| 678 | <td class="md" nowrap valign="top">void FCDEffectPassShader::ReleaseBinding </td> |
---|
| 679 | <td class="md" valign="top">( </td> |
---|
| 680 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td> |
---|
| 681 | <td class="mdname1" valign="top" nowrap> <em>binding</em> </td> |
---|
| 682 | <td class="md" valign="top"> ) </td> |
---|
| 683 | <td class="md" nowrap></td> |
---|
| 684 | </tr> |
---|
| 685 | </table> |
---|
| 686 | </td> |
---|
| 687 | </tr> |
---|
| 688 | </table> |
---|
| 689 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 690 | <tr> |
---|
| 691 | <td> |
---|
| 692 | |
---|
| 693 | </td> |
---|
| 694 | <td> |
---|
| 695 | |
---|
| 696 | <p> |
---|
| 697 | Releases a binding contained within this shader. |
---|
| 698 | <p> |
---|
| 699 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 700 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 701 | <tr><td valign="top"></td><td valign="top"><em>binding</em> </td><td>The binding to release. </td></tr> |
---|
| 702 | </table> |
---|
| 703 | </dl> |
---|
| 704 | </td> |
---|
| 705 | </tr> |
---|
| 706 | </table> |
---|
| 707 | <a class="anchor" name="0ca1befb72b2e5dec4a67bbb8b8167ea"></a><!-- doxytag: member="FCDEffectPassShader::SetCode" ref="0ca1befb72b2e5dec4a67bbb8b8167ea" args="(FCDEffectCode *_code)" --><p> |
---|
| 708 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 709 | <tr> |
---|
| 710 | <td class="mdRow"> |
---|
| 711 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 712 | <tr> |
---|
| 713 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCode </td> |
---|
| 714 | <td class="md" valign="top">( </td> |
---|
| 715 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td> |
---|
| 716 | <td class="mdname1" valign="top" nowrap> <em>_code</em> </td> |
---|
| 717 | <td class="md" valign="top"> ) </td> |
---|
| 718 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 719 | </tr> |
---|
| 720 | </table> |
---|
| 721 | </td> |
---|
| 722 | </tr> |
---|
| 723 | </table> |
---|
| 724 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 725 | <tr> |
---|
| 726 | <td> |
---|
| 727 | |
---|
| 728 | </td> |
---|
| 729 | <td> |
---|
| 730 | |
---|
| 731 | <p> |
---|
| 732 | Sets the code inclusion that contains the code for this shader. |
---|
| 733 | <p> |
---|
| 734 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 735 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 736 | <tr><td valign="top"></td><td valign="top"><em>_code</em> </td><td>The code inclusion. This pointer will be NULL to detach a shader from its code. </td></tr> |
---|
| 737 | </table> |
---|
| 738 | </dl> |
---|
| 739 | </td> |
---|
| 740 | </tr> |
---|
| 741 | </table> |
---|
| 742 | <a class="anchor" name="fa9880e43da496bb40706427a0391412"></a><!-- doxytag: member="FCDEffectPassShader::SetCompilerOptions" ref="fa9880e43da496bb40706427a0391412" args="(const fstring &_compilerOptions)" --><p> |
---|
| 743 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 744 | <tr> |
---|
| 745 | <td class="mdRow"> |
---|
| 746 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 747 | <tr> |
---|
| 748 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCompilerOptions </td> |
---|
| 749 | <td class="md" valign="top">( </td> |
---|
| 750 | <td class="md" nowrap valign="top">const fstring & </td> |
---|
| 751 | <td class="mdname1" valign="top" nowrap> <em>_compilerOptions</em> </td> |
---|
| 752 | <td class="md" valign="top"> ) </td> |
---|
| 753 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 754 | </tr> |
---|
| 755 | </table> |
---|
| 756 | </td> |
---|
| 757 | </tr> |
---|
| 758 | </table> |
---|
| 759 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 760 | <tr> |
---|
| 761 | <td> |
---|
| 762 | |
---|
| 763 | </td> |
---|
| 764 | <td> |
---|
| 765 | |
---|
| 766 | <p> |
---|
| 767 | Sets the compiler option string. |
---|
| 768 | <p> |
---|
| 769 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 770 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 771 | <tr><td valign="top"></td><td valign="top"><em>_compilerOptions</em> </td><td>The compiler option string. </td></tr> |
---|
| 772 | </table> |
---|
| 773 | </dl> |
---|
| 774 | </td> |
---|
| 775 | </tr> |
---|
| 776 | </table> |
---|
| 777 | <a class="anchor" name="02fd635df04e5f4a9738b2f928e65282"></a><!-- doxytag: member="FCDEffectPassShader::SetCompilerTarget" ref="02fd635df04e5f4a9738b2f928e65282" args="(const fstring &_compilerTarget)" --><p> |
---|
| 778 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 779 | <tr> |
---|
| 780 | <td class="mdRow"> |
---|
| 781 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 782 | <tr> |
---|
| 783 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCompilerTarget </td> |
---|
| 784 | <td class="md" valign="top">( </td> |
---|
| 785 | <td class="md" nowrap valign="top">const fstring & </td> |
---|
| 786 | <td class="mdname1" valign="top" nowrap> <em>_compilerTarget</em> </td> |
---|
| 787 | <td class="md" valign="top"> ) </td> |
---|
| 788 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 789 | </tr> |
---|
| 790 | </table> |
---|
| 791 | </td> |
---|
| 792 | </tr> |
---|
| 793 | </table> |
---|
| 794 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 795 | <tr> |
---|
| 796 | <td> |
---|
| 797 | |
---|
| 798 | </td> |
---|
| 799 | <td> |
---|
| 800 | |
---|
| 801 | <p> |
---|
| 802 | Sets the compiler target information string. |
---|
| 803 | <p> |
---|
| 804 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 805 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 806 | <tr><td valign="top"></td><td valign="top"><em>_compilerTarget</em> </td><td>The compiler target information. </td></tr> |
---|
| 807 | </table> |
---|
| 808 | </dl> |
---|
| 809 | </td> |
---|
| 810 | </tr> |
---|
| 811 | </table> |
---|
| 812 | <a class="anchor" name="6536a82b615ae8d25c0276b70200e1ce"></a><!-- doxytag: member="FCDEffectPassShader::SetName" ref="6536a82b615ae8d25c0276b70200e1ce" args="(const string &_name)" --><p> |
---|
| 813 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 814 | <tr> |
---|
| 815 | <td class="mdRow"> |
---|
| 816 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 817 | <tr> |
---|
| 818 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetName </td> |
---|
| 819 | <td class="md" valign="top">( </td> |
---|
| 820 | <td class="md" nowrap valign="top">const string & </td> |
---|
| 821 | <td class="mdname1" valign="top" nowrap> <em>_name</em> </td> |
---|
| 822 | <td class="md" valign="top"> ) </td> |
---|
| 823 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 824 | </tr> |
---|
| 825 | </table> |
---|
| 826 | </td> |
---|
| 827 | </tr> |
---|
| 828 | </table> |
---|
| 829 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 830 | <tr> |
---|
| 831 | <td> |
---|
| 832 | |
---|
| 833 | </td> |
---|
| 834 | <td> |
---|
| 835 | |
---|
| 836 | <p> |
---|
| 837 | Sets the sub-id of the shader. |
---|
| 838 | <p> |
---|
| 839 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 840 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 841 | <tr><td valign="top"></td><td valign="top"><em>_name</em> </td><td>The sub-id. </td></tr> |
---|
| 842 | </table> |
---|
| 843 | </dl> |
---|
| 844 | </td> |
---|
| 845 | </tr> |
---|
| 846 | </table> |
---|
| 847 | <a class="anchor" name="330b623f089076c390c1d8517b0e0edb"></a><!-- doxytag: member="FCDEffectPassShader::WriteToXML" ref="330b623f089076c390c1d8517b0e0edb" args="(xmlNode *parentNode) const " --><p> |
---|
| 848 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 849 | <tr> |
---|
| 850 | <td class="mdRow"> |
---|
| 851 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 852 | <tr> |
---|
| 853 | <td class="md" nowrap valign="top">xmlNode* FCDEffectPassShader::WriteToXML </td> |
---|
| 854 | <td class="md" valign="top">( </td> |
---|
| 855 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
| 856 | <td class="mdname1" valign="top" nowrap> <em>parentNode</em> </td> |
---|
| 857 | <td class="md" valign="top"> ) </td> |
---|
| 858 | <td class="md" nowrap> const</td> |
---|
| 859 | </tr> |
---|
| 860 | </table> |
---|
| 861 | </td> |
---|
| 862 | </tr> |
---|
| 863 | </table> |
---|
| 864 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 865 | <tr> |
---|
| 866 | <td> |
---|
| 867 | |
---|
| 868 | </td> |
---|
| 869 | <td> |
---|
| 870 | |
---|
| 871 | <p> |
---|
| 872 | [INTERNAL] Writes out the pass shader to the given COLLADA XML tree node. |
---|
| 873 | <p> |
---|
| 874 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 875 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 876 | <tr><td valign="top"></td><td valign="top"><em>parentNode</em> </td><td>The COLLADA XML parent node in which to insert the effect profile. </td></tr> |
---|
| 877 | </table> |
---|
| 878 | </dl> |
---|
| 879 | <dl compact><dt><b>Returns:</b></dt><dd>The created element XML tree node. </dd></dl> |
---|
| 880 | </td> |
---|
| 881 | </tr> |
---|
| 882 | </table> |
---|
| 883 | <hr>The documentation for this class was generated from the following file:<ul> |
---|
| 884 | <li>FCDocument/<a class="el" href="_f_c_d_effect_pass_shader_8h-source.html">FCDEffectPassShader.h</a></ul> |
---|
| 885 | <hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:42 2006 for FCollada by |
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| 886 | <a href="http://www.doxygen.org/index.html"> |
---|
| 887 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
---|
| 888 | </body> |
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| 889 | </html> |
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