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| 3 | <title>FCollada: FCDSceneNode Class Reference</title> |
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| 19 | <li><a href="classes.html"><span>Alphabetical List</span></a></li> |
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| 20 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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| 21 | <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> |
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| 22 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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| 23 | </ul></div> |
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| 24 | <h1>FCDSceneNode Class Reference<br> |
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| 25 | <small> |
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| 26 | [<a class="el" href="group___f_c_document.html">COLLADA Document Object Model.</a>]</small> |
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| 27 | </h1><!-- doxytag: class="FCDSceneNode" --><!-- doxytag: inherits="FCDEntity" -->A COLLADA visual scene node. |
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| 28 | <a href="#_details">More...</a> |
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| 29 | <p> |
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| 30 | <code>#include <<a class="el" href="_f_c_d_scene_node_8h-source.html">FCDSceneNode.h</a>></code> |
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| 31 | <p> |
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| 32 | <p>Inheritance diagram for FCDSceneNode: |
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| 33 | <p><center><img src="class_f_c_d_scene_node.png" usemap="#FCDSceneNode_map" border="0" alt=""></center> |
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| 34 | <map name="FCDSceneNode_map"> |
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| 35 | <area href="class_f_c_d_entity.html" alt="FCDEntity" shape="rect" coords="0,168,109,192"> |
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| 36 | <area href="class_f_c_d_object_with_id.html" alt="FCDObjectWithId" shape="rect" coords="0,112,109,136"> |
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| 37 | <area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,109,80"> |
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| 38 | <area href="class_f_u_object.html" alt="FUObject" shape="rect" coords="0,0,109,24"> |
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| 39 | </map> |
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| 40 | <a href="class_f_c_d_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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| 41 | <tr><td></td></tr> |
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| 42 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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| 43 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#ca298791ceb66267f0c8856c404a5a92">FCDSceneNode</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document)</td></tr> |
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| 44 | |
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| 45 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor: do not use directly. <a href="#ca298791ceb66267f0c8856c404a5a92"></a><br></td></tr> |
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| 46 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#22797fa8df1e2c8c2664cedd609c80cf">~FCDSceneNode</a> ()</td></tr> |
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| 47 | |
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| 48 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor: do not use directly. <a href="#22797fa8df1e2c8c2664cedd609c80cf"></a><br></td></tr> |
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| 49 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="class_f_c_d_entity.html#9301a4bd5f4d4190ec13e40db4effdd7">Type</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#5dad40efa762d2cb7b3df38288c7f5aa">GetType</a> () const </td></tr> |
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| 50 | |
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| 51 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the type of the entity class. <a href="#5dad40efa762d2cb7b3df38288c7f5aa"></a><br></td></tr> |
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| 52 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#cce55d7e3bbcb7219e1f568ade78a33e">GetParentCount</a> () const </td></tr> |
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| 53 | |
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| 54 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of parent nodes for this visual scene node. <a href="#cce55d7e3bbcb7219e1f568ade78a33e"></a><br></td></tr> |
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| 55 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#e8d1c192e6c14a332d5e60b8956b00f5">GetParent</a> (size_t index=0)</td></tr> |
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| 56 | |
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| 57 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific parent of the visual scene node. <a href="#e8d1c192e6c14a332d5e60b8956b00f5"></a><br></td></tr> |
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| 58 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="95e707d6ae9e15397c5c2128e0ddea86"></a><!-- doxytag: member="FCDSceneNode::GetParent" ref="95e707d6ae9e15397c5c2128e0ddea86" args="(size_t index=0) const " --> |
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| 59 | const <a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#95e707d6ae9e15397c5c2128e0ddea86">GetParent</a> (size_t index=0) const </td></tr> |
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| 60 | |
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| 61 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 62 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#3d626d46b55be55ecebdb44036705c62">GetChildrenCount</a> () const </td></tr> |
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| 63 | |
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| 64 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of child nodes for this visual scene node. <a href="#3d626d46b55be55ecebdb44036705c62"></a><br></td></tr> |
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| 65 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#4137a5a0035341285adc7ae30cf4523b">GetChild</a> (size_t index)</td></tr> |
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| 66 | |
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| 67 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific child of the visual scene node. <a href="#4137a5a0035341285adc7ae30cf4523b"></a><br></td></tr> |
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| 68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="48e743198b721783eec2058f719c4c8d"></a><!-- doxytag: member="FCDSceneNode::GetChild" ref="48e743198b721783eec2058f719c4c8d" args="(size_t index) const " --> |
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| 69 | const <a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#48e743198b721783eec2058f719c4c8d">GetChild</a> (size_t index) const </td></tr> |
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| 70 | |
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| 71 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 72 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classvector.html">FCDSceneNodeList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#fee23cb728eb5d766fb2ea237d93b2db">GetChildren</a> ()</td></tr> |
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| 73 | |
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| 74 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the list of children of the visual scene node. <a href="#fee23cb728eb5d766fb2ea237d93b2db"></a><br></td></tr> |
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| 75 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="25553c851cb0bf051eafbfa136b9d61f"></a><!-- doxytag: member="FCDSceneNode::GetChildren" ref="25553c851cb0bf051eafbfa136b9d61f" args="() const " --> |
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| 76 | const <a class="el" href="classvector.html">FCDSceneNodeList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#25553c851cb0bf051eafbfa136b9d61f">GetChildren</a> () const </td></tr> |
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| 77 | |
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| 78 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 79 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#85dbc87fcb26a14cf310e50f86b7ef88">AddChildNode</a> ()</td></tr> |
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| 80 | |
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| 81 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a new child scene node. <a href="#85dbc87fcb26a14cf310e50f86b7ef88"></a><br></td></tr> |
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| 82 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#2aa73a31353db13b3c9cb9931c8479e8">AddChildNode</a> (<a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> *sceneNode)</td></tr> |
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| 83 | |
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| 84 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Attaches a existing scene node to this visual scene node. <a href="#2aa73a31353db13b3c9cb9931c8479e8"></a><br></td></tr> |
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| 85 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#191a57fdbb1ae5ddab8b45b4d4984e63">GetInstanceCount</a> () const </td></tr> |
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| 86 | |
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| 87 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of entity instances at this node of the scene graph. <a href="#191a57fdbb1ae5ddab8b45b4d4984e63"></a><br></td></tr> |
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| 88 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#5289e4d1feedb3af83a0719d04da348e">GetInstance</a> (size_t index)</td></tr> |
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| 89 | |
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| 90 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific entity instance. <a href="#5289e4d1feedb3af83a0719d04da348e"></a><br></td></tr> |
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| 91 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="daee3075febbaa2443fba9bd6c1fe56b"></a><!-- doxytag: member="FCDSceneNode::GetInstance" ref="daee3075febbaa2443fba9bd6c1fe56b" args="(size_t index) const " --> |
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| 92 | const <a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#daee3075febbaa2443fba9bd6c1fe56b">GetInstance</a> (size_t index) const </td></tr> |
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| 93 | |
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| 94 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 95 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classvector.html">FCDEntityInstanceList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#6ed7654648f65e5ca95438ab734dac6c">GetInstances</a> ()</td></tr> |
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| 96 | |
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| 97 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the list of entity instances at this node of the scene graph. <a href="#6ed7654648f65e5ca95438ab734dac6c"></a><br></td></tr> |
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| 98 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c6d305115148be718268247de0541a40"></a><!-- doxytag: member="FCDSceneNode::GetInstances" ref="c6d305115148be718268247de0541a40" args="() const " --> |
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| 99 | const <a class="el" href="classvector.html">FCDEntityInstanceList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#c6d305115148be718268247de0541a40">GetInstances</a> () const </td></tr> |
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| 100 | |
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| 101 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 102 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#7660c240db5c142f087c6aa90a2b25e3">AddInstance</a> (<a class="el" href="class_f_c_d_entity.html">FCDEntity</a> *entity)</td></tr> |
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| 103 | |
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| 104 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a new entity instance. <a href="#7660c240db5c142f087c6aa90a2b25e3"></a><br></td></tr> |
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| 105 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#51c32207d487862c1ca2d53a119b1345">ReleaseInstance</a> (<a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a> *instance)</td></tr> |
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| 106 | |
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| 107 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases an entity instance. <a href="#51c32207d487862c1ca2d53a119b1345"></a><br></td></tr> |
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| 108 | <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#3767ecd3e9c672a4e13e7185ccd7305c">GetTransformCount</a> () const </td></tr> |
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| 109 | |
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| 110 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of transforms for this node of the scene graph. <a href="#3767ecd3e9c672a4e13e7185ccd7305c"></a><br></td></tr> |
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| 111 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#77f7cd7f791b74d161f5b0a88d21018c">GetTransform</a> (size_t index)</td></tr> |
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| 112 | |
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| 113 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves a specific transform. <a href="#77f7cd7f791b74d161f5b0a88d21018c"></a><br></td></tr> |
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| 114 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a21348079b3e12aaa49ffa80c931bc97"></a><!-- doxytag: member="FCDSceneNode::GetTransform" ref="a21348079b3e12aaa49ffa80c931bc97" args="(size_t index) const " --> |
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| 115 | const <a class="el" href="class_f_c_d_transform.html">FCDTransform</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#a21348079b3e12aaa49ffa80c931bc97">GetTransform</a> (size_t index) const </td></tr> |
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| 116 | |
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| 117 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 118 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classvector.html">FCDTransformList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#ae060361a7b43e664b66a85b019e5d46">GetTransforms</a> ()</td></tr> |
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| 119 | |
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| 120 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the list of transforms for this node of the scene graph. <a href="#ae060361a7b43e664b66a85b019e5d46"></a><br></td></tr> |
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| 121 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="07233cd2933c83a3613ee3f2106983a6"></a><!-- doxytag: member="FCDSceneNode::GetTransforms" ref="07233cd2933c83a3613ee3f2106983a6" args="() const " --> |
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| 122 | const <a class="el" href="classvector.html">FCDTransformList</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#07233cd2933c83a3613ee3f2106983a6">GetTransforms</a> () const </td></tr> |
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| 123 | |
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| 124 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 125 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#822ee50114c3607ab632a4dd0b405aa1">AddTransform</a> (<a class="el" href="class_f_c_d_transform.html#13e561c5e53aeaf84dedf4661cdc8921">FCDTransform::Type</a> type, size_t index=(size_t)-1)</td></tr> |
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| 126 | |
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| 127 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a new transform for this visual scene node. <a href="#822ee50114c3607ab632a4dd0b405aa1"></a><br></td></tr> |
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| 128 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#c679529b68c59acb808ff8a14f4d9a33">ReleaseTransform</a> (<a class="el" href="class_f_c_d_transform.html">FCDTransform</a> *transform)</td></tr> |
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| 129 | |
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| 130 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Releases a transform affecting this visual scene node. <a href="#c679529b68c59acb808ff8a14f4d9a33"></a><br></td></tr> |
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| 131 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="class_f_c_d_entity.html">FCDEntity</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#bb12a38d1f2c6c38b719dff8f21d9cd5">FindDaeId</a> (const string &daeId)</td></tr> |
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| 132 | |
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| 133 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the visual scene node with the given id. <a href="#bb12a38d1f2c6c38b719dff8f21d9cd5"></a><br></td></tr> |
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| 134 | <tr><td class="memItemLeft" nowrap align="right" valign="top">float & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#7793b12c203624d5e1604b9f996b78bd">GetVisibility</a> ()</td></tr> |
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| 135 | |
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| 136 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether the visual scene node is visible. <a href="#7793b12c203624d5e1604b9f996b78bd"></a><br></td></tr> |
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| 137 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="339793143d423269112076add8234272"></a><!-- doxytag: member="FCDSceneNode::GetVisibility" ref="339793143d423269112076add8234272" args="() const " --> |
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| 138 | const float & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#339793143d423269112076add8234272">GetVisibility</a> () const </td></tr> |
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| 139 | |
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| 140 | <tr><td class="mdescLeft"> </td><td class="mdescRight">See above. <br></td></tr> |
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| 141 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#03230a78e14fc4be25c8e0b60b4e0222">SetVisibility</a> (bool isVisible)</td></tr> |
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| 142 | |
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| 143 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the visibility of the visual scene node. <a href="#03230a78e14fc4be25c8e0b60b4e0222"></a><br></td></tr> |
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| 144 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#0c06b667e6f1545745e0ce30f8f8a044">IsTarget</a> () const </td></tr> |
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| 145 | |
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| 146 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this visual scene node is the target of an entity. <a href="#0c06b667e6f1545745e0ce30f8f8a044"></a><br></td></tr> |
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| 147 | <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#abc87983cba1f9e7dbe7a10e3c2138e8">IsJoint</a> () const </td></tr> |
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| 148 | |
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| 149 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves whether this visual scene node is a joint. <a href="#abc87983cba1f9e7dbe7a10e3c2138e8"></a><br></td></tr> |
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| 150 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#6f264292c81b39bcb9e349313dd08ba9">SetJointFlag</a> (bool _isJoint)</td></tr> |
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| 151 | |
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| 152 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets whether a visual scene node is a joint. <a href="#6f264292c81b39bcb9e349313dd08ba9"></a><br></td></tr> |
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| 153 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#d14e7dc6ec8ff1755f40eade0e607f70">ToMatrix</a> () const </td></tr> |
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| 154 | |
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| 155 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the local transform for this visual scene node. <a href="#d14e7dc6ec8ff1755f40eade0e607f70"></a><br></td></tr> |
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| 156 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#68e94104d336d4e3449b08949b4407ee">GenerateSampledMatrixAnimation</a> (<a class="el" href="classvector.html">FloatList</a> &keys, <a class="el" href="classvector.html">FMMatrix44List</a> &values)</td></tr> |
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| 157 | |
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| 158 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Generates a list of local transform samples for this visual scene node. <a href="#68e94104d336d4e3449b08949b4407ee"></a><br></td></tr> |
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| 159 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#8d2667408080453df148768c648695e9">IncrementTargetCount</a> ()</td></tr> |
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| 160 | |
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| 161 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Increments the number of entities target this node. <a href="#8d2667408080453df148768c648695e9"></a><br></td></tr> |
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| 162 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#80bef3c1b93bc7f746a4d2af9c4e5883">DecrementTargetCount</a> ()</td></tr> |
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| 163 | |
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| 164 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Decrements the number of entities target this node. <a href="#80bef3c1b93bc7f746a4d2af9c4e5883"></a><br></td></tr> |
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| 165 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="class_f_u_status.html">FUStatus</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#1f24b3efe031d6195c2523d36ec127d7">LoadFromXML</a> (xmlNode *sceneNode)</td></tr> |
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| 166 | |
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| 167 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Reads in the visual scene node from a given COLLADA XML tree node. <a href="#1f24b3efe031d6195c2523d36ec127d7"></a><br></td></tr> |
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| 168 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual xmlNode * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_scene_node.html#bb247124a836a1bb99d015d7de8d6943">WriteToXML</a> (xmlNode *parentNode) const </td></tr> |
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| 169 | |
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| 170 | <tr><td class="mdescLeft"> </td><td class="mdescRight">[INTERNAL] Writes out the visual scene node to the given COLLADA XML tree node. <a href="#bb247124a836a1bb99d015d7de8d6943"></a><br></td></tr> |
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| 171 | </table> |
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| 172 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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| 173 | A COLLADA visual scene node. |
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| 174 | <p> |
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| 175 | This class is also used to represent COLLADA visual scene entities.<p> |
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| 176 | A visual scene node contains child scene nodes to make a tree. A visual scene node may appear multiple times within the scene graph, but checks are made to verify that there are no cycles within the graph.<p> |
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| 177 | A visual scene node also contained an ordered list of transformations and a list of entity instances. |
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| 178 | <p> |
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| 179 | <hr><h2>Constructor & Destructor Documentation</h2> |
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| 180 | <a class="anchor" name="ca298791ceb66267f0c8856c404a5a92"></a><!-- doxytag: member="FCDSceneNode::FCDSceneNode" ref="ca298791ceb66267f0c8856c404a5a92" args="(FCDocument *document)" --><p> |
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| 181 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 182 | <tr> |
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| 183 | <td class="mdRow"> |
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| 184 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 185 | <tr> |
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| 186 | <td class="md" nowrap valign="top">FCDSceneNode::FCDSceneNode </td> |
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| 187 | <td class="md" valign="top">( </td> |
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| 188 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> * </td> |
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| 189 | <td class="mdname1" valign="top" nowrap> <em>document</em> </td> |
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| 190 | <td class="md" valign="top"> ) </td> |
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| 191 | <td class="md" nowrap></td> |
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| 192 | </tr> |
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| 193 | </table> |
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| 194 | </td> |
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| 195 | </tr> |
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| 196 | </table> |
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| 197 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 198 | <tr> |
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| 199 | <td> |
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| 200 | |
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| 201 | </td> |
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| 202 | <td> |
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| 203 | |
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| 204 | <p> |
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| 205 | Constructor: do not use directly. |
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| 206 | <p> |
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| 207 | Instead, use the <a class="el" href="namespace_f_u_xml_writer.html#16ea61a32b6aabc975ae2b64b15519c8">FCDSceneNode::AddChild</a> function for child visual scene nodes or the <a class="el" href="class_f_c_d_library.html#a5cdcac5a447298d5e3816e4f8c864d0">FCDLibrary::AddEntity</a> function for visual scenes. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 208 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 209 | <tr><td valign="top"></td><td valign="top"><em>document</em> </td><td>The COLLADA document that owns the scene node. </td></tr> |
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| 210 | </table> |
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| 211 | </dl> |
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| 212 | </td> |
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| 213 | </tr> |
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| 214 | </table> |
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| 215 | <a class="anchor" name="22797fa8df1e2c8c2664cedd609c80cf"></a><!-- doxytag: member="FCDSceneNode::~FCDSceneNode" ref="22797fa8df1e2c8c2664cedd609c80cf" args="()" --><p> |
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| 216 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 217 | <tr> |
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| 218 | <td class="mdRow"> |
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| 219 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 220 | <tr> |
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| 221 | <td class="md" nowrap valign="top">virtual FCDSceneNode::~FCDSceneNode </td> |
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| 222 | <td class="md" valign="top">( </td> |
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| 223 | <td class="mdname1" valign="top" nowrap> </td> |
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| 224 | <td class="md" valign="top"> ) </td> |
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| 225 | <td class="md" nowrap><code> [virtual]</code></td> |
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| 226 | </tr> |
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| 227 | </table> |
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| 228 | </td> |
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| 229 | </tr> |
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| 230 | </table> |
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| 231 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 232 | <tr> |
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| 233 | <td> |
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| 234 | |
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| 235 | </td> |
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| 236 | <td> |
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| 237 | |
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| 238 | <p> |
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| 239 | Destructor: do not use directly. |
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| 240 | <p> |
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| 241 | Instead, use the FCDSceneNode::ReleaseChild function for visual scene nodes or the <a class="el" href="class_f_c_d_library.html#3fbfbcf4ade5b9c94d2ee2f59db5921d">FCDLibrary::ReleaseEntity</a> function for visual scenes. </td> |
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| 242 | </tr> |
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| 243 | </table> |
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| 244 | <hr><h2>Member Function Documentation</h2> |
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| 245 | <a class="anchor" name="2aa73a31353db13b3c9cb9931c8479e8"></a><!-- doxytag: member="FCDSceneNode::AddChildNode" ref="2aa73a31353db13b3c9cb9931c8479e8" args="(FCDSceneNode *sceneNode)" --><p> |
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| 246 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 247 | <tr> |
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| 248 | <td class="mdRow"> |
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| 249 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 250 | <tr> |
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| 251 | <td class="md" nowrap valign="top">bool FCDSceneNode::AddChildNode </td> |
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| 252 | <td class="md" valign="top">( </td> |
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| 253 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a> * </td> |
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| 254 | <td class="mdname1" valign="top" nowrap> <em>sceneNode</em> </td> |
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| 255 | <td class="md" valign="top"> ) </td> |
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| 256 | <td class="md" nowrap></td> |
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| 257 | </tr> |
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| 258 | </table> |
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| 259 | </td> |
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| 260 | </tr> |
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| 261 | </table> |
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| 262 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 263 | <tr> |
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| 264 | <td> |
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| 265 | |
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| 266 | </td> |
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| 267 | <td> |
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| 268 | |
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| 269 | <p> |
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| 270 | Attaches a existing scene node to this visual scene node. |
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| 271 | <p> |
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| 272 | This function will fail if attaching the given scene node to this visual scene node creates a cycle within the scene graph. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 273 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 274 | <tr><td valign="top"></td><td valign="top"><em>sceneNode</em> </td><td>The scene node to attach. </td></tr> |
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| 275 | </table> |
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| 276 | </dl> |
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| 277 | <dl compact><dt><b>Returns:</b></dt><dd>Whether the given scene node was attached to this scene node. </dd></dl> |
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| 278 | </td> |
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| 279 | </tr> |
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| 280 | </table> |
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| 281 | <a class="anchor" name="85dbc87fcb26a14cf310e50f86b7ef88"></a><!-- doxytag: member="FCDSceneNode::AddChildNode" ref="85dbc87fcb26a14cf310e50f86b7ef88" args="()" --><p> |
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| 282 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 283 | <tr> |
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| 284 | <td class="mdRow"> |
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| 285 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 286 | <tr> |
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| 287 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a>* FCDSceneNode::AddChildNode </td> |
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| 288 | <td class="md" valign="top">( </td> |
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| 289 | <td class="mdname1" valign="top" nowrap> </td> |
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| 290 | <td class="md" valign="top"> ) </td> |
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| 291 | <td class="md" nowrap></td> |
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| 292 | </tr> |
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| 293 | </table> |
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| 294 | </td> |
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| 295 | </tr> |
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| 296 | </table> |
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| 297 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 298 | <tr> |
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| 299 | <td> |
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| 300 | |
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| 301 | </td> |
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| 302 | <td> |
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| 303 | |
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| 304 | <p> |
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| 305 | Creates a new child scene node. |
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| 306 | <p> |
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| 307 | <dl compact><dt><b>Returns:</b></dt><dd>The new child scene node. </dd></dl> |
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| 308 | </td> |
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| 309 | </tr> |
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| 310 | </table> |
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| 311 | <a class="anchor" name="7660c240db5c142f087c6aa90a2b25e3"></a><!-- doxytag: member="FCDSceneNode::AddInstance" ref="7660c240db5c142f087c6aa90a2b25e3" args="(FCDEntity *entity)" --><p> |
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| 312 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 313 | <tr> |
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| 314 | <td class="mdRow"> |
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| 315 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 316 | <tr> |
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| 317 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a>* FCDSceneNode::AddInstance </td> |
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| 318 | <td class="md" valign="top">( </td> |
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| 319 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_entity.html">FCDEntity</a> * </td> |
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| 320 | <td class="mdname1" valign="top" nowrap> <em>entity</em> </td> |
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| 321 | <td class="md" valign="top"> ) </td> |
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| 322 | <td class="md" nowrap></td> |
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| 323 | </tr> |
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| 324 | </table> |
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| 325 | </td> |
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| 326 | </tr> |
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| 327 | </table> |
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| 328 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 329 | <tr> |
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| 330 | <td> |
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| 331 | |
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| 332 | </td> |
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| 333 | <td> |
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| 334 | |
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| 335 | <p> |
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| 336 | Creates a new entity instance. |
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| 337 | <p> |
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| 338 | Only geometric entities, controllers, light and cameras can be instantiated in the scene graph. To instantiate visual scene nodes, use the AddChildNode function. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 339 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 340 | <tr><td valign="top"></td><td valign="top"><em>entity</em> </td><td>The entity to instantiate. Set this pointer to NULL to instantiate an external entity. </td></tr> |
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| 341 | </table> |
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| 342 | </dl> |
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| 343 | <dl compact><dt><b>Returns:</b></dt><dd>The entity instance structure. This pointer will be NULL if the entity cannot be instantiated here. </dd></dl> |
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| 344 | </td> |
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| 345 | </tr> |
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| 346 | </table> |
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| 347 | <a class="anchor" name="822ee50114c3607ab632a4dd0b405aa1"></a><!-- doxytag: member="FCDSceneNode::AddTransform" ref="822ee50114c3607ab632a4dd0b405aa1" args="(FCDTransform::Type type, size_t index=(size_t)-1)" --><p> |
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| 348 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 349 | <tr> |
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| 350 | <td class="mdRow"> |
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| 351 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 352 | <tr> |
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| 353 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a>* FCDSceneNode::AddTransform </td> |
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| 354 | <td class="md" valign="top">( </td> |
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| 355 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_transform.html#13e561c5e53aeaf84dedf4661cdc8921">FCDTransform::Type</a> </td> |
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| 356 | <td class="mdname" nowrap> <em>type</em>, </td> |
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| 357 | </tr> |
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| 358 | <tr> |
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| 359 | <td class="md" nowrap align="right"></td> |
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| 360 | <td class="md"></td> |
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| 361 | <td class="md" nowrap>size_t </td> |
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| 362 | <td class="mdname" nowrap> <em>index</em> = <code>(size_t)-1</code></td> |
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| 363 | </tr> |
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| 364 | <tr> |
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| 365 | <td class="md"></td> |
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| 366 | <td class="md">) </td> |
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| 367 | <td class="md" colspan="2"></td> |
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| 368 | </tr> |
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| 369 | </table> |
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| 370 | </td> |
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| 371 | </tr> |
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| 372 | </table> |
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| 373 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 374 | <tr> |
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| 375 | <td> |
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| 376 | |
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| 377 | </td> |
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| 378 | <td> |
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| 379 | |
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| 380 | <p> |
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| 381 | Creates a new transform for this visual scene node. |
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| 382 | <p> |
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| 383 | The transforms are processed in order and COLLADA is column-major. For row-major matrix stacks, such as DirectX, this implies that the transformations will be processed in reverse order. By default, a transform is added at the end of the list. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 384 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 385 | <tr><td valign="top"></td><td valign="top"><em>type</em> </td><td>The type of transform to create. </td></tr> |
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| 386 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index at which to insert the transform. Set this value to -1 to indicate that you want this transform at the end of the stack. </td></tr> |
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| 387 | </table> |
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| 388 | </dl> |
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| 389 | <dl compact><dt><b>Returns:</b></dt><dd>The created transform. </dd></dl> |
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| 390 | </td> |
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| 391 | </tr> |
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| 392 | </table> |
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| 393 | <a class="anchor" name="80bef3c1b93bc7f746a4d2af9c4e5883"></a><!-- doxytag: member="FCDSceneNode::DecrementTargetCount" ref="80bef3c1b93bc7f746a4d2af9c4e5883" args="()" --><p> |
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| 394 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 395 | <tr> |
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| 396 | <td class="mdRow"> |
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| 397 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 398 | <tr> |
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| 399 | <td class="md" nowrap valign="top">void FCDSceneNode::DecrementTargetCount </td> |
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| 400 | <td class="md" valign="top">( </td> |
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| 401 | <td class="mdname1" valign="top" nowrap> </td> |
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| 402 | <td class="md" valign="top"> ) </td> |
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| 403 | <td class="md" nowrap><code> [inline]</code></td> |
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| 404 | </tr> |
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| 405 | </table> |
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| 406 | </td> |
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| 407 | </tr> |
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| 408 | </table> |
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| 409 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 410 | <tr> |
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| 411 | <td> |
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| 412 | |
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| 413 | </td> |
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| 414 | <td> |
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| 415 | |
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| 416 | <p> |
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| 417 | [INTERNAL] Decrements the number of entities target this node. |
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| 418 | <p> |
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| 419 | To set targets, use the FCDTargetedEntity::SetTarget function. </td> |
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| 420 | </tr> |
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| 421 | </table> |
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| 422 | <a class="anchor" name="bb12a38d1f2c6c38b719dff8f21d9cd5"></a><!-- doxytag: member="FCDSceneNode::FindDaeId" ref="bb12a38d1f2c6c38b719dff8f21d9cd5" args="(const string &daeId)" --><p> |
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| 423 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 424 | <tr> |
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| 425 | <td class="mdRow"> |
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| 426 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 427 | <tr> |
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| 428 | <td class="md" nowrap valign="top">virtual <a class="el" href="class_f_c_d_entity.html">FCDEntity</a>* FCDSceneNode::FindDaeId </td> |
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| 429 | <td class="md" valign="top">( </td> |
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| 430 | <td class="md" nowrap valign="top">const string & </td> |
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| 431 | <td class="mdname1" valign="top" nowrap> <em>daeId</em> </td> |
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| 432 | <td class="md" valign="top"> ) </td> |
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| 433 | <td class="md" nowrap><code> [virtual]</code></td> |
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| 434 | </tr> |
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| 435 | </table> |
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| 436 | </td> |
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| 437 | </tr> |
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| 438 | </table> |
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| 439 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 440 | <tr> |
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| 441 | <td> |
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| 442 | |
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| 443 | </td> |
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| 444 | <td> |
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| 445 | |
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| 446 | <p> |
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| 447 | Retrieves the visual scene node with the given id. |
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| 448 | <p> |
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| 449 | This function looks through the whole tree of visual scene nodes for the wanted COLLADA id. <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 450 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 451 | <tr><td valign="top"></td><td valign="top"><em>daeId</em> </td><td>The COLLADA id to look for. </td></tr> |
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| 452 | </table> |
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| 453 | </dl> |
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| 454 | <dl compact><dt><b>Returns:</b></dt><dd>The visual scene node which has the given COLLADA id. This pointer will be NULL if no visual scene node can be found with the given COLLADA id. </dd></dl> |
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| 455 | |
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| 456 | <p> |
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| 457 | Reimplemented from <a class="el" href="class_f_c_d_entity.html#90832c3838b2eaf5e5b346052ec2331e">FCDEntity</a>. </td> |
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| 458 | </tr> |
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| 459 | </table> |
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| 460 | <a class="anchor" name="68e94104d336d4e3449b08949b4407ee"></a><!-- doxytag: member="FCDSceneNode::GenerateSampledMatrixAnimation" ref="68e94104d336d4e3449b08949b4407ee" args="(FloatList &keys, FMMatrix44List &values)" --><p> |
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| 461 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 462 | <tr> |
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| 463 | <td class="mdRow"> |
---|
| 464 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 465 | <tr> |
---|
| 466 | <td class="md" nowrap valign="top">void FCDSceneNode::GenerateSampledMatrixAnimation </td> |
---|
| 467 | <td class="md" valign="top">( </td> |
---|
| 468 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FloatList</a> & </td> |
---|
| 469 | <td class="mdname" nowrap> <em>keys</em>, </td> |
---|
| 470 | </tr> |
---|
| 471 | <tr> |
---|
| 472 | <td class="md" nowrap align="right"></td> |
---|
| 473 | <td class="md"></td> |
---|
| 474 | <td class="md" nowrap><a class="el" href="classvector.html">FMMatrix44List</a> & </td> |
---|
| 475 | <td class="mdname" nowrap> <em>values</em></td> |
---|
| 476 | </tr> |
---|
| 477 | <tr> |
---|
| 478 | <td class="md"></td> |
---|
| 479 | <td class="md">) </td> |
---|
| 480 | <td class="md" colspan="2"></td> |
---|
| 481 | </tr> |
---|
| 482 | </table> |
---|
| 483 | </td> |
---|
| 484 | </tr> |
---|
| 485 | </table> |
---|
| 486 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 487 | <tr> |
---|
| 488 | <td> |
---|
| 489 | |
---|
| 490 | </td> |
---|
| 491 | <td> |
---|
| 492 | |
---|
| 493 | <p> |
---|
| 494 | Generates a list of local transform samples for this visual scene node. |
---|
| 495 | <p> |
---|
| 496 | This function will <b>permanently</b> modify the transforms of this visual scene node. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 497 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 498 | <tr><td valign="top"></td><td valign="top"><em>keys</em> </td><td>A list of key inputs that will be filled in with the sample times. </td></tr> |
---|
| 499 | <tr><td valign="top"></td><td valign="top"><em>values</em> </td><td>A list of matrices that will be filled in with the sampled local transforms. </td></tr> |
---|
| 500 | </table> |
---|
| 501 | </dl> |
---|
| 502 | </td> |
---|
| 503 | </tr> |
---|
| 504 | </table> |
---|
| 505 | <a class="anchor" name="4137a5a0035341285adc7ae30cf4523b"></a><!-- doxytag: member="FCDSceneNode::GetChild" ref="4137a5a0035341285adc7ae30cf4523b" args="(size_t index)" --><p> |
---|
| 506 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 507 | <tr> |
---|
| 508 | <td class="mdRow"> |
---|
| 509 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 510 | <tr> |
---|
| 511 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a>* FCDSceneNode::GetChild </td> |
---|
| 512 | <td class="md" valign="top">( </td> |
---|
| 513 | <td class="md" nowrap valign="top">size_t </td> |
---|
| 514 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
| 515 | <td class="md" valign="top"> ) </td> |
---|
| 516 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 517 | </tr> |
---|
| 518 | </table> |
---|
| 519 | </td> |
---|
| 520 | </tr> |
---|
| 521 | </table> |
---|
| 522 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 523 | <tr> |
---|
| 524 | <td> |
---|
| 525 | |
---|
| 526 | </td> |
---|
| 527 | <td> |
---|
| 528 | |
---|
| 529 | <p> |
---|
| 530 | Retrieves a specific child of the visual scene node. |
---|
| 531 | <p> |
---|
| 532 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 533 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 534 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the child. </td></tr> |
---|
| 535 | </table> |
---|
| 536 | </dl> |
---|
| 537 | <dl compact><dt><b>Returns:</b></dt><dd>The child scene node. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
| 538 | </td> |
---|
| 539 | </tr> |
---|
| 540 | </table> |
---|
| 541 | <a class="anchor" name="fee23cb728eb5d766fb2ea237d93b2db"></a><!-- doxytag: member="FCDSceneNode::GetChildren" ref="fee23cb728eb5d766fb2ea237d93b2db" args="()" --><p> |
---|
| 542 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 543 | <tr> |
---|
| 544 | <td class="mdRow"> |
---|
| 545 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 546 | <tr> |
---|
| 547 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FCDSceneNodeList</a>& FCDSceneNode::GetChildren </td> |
---|
| 548 | <td class="md" valign="top">( </td> |
---|
| 549 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 550 | <td class="md" valign="top"> ) </td> |
---|
| 551 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 552 | </tr> |
---|
| 553 | </table> |
---|
| 554 | </td> |
---|
| 555 | </tr> |
---|
| 556 | </table> |
---|
| 557 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 558 | <tr> |
---|
| 559 | <td> |
---|
| 560 | |
---|
| 561 | </td> |
---|
| 562 | <td> |
---|
| 563 | |
---|
| 564 | <p> |
---|
| 565 | Retrieves the list of children of the visual scene node. |
---|
| 566 | <p> |
---|
| 567 | <dl compact><dt><b>Returns:</b></dt><dd>The list of child scene nodes. </dd></dl> |
---|
| 568 | </td> |
---|
| 569 | </tr> |
---|
| 570 | </table> |
---|
| 571 | <a class="anchor" name="3d626d46b55be55ecebdb44036705c62"></a><!-- doxytag: member="FCDSceneNode::GetChildrenCount" ref="3d626d46b55be55ecebdb44036705c62" args="() const " --><p> |
---|
| 572 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 573 | <tr> |
---|
| 574 | <td class="mdRow"> |
---|
| 575 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 576 | <tr> |
---|
| 577 | <td class="md" nowrap valign="top">size_t FCDSceneNode::GetChildrenCount </td> |
---|
| 578 | <td class="md" valign="top">( </td> |
---|
| 579 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 580 | <td class="md" valign="top"> ) </td> |
---|
| 581 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 582 | </tr> |
---|
| 583 | </table> |
---|
| 584 | </td> |
---|
| 585 | </tr> |
---|
| 586 | </table> |
---|
| 587 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 588 | <tr> |
---|
| 589 | <td> |
---|
| 590 | |
---|
| 591 | </td> |
---|
| 592 | <td> |
---|
| 593 | |
---|
| 594 | <p> |
---|
| 595 | Retrieves the number of child nodes for this visual scene node. |
---|
| 596 | <p> |
---|
| 597 | <dl compact><dt><b>Returns:</b></dt><dd>The number of children. </dd></dl> |
---|
| 598 | </td> |
---|
| 599 | </tr> |
---|
| 600 | </table> |
---|
| 601 | <a class="anchor" name="5289e4d1feedb3af83a0719d04da348e"></a><!-- doxytag: member="FCDSceneNode::GetInstance" ref="5289e4d1feedb3af83a0719d04da348e" args="(size_t index)" --><p> |
---|
| 602 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 603 | <tr> |
---|
| 604 | <td class="mdRow"> |
---|
| 605 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 606 | <tr> |
---|
| 607 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a>* FCDSceneNode::GetInstance </td> |
---|
| 608 | <td class="md" valign="top">( </td> |
---|
| 609 | <td class="md" nowrap valign="top">size_t </td> |
---|
| 610 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
| 611 | <td class="md" valign="top"> ) </td> |
---|
| 612 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 613 | </tr> |
---|
| 614 | </table> |
---|
| 615 | </td> |
---|
| 616 | </tr> |
---|
| 617 | </table> |
---|
| 618 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 619 | <tr> |
---|
| 620 | <td> |
---|
| 621 | |
---|
| 622 | </td> |
---|
| 623 | <td> |
---|
| 624 | |
---|
| 625 | <p> |
---|
| 626 | Retrieves a specific entity instance. |
---|
| 627 | <p> |
---|
| 628 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 629 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 630 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the instance. </td></tr> |
---|
| 631 | </table> |
---|
| 632 | </dl> |
---|
| 633 | <dl compact><dt><b>Returns:</b></dt><dd>The entity instance at the given index. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
| 634 | </td> |
---|
| 635 | </tr> |
---|
| 636 | </table> |
---|
| 637 | <a class="anchor" name="191a57fdbb1ae5ddab8b45b4d4984e63"></a><!-- doxytag: member="FCDSceneNode::GetInstanceCount" ref="191a57fdbb1ae5ddab8b45b4d4984e63" args="() const " --><p> |
---|
| 638 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 639 | <tr> |
---|
| 640 | <td class="mdRow"> |
---|
| 641 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 642 | <tr> |
---|
| 643 | <td class="md" nowrap valign="top">size_t FCDSceneNode::GetInstanceCount </td> |
---|
| 644 | <td class="md" valign="top">( </td> |
---|
| 645 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 646 | <td class="md" valign="top"> ) </td> |
---|
| 647 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 648 | </tr> |
---|
| 649 | </table> |
---|
| 650 | </td> |
---|
| 651 | </tr> |
---|
| 652 | </table> |
---|
| 653 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 654 | <tr> |
---|
| 655 | <td> |
---|
| 656 | |
---|
| 657 | </td> |
---|
| 658 | <td> |
---|
| 659 | |
---|
| 660 | <p> |
---|
| 661 | Retrieves the number of entity instances at this node of the scene graph. |
---|
| 662 | <p> |
---|
| 663 | <dl compact><dt><b>Returns:</b></dt><dd>The number of entity instances. </dd></dl> |
---|
| 664 | </td> |
---|
| 665 | </tr> |
---|
| 666 | </table> |
---|
| 667 | <a class="anchor" name="6ed7654648f65e5ca95438ab734dac6c"></a><!-- doxytag: member="FCDSceneNode::GetInstances" ref="6ed7654648f65e5ca95438ab734dac6c" args="()" --><p> |
---|
| 668 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 669 | <tr> |
---|
| 670 | <td class="mdRow"> |
---|
| 671 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 672 | <tr> |
---|
| 673 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FCDEntityInstanceList</a>& FCDSceneNode::GetInstances </td> |
---|
| 674 | <td class="md" valign="top">( </td> |
---|
| 675 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 676 | <td class="md" valign="top"> ) </td> |
---|
| 677 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 678 | </tr> |
---|
| 679 | </table> |
---|
| 680 | </td> |
---|
| 681 | </tr> |
---|
| 682 | </table> |
---|
| 683 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 684 | <tr> |
---|
| 685 | <td> |
---|
| 686 | |
---|
| 687 | </td> |
---|
| 688 | <td> |
---|
| 689 | |
---|
| 690 | <p> |
---|
| 691 | Retrieves the list of entity instances at this node of the scene graph. |
---|
| 692 | <p> |
---|
| 693 | <dl compact><dt><b>Returns:</b></dt><dd>The list of entity instances. </dd></dl> |
---|
| 694 | </td> |
---|
| 695 | </tr> |
---|
| 696 | </table> |
---|
| 697 | <a class="anchor" name="e8d1c192e6c14a332d5e60b8956b00f5"></a><!-- doxytag: member="FCDSceneNode::GetParent" ref="e8d1c192e6c14a332d5e60b8956b00f5" args="(size_t index=0)" --><p> |
---|
| 698 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 699 | <tr> |
---|
| 700 | <td class="mdRow"> |
---|
| 701 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 702 | <tr> |
---|
| 703 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_scene_node.html">FCDSceneNode</a>* FCDSceneNode::GetParent </td> |
---|
| 704 | <td class="md" valign="top">( </td> |
---|
| 705 | <td class="md" nowrap valign="top">size_t </td> |
---|
| 706 | <td class="mdname1" valign="top" nowrap> <em>index</em> = <code>0</code> </td> |
---|
| 707 | <td class="md" valign="top"> ) </td> |
---|
| 708 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 709 | </tr> |
---|
| 710 | </table> |
---|
| 711 | </td> |
---|
| 712 | </tr> |
---|
| 713 | </table> |
---|
| 714 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 715 | <tr> |
---|
| 716 | <td> |
---|
| 717 | |
---|
| 718 | </td> |
---|
| 719 | <td> |
---|
| 720 | |
---|
| 721 | <p> |
---|
| 722 | Retrieves a specific parent of the visual scene node. |
---|
| 723 | <p> |
---|
| 724 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 725 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 726 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the parent. </td></tr> |
---|
| 727 | </table> |
---|
| 728 | </dl> |
---|
| 729 | <dl compact><dt><b>Returns:</b></dt><dd>The parent visual scene node. This pointer will be NULL if the scene node has no parents or if the index is out-of-bounds. </dd></dl> |
---|
| 730 | </td> |
---|
| 731 | </tr> |
---|
| 732 | </table> |
---|
| 733 | <a class="anchor" name="cce55d7e3bbcb7219e1f568ade78a33e"></a><!-- doxytag: member="FCDSceneNode::GetParentCount" ref="cce55d7e3bbcb7219e1f568ade78a33e" args="() const " --><p> |
---|
| 734 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 735 | <tr> |
---|
| 736 | <td class="mdRow"> |
---|
| 737 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 738 | <tr> |
---|
| 739 | <td class="md" nowrap valign="top">size_t FCDSceneNode::GetParentCount </td> |
---|
| 740 | <td class="md" valign="top">( </td> |
---|
| 741 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 742 | <td class="md" valign="top"> ) </td> |
---|
| 743 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 744 | </tr> |
---|
| 745 | </table> |
---|
| 746 | </td> |
---|
| 747 | </tr> |
---|
| 748 | </table> |
---|
| 749 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 750 | <tr> |
---|
| 751 | <td> |
---|
| 752 | |
---|
| 753 | </td> |
---|
| 754 | <td> |
---|
| 755 | |
---|
| 756 | <p> |
---|
| 757 | Retrieves the number of parent nodes for this visual scene node. |
---|
| 758 | <p> |
---|
| 759 | <dl compact><dt><b>Returns:</b></dt><dd>The number of parents. </dd></dl> |
---|
| 760 | </td> |
---|
| 761 | </tr> |
---|
| 762 | </table> |
---|
| 763 | <a class="anchor" name="77f7cd7f791b74d161f5b0a88d21018c"></a><!-- doxytag: member="FCDSceneNode::GetTransform" ref="77f7cd7f791b74d161f5b0a88d21018c" args="(size_t index)" --><p> |
---|
| 764 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 765 | <tr> |
---|
| 766 | <td class="mdRow"> |
---|
| 767 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 768 | <tr> |
---|
| 769 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a>* FCDSceneNode::GetTransform </td> |
---|
| 770 | <td class="md" valign="top">( </td> |
---|
| 771 | <td class="md" nowrap valign="top">size_t </td> |
---|
| 772 | <td class="mdname1" valign="top" nowrap> <em>index</em> </td> |
---|
| 773 | <td class="md" valign="top"> ) </td> |
---|
| 774 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 775 | </tr> |
---|
| 776 | </table> |
---|
| 777 | </td> |
---|
| 778 | </tr> |
---|
| 779 | </table> |
---|
| 780 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 781 | <tr> |
---|
| 782 | <td> |
---|
| 783 | |
---|
| 784 | </td> |
---|
| 785 | <td> |
---|
| 786 | |
---|
| 787 | <p> |
---|
| 788 | Retrieves a specific transform. |
---|
| 789 | <p> |
---|
| 790 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 791 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 792 | <tr><td valign="top"></td><td valign="top"><em>index</em> </td><td>The index of the transform. </td></tr> |
---|
| 793 | </table> |
---|
| 794 | </dl> |
---|
| 795 | <dl compact><dt><b>Returns:</b></dt><dd>The transform at the given index. This pointer will be NULL if the index is out-of-bounds. </dd></dl> |
---|
| 796 | </td> |
---|
| 797 | </tr> |
---|
| 798 | </table> |
---|
| 799 | <a class="anchor" name="3767ecd3e9c672a4e13e7185ccd7305c"></a><!-- doxytag: member="FCDSceneNode::GetTransformCount" ref="3767ecd3e9c672a4e13e7185ccd7305c" args="() const " --><p> |
---|
| 800 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 801 | <tr> |
---|
| 802 | <td class="mdRow"> |
---|
| 803 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 804 | <tr> |
---|
| 805 | <td class="md" nowrap valign="top">size_t FCDSceneNode::GetTransformCount </td> |
---|
| 806 | <td class="md" valign="top">( </td> |
---|
| 807 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 808 | <td class="md" valign="top"> ) </td> |
---|
| 809 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 810 | </tr> |
---|
| 811 | </table> |
---|
| 812 | </td> |
---|
| 813 | </tr> |
---|
| 814 | </table> |
---|
| 815 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 816 | <tr> |
---|
| 817 | <td> |
---|
| 818 | |
---|
| 819 | </td> |
---|
| 820 | <td> |
---|
| 821 | |
---|
| 822 | <p> |
---|
| 823 | Retrieves the number of transforms for this node of the scene graph. |
---|
| 824 | <p> |
---|
| 825 | <dl compact><dt><b>Returns:</b></dt><dd>The number of transforms. </dd></dl> |
---|
| 826 | </td> |
---|
| 827 | </tr> |
---|
| 828 | </table> |
---|
| 829 | <a class="anchor" name="ae060361a7b43e664b66a85b019e5d46"></a><!-- doxytag: member="FCDSceneNode::GetTransforms" ref="ae060361a7b43e664b66a85b019e5d46" args="()" --><p> |
---|
| 830 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 831 | <tr> |
---|
| 832 | <td class="mdRow"> |
---|
| 833 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 834 | <tr> |
---|
| 835 | <td class="md" nowrap valign="top"><a class="el" href="classvector.html">FCDTransformList</a>& FCDSceneNode::GetTransforms </td> |
---|
| 836 | <td class="md" valign="top">( </td> |
---|
| 837 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 838 | <td class="md" valign="top"> ) </td> |
---|
| 839 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 840 | </tr> |
---|
| 841 | </table> |
---|
| 842 | </td> |
---|
| 843 | </tr> |
---|
| 844 | </table> |
---|
| 845 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 846 | <tr> |
---|
| 847 | <td> |
---|
| 848 | |
---|
| 849 | </td> |
---|
| 850 | <td> |
---|
| 851 | |
---|
| 852 | <p> |
---|
| 853 | Retrieves the list of transforms for this node of the scene graph. |
---|
| 854 | <p> |
---|
| 855 | <dl compact><dt><b>Returns:</b></dt><dd>The list of transforms. </dd></dl> |
---|
| 856 | </td> |
---|
| 857 | </tr> |
---|
| 858 | </table> |
---|
| 859 | <a class="anchor" name="5dad40efa762d2cb7b3df38288c7f5aa"></a><!-- doxytag: member="FCDSceneNode::GetType" ref="5dad40efa762d2cb7b3df38288c7f5aa" args="() const " --><p> |
---|
| 860 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 861 | <tr> |
---|
| 862 | <td class="mdRow"> |
---|
| 863 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 864 | <tr> |
---|
| 865 | <td class="md" nowrap valign="top">virtual <a class="el" href="class_f_c_d_entity.html#9301a4bd5f4d4190ec13e40db4effdd7">Type</a> FCDSceneNode::GetType </td> |
---|
| 866 | <td class="md" valign="top">( </td> |
---|
| 867 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 868 | <td class="md" valign="top"> ) </td> |
---|
| 869 | <td class="md" nowrap> const<code> [inline, virtual]</code></td> |
---|
| 870 | </tr> |
---|
| 871 | </table> |
---|
| 872 | </td> |
---|
| 873 | </tr> |
---|
| 874 | </table> |
---|
| 875 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 876 | <tr> |
---|
| 877 | <td> |
---|
| 878 | |
---|
| 879 | </td> |
---|
| 880 | <td> |
---|
| 881 | |
---|
| 882 | <p> |
---|
| 883 | Retrieves the type of the entity class. |
---|
| 884 | <p> |
---|
| 885 | <dl compact><dt><b>Returns:</b></dt><dd>The type of entity class: SCENE_NODE. </dd></dl> |
---|
| 886 | |
---|
| 887 | <p> |
---|
| 888 | Reimplemented from <a class="el" href="class_f_c_d_entity.html#bfd4312a7124f92364c1e6517c7e60ba">FCDEntity</a>. </td> |
---|
| 889 | </tr> |
---|
| 890 | </table> |
---|
| 891 | <a class="anchor" name="7793b12c203624d5e1604b9f996b78bd"></a><!-- doxytag: member="FCDSceneNode::GetVisibility" ref="7793b12c203624d5e1604b9f996b78bd" args="()" --><p> |
---|
| 892 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 893 | <tr> |
---|
| 894 | <td class="mdRow"> |
---|
| 895 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 896 | <tr> |
---|
| 897 | <td class="md" nowrap valign="top">float& FCDSceneNode::GetVisibility </td> |
---|
| 898 | <td class="md" valign="top">( </td> |
---|
| 899 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 900 | <td class="md" valign="top"> ) </td> |
---|
| 901 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 902 | </tr> |
---|
| 903 | </table> |
---|
| 904 | </td> |
---|
| 905 | </tr> |
---|
| 906 | </table> |
---|
| 907 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 908 | <tr> |
---|
| 909 | <td> |
---|
| 910 | |
---|
| 911 | </td> |
---|
| 912 | <td> |
---|
| 913 | |
---|
| 914 | <p> |
---|
| 915 | Retrieves whether the visual scene node is visible. |
---|
| 916 | <p> |
---|
| 917 | A hidden visual scene node will not be rendered but will still affect the world. This parameter is a floating-point value because it is animated. It should be intepreted as a Boolean value. <dl compact><dt><b>Returns:</b></dt><dd>Whether the scene node is visible. </dd></dl> |
---|
| 918 | </td> |
---|
| 919 | </tr> |
---|
| 920 | </table> |
---|
| 921 | <a class="anchor" name="8d2667408080453df148768c648695e9"></a><!-- doxytag: member="FCDSceneNode::IncrementTargetCount" ref="8d2667408080453df148768c648695e9" args="()" --><p> |
---|
| 922 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 923 | <tr> |
---|
| 924 | <td class="mdRow"> |
---|
| 925 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 926 | <tr> |
---|
| 927 | <td class="md" nowrap valign="top">void FCDSceneNode::IncrementTargetCount </td> |
---|
| 928 | <td class="md" valign="top">( </td> |
---|
| 929 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 930 | <td class="md" valign="top"> ) </td> |
---|
| 931 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 932 | </tr> |
---|
| 933 | </table> |
---|
| 934 | </td> |
---|
| 935 | </tr> |
---|
| 936 | </table> |
---|
| 937 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 938 | <tr> |
---|
| 939 | <td> |
---|
| 940 | |
---|
| 941 | </td> |
---|
| 942 | <td> |
---|
| 943 | |
---|
| 944 | <p> |
---|
| 945 | [INTERNAL] Increments the number of entities target this node. |
---|
| 946 | <p> |
---|
| 947 | To set targets, use the FCDTargetedEntity::SetTarget function. </td> |
---|
| 948 | </tr> |
---|
| 949 | </table> |
---|
| 950 | <a class="anchor" name="abc87983cba1f9e7dbe7a10e3c2138e8"></a><!-- doxytag: member="FCDSceneNode::IsJoint" ref="abc87983cba1f9e7dbe7a10e3c2138e8" args="() const " --><p> |
---|
| 951 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 952 | <tr> |
---|
| 953 | <td class="mdRow"> |
---|
| 954 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 955 | <tr> |
---|
| 956 | <td class="md" nowrap valign="top">bool FCDSceneNode::IsJoint </td> |
---|
| 957 | <td class="md" valign="top">( </td> |
---|
| 958 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 959 | <td class="md" valign="top"> ) </td> |
---|
| 960 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 961 | </tr> |
---|
| 962 | </table> |
---|
| 963 | </td> |
---|
| 964 | </tr> |
---|
| 965 | </table> |
---|
| 966 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 967 | <tr> |
---|
| 968 | <td> |
---|
| 969 | |
---|
| 970 | </td> |
---|
| 971 | <td> |
---|
| 972 | |
---|
| 973 | <p> |
---|
| 974 | Retrieves whether this visual scene node is a joint. |
---|
| 975 | <p> |
---|
| 976 | Joints are called bones in 3dsMax. A joint is a scene node that is used in skinning. <dl compact><dt><b>Returns:</b></dt><dd>Whether this node is a joint. </dd></dl> |
---|
| 977 | </td> |
---|
| 978 | </tr> |
---|
| 979 | </table> |
---|
| 980 | <a class="anchor" name="0c06b667e6f1545745e0ce30f8f8a044"></a><!-- doxytag: member="FCDSceneNode::IsTarget" ref="0c06b667e6f1545745e0ce30f8f8a044" args="() const " --><p> |
---|
| 981 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 982 | <tr> |
---|
| 983 | <td class="mdRow"> |
---|
| 984 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 985 | <tr> |
---|
| 986 | <td class="md" nowrap valign="top">bool FCDSceneNode::IsTarget </td> |
---|
| 987 | <td class="md" valign="top">( </td> |
---|
| 988 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 989 | <td class="md" valign="top"> ) </td> |
---|
| 990 | <td class="md" nowrap> const<code> [inline]</code></td> |
---|
| 991 | </tr> |
---|
| 992 | </table> |
---|
| 993 | </td> |
---|
| 994 | </tr> |
---|
| 995 | </table> |
---|
| 996 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 997 | <tr> |
---|
| 998 | <td> |
---|
| 999 | |
---|
| 1000 | </td> |
---|
| 1001 | <td> |
---|
| 1002 | |
---|
| 1003 | <p> |
---|
| 1004 | Retrieves whether this visual scene node is the target of an entity. |
---|
| 1005 | <p> |
---|
| 1006 | <dl compact><dt><b>Returns:</b></dt><dd>Whether this is an entity target. </dd></dl> |
---|
| 1007 | </td> |
---|
| 1008 | </tr> |
---|
| 1009 | </table> |
---|
| 1010 | <a class="anchor" name="1f24b3efe031d6195c2523d36ec127d7"></a><!-- doxytag: member="FCDSceneNode::LoadFromXML" ref="1f24b3efe031d6195c2523d36ec127d7" args="(xmlNode *sceneNode)" --><p> |
---|
| 1011 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1012 | <tr> |
---|
| 1013 | <td class="mdRow"> |
---|
| 1014 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1015 | <tr> |
---|
| 1016 | <td class="md" nowrap valign="top">virtual <a class="el" href="class_f_u_status.html">FUStatus</a> FCDSceneNode::LoadFromXML </td> |
---|
| 1017 | <td class="md" valign="top">( </td> |
---|
| 1018 | <td class="md" nowrap valign="top">xmlNode * </td> |
---|
| 1019 | <td class="mdname1" valign="top" nowrap> <em>sceneNode</em> </td> |
---|
| 1020 | <td class="md" valign="top"> ) </td> |
---|
| 1021 | <td class="md" nowrap><code> [virtual]</code></td> |
---|
| 1022 | </tr> |
---|
| 1023 | </table> |
---|
| 1024 | </td> |
---|
| 1025 | </tr> |
---|
| 1026 | </table> |
---|
| 1027 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1028 | <tr> |
---|
| 1029 | <td> |
---|
| 1030 | |
---|
| 1031 | </td> |
---|
| 1032 | <td> |
---|
| 1033 | |
---|
| 1034 | <p> |
---|
| 1035 | [INTERNAL] Reads in the visual scene node from a given COLLADA XML tree node. |
---|
| 1036 | <p> |
---|
| 1037 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 1038 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 1039 | <tr><td valign="top"></td><td valign="top"><em>sceneNode</em> </td><td>The COLLADA XML tree node. </td></tr> |
---|
| 1040 | </table> |
---|
| 1041 | </dl> |
---|
| 1042 | <dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the node. </dd></dl> |
---|
| 1043 | |
---|
| 1044 | <p> |
---|
| 1045 | Reimplemented from <a class="el" href="class_f_c_d_entity.html#8e32fcc93de76acc4b606db7b5b83890">FCDEntity</a>. </td> |
---|
| 1046 | </tr> |
---|
| 1047 | </table> |
---|
| 1048 | <a class="anchor" name="51c32207d487862c1ca2d53a119b1345"></a><!-- doxytag: member="FCDSceneNode::ReleaseInstance" ref="51c32207d487862c1ca2d53a119b1345" args="(FCDEntityInstance *instance)" --><p> |
---|
| 1049 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1050 | <tr> |
---|
| 1051 | <td class="mdRow"> |
---|
| 1052 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1053 | <tr> |
---|
| 1054 | <td class="md" nowrap valign="top">void FCDSceneNode::ReleaseInstance </td> |
---|
| 1055 | <td class="md" valign="top">( </td> |
---|
| 1056 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_entity_instance.html">FCDEntityInstance</a> * </td> |
---|
| 1057 | <td class="mdname1" valign="top" nowrap> <em>instance</em> </td> |
---|
| 1058 | <td class="md" valign="top"> ) </td> |
---|
| 1059 | <td class="md" nowrap></td> |
---|
| 1060 | </tr> |
---|
| 1061 | </table> |
---|
| 1062 | </td> |
---|
| 1063 | </tr> |
---|
| 1064 | </table> |
---|
| 1065 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1066 | <tr> |
---|
| 1067 | <td> |
---|
| 1068 | |
---|
| 1069 | </td> |
---|
| 1070 | <td> |
---|
| 1071 | |
---|
| 1072 | <p> |
---|
| 1073 | Releases an entity instance. |
---|
| 1074 | <p> |
---|
| 1075 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 1076 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 1077 | <tr><td valign="top"></td><td valign="top"><em>instance</em> </td><td>The entity instance to release. </td></tr> |
---|
| 1078 | </table> |
---|
| 1079 | </dl> |
---|
| 1080 | </td> |
---|
| 1081 | </tr> |
---|
| 1082 | </table> |
---|
| 1083 | <a class="anchor" name="c679529b68c59acb808ff8a14f4d9a33"></a><!-- doxytag: member="FCDSceneNode::ReleaseTransform" ref="c679529b68c59acb808ff8a14f4d9a33" args="(FCDTransform *transform)" --><p> |
---|
| 1084 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1085 | <tr> |
---|
| 1086 | <td class="mdRow"> |
---|
| 1087 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1088 | <tr> |
---|
| 1089 | <td class="md" nowrap valign="top">void FCDSceneNode::ReleaseTransform </td> |
---|
| 1090 | <td class="md" valign="top">( </td> |
---|
| 1091 | <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_transform.html">FCDTransform</a> * </td> |
---|
| 1092 | <td class="mdname1" valign="top" nowrap> <em>transform</em> </td> |
---|
| 1093 | <td class="md" valign="top"> ) </td> |
---|
| 1094 | <td class="md" nowrap></td> |
---|
| 1095 | </tr> |
---|
| 1096 | </table> |
---|
| 1097 | </td> |
---|
| 1098 | </tr> |
---|
| 1099 | </table> |
---|
| 1100 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1101 | <tr> |
---|
| 1102 | <td> |
---|
| 1103 | |
---|
| 1104 | </td> |
---|
| 1105 | <td> |
---|
| 1106 | |
---|
| 1107 | <p> |
---|
| 1108 | Releases a transform affecting this visual scene node. |
---|
| 1109 | <p> |
---|
| 1110 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 1111 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 1112 | <tr><td valign="top"></td><td valign="top"><em>transform</em> </td><td>The transform to release. </td></tr> |
---|
| 1113 | </table> |
---|
| 1114 | </dl> |
---|
| 1115 | </td> |
---|
| 1116 | </tr> |
---|
| 1117 | </table> |
---|
| 1118 | <a class="anchor" name="6f264292c81b39bcb9e349313dd08ba9"></a><!-- doxytag: member="FCDSceneNode::SetJointFlag" ref="6f264292c81b39bcb9e349313dd08ba9" args="(bool _isJoint)" --><p> |
---|
| 1119 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1120 | <tr> |
---|
| 1121 | <td class="mdRow"> |
---|
| 1122 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1123 | <tr> |
---|
| 1124 | <td class="md" nowrap valign="top">void FCDSceneNode::SetJointFlag </td> |
---|
| 1125 | <td class="md" valign="top">( </td> |
---|
| 1126 | <td class="md" nowrap valign="top">bool </td> |
---|
| 1127 | <td class="mdname1" valign="top" nowrap> <em>_isJoint</em> </td> |
---|
| 1128 | <td class="md" valign="top"> ) </td> |
---|
| 1129 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 1130 | </tr> |
---|
| 1131 | </table> |
---|
| 1132 | </td> |
---|
| 1133 | </tr> |
---|
| 1134 | </table> |
---|
| 1135 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1136 | <tr> |
---|
| 1137 | <td> |
---|
| 1138 | |
---|
| 1139 | </td> |
---|
| 1140 | <td> |
---|
| 1141 | |
---|
| 1142 | <p> |
---|
| 1143 | Sets whether a visual scene node is a joint. |
---|
| 1144 | <p> |
---|
| 1145 | Joints are called bones in 3dsMax. A joint is a scene node that is used in skinning. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 1146 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 1147 | <tr><td valign="top"></td><td valign="top"><em>_isJoint</em> </td><td>Whether this node is a joint. </td></tr> |
---|
| 1148 | </table> |
---|
| 1149 | </dl> |
---|
| 1150 | </td> |
---|
| 1151 | </tr> |
---|
| 1152 | </table> |
---|
| 1153 | <a class="anchor" name="03230a78e14fc4be25c8e0b60b4e0222"></a><!-- doxytag: member="FCDSceneNode::SetVisibility" ref="03230a78e14fc4be25c8e0b60b4e0222" args="(bool isVisible)" --><p> |
---|
| 1154 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1155 | <tr> |
---|
| 1156 | <td class="mdRow"> |
---|
| 1157 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1158 | <tr> |
---|
| 1159 | <td class="md" nowrap valign="top">void FCDSceneNode::SetVisibility </td> |
---|
| 1160 | <td class="md" valign="top">( </td> |
---|
| 1161 | <td class="md" nowrap valign="top">bool </td> |
---|
| 1162 | <td class="mdname1" valign="top" nowrap> <em>isVisible</em> </td> |
---|
| 1163 | <td class="md" valign="top"> ) </td> |
---|
| 1164 | <td class="md" nowrap><code> [inline]</code></td> |
---|
| 1165 | </tr> |
---|
| 1166 | </table> |
---|
| 1167 | </td> |
---|
| 1168 | </tr> |
---|
| 1169 | </table> |
---|
| 1170 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1171 | <tr> |
---|
| 1172 | <td> |
---|
| 1173 | |
---|
| 1174 | </td> |
---|
| 1175 | <td> |
---|
| 1176 | |
---|
| 1177 | <p> |
---|
| 1178 | Sets the visibility of the visual scene node. |
---|
| 1179 | <p> |
---|
| 1180 | A hidden visual scene node will not be rendered but will still affect the world. <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
| 1181 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
| 1182 | <tr><td valign="top"></td><td valign="top"><em>isVisible</em> </td><td>Whether the visual scene node is visible. </td></tr> |
---|
| 1183 | </table> |
---|
| 1184 | </dl> |
---|
| 1185 | </td> |
---|
| 1186 | </tr> |
---|
| 1187 | </table> |
---|
| 1188 | <a class="anchor" name="d14e7dc6ec8ff1755f40eade0e607f70"></a><!-- doxytag: member="FCDSceneNode::ToMatrix" ref="d14e7dc6ec8ff1755f40eade0e607f70" args="() const " --><p> |
---|
| 1189 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1190 | <tr> |
---|
| 1191 | <td class="mdRow"> |
---|
| 1192 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1193 | <tr> |
---|
| 1194 | <td class="md" nowrap valign="top"><a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> FCDSceneNode::ToMatrix </td> |
---|
| 1195 | <td class="md" valign="top">( </td> |
---|
| 1196 | <td class="mdname1" valign="top" nowrap> </td> |
---|
| 1197 | <td class="md" valign="top"> ) </td> |
---|
| 1198 | <td class="md" nowrap> const</td> |
---|
| 1199 | </tr> |
---|
| 1200 | </table> |
---|
| 1201 | </td> |
---|
| 1202 | </tr> |
---|
| 1203 | </table> |
---|
| 1204 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
| 1205 | <tr> |
---|
| 1206 | <td> |
---|
| 1207 | |
---|
| 1208 | </td> |
---|
| 1209 | <td> |
---|
| 1210 | |
---|
| 1211 | <p> |
---|
| 1212 | Retrieves the local transform for this visual scene node. |
---|
| 1213 | <p> |
---|
| 1214 | This function does not handle or apply animations. <dl compact><dt><b>Returns:</b></dt><dd>The local transform. </dd></dl> |
---|
| 1215 | </td> |
---|
| 1216 | </tr> |
---|
| 1217 | </table> |
---|
| 1218 | <a class="anchor" name="bb247124a836a1bb99d015d7de8d6943"></a><!-- doxytag: member="FCDSceneNode::WriteToXML" ref="bb247124a836a1bb99d015d7de8d6943" args="(xmlNode *parentNode) const " --><p> |
---|
| 1219 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
| 1220 | <tr> |
---|
| 1221 | <td class="mdRow"> |
---|
| 1222 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
| 1223 | <tr> |
---|
| 1224 | <td class="md" nowrap valign="top">virtual xmlNode* FCDSceneNode::WriteToXML </td> |
---|
| 1225 | <td class="md" valign="top">( </td> |
---|
| 1226 | <td class="md" nowrap valign="top">xmlNode * </td> |
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| 1227 | <td class="mdname1" valign="top" nowrap> <em>parentNode</em> </td> |
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| 1228 | <td class="md" valign="top"> ) </td> |
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| 1229 | <td class="md" nowrap> const<code> [virtual]</code></td> |
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| 1230 | </tr> |
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| 1231 | </table> |
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| 1232 | </td> |
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| 1233 | </tr> |
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| 1234 | </table> |
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| 1235 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 1236 | <tr> |
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| 1237 | <td> |
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| 1238 | |
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| 1239 | </td> |
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| 1240 | <td> |
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| 1241 | |
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| 1242 | <p> |
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| 1243 | [INTERNAL] Writes out the visual scene node to the given COLLADA XML tree node. |
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| 1244 | <p> |
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| 1245 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 1246 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 1247 | <tr><td valign="top"></td><td valign="top"><em>parentNode</em> </td><td>The COLLADA XML parent node in which to insert the node. </td></tr> |
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| 1248 | </table> |
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| 1249 | </dl> |
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| 1250 | <dl compact><dt><b>Returns:</b></dt><dd>The created XML tree node. </dd></dl> |
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| 1251 | |
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| 1252 | <p> |
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| 1253 | Reimplemented from <a class="el" href="class_f_c_d_entity.html#b27f0c175c3f8fd7064cde48bcf1d7a0">FCDEntity</a>. </td> |
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| 1254 | </tr> |
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| 1255 | </table> |
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| 1256 | <hr>The documentation for this class was generated from the following file:<ul> |
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| 1257 | <li>FCDocument/<a class="el" href="_f_c_d_scene_node_8h-source.html">FCDSceneNode.h</a></ul> |
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| 1258 | <hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:43 2006 for FCollada by |
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| 1259 | <a href="http://www.doxygen.org/index.html"> |
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| 1260 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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| 1261 | </body> |
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| 1262 | </html> |
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