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3 | <title>FCollada: FCDEffectPassShader Class Reference</title> |
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24 | <h1>FCDEffectPassShader Class Reference</h1><!-- doxytag: class="FCDEffectPassShader" --><!-- doxytag: inherits="FCDObject" -->A COLLADA shader. |
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25 | <a href="#_details">More...</a> |
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26 | <p> |
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27 | <code>#include <<a class="el" href="_f_c_d_effect_pass_shader_8h-source.html">FCDEffectPassShader.h</a>></code> |
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28 | <p> |
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29 | <p>Inheritance diagram for FCDEffectPassShader: |
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30 | <p><center><img src="class_f_c_d_effect_pass_shader.png" usemap="#FCDEffectPassShader_map" border="0" alt=""></center> |
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31 | <map name="FCDEffectPassShader_map"> |
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32 | <area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,139,80"> |
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33 | <area href="class_f_u_object.html" alt="FUObject" shape="rect" coords="0,0,139,24"> |
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34 | </map> |
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35 | <a href="class_f_c_d_effect_pass_shader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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36 | <tr><td></td></tr> |
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37 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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38 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#e57864a08401f39717f7efda046a632f">FCDEffectPassShader</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document, <a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> *parent)</td></tr> |
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39 | |
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40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor: do not use directly. <a href="#e57864a08401f39717f7efda046a632f"></a><br></td></tr> |
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41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#4e66b4f04c69bfa47baa6cd9380ebbe1">~FCDEffectPassShader</a> ()</td></tr> |
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42 | |
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43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor: do not use directly. <a href="#4e66b4f04c69bfa47baa6cd9380ebbe1"></a><br></td></tr> |
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44 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#365da412e637795e1745e54d8358c115">GetParent</a> ()</td></tr> |
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45 | |
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46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the effect pass that contains this shader. <a href="#365da412e637795e1745e54d8358c115"></a><br></td></tr> |
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47 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6bc5edd010e61c5724c16b3d7f29c6bd"></a><!-- doxytag: member="FCDEffectPassShader::GetParent" ref="6bc5edd010e61c5724c16b3d7f29c6bd" args="() const " --> |
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48 | const <a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6bc5edd010e61c5724c16b3d7f29c6bd">GetParent</a> () const </td></tr> |
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49 | |
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50 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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51 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#c3d106f0382036bda3a0a8d9bda95417">AffectsVertices</a> ()</td></tr> |
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52 | |
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53 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets this shader as affecting vertices. <a href="#c3d106f0382036bda3a0a8d9bda95417"></a><br></td></tr> |
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54 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#927b034d38cc794d291bca6a89efcf7c">AffectsFragments</a> ()</td></tr> |
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55 | |
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56 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets this shader as affecting fragments/pixels. <a href="#927b034d38cc794d291bca6a89efcf7c"></a><br></td></tr> |
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57 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6c044d94c60e622df3ce526d19dad566">IsFragmentShader</a> () const </td></tr> |
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58 | |
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59 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this shader affects fragments/pixels. <a href="#6c044d94c60e622df3ce526d19dad566"></a><br></td></tr> |
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60 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#faae07ba360e49a3a3e9d44ed820469c">IsVertexShader</a> () const </td></tr> |
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61 | |
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62 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this shader affects vertices. <a href="#faae07ba360e49a3a3e9d44ed820469c"></a><br></td></tr> |
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63 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classvector.html">FCDEffectPassBindList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#14cdedca7a995bb2a7e7b6d24d6989e2">GetBindings</a> ()</td></tr> |
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64 | |
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65 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the list of bindings for this shader. <a href="#14cdedca7a995bb2a7e7b6d24d6989e2"></a><br></td></tr> |
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66 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7ecd04f9a2f4a3ae7c15d74309692173"></a><!-- doxytag: member="FCDEffectPassShader::GetBindings" ref="7ecd04f9a2f4a3ae7c15d74309692173" args="() const " --> |
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67 | const <a class="el" href="classvector.html">FCDEffectPassBindList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7ecd04f9a2f4a3ae7c15d74309692173">GetBindings</a> () const </td></tr> |
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68 | |
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69 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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70 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#968248d378a857d4f9fca2b6b209847e">GetBindingCount</a> () const </td></tr> |
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71 | |
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72 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of bindings for this shader. <a href="#968248d378a857d4f9fca2b6b209847e"></a><br></td></tr> |
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73 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#a3cc0fa0e41ff5a3e0409ed6bd66bed4">GetBinding</a> (size_t index)</td></tr> |
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74 | |
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75 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a binding contained in this shader. <a href="#a3cc0fa0e41ff5a3e0409ed6bd66bed4"></a><br></td></tr> |
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76 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7126aac03331d3f87b8ee109dd5fd199"></a><!-- doxytag: member="FCDEffectPassShader::GetBinding" ref="7126aac03331d3f87b8ee109dd5fd199" args="(size_t index) const " --> |
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77 | const <a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7126aac03331d3f87b8ee109dd5fd199">GetBinding</a> (size_t index) const </td></tr> |
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78 | |
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79 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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80 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#ee44c41ce68493bde56c0133097fa7ce">AddBinding</a> ()</td></tr> |
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81 | |
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82 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a new binding to this shader. <a href="#ee44c41ce68493bde56c0133097fa7ce"></a><br></td></tr> |
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83 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#88ba16f4e87b45012e83893cc770ea50">ReleaseBinding</a> (<a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> *binding)</td></tr> |
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84 | |
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85 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases a binding contained within this shader. <a href="#88ba16f4e87b45012e83893cc770ea50"></a><br></td></tr> |
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86 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#15899c058bde932cf352ab1f4741ac6e">GetCompilerTarget</a> () const </td></tr> |
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87 | |
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88 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the compiler target information. <a href="#15899c058bde932cf352ab1f4741ac6e"></a><br></td></tr> |
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89 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#02fd635df04e5f4a9738b2f928e65282">SetCompilerTarget</a> (const fstring &_compilerTarget)</td></tr> |
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90 | |
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91 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the compiler target information string. <a href="#02fd635df04e5f4a9738b2f928e65282"></a><br></td></tr> |
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92 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#86a7b27f70b58589dd9cd8c0366c585a">GetCompilerOptions</a> () const </td></tr> |
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93 | |
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94 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the compiler option string. <a href="#86a7b27f70b58589dd9cd8c0366c585a"></a><br></td></tr> |
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95 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#fa9880e43da496bb40706427a0391412">SetCompilerOptions</a> (const fstring &_compilerOptions)</td></tr> |
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96 | |
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97 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the compiler option string. <a href="#fa9880e43da496bb40706427a0391412"></a><br></td></tr> |
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98 | <tr><td class="memItemLeft" nowrap align="right" valign="top">const string & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#9971eb792b84f1c0012c8fb0b1bcf9b6">GetName</a> () const </td></tr> |
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99 | |
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100 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the sub-id of the shader. <a href="#9971eb792b84f1c0012c8fb0b1bcf9b6"></a><br></td></tr> |
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101 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#6536a82b615ae8d25c0276b70200e1ce">SetName</a> (const string &_name)</td></tr> |
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102 | |
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103 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the sub-id of the shader. <a href="#6536a82b615ae8d25c0276b70200e1ce"></a><br></td></tr> |
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104 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#f2d089e27b1378d3e258a640307e89ba">GetCode</a> ()</td></tr> |
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105 | |
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106 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the code inclusion that contains the code for this shader. <a href="#f2d089e27b1378d3e258a640307e89ba"></a><br></td></tr> |
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107 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="5531627c61332877f09641f4d508f57a"></a><!-- doxytag: member="FCDEffectPassShader::GetCode" ref="5531627c61332877f09641f4d508f57a" args="() const " --> |
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108 | const <a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#5531627c61332877f09641f4d508f57a">GetCode</a> () const </td></tr> |
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109 | |
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110 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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111 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#0ca1befb72b2e5dec4a67bbb8b8167ea">SetCode</a> (<a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> *_code)</td></tr> |
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112 | |
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113 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the code inclusion that contains the code for this shader. <a href="#0ca1befb72b2e5dec4a67bbb8b8167ea"></a><br></td></tr> |
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114 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#7674289fc2d2d17ba10b0c2086242e80">Clone</a> (<a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> *newParent) const </td></tr> |
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115 | |
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116 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Clones this shader. <a href="#7674289fc2d2d17ba10b0c2086242e80"></a><br></td></tr> |
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117 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#fe5977c63bf6d7490e398e576ff49786">LoadFromXML</a> (xmlNode *shaderNode)</td></tr> |
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118 | |
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119 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Reads in the pass shader from a given COLLADA XML tree node. <a href="#fe5977c63bf6d7490e398e576ff49786"></a><br></td></tr> |
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120 | <tr><td class="memItemLeft" nowrap align="right" valign="top">xmlNode * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_effect_pass_shader.html#330b623f089076c390c1d8517b0e0edb">WriteToXML</a> (xmlNode *parentNode) const </td></tr> |
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121 | |
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122 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Writes out the pass shader to the given COLLADA XML tree node. <a href="#330b623f089076c390c1d8517b0e0edb"></a><br></td></tr> |
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123 | </table> |
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124 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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125 | A COLLADA shader. |
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126 | <p> |
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127 | The shader abstraction level in ColladaFX is contained within the effect passes. There are two types of shaders: vertex shaders and fragment/pixel shaders. A COLLADA shader contains a list of bindings to attach the effect parameters to the shader input parameters.<p> |
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128 | The shader object also contains the compiler information necessary to build the shader: its code, the compiler target and the compiler options. |
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129 | <p> |
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130 | <hr><h2>Constructor & Destructor Documentation</h2> |
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131 | <a class="anchor" name="e57864a08401f39717f7efda046a632f"></a><!-- doxytag: member="FCDEffectPassShader::FCDEffectPassShader" ref="e57864a08401f39717f7efda046a632f" args="(FCDocument *document, FCDEffectPass *parent)" --><p> |
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132 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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133 | <tr> |
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134 | <td class="mdRow"> |
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135 | <table cellpadding="0" cellspacing="0" border="0"> |
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136 | <tr> |
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137 | <td class="md" nowrap valign="top">FCDEffectPassShader::FCDEffectPassShader </td> |
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138 | <td class="md" valign="top">( </td> |
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139 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> * </td> |
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140 | <td class="mdname" nowrap> <em>document</em>, </td> |
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141 | </tr> |
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142 | <tr> |
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143 | <td class="md" nowrap align="right"></td> |
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144 | <td class="md"></td> |
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145 | <td class="md" nowrap><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td> |
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146 | <td class="mdname" nowrap> <em>parent</em></td> |
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147 | </tr> |
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148 | <tr> |
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149 | <td class="md"></td> |
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150 | <td class="md">) </td> |
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151 | <td class="md" colspan="2"></td> |
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152 | </tr> |
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153 | </table> |
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154 | </td> |
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155 | </tr> |
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156 | </table> |
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157 | <table cellspacing="5" cellpadding="0" border="0"> |
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158 | <tr> |
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159 | <td> |
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160 | |
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161 | </td> |
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162 | <td> |
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163 | |
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164 | <p> |
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165 | Constructor: do not use directly. |
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166 | <p> |
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167 | Instead, use the <a class="el" href="class_f_c_d_effect_pass.html#1201479e8069bdc3bccf83cca75b51b6">FCDEffectPass::AddShader</a>, <a class="el" href="class_f_c_d_effect_pass.html#b29f497e4e24f202971a9b17cfc2db2f">FCDEffectPass::AddVertexShader</a> or <a class="el" href="class_f_c_d_effect_pass.html#d05daf726e3ccf4308be38b19c9e9463">FCDEffectPass::AddFragmentShader</a> functions. <dl compact><dt><b>Parameters:</b></dt><dd> |
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168 | <table border="0" cellspacing="2" cellpadding="0"> |
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169 | <tr><td valign="top"></td><td valign="top"><em>document</em> </td><td>The COLLADA document that owns this shader. </td></tr> |
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170 | <tr><td valign="top"></td><td valign="top"><em>parent</em> </td><td>The effect pass that contains this shader. </td></tr> |
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171 | </table> |
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172 | </dl> |
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173 | </td> |
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174 | </tr> |
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175 | </table> |
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176 | <a class="anchor" name="4e66b4f04c69bfa47baa6cd9380ebbe1"></a><!-- doxytag: member="FCDEffectPassShader::~FCDEffectPassShader" ref="4e66b4f04c69bfa47baa6cd9380ebbe1" args="()" --><p> |
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177 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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178 | <tr> |
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179 | <td class="mdRow"> |
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180 | <table cellpadding="0" cellspacing="0" border="0"> |
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181 | <tr> |
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182 | <td class="md" nowrap valign="top">virtual FCDEffectPassShader::~FCDEffectPassShader </td> |
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183 | <td class="md" valign="top">( </td> |
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184 | <td class="mdname1" valign="top" nowrap> </td> |
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185 | <td class="md" valign="top"> ) </td> |
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186 | <td class="md" nowrap><code> [virtual]</code></td> |
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187 | </tr> |
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188 | </table> |
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189 | </td> |
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190 | </tr> |
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191 | </table> |
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192 | <table cellspacing="5" cellpadding="0" border="0"> |
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193 | <tr> |
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194 | <td> |
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195 | |
---|
196 | </td> |
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197 | <td> |
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198 | |
---|
199 | <p> |
---|
200 | Destructor: do not use directly. |
---|
201 | <p> |
---|
202 | Instead, use the <a class="el" href="class_f_c_d_effect_pass.html#e03f109e8fc76883c77d7bf76f47b7f4">FCDEffectPass::ReleaseShader</a> function. </td> |
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203 | </tr> |
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204 | </table> |
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205 | <hr><h2>Member Function Documentation</h2> |
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206 | <a class="anchor" name="ee44c41ce68493bde56c0133097fa7ce"></a><!-- doxytag: member="FCDEffectPassShader::AddBinding" ref="ee44c41ce68493bde56c0133097fa7ce" args="()" --><p> |
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207 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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208 | <tr> |
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209 | <td class="mdRow"> |
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210 | <table cellpadding="0" cellspacing="0" border="0"> |
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211 | <tr> |
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212 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* FCDEffectPassShader::AddBinding </td> |
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213 | <td class="md" valign="top">( </td> |
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214 | <td class="mdname1" valign="top" nowrap> </td> |
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215 | <td class="md" valign="top"> ) </td> |
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216 | <td class="md" nowrap></td> |
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217 | </tr> |
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218 | </table> |
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219 | </td> |
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220 | </tr> |
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221 | </table> |
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222 | <table cellspacing="5" cellpadding="0" border="0"> |
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223 | <tr> |
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224 | <td> |
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225 | |
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226 | </td> |
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227 | <td> |
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228 | |
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229 | <p> |
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230 | Adds a new binding to this shader. |
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231 | <p> |
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232 | <dl compact><dt><b>Returns:</b></dt><dd>The new binding. </dd></dl> |
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233 | </td> |
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234 | </tr> |
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235 | </table> |
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236 | <a class="anchor" name="927b034d38cc794d291bca6a89efcf7c"></a><!-- doxytag: member="FCDEffectPassShader::AffectsFragments" ref="927b034d38cc794d291bca6a89efcf7c" args="()" --><p> |
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237 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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238 | <tr> |
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239 | <td class="mdRow"> |
---|
240 | <table cellpadding="0" cellspacing="0" border="0"> |
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241 | <tr> |
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242 | <td class="md" nowrap valign="top">void FCDEffectPassShader::AffectsFragments </td> |
---|
243 | <td class="md" valign="top">( </td> |
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244 | <td class="mdname1" valign="top" nowrap> </td> |
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245 | <td class="md" valign="top"> ) </td> |
---|
246 | <td class="md" nowrap><code> [inline]</code></td> |
---|
247 | </tr> |
---|
248 | </table> |
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249 | </td> |
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250 | </tr> |
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251 | </table> |
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252 | <table cellspacing="5" cellpadding="0" border="0"> |
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253 | <tr> |
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254 | <td> |
---|
255 | |
---|
256 | </td> |
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257 | <td> |
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258 | |
---|
259 | <p> |
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260 | Sets this shader as affecting fragments/pixels. |
---|
261 | <p> |
---|
262 | This sets the stage of the shader to the fragment/pixel pipeline. </td> |
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263 | </tr> |
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264 | </table> |
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265 | <a class="anchor" name="c3d106f0382036bda3a0a8d9bda95417"></a><!-- doxytag: member="FCDEffectPassShader::AffectsVertices" ref="c3d106f0382036bda3a0a8d9bda95417" args="()" --><p> |
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266 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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267 | <tr> |
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268 | <td class="mdRow"> |
---|
269 | <table cellpadding="0" cellspacing="0" border="0"> |
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270 | <tr> |
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271 | <td class="md" nowrap valign="top">void FCDEffectPassShader::AffectsVertices </td> |
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272 | <td class="md" valign="top">( </td> |
---|
273 | <td class="mdname1" valign="top" nowrap> </td> |
---|
274 | <td class="md" valign="top"> ) </td> |
---|
275 | <td class="md" nowrap><code> [inline]</code></td> |
---|
276 | </tr> |
---|
277 | </table> |
---|
278 | </td> |
---|
279 | </tr> |
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280 | </table> |
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281 | <table cellspacing="5" cellpadding="0" border="0"> |
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282 | <tr> |
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283 | <td> |
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284 | |
---|
285 | </td> |
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286 | <td> |
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287 | |
---|
288 | <p> |
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289 | Sets this shader as affecting vertices. |
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290 | <p> |
---|
291 | This sets the stage of the shader to the vertex pipeline. </td> |
---|
292 | </tr> |
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293 | </table> |
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294 | <a class="anchor" name="7674289fc2d2d17ba10b0c2086242e80"></a><!-- doxytag: member="FCDEffectPassShader::Clone" ref="7674289fc2d2d17ba10b0c2086242e80" args="(FCDEffectPass *newParent) const " --><p> |
---|
295 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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296 | <tr> |
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297 | <td class="mdRow"> |
---|
298 | <table cellpadding="0" cellspacing="0" border="0"> |
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299 | <tr> |
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300 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a>* FCDEffectPassShader::Clone </td> |
---|
301 | <td class="md" valign="top">( </td> |
---|
302 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a> * </td> |
---|
303 | <td class="mdname1" valign="top" nowrap> <em>newParent</em> </td> |
---|
304 | <td class="md" valign="top"> ) </td> |
---|
305 | <td class="md" nowrap> const</td> |
---|
306 | </tr> |
---|
307 | </table> |
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308 | </td> |
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309 | </tr> |
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310 | </table> |
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311 | <table cellspacing="5" cellpadding="0" border="0"> |
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312 | <tr> |
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313 | <td> |
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314 | |
---|
315 | </td> |
---|
316 | <td> |
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317 | |
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318 | <p> |
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319 | [INTERNAL] Clones this shader. |
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320 | <p> |
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321 | You must manually delete the clone. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
322 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
323 | <tr><td valign="top"></td><td valign="top"><em>newParent</em> </td><td>The effect pass that will contain the clone. </td></tr> |
---|
324 | </table> |
---|
325 | </dl> |
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326 | <dl compact><dt><b>Returns:</b></dt><dd>The cloned shader. </dd></dl> |
---|
327 | </td> |
---|
328 | </tr> |
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329 | </table> |
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330 | <a class="anchor" name="a3cc0fa0e41ff5a3e0409ed6bd66bed4"></a><!-- doxytag: member="FCDEffectPassShader::GetBinding" ref="a3cc0fa0e41ff5a3e0409ed6bd66bed4" args="(size_t index)" --><p> |
---|
331 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
332 | <tr> |
---|
333 | <td class="mdRow"> |
---|
334 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
335 | <tr> |
---|
336 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a>* FCDEffectPassShader::GetBinding </td> |
---|
337 | <td class="md" valign="top">( </td> |
---|
338 | <td class="md" nowrap valign="top">size_t </td> |
---|
339 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
340 | <td class="md" valign="top"> ) </td> |
---|
341 | <td class="md" nowrap><code> [inline]</code></td> |
---|
342 | </tr> |
---|
343 | </table> |
---|
344 | </td> |
---|
345 | </tr> |
---|
346 | </table> |
---|
347 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
348 | <tr> |
---|
349 | <td> |
---|
350 | |
---|
351 | </td> |
---|
352 | <td> |
---|
353 | |
---|
354 | <p> |
---|
355 | Retrieves a binding contained in this shader. |
---|
356 | <p> |
---|
357 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
358 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
359 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the binding. </td></tr> |
---|
360 | </table> |
---|
361 | </dl> |
---|
362 | <dl compact><dt><b>Returns:</b></dt><dd>The binding. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
363 | </td> |
---|
364 | </tr> |
---|
365 | </table> |
---|
366 | <a class="anchor" name="968248d378a857d4f9fca2b6b209847e"></a><!-- doxytag: member="FCDEffectPassShader::GetBindingCount" ref="968248d378a857d4f9fca2b6b209847e" args="() const " --><p> |
---|
367 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
368 | <tr> |
---|
369 | <td class="mdRow"> |
---|
370 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
371 | <tr> |
---|
372 | <td class="md" nowrap valign="top">size_t FCDEffectPassShader::GetBindingCount </td> |
---|
373 | <td class="md" valign="top">( </td> |
---|
374 | <td class="mdname1" valign="top" nowrap> </td> |
---|
375 | <td class="md" valign="top"> ) </td> |
---|
376 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
377 | </tr> |
---|
378 | </table> |
---|
379 | </td> |
---|
380 | </tr> |
---|
381 | </table> |
---|
382 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
383 | <tr> |
---|
384 | <td> |
---|
385 | |
---|
386 | </td> |
---|
387 | <td> |
---|
388 | |
---|
389 | <p> |
---|
390 | Retrieves the number of bindings for this shader. |
---|
391 | <p> |
---|
392 | <dl compact><dt><b>Returns:</b></dt><dd>The number of bindings. </dd></dl> |
---|
393 | </td> |
---|
394 | </tr> |
---|
395 | </table> |
---|
396 | <a class="anchor" name="14cdedca7a995bb2a7e7b6d24d6989e2"></a><!-- doxytag: member="FCDEffectPassShader::GetBindings" ref="14cdedca7a995bb2a7e7b6d24d6989e2" args="()" --><p> |
---|
397 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
398 | <tr> |
---|
399 | <td class="mdRow"> |
---|
400 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
401 | <tr> |
---|
402 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FCDEffectPassBindList</a>& FCDEffectPassShader::GetBindings </td> |
---|
403 | <td class="md" valign="top">( </td> |
---|
404 | <td class="mdname1" valign="top" nowrap> </td> |
---|
405 | <td class="md" valign="top"> ) </td> |
---|
406 | <td class="md" nowrap><code> [inline]</code></td> |
---|
407 | </tr> |
---|
408 | </table> |
---|
409 | </td> |
---|
410 | </tr> |
---|
411 | </table> |
---|
412 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
413 | <tr> |
---|
414 | <td> |
---|
415 | |
---|
416 | </td> |
---|
417 | <td> |
---|
418 | |
---|
419 | <p> |
---|
420 | Retrieves the list of bindings for this shader. |
---|
421 | <p> |
---|
422 | <dl compact><dt><b>Returns:</b></dt><dd>The list of bindings. </dd></dl> |
---|
423 | </td> |
---|
424 | </tr> |
---|
425 | </table> |
---|
426 | <a class="anchor" name="f2d089e27b1378d3e258a640307e89ba"></a><!-- doxytag: member="FCDEffectPassShader::GetCode" ref="f2d089e27b1378d3e258a640307e89ba" args="()" --><p> |
---|
427 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
428 | <tr> |
---|
429 | <td class="mdRow"> |
---|
430 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
431 | <tr> |
---|
432 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a>* FCDEffectPassShader::GetCode </td> |
---|
433 | <td class="md" valign="top">( </td> |
---|
434 | <td class="mdname1" valign="top" nowrap> </td> |
---|
435 | <td class="md" valign="top"> ) </td> |
---|
436 | <td class="md" nowrap><code> [inline]</code></td> |
---|
437 | </tr> |
---|
438 | </table> |
---|
439 | </td> |
---|
440 | </tr> |
---|
441 | </table> |
---|
442 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
443 | <tr> |
---|
444 | <td> |
---|
445 | |
---|
446 | </td> |
---|
447 | <td> |
---|
448 | |
---|
449 | <p> |
---|
450 | Retrieves the code inclusion that contains the code for this shader. |
---|
451 | <p> |
---|
452 | <dl compact><dt><b>Returns:</b></dt><dd>The code inclusion. This pointer will be NULL if this shader is not yet attached to any code. </dd></dl> |
---|
453 | </td> |
---|
454 | </tr> |
---|
455 | </table> |
---|
456 | <a class="anchor" name="86a7b27f70b58589dd9cd8c0366c585a"></a><!-- doxytag: member="FCDEffectPassShader::GetCompilerOptions" ref="86a7b27f70b58589dd9cd8c0366c585a" args="() const " --><p> |
---|
457 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
458 | <tr> |
---|
459 | <td class="mdRow"> |
---|
460 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
461 | <tr> |
---|
462 | <td class="md" nowrap valign="top">const fstring& FCDEffectPassShader::GetCompilerOptions </td> |
---|
463 | <td class="md" valign="top">( </td> |
---|
464 | <td class="mdname1" valign="top" nowrap> </td> |
---|
465 | <td class="md" valign="top"> ) </td> |
---|
466 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
467 | </tr> |
---|
468 | </table> |
---|
469 | </td> |
---|
470 | </tr> |
---|
471 | </table> |
---|
472 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
473 | <tr> |
---|
474 | <td> |
---|
475 | |
---|
476 | </td> |
---|
477 | <td> |
---|
478 | |
---|
479 | <p> |
---|
480 | Retrieves the compiler option string. |
---|
481 | <p> |
---|
482 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Returns:</b></dt><dd>The compiler option string. </dd></dl> |
---|
483 | </td> |
---|
484 | </tr> |
---|
485 | </table> |
---|
486 | <a class="anchor" name="15899c058bde932cf352ab1f4741ac6e"></a><!-- doxytag: member="FCDEffectPassShader::GetCompilerTarget" ref="15899c058bde932cf352ab1f4741ac6e" args="() const " --><p> |
---|
487 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
488 | <tr> |
---|
489 | <td class="mdRow"> |
---|
490 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
491 | <tr> |
---|
492 | <td class="md" nowrap valign="top">const fstring& FCDEffectPassShader::GetCompilerTarget </td> |
---|
493 | <td class="md" valign="top">( </td> |
---|
494 | <td class="mdname1" valign="top" nowrap> </td> |
---|
495 | <td class="md" valign="top"> ) </td> |
---|
496 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
497 | </tr> |
---|
498 | </table> |
---|
499 | </td> |
---|
500 | </tr> |
---|
501 | </table> |
---|
502 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
503 | <tr> |
---|
504 | <td> |
---|
505 | |
---|
506 | </td> |
---|
507 | <td> |
---|
508 | |
---|
509 | <p> |
---|
510 | Retrieves the compiler target information. |
---|
511 | <p> |
---|
512 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Returns:</b></dt><dd>The compiler target information string. </dd></dl> |
---|
513 | </td> |
---|
514 | </tr> |
---|
515 | </table> |
---|
516 | <a class="anchor" name="9971eb792b84f1c0012c8fb0b1bcf9b6"></a><!-- doxytag: member="FCDEffectPassShader::GetName" ref="9971eb792b84f1c0012c8fb0b1bcf9b6" args="() const " --><p> |
---|
517 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
518 | <tr> |
---|
519 | <td class="mdRow"> |
---|
520 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
521 | <tr> |
---|
522 | <td class="md" nowrap valign="top">const string& FCDEffectPassShader::GetName </td> |
---|
523 | <td class="md" valign="top">( </td> |
---|
524 | <td class="mdname1" valign="top" nowrap> </td> |
---|
525 | <td class="md" valign="top"> ) </td> |
---|
526 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
527 | </tr> |
---|
528 | </table> |
---|
529 | </td> |
---|
530 | </tr> |
---|
531 | </table> |
---|
532 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
533 | <tr> |
---|
534 | <td> |
---|
535 | |
---|
536 | </td> |
---|
537 | <td> |
---|
538 | |
---|
539 | <p> |
---|
540 | Retrieves the sub-id of the shader. |
---|
541 | <p> |
---|
542 | <dl compact><dt><b>Returns:</b></dt><dd>The sub-id. </dd></dl> |
---|
543 | </td> |
---|
544 | </tr> |
---|
545 | </table> |
---|
546 | <a class="anchor" name="365da412e637795e1745e54d8358c115"></a><!-- doxytag: member="FCDEffectPassShader::GetParent" ref="365da412e637795e1745e54d8358c115" args="()" --><p> |
---|
547 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
548 | <tr> |
---|
549 | <td class="mdRow"> |
---|
550 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
551 | <tr> |
---|
552 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass.html">FCDEffectPass</a>* FCDEffectPassShader::GetParent </td> |
---|
553 | <td class="md" valign="top">( </td> |
---|
554 | <td class="mdname1" valign="top" nowrap> </td> |
---|
555 | <td class="md" valign="top"> ) </td> |
---|
556 | <td class="md" nowrap><code> [inline]</code></td> |
---|
557 | </tr> |
---|
558 | </table> |
---|
559 | </td> |
---|
560 | </tr> |
---|
561 | </table> |
---|
562 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
563 | <tr> |
---|
564 | <td> |
---|
565 | |
---|
566 | </td> |
---|
567 | <td> |
---|
568 | |
---|
569 | <p> |
---|
570 | Retrieves the effect pass that contains this shader. |
---|
571 | <p> |
---|
572 | <dl compact><dt><b>Returns:</b></dt><dd>The effect pass. </dd></dl> |
---|
573 | </td> |
---|
574 | </tr> |
---|
575 | </table> |
---|
576 | <a class="anchor" name="6c044d94c60e622df3ce526d19dad566"></a><!-- doxytag: member="FCDEffectPassShader::IsFragmentShader" ref="6c044d94c60e622df3ce526d19dad566" args="() const " --><p> |
---|
577 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
578 | <tr> |
---|
579 | <td class="mdRow"> |
---|
580 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
581 | <tr> |
---|
582 | <td class="md" nowrap valign="top">bool FCDEffectPassShader::IsFragmentShader </td> |
---|
583 | <td class="md" valign="top">( </td> |
---|
584 | <td class="mdname1" valign="top" nowrap> </td> |
---|
585 | <td class="md" valign="top"> ) </td> |
---|
586 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
587 | </tr> |
---|
588 | </table> |
---|
589 | </td> |
---|
590 | </tr> |
---|
591 | </table> |
---|
592 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
593 | <tr> |
---|
594 | <td> |
---|
595 | |
---|
596 | </td> |
---|
597 | <td> |
---|
598 | |
---|
599 | <p> |
---|
600 | Retrieves whether this shader affects fragments/pixels. |
---|
601 | <p> |
---|
602 | <dl compact><dt><b>Returns:</b></dt><dd>Whether this shader affects fragments/pixels. </dd></dl> |
---|
603 | </td> |
---|
604 | </tr> |
---|
605 | </table> |
---|
606 | <a class="anchor" name="faae07ba360e49a3a3e9d44ed820469c"></a><!-- doxytag: member="FCDEffectPassShader::IsVertexShader" ref="faae07ba360e49a3a3e9d44ed820469c" args="() const " --><p> |
---|
607 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
608 | <tr> |
---|
609 | <td class="mdRow"> |
---|
610 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
611 | <tr> |
---|
612 | <td class="md" nowrap valign="top">bool FCDEffectPassShader::IsVertexShader </td> |
---|
613 | <td class="md" valign="top">( </td> |
---|
614 | <td class="mdname1" valign="top" nowrap> </td> |
---|
615 | <td class="md" valign="top"> ) </td> |
---|
616 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
617 | </tr> |
---|
618 | </table> |
---|
619 | </td> |
---|
620 | </tr> |
---|
621 | </table> |
---|
622 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
623 | <tr> |
---|
624 | <td> |
---|
625 | |
---|
626 | </td> |
---|
627 | <td> |
---|
628 | |
---|
629 | <p> |
---|
630 | Retrieves whether this shader affects vertices. |
---|
631 | <p> |
---|
632 | <dl compact><dt><b>Returns:</b></dt><dd>Whether this shader affects vertices. </dd></dl> |
---|
633 | </td> |
---|
634 | </tr> |
---|
635 | </table> |
---|
636 | <a class="anchor" name="fe5977c63bf6d7490e398e576ff49786"></a><!-- doxytag: member="FCDEffectPassShader::LoadFromXML" ref="fe5977c63bf6d7490e398e576ff49786" args="(xmlNode *shaderNode)" --><p> |
---|
637 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
638 | <tr> |
---|
639 | <td class="mdRow"> |
---|
640 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
641 | <tr> |
---|
642 | <td class="md" nowrap valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> FCDEffectPassShader::LoadFromXML </td> |
---|
643 | <td class="md" valign="top">( </td> |
---|
644 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
645 | <td class="mdname1" valign="top" nowrap> <em>shaderNode</em> </td> |
---|
646 | <td class="md" valign="top"> ) </td> |
---|
647 | <td class="md" nowrap></td> |
---|
648 | </tr> |
---|
649 | </table> |
---|
650 | </td> |
---|
651 | </tr> |
---|
652 | </table> |
---|
653 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
654 | <tr> |
---|
655 | <td> |
---|
656 | |
---|
657 | </td> |
---|
658 | <td> |
---|
659 | |
---|
660 | <p> |
---|
661 | [INTERNAL] Reads in the pass shader from a given COLLADA XML tree node. |
---|
662 | <p> |
---|
663 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
664 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
665 | <tr><td valign="top"></td><td valign="top"><em>shaderNode</em> </td><td>The COLLADA XML tree node. </td></tr> |
---|
666 | </table> |
---|
667 | </dl> |
---|
668 | <dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the shader. </dd></dl> |
---|
669 | </td> |
---|
670 | </tr> |
---|
671 | </table> |
---|
672 | <a class="anchor" name="88ba16f4e87b45012e83893cc770ea50"></a><!-- doxytag: member="FCDEffectPassShader::ReleaseBinding" ref="88ba16f4e87b45012e83893cc770ea50" args="(FCDEffectPassBind *binding)" --><p> |
---|
673 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
674 | <tr> |
---|
675 | <td class="mdRow"> |
---|
676 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
677 | <tr> |
---|
678 | <td class="md" nowrap valign="top">void FCDEffectPassShader::ReleaseBinding </td> |
---|
679 | <td class="md" valign="top">( </td> |
---|
680 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_pass_bind.html">FCDEffectPassBind</a> * </td> |
---|
681 | <td class="mdname1" valign="top" nowrap> <em>binding</em> </td> |
---|
682 | <td class="md" valign="top"> ) </td> |
---|
683 | <td class="md" nowrap></td> |
---|
684 | </tr> |
---|
685 | </table> |
---|
686 | </td> |
---|
687 | </tr> |
---|
688 | </table> |
---|
689 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
690 | <tr> |
---|
691 | <td> |
---|
692 | |
---|
693 | </td> |
---|
694 | <td> |
---|
695 | |
---|
696 | <p> |
---|
697 | Releases a binding contained within this shader. |
---|
698 | <p> |
---|
699 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
700 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
701 | <tr><td valign="top"></td><td valign="top"><em>binding</em> </td><td>The binding to release. </td></tr> |
---|
702 | </table> |
---|
703 | </dl> |
---|
704 | </td> |
---|
705 | </tr> |
---|
706 | </table> |
---|
707 | <a class="anchor" name="0ca1befb72b2e5dec4a67bbb8b8167ea"></a><!-- doxytag: member="FCDEffectPassShader::SetCode" ref="0ca1befb72b2e5dec4a67bbb8b8167ea" args="(FCDEffectCode *_code)" --><p> |
---|
708 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
709 | <tr> |
---|
710 | <td class="mdRow"> |
---|
711 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
712 | <tr> |
---|
713 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCode </td> |
---|
714 | <td class="md" valign="top">( </td> |
---|
715 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> * </td> |
---|
716 | <td class="mdname1" valign="top" nowrap> <em>_code</em> </td> |
---|
717 | <td class="md" valign="top"> ) </td> |
---|
718 | <td class="md" nowrap><code> [inline]</code></td> |
---|
719 | </tr> |
---|
720 | </table> |
---|
721 | </td> |
---|
722 | </tr> |
---|
723 | </table> |
---|
724 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
725 | <tr> |
---|
726 | <td> |
---|
727 | |
---|
728 | </td> |
---|
729 | <td> |
---|
730 | |
---|
731 | <p> |
---|
732 | Sets the code inclusion that contains the code for this shader. |
---|
733 | <p> |
---|
734 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
735 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
736 | <tr><td valign="top"></td><td valign="top"><em>_code</em> </td><td>The code inclusion. This pointer will be NULL to detach a shader from its code. </td></tr> |
---|
737 | </table> |
---|
738 | </dl> |
---|
739 | </td> |
---|
740 | </tr> |
---|
741 | </table> |
---|
742 | <a class="anchor" name="fa9880e43da496bb40706427a0391412"></a><!-- doxytag: member="FCDEffectPassShader::SetCompilerOptions" ref="fa9880e43da496bb40706427a0391412" args="(const fstring &_compilerOptions)" --><p> |
---|
743 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
744 | <tr> |
---|
745 | <td class="mdRow"> |
---|
746 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
747 | <tr> |
---|
748 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCompilerOptions </td> |
---|
749 | <td class="md" valign="top">( </td> |
---|
750 | <td class="md" nowrap valign="top">const fstring & </td> |
---|
751 | <td class="mdname1" valign="top" nowrap> <em>_compilerOptions</em> </td> |
---|
752 | <td class="md" valign="top"> ) </td> |
---|
753 | <td class="md" nowrap><code> [inline]</code></td> |
---|
754 | </tr> |
---|
755 | </table> |
---|
756 | </td> |
---|
757 | </tr> |
---|
758 | </table> |
---|
759 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
760 | <tr> |
---|
761 | <td> |
---|
762 | |
---|
763 | </td> |
---|
764 | <td> |
---|
765 | |
---|
766 | <p> |
---|
767 | Sets the compiler option string. |
---|
768 | <p> |
---|
769 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
770 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
771 | <tr><td valign="top"></td><td valign="top"><em>_compilerOptions</em> </td><td>The compiler option string. </td></tr> |
---|
772 | </table> |
---|
773 | </dl> |
---|
774 | </td> |
---|
775 | </tr> |
---|
776 | </table> |
---|
777 | <a class="anchor" name="02fd635df04e5f4a9738b2f928e65282"></a><!-- doxytag: member="FCDEffectPassShader::SetCompilerTarget" ref="02fd635df04e5f4a9738b2f928e65282" args="(const fstring &_compilerTarget)" --><p> |
---|
778 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
779 | <tr> |
---|
780 | <td class="mdRow"> |
---|
781 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
782 | <tr> |
---|
783 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetCompilerTarget </td> |
---|
784 | <td class="md" valign="top">( </td> |
---|
785 | <td class="md" nowrap valign="top">const fstring & </td> |
---|
786 | <td class="mdname1" valign="top" nowrap> <em>_compilerTarget</em> </td> |
---|
787 | <td class="md" valign="top"> ) </td> |
---|
788 | <td class="md" nowrap><code> [inline]</code></td> |
---|
789 | </tr> |
---|
790 | </table> |
---|
791 | </td> |
---|
792 | </tr> |
---|
793 | </table> |
---|
794 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
795 | <tr> |
---|
796 | <td> |
---|
797 | |
---|
798 | </td> |
---|
799 | <td> |
---|
800 | |
---|
801 | <p> |
---|
802 | Sets the compiler target information string. |
---|
803 | <p> |
---|
804 | The validity of this string depends on the type of the profile that contains this shader. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
805 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
806 | <tr><td valign="top"></td><td valign="top"><em>_compilerTarget</em> </td><td>The compiler target information. </td></tr> |
---|
807 | </table> |
---|
808 | </dl> |
---|
809 | </td> |
---|
810 | </tr> |
---|
811 | </table> |
---|
812 | <a class="anchor" name="6536a82b615ae8d25c0276b70200e1ce"></a><!-- doxytag: member="FCDEffectPassShader::SetName" ref="6536a82b615ae8d25c0276b70200e1ce" args="(const string &_name)" --><p> |
---|
813 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
814 | <tr> |
---|
815 | <td class="mdRow"> |
---|
816 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
817 | <tr> |
---|
818 | <td class="md" nowrap valign="top">void FCDEffectPassShader::SetName </td> |
---|
819 | <td class="md" valign="top">( </td> |
---|
820 | <td class="md" nowrap valign="top">const string & </td> |
---|
821 | <td class="mdname1" valign="top" nowrap> <em>_name</em> </td> |
---|
822 | <td class="md" valign="top"> ) </td> |
---|
823 | <td class="md" nowrap><code> [inline]</code></td> |
---|
824 | </tr> |
---|
825 | </table> |
---|
826 | </td> |
---|
827 | </tr> |
---|
828 | </table> |
---|
829 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
830 | <tr> |
---|
831 | <td> |
---|
832 | |
---|
833 | </td> |
---|
834 | <td> |
---|
835 | |
---|
836 | <p> |
---|
837 | Sets the sub-id of the shader. |
---|
838 | <p> |
---|
839 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
840 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
841 | <tr><td valign="top"></td><td valign="top"><em>_name</em> </td><td>The sub-id. </td></tr> |
---|
842 | </table> |
---|
843 | </dl> |
---|
844 | </td> |
---|
845 | </tr> |
---|
846 | </table> |
---|
847 | <a class="anchor" name="330b623f089076c390c1d8517b0e0edb"></a><!-- doxytag: member="FCDEffectPassShader::WriteToXML" ref="330b623f089076c390c1d8517b0e0edb" args="(xmlNode *parentNode) const " --><p> |
---|
848 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
849 | <tr> |
---|
850 | <td class="mdRow"> |
---|
851 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
852 | <tr> |
---|
853 | <td class="md" nowrap valign="top">xmlNode* FCDEffectPassShader::WriteToXML </td> |
---|
854 | <td class="md" valign="top">( </td> |
---|
855 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
856 | <td class="mdname1" valign="top" nowrap> <em>parentNode</em> </td> |
---|
857 | <td class="md" valign="top"> ) </td> |
---|
858 | <td class="md" nowrap> const</td> |
---|
859 | </tr> |
---|
860 | </table> |
---|
861 | </td> |
---|
862 | </tr> |
---|
863 | </table> |
---|
864 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
865 | <tr> |
---|
866 | <td> |
---|
867 | |
---|
868 | </td> |
---|
869 | <td> |
---|
870 | |
---|
871 | <p> |
---|
872 | [INTERNAL] Writes out the pass shader to the given COLLADA XML tree node. |
---|
873 | <p> |
---|
874 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
875 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
876 | <tr><td valign="top"></td><td valign="top"><em>parentNode</em> </td><td>The COLLADA XML parent node in which to insert the effect profile. </td></tr> |
---|
877 | </table> |
---|
878 | </dl> |
---|
879 | <dl compact><dt><b>Returns:</b></dt><dd>The created element XML tree node. </dd></dl> |
---|
880 | </td> |
---|
881 | </tr> |
---|
882 | </table> |
---|
883 | <hr>The documentation for this class was generated from the following file:<ul> |
---|
884 | <li>FCDocument/<a class="el" href="_f_c_d_effect_pass_shader_8h-source.html">FCDEffectPassShader.h</a></ul> |
---|
885 | <hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:42 2006 for FCollada by |
---|
886 | <a href="http://www.doxygen.org/index.html"> |
---|
887 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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888 | </body> |
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889 | </html> |
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