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24<h1>FCDTexture Class Reference<br>
25<small>
26[<a class="el" href="group___f_c_d_effect.html">COLLADA Effect Classes [ColladaFX]</a>]</small>
27</h1><!-- doxytag: class="FCDTexture" --><!-- doxytag: inherits="FCDEntity" -->A COLLADA texture. 
28<a href="#_details">More...</a>
29<p>
30<code>#include &lt;<a class="el" href="_f_c_d_texture_8h-source.html">FCDTexture.h</a>&gt;</code>
31<p>
32<p>Inheritance diagram for FCDTexture:
33<p><center><img src="class_f_c_d_texture.png" usemap="#FCDTexture_map" border="0" alt=""></center>
34<map name="FCDTexture_map">
35<area href="class_f_c_d_entity.html" alt="FCDEntity" shape="rect" coords="0,168,109,192">
36<area href="class_f_c_d_object_with_id.html" alt="FCDObjectWithId" shape="rect" coords="0,112,109,136">
37<area href="class_f_c_d_object.html" alt="FCDObject" shape="rect" coords="0,56,109,80">
38<area href="class_f_u_object.html" alt="FUObject" shape="rect" coords="0,0,109,24">
39</map>
40<a href="class_f_c_d_texture-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
41<tr><td></td></tr>
42<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
43<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f4c4a5e4fe5b7315b30932218e5f62e5">FCDTexture</a> (<a class="el" href="class_f_c_document.html">FCDocument</a> *document)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor: do not use directly.  <a href="#f4c4a5e4fe5b7315b30932218e5f62e5"></a><br></td></tr>
46<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#a65d5acae2f94fe7f538d6bed68ba9d8">~FCDTexture</a> ()</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor: do not use directly.  <a href="#a65d5acae2f94fe7f538d6bed68ba9d8"></a><br></td></tr>
49<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="class_f_c_d_entity.html#9301a4bd5f4d4190ec13e40db4effdd7">Type</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e102500d840fa145c37cd05aa2f2d6c0">GetType</a> () const </td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the type of the entity class.  <a href="#e102500d840fa145c37cd05aa2f2d6c0"></a><br></td></tr>
52<tr><td class="memItemLeft" nowrap align="right" valign="top">FUDaeTextureChannel::Channel&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#202f15f6a691d2cbc43f4fec257c76bb">GetTextureChannel</a> () const </td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves which texture channel to use for this texture.  <a href="#202f15f6a691d2cbc43f4fec257c76bb"></a><br></td></tr>
55<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_image.html">FCDImage</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#673c45380da9b69a37ad7a4a02676653">GetImage</a> ()</td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the image information for this texture.  <a href="#673c45380da9b69a37ad7a4a02676653"></a><br></td></tr>
58<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9050e26a4d7146f620fc142b9e5686eb"></a><!-- doxytag: member="FCDTexture::GetImage" ref="9050e26a4d7146f620fc142b9e5686eb" args="() const " -->
59const <a class="el" href="class_f_c_d_image.html">FCDImage</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#9050e26a4d7146f620fc142b9e5686eb">GetImage</a> () const </td></tr>
60
61<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
62<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#eb258593652b88fff877fff1ef8012d3">SetImage</a> (<a class="el" href="class_f_c_d_image.html">FCDImage</a> *_image)</td></tr>
63
64<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the image to be used with this texture.  <a href="#eb258593652b88fff877fff1ef8012d3"></a><br></td></tr>
65<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_parameter_int.html">FCDEffectParameterInt</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#4235750360d60f3fd8b1007743d7122b">GetSet</a> ()</td></tr>
66
67<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the texture coordinate set to use with this texture.  <a href="#4235750360d60f3fd8b1007743d7122b"></a><br></td></tr>
68<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="00cee43e86f98b9d150240a81ca75c21"></a><!-- doxytag: member="FCDTexture::GetSet" ref="00cee43e86f98b9d150240a81ca75c21" args="() const " -->
69const <a class="el" href="class_f_c_d_effect_parameter_int.html">FCDEffectParameterInt</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#00cee43e86f98b9d150240a81ca75c21">GetSet</a> () const </td></tr>
70
71<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
72<tr><td class="memItemLeft" nowrap align="right" valign="top">FUDaeBlendMode::Mode&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#9e04161eb5ed58c3e9866eca4fb73f07">GetBlendMode</a> () const </td></tr>
73
74<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the blend mode to use if this texture is not the first one within its channel's bucket.  <a href="#9e04161eb5ed58c3e9866eca4fb73f07"></a><br></td></tr>
75<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#bbef0ecbaf88a5a56f1df439a6dbb5bf">SetBlendMode</a> (FUDaeBlendMode::Mode mode)</td></tr>
76
77<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the blend mode to use if this texture is not the first one within its channel's bucket.  <a href="#bbef0ecbaf88a5a56f1df439a6dbb5bf"></a><br></td></tr>
78<tr><td class="memItemLeft" nowrap align="right" valign="top">const string &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#67bd0f6a0d6cc60a3cbbb3e8fa8e7eda">GetSubId</a> () const </td></tr>
79
80<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#86ee543fa08c56aca9c13cd8cf9087e0">SetSubId</a> (const string &amp;_subId)</td></tr>
81
82<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#08f22a67b215970002b19a5d639d8f36">GetMultiplier</a> ()</td></tr>
83
84<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the generic multiplier to apply on the texture.  <a href="#08f22a67b215970002b19a5d639d8f36"></a><br></td></tr>
85<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a9e233c16cfbc0e315edf7172e3d7831"></a><!-- doxytag: member="FCDTexture::GetMultiplier" ref="a9e233c16cfbc0e315edf7172e3d7831" args="() const " -->
86const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#a9e233c16cfbc0e315edf7172e3d7831">GetMultiplier</a> () const </td></tr>
87
88<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
89<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#832bb05c17cf0a5af277211bed1ff6cb">SetMultiplier</a> (float _multiplier)</td></tr>
90
91<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the generic multiplier.  <a href="#832bb05c17cf0a5af277211bed1ff6cb"></a><br></td></tr>
92<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#205f639d3b3081e470164e3341447e0a">HasPlacement2D</a> () const </td></tr>
93
94<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether the texturing information includes the ColladaMaya-specific 2D placement parameters.  <a href="#205f639d3b3081e470164e3341447e0a"></a><br></td></tr>
95<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="fae5cee51768bd7cbe9aad0a24e017a8"></a><!-- doxytag: member="FCDTexture::ClearPlacement2D" ref="fae5cee51768bd7cbe9aad0a24e017a8" args="()" -->
96void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#fae5cee51768bd7cbe9aad0a24e017a8">ClearPlacement2D</a> ()</td></tr>
97
98<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes the ColladaMaya-specific 2D placement parameters and resets them. <br></td></tr>
99<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#a6c93de7a5849e7468c36cc2f90eda25">GetWrapU</a> ()</td></tr>
100
101<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether to wrap the U texture coordinates.  <a href="#a6c93de7a5849e7468c36cc2f90eda25"></a><br></td></tr>
102<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="bbee24120509beb922a0fa70e65db999"></a><!-- doxytag: member="FCDTexture::GetWrapU" ref="bbee24120509beb922a0fa70e65db999" args="() const " -->
103const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#bbee24120509beb922a0fa70e65db999">GetWrapU</a> () const </td></tr>
104
105<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
106<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#4db6a8fd6f7411f95a64e40973b6fc7e">SetWrapU</a> (bool _wrapU)</td></tr>
107
108<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to wrap the U texture coordinates.  <a href="#4db6a8fd6f7411f95a64e40973b6fc7e"></a><br></td></tr>
109<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#7d09d543afb541f2c5764b7fc5c8c56f">GetWrapV</a> ()</td></tr>
110
111<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether to wrap the V texture coordinates.  <a href="#7d09d543afb541f2c5764b7fc5c8c56f"></a><br></td></tr>
112<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6641f347c903b08b6f92eb7643710b28"></a><!-- doxytag: member="FCDTexture::GetWrapV" ref="6641f347c903b08b6f92eb7643710b28" args="() const " -->
113const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#6641f347c903b08b6f92eb7643710b28">GetWrapV</a> () const </td></tr>
114
115<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
116<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#057e71237585b3782a414b8b40a7adc9">SetWrapV</a> (bool _wrapV)</td></tr>
117
118<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to wrap the V texture coordinates.  <a href="#057e71237585b3782a414b8b40a7adc9"></a><br></td></tr>
119<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#d5ab6a253743a0dd2e082ed7d70035d8">GetMirrorU</a> ()</td></tr>
120
121<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether to mirror the U texture coordinates.  <a href="#d5ab6a253743a0dd2e082ed7d70035d8"></a><br></td></tr>
122<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="bc57715a39c1d5f56596582c9e39cced"></a><!-- doxytag: member="FCDTexture::GetMirrorU" ref="bc57715a39c1d5f56596582c9e39cced" args="() const " -->
123const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#bc57715a39c1d5f56596582c9e39cced">GetMirrorU</a> () const </td></tr>
124
125<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
126<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#0c00e023b56369dd9e1ec9e02a0cab67">SetMirrorU</a> (bool _mirrorU)</td></tr>
127
128<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to mirror the U texture coordinates.  <a href="#0c00e023b56369dd9e1ec9e02a0cab67"></a><br></td></tr>
129<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#215c72ae667757f6c39b5c8165be15c0">GetMirrorV</a> ()</td></tr>
130
131<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether to mirror the V texture coordinates.  <a href="#215c72ae667757f6c39b5c8165be15c0"></a><br></td></tr>
132<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="8aeb4757b89bfcfb74d0f8de75c012c6"></a><!-- doxytag: member="FCDTexture::GetMirrorV" ref="8aeb4757b89bfcfb74d0f8de75c012c6" args="() const " -->
133const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#8aeb4757b89bfcfb74d0f8de75c012c6">GetMirrorV</a> () const </td></tr>
134
135<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
136<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#77abaf13407dbd9c02343d224060b873">SetMirrorV</a> (bool _mirrorV)</td></tr>
137
138<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to mirror the V texture coordinates.  <a href="#77abaf13407dbd9c02343d224060b873"></a><br></td></tr>
139<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#338a4703f5b52842a18defd6be7d20a4">GetStagger</a> ()</td></tr>
140
141<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether to stagger the texture.  <a href="#338a4703f5b52842a18defd6be7d20a4"></a><br></td></tr>
142<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ce2b8339bda3df88a011e75cd5183fd3"></a><!-- doxytag: member="FCDTexture::GetStagger" ref="ce2b8339bda3df88a011e75cd5183fd3" args="() const " -->
143const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#ce2b8339bda3df88a011e75cd5183fd3">GetStagger</a> () const </td></tr>
144
145<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
146<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#0c0b401a6f970b2d7602a811f7ba1afe">SetStagger</a> (bool _stagger)</td></tr>
147
148<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to stagger the texture.  <a href="#0c0b401a6f970b2d7602a811f7ba1afe"></a><br></td></tr>
149<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#378f55750e9ccc6c07fc390738219bb7">GetFast</a> ()</td></tr>
150
151<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the 'fast' flag.  <a href="#378f55750e9ccc6c07fc390738219bb7"></a><br></td></tr>
152<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2e00969364275783cc77c7ce8fd4558c"></a><!-- doxytag: member="FCDTexture::GetFast" ref="2e00969364275783cc77c7ce8fd4558c" args="() const " -->
153const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#2e00969364275783cc77c7ce8fd4558c">GetFast</a> () const </td></tr>
154
155<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
156<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#36ae6c1b0960312ff7df603e244a7ac5">SetFast</a> (bool _fast)</td></tr>
157
158<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the 'fast' flag.  <a href="#36ae6c1b0960312ff7df603e244a7ac5"></a><br></td></tr>
159<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#36b982779246f2224112ec7e597744d5">GetCoverageU</a> ()</td></tr>
160
161<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the scale factor of the texture frame, in the U coordinates.  <a href="#36b982779246f2224112ec7e597744d5"></a><br></td></tr>
162<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c130a92a4b28fec55e49285005b01e78"></a><!-- doxytag: member="FCDTexture::GetCoverageU" ref="c130a92a4b28fec55e49285005b01e78" args="() const " -->
163const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#c130a92a4b28fec55e49285005b01e78">GetCoverageU</a> () const </td></tr>
164
165<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
166<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#d8178e2b7feb4bb4612d1e6d364b9da5">SetCoverageU</a> (float _coverageU)</td></tr>
167
168<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the scale factor of the texture frame, in the U coordinates.  <a href="#d8178e2b7feb4bb4612d1e6d364b9da5"></a><br></td></tr>
169<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#716f74b63ed5c3a2c808cd7789ee15c2">GetCoverageV</a> ()</td></tr>
170
171<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the scale factor of the texture frame, in the V coordinates.  <a href="#716f74b63ed5c3a2c808cd7789ee15c2"></a><br></td></tr>
172<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d3cf6ae35cc89dd1f2843eaac780156b"></a><!-- doxytag: member="FCDTexture::GetCoverageV" ref="d3cf6ae35cc89dd1f2843eaac780156b" args="() const " -->
173const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#d3cf6ae35cc89dd1f2843eaac780156b">GetCoverageV</a> () const </td></tr>
174
175<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
176<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#29b5003cc4e5bb29a00f71098fda4775">SetCoverageV</a> (float _coverageV)</td></tr>
177
178<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the scale factor of the texture frame, in the V coordinates.  <a href="#29b5003cc4e5bb29a00f71098fda4775"></a><br></td></tr>
179<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e0e7d9f3193658202a62857bb2f091b7">GetTranslateFrameU</a> ()</td></tr>
180
181<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the translation of the texture frame, in the U coordinate.  <a href="#e0e7d9f3193658202a62857bb2f091b7"></a><br></td></tr>
182<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="1a757f3a27b0cb8f3435e2a56137086a"></a><!-- doxytag: member="FCDTexture::GetTranslateFrameU" ref="1a757f3a27b0cb8f3435e2a56137086a" args="() const " -->
183const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#1a757f3a27b0cb8f3435e2a56137086a">GetTranslateFrameU</a> () const </td></tr>
184
185<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
186<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#812ad6bfedee3fbe909c9818821c7707">SetTranslateFrameU</a> (float _translateFrameU)</td></tr>
187
188<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the translation of the texture frame, in the U coordinate.  <a href="#812ad6bfedee3fbe909c9818821c7707"></a><br></td></tr>
189<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#6ba555e06d4d60b3adce23668d59ebd3">GetTranslateFrameV</a> ()</td></tr>
190
191<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the translation of the texture frame, in the V coordinate.  <a href="#6ba555e06d4d60b3adce23668d59ebd3"></a><br></td></tr>
192<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="708ae308ac331a0b64e8f2c067d4e1f0"></a><!-- doxytag: member="FCDTexture::GetTranslateFrameV" ref="708ae308ac331a0b64e8f2c067d4e1f0" args="() const " -->
193const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#708ae308ac331a0b64e8f2c067d4e1f0">GetTranslateFrameV</a> () const </td></tr>
194
195<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
196<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#5dea23d829f199d7f67fbfdbb43dba6b">SetTranslateFrameV</a> (float _translateFrameV)</td></tr>
197
198<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the translation of the texture frame, in the V coordinate.  <a href="#5dea23d829f199d7f67fbfdbb43dba6b"></a><br></td></tr>
199<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f5853358fe3618f3ebffb5074be3f706">GetRotateFrame</a> ()</td></tr>
200
201<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the angle of rotation of the texture frame.  <a href="#f5853358fe3618f3ebffb5074be3f706"></a><br></td></tr>
202<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="8017881e2b96a49adbde189e849f2f92"></a><!-- doxytag: member="FCDTexture::GetRotateFrame" ref="8017881e2b96a49adbde189e849f2f92" args="() const " -->
203const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#8017881e2b96a49adbde189e849f2f92">GetRotateFrame</a> () const </td></tr>
204
205<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
206<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#4dad22c4bd1483b6c128bb31cf32248f">SetRotateFrame</a> (float _rotateFrame)</td></tr>
207
208<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the angle of rotation of the texture frame.  <a href="#4dad22c4bd1483b6c128bb31cf32248f"></a><br></td></tr>
209<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#4f2655f755866c63e09ba1c441696e7b">GetRepeatU</a> ()</td></tr>
210
211<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the scale factor applied on the U coordinates of the rendered polygons.  <a href="#4f2655f755866c63e09ba1c441696e7b"></a><br></td></tr>
212<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a30d2ce5144c0a5335b3147b366a77b9"></a><!-- doxytag: member="FCDTexture::GetRepeatU" ref="a30d2ce5144c0a5335b3147b366a77b9" args="() const " -->
213const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#a30d2ce5144c0a5335b3147b366a77b9">GetRepeatU</a> () const </td></tr>
214
215<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
216<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#db1357a570c225db6e0c29b8f2bdc130">SetRepeatU</a> (float _repeatU)</td></tr>
217
218<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the scale factor applied on the U coordinates of the rendered polygons.  <a href="#db1357a570c225db6e0c29b8f2bdc130"></a><br></td></tr>
219<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#b43a058a9b337efdfc44fdcd857abafb">GetRepeatV</a> ()</td></tr>
220
221<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the scale factor applied on the V coordinates of the rendered polygons.  <a href="#b43a058a9b337efdfc44fdcd857abafb"></a><br></td></tr>
222<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="99da2fe12331d466c9d65a94f72807e2"></a><!-- doxytag: member="FCDTexture::GetRepeatV" ref="99da2fe12331d466c9d65a94f72807e2" args="() const " -->
223const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#99da2fe12331d466c9d65a94f72807e2">GetRepeatV</a> () const </td></tr>
224
225<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
226<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#5b57b12e5ad9d365c07cdccf8c19ac9d">SetRepeatV</a> (float _repeatV)</td></tr>
227
228<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the scale factor applied on the V coordinates of the rendered polygons.  <a href="#5b57b12e5ad9d365c07cdccf8c19ac9d"></a><br></td></tr>
229<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#ab18926069bb9bac213594849d58cba4">GetOffsetU</a> ()</td></tr>
230
231<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the translation offset applied on the U coordinates of the rendered polygons.  <a href="#ab18926069bb9bac213594849d58cba4"></a><br></td></tr>
232<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f90ef5f7af4fe4249d3ab76371ec7ecb"></a><!-- doxytag: member="FCDTexture::GetOffsetU" ref="f90ef5f7af4fe4249d3ab76371ec7ecb" args="() const " -->
233const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f90ef5f7af4fe4249d3ab76371ec7ecb">GetOffsetU</a> () const </td></tr>
234
235<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
236<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e1de03ea111f57dbe1c20c51202e7847">SetOffsetU</a> (float _offsetU)</td></tr>
237
238<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the translation offset applied on the U coordinates of the rendered polygons.  <a href="#e1de03ea111f57dbe1c20c51202e7847"></a><br></td></tr>
239<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#ad1fdeab8e0acdb0772d593233dec632">GetOffsetV</a> ()</td></tr>
240
241<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the translation offset applied on the V coordinates of the rendered polygons.  <a href="#ad1fdeab8e0acdb0772d593233dec632"></a><br></td></tr>
242<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="23e91345dc30ad06e19c4fe41681b3f4"></a><!-- doxytag: member="FCDTexture::GetOffsetV" ref="23e91345dc30ad06e19c4fe41681b3f4" args="() const " -->
243const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#23e91345dc30ad06e19c4fe41681b3f4">GetOffsetV</a> () const </td></tr>
244
245<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
246<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f26249ad8769ff5f5f64b4c3a59dec7c">SetOffsetV</a> (float _offsetV)</td></tr>
247
248<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the translation offset applied on the V coordinates of the rendered polygons.  <a href="#f26249ad8769ff5f5f64b4c3a59dec7c"></a><br></td></tr>
249<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#cecb6e3ce8042e805485f768518bfbf0">GetRotateUV</a> ()</td></tr>
250
251<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the rotation angle applied on the texture coordinates of the rendered polygons.  <a href="#cecb6e3ce8042e805485f768518bfbf0"></a><br></td></tr>
252<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="26db2333de8f1e413b220b5d8a47f7e3"></a><!-- doxytag: member="FCDTexture::GetRotateUV" ref="26db2333de8f1e413b220b5d8a47f7e3" args="() const " -->
253const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#26db2333de8f1e413b220b5d8a47f7e3">GetRotateUV</a> () const </td></tr>
254
255<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
256<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#99c14d69e4707d9f0bf79525835182b1">SetRotateUV</a> (float _rotateUV)</td></tr>
257
258<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the rotation angle applied on the texture coordinates of the rendered polygons.  <a href="#99c14d69e4707d9f0bf79525835182b1"></a><br></td></tr>
259<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e9ba2f7fcc41f6ff0f38becfff21eb96">GetNoiseU</a> ()</td></tr>
260
261<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the maxmimum amount of noise to add to each of the U coordinates of the rendered polygons.  <a href="#e9ba2f7fcc41f6ff0f38becfff21eb96"></a><br></td></tr>
262<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="030e977c5d9ab6486991b4eb45aa7c19"></a><!-- doxytag: member="FCDTexture::GetNoiseU" ref="030e977c5d9ab6486991b4eb45aa7c19" args="() const " -->
263const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#030e977c5d9ab6486991b4eb45aa7c19">GetNoiseU</a> () const </td></tr>
264
265<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
266<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#aa4f80eb5ff8b806784bfe5585b73627">SetNoiseU</a> (float _noiseU)</td></tr>
267
268<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the maximum amount of noise to add to each of the U coordinates of the rendered polygons.  <a href="#aa4f80eb5ff8b806784bfe5585b73627"></a><br></td></tr>
269<tr><td class="memItemLeft" nowrap align="right" valign="top">float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#3ea289590be217dbce6f54187a2f37bc">GetNoiseV</a> ()</td></tr>
270
271<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the maxmimum amount of noise to add to each of the V coordinates of the rendered polygons.  <a href="#3ea289590be217dbce6f54187a2f37bc"></a><br></td></tr>
272<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f60fc2a44bbc0cef09d897f753f8bdf1"></a><!-- doxytag: member="FCDTexture::GetNoiseV" ref="f60fc2a44bbc0cef09d897f753f8bdf1" args="() const " -->
273const float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f60fc2a44bbc0cef09d897f753f8bdf1">GetNoiseV</a> () const </td></tr>
274
275<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
276<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#1bbfb6e251eff2af88fa8ba63a3e86b7">SetNoiseV</a> (float _noiseV)</td></tr>
277
278<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the maximum amount of noise to add to each of the V coordinates of the rendered polygons.  <a href="#1bbfb6e251eff2af88fa8ba63a3e86b7"></a><br></td></tr>
279<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e5226d1e495409ed3b5fa4fd987f3a83">HasProjection3D</a> () const </td></tr>
280
281<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether the texturing information includes the ColladaMaya-specific 3D projection parameters.  <a href="#e5226d1e495409ed3b5fa4fd987f3a83"></a><br></td></tr>
282<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e3b6d1a7757facecd6632c1c694e0fd6"></a><!-- doxytag: member="FCDTexture::ClearProjection3D" ref="e3b6d1a7757facecd6632c1c694e0fd6" args="()" -->
283void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#e3b6d1a7757facecd6632c1c694e0fd6">ClearProjection3D</a> ()</td></tr>
284
285<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes the ColladaMaya-specific 3D projection parameters and resets them. <br></td></tr>
286<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#2a44e499859e9c2e8e6d265cb33d6cc7">GetProjectionMatrix</a> ()</td></tr>
287
288<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the texture projection matrix.  <a href="#2a44e499859e9c2e8e6d265cb33d6cc7"></a><br></td></tr>
289<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d11a66e8acc5d030fe54e2815a54aa02"></a><!-- doxytag: member="FCDTexture::GetProjectionMatrix" ref="d11a66e8acc5d030fe54e2815a54aa02" args="() const " -->
290const <a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#d11a66e8acc5d030fe54e2815a54aa02">GetProjectionMatrix</a> () const </td></tr>
291
292<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See above. <br></td></tr>
293<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#44d9f31f20f085ebe2288533f593fa95">SetProjectionMatrix</a> (const <a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> &amp;matrix)</td></tr>
294
295<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the texture projection matrix.  <a href="#44d9f31f20f085ebe2288533f593fa95"></a><br></td></tr>
296<tr><td class="memItemLeft" nowrap align="right" valign="top">const fstring &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#dd87bd47dbc8ab5979d54bebe3c1cbfb">GetProjectionType</a> () const </td></tr>
297
298<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the type of projection to use on the 3D texture coordinates.  <a href="#dd87bd47dbc8ab5979d54bebe3c1cbfb"></a><br></td></tr>
299<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#970f24f8f35945e191e277cc144597f0">SetProjectionType</a> (const fstring &amp;type)</td></tr>
300
301<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type of projection to use on the 3D texture coordinates.  <a href="#970f24f8f35945e191e277cc144597f0"></a><br></td></tr>
302<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_effect_parameter.html">FCDEffectParameter</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#fda6ec353e3fa45f5c33fe45a808ed12">FindParameterBySemantic</a> (const string &amp;semantic)</td></tr>
303
304<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves an effect parameter.  <a href="#fda6ec353e3fa45f5c33fe45a808ed12"></a><br></td></tr>
305<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#788f7450dd781eb3c7144dcda2039851">FindParametersBySemantic</a> (const string &amp;semantic, <a class="el" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a> &amp;parameters)</td></tr>
306
307<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a subset of the local effect parameter list.  <a href="#788f7450dd781eb3c7144dcda2039851"></a><br></td></tr>
308<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#453f216d84e803cfc31c968af0a06e84">FindParametersByReference</a> (const string &amp;reference, <a class="el" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a> &amp;parameters)</td></tr>
309
310<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a subset of the local effect parameter list.  <a href="#453f216d84e803cfc31c968af0a06e84"></a><br></td></tr>
311<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_c_d_texture.html">FCDTexture</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#66dcec527fba0dd713c997b26840245b">Clone</a> ()</td></tr>
312
313<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">[INTERNAL] Clones the texture.  <a href="#66dcec527fba0dd713c997b26840245b"></a><br></td></tr>
314<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#08727af7a20d9805b4e2f5f94c3a4155">LoadFromTextureXML</a> (xmlNode *textureNode)</td></tr>
315
316<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">[INTERNAL] Reads in the texture from a given COLLADA XML tree node.  <a href="#08727af7a20d9805b4e2f5f94c3a4155"></a><br></td></tr>
317<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="class_f_u_status.html">FUStatus</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#f7eee6d6b67bfb5fabf46125579eac7b">LoadFromXML</a> (xmlNode *textureNode)</td></tr>
318
319<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">[INTERNAL] Reads in the texture from a given COLLADA XML tree node.  <a href="#f7eee6d6b67bfb5fabf46125579eac7b"></a><br></td></tr>
320<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual xmlNode *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_d_texture.html#02d73062b1197dddf2683fc4643717ae">WriteToXML</a> (xmlNode *parentNode)</td></tr>
321
322<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">[INTERNAL] Writes out the texture to the given COLLADA XML tree node.  <a href="#02d73062b1197dddf2683fc4643717ae"></a><br></td></tr>
323</table>
324<hr><a name="_details"></a><h2>Detailed Description</h2>
325A COLLADA texture.
326<p>
327Textures are used by the COMMON profile materials. For COLLADA 1.3 backward compatibility, the textures may also be entities contained within the material library. The ColladaFX profiles use the <a class="el" href="class_f_c_d_effect_parameter_sampler.html">FCDEffectParameterSampler</a> and the <a class="el" href="class_f_c_d_effect_parameter_surface.html">FCDEffectParameterSurface</a> classes, instead, to hold the texturing information.<p>
328Textures hold the information necessary to place an image onto polygon sets. This information includes: which texture coordinate set to use, which image contains the texels, the blend mode, the components of the texture matrix, etc.<p>
329Most of the texturing information does not belong to COLLADA and is specific to either Maya or 3dsMax.
330<p>
331<hr><h2>Constructor &amp; Destructor Documentation</h2>
332<a class="anchor" name="f4c4a5e4fe5b7315b30932218e5f62e5"></a><!-- doxytag: member="FCDTexture::FCDTexture" ref="f4c4a5e4fe5b7315b30932218e5f62e5" args="(FCDocument *document)" --><p>
333<table class="mdTable" cellpadding="2" cellspacing="0">
334  <tr>
335    <td class="mdRow">
336      <table cellpadding="0" cellspacing="0" border="0">
337        <tr>
338          <td class="md" nowrap valign="top">FCDTexture::FCDTexture           </td>
339          <td class="md" valign="top">(&nbsp;</td>
340          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_document.html">FCDocument</a> *&nbsp;</td>
341          <td class="mdname1" valign="top" nowrap> <em>document</em>          </td>
342          <td class="md" valign="top">&nbsp;)&nbsp;</td>
343          <td class="md" nowrap></td>
344        </tr>
345      </table>
346    </td>
347  </tr>
348</table>
349<table cellspacing="5" cellpadding="0" border="0">
350  <tr>
351    <td>
352      &nbsp;
353    </td>
354    <td>
355
356<p>
357Constructor: do not use directly.
358<p>
359Instead, use the <a class="el" href="class_f_c_d_effect_standard.html#9b5163cc85c4de936bc37beba2342147">FCDEffectStandard::AddTexture</a> function. <dl compact><dt><b>Parameters:</b></dt><dd>
360  <table border="0" cellspacing="2" cellpadding="0">
361    <tr><td valign="top"></td><td valign="top"><em>document</em>&nbsp;</td><td>The COLLADA document that owns this texture. </td></tr>
362  </table>
363</dl>
364    </td>
365  </tr>
366</table>
367<a class="anchor" name="a65d5acae2f94fe7f538d6bed68ba9d8"></a><!-- doxytag: member="FCDTexture::~FCDTexture" ref="a65d5acae2f94fe7f538d6bed68ba9d8" args="()" --><p>
368<table class="mdTable" cellpadding="2" cellspacing="0">
369  <tr>
370    <td class="mdRow">
371      <table cellpadding="0" cellspacing="0" border="0">
372        <tr>
373          <td class="md" nowrap valign="top">virtual FCDTexture::~FCDTexture           </td>
374          <td class="md" valign="top">(&nbsp;</td>
375          <td class="mdname1" valign="top" nowrap>          </td>
376          <td class="md" valign="top">&nbsp;)&nbsp;</td>
377          <td class="md" nowrap><code> [virtual]</code></td>
378        </tr>
379      </table>
380    </td>
381  </tr>
382</table>
383<table cellspacing="5" cellpadding="0" border="0">
384  <tr>
385    <td>
386      &nbsp;
387    </td>
388    <td>
389
390<p>
391Destructor: do not use directly.
392<p>
393Instead, use the <a class="el" href="class_f_c_d_effect_standard.html#9fe38babb41230619998ffd7181657d4">FCDEffectStandard::ReleaseTexture</a> function.     </td>
394  </tr>
395</table>
396<hr><h2>Member Function Documentation</h2>
397<a class="anchor" name="66dcec527fba0dd713c997b26840245b"></a><!-- doxytag: member="FCDTexture::Clone" ref="66dcec527fba0dd713c997b26840245b" args="()" --><p>
398<table class="mdTable" cellpadding="2" cellspacing="0">
399  <tr>
400    <td class="mdRow">
401      <table cellpadding="0" cellspacing="0" border="0">
402        <tr>
403          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_texture.html">FCDTexture</a>* FCDTexture::Clone           </td>
404          <td class="md" valign="top">(&nbsp;</td>
405          <td class="mdname1" valign="top" nowrap>          </td>
406          <td class="md" valign="top">&nbsp;)&nbsp;</td>
407          <td class="md" nowrap></td>
408        </tr>
409      </table>
410    </td>
411  </tr>
412</table>
413<table cellspacing="5" cellpadding="0" border="0">
414  <tr>
415    <td>
416      &nbsp;
417    </td>
418    <td>
419
420<p>
421[INTERNAL] Clones the texture.
422<p>
423Does not clone the image: both texture objects will point to the same image object. <dl compact><dt><b>Returns:</b></dt><dd>The cloned texture. This pointer will never be NULL. </dd></dl>
424    </td>
425  </tr>
426</table>
427<a class="anchor" name="fda6ec353e3fa45f5c33fe45a808ed12"></a><!-- doxytag: member="FCDTexture::FindParameterBySemantic" ref="fda6ec353e3fa45f5c33fe45a808ed12" args="(const string &amp;semantic)" --><p>
428<table class="mdTable" cellpadding="2" cellspacing="0">
429  <tr>
430    <td class="mdRow">
431      <table cellpadding="0" cellspacing="0" border="0">
432        <tr>
433          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_parameter.html">FCDEffectParameter</a>* FCDTexture::FindParameterBySemantic           </td>
434          <td class="md" valign="top">(&nbsp;</td>
435          <td class="md" nowrap valign="top">const string &amp;&nbsp;</td>
436          <td class="mdname1" valign="top" nowrap> <em>semantic</em>          </td>
437          <td class="md" valign="top">&nbsp;)&nbsp;</td>
438          <td class="md" nowrap></td>
439        </tr>
440      </table>
441    </td>
442  </tr>
443</table>
444<table cellspacing="5" cellpadding="0" border="0">
445  <tr>
446    <td>
447      &nbsp;
448    </td>
449    <td>
450
451<p>
452Retrieves an effect parameter.
453<p>
454Looks for the effect parameter with the correct semantic, in order to bind or override its value. This function compares the local effect parameters with the given semantic. <dl compact><dt><b>Parameters:</b></dt><dd>
455  <table border="0" cellspacing="2" cellpadding="0">
456    <tr><td valign="top"></td><td valign="top"><em>semantic</em>&nbsp;</td><td>The effect parameter semantic to match. </td></tr>
457  </table>
458</dl>
459<dl compact><dt><b>Returns:</b></dt><dd>The effect parameter that matches the semantic. This pointer may be NULL if no effect parameter matches the given semantic. </dd></dl>
460    </td>
461  </tr>
462</table>
463<a class="anchor" name="453f216d84e803cfc31c968af0a06e84"></a><!-- doxytag: member="FCDTexture::FindParametersByReference" ref="453f216d84e803cfc31c968af0a06e84" args="(const string &amp;reference, FCDEffectParameterList &amp;parameters)" --><p>
464<table class="mdTable" cellpadding="2" cellspacing="0">
465  <tr>
466    <td class="mdRow">
467      <table cellpadding="0" cellspacing="0" border="0">
468        <tr>
469          <td class="md" nowrap valign="top">void FCDTexture::FindParametersByReference           </td>
470          <td class="md" valign="top">(&nbsp;</td>
471          <td class="md" nowrap valign="top">const string &amp;&nbsp;</td>
472          <td class="mdname" nowrap> <em>reference</em>, </td>
473        </tr>
474        <tr>
475          <td class="md" nowrap align="right"></td>
476          <td class="md"></td>
477          <td class="md" nowrap><a class="el" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a> &amp;&nbsp;</td>
478          <td class="mdname" nowrap> <em>parameters</em></td>
479        </tr>
480        <tr>
481          <td class="md"></td>
482          <td class="md">)&nbsp;</td>
483          <td class="md" colspan="2"></td>
484        </tr>
485      </table>
486    </td>
487  </tr>
488</table>
489<table cellspacing="5" cellpadding="0" border="0">
490  <tr>
491    <td>
492      &nbsp;
493    </td>
494    <td>
495
496<p>
497Retrieves a subset of the local effect parameter list.
498<p>
499Look for the local effect parameter with the correct reference. <dl compact><dt><b>Parameters:</b></dt><dd>
500  <table border="0" cellspacing="2" cellpadding="0">
501    <tr><td valign="top"></td><td valign="top"><em>reference</em>&nbsp;</td><td>The effect parameter reference to match. </td></tr>
502    <tr><td valign="top"></td><td valign="top"><em>parameters</em>&nbsp;</td><td>The list of parameters to fill in. This list is not cleared. </td></tr>
503  </table>
504</dl>
505    </td>
506  </tr>
507</table>
508<a class="anchor" name="788f7450dd781eb3c7144dcda2039851"></a><!-- doxytag: member="FCDTexture::FindParametersBySemantic" ref="788f7450dd781eb3c7144dcda2039851" args="(const string &amp;semantic, FCDEffectParameterList &amp;parameters)" --><p>
509<table class="mdTable" cellpadding="2" cellspacing="0">
510  <tr>
511    <td class="mdRow">
512      <table cellpadding="0" cellspacing="0" border="0">
513        <tr>
514          <td class="md" nowrap valign="top">void FCDTexture::FindParametersBySemantic           </td>
515          <td class="md" valign="top">(&nbsp;</td>
516          <td class="md" nowrap valign="top">const string &amp;&nbsp;</td>
517          <td class="mdname" nowrap> <em>semantic</em>, </td>
518        </tr>
519        <tr>
520          <td class="md" nowrap align="right"></td>
521          <td class="md"></td>
522          <td class="md" nowrap><a class="el" href="class_f_c_d_effect_parameter_list.html">FCDEffectParameterList</a> &amp;&nbsp;</td>
523          <td class="mdname" nowrap> <em>parameters</em></td>
524        </tr>
525        <tr>
526          <td class="md"></td>
527          <td class="md">)&nbsp;</td>
528          <td class="md" colspan="2"></td>
529        </tr>
530      </table>
531    </td>
532  </tr>
533</table>
534<table cellspacing="5" cellpadding="0" border="0">
535  <tr>
536    <td>
537      &nbsp;
538    </td>
539    <td>
540
541<p>
542Retrieves a subset of the local effect parameter list.
543<p>
544Look for local effect parameters with the correct semantic. This function searches through the effect profile and the level of abstractions below. <dl compact><dt><b>Parameters:</b></dt><dd>
545  <table border="0" cellspacing="2" cellpadding="0">
546    <tr><td valign="top"></td><td valign="top"><em>semantic</em>&nbsp;</td><td>The effect parameter semantic to match. </td></tr>
547    <tr><td valign="top"></td><td valign="top"><em>parameters</em>&nbsp;</td><td>The list of parameters to fill in. This list is not cleared. </td></tr>
548  </table>
549</dl>
550    </td>
551  </tr>
552</table>
553<a class="anchor" name="9e04161eb5ed58c3e9866eca4fb73f07"></a><!-- doxytag: member="FCDTexture::GetBlendMode" ref="9e04161eb5ed58c3e9866eca4fb73f07" args="() const " --><p>
554<table class="mdTable" cellpadding="2" cellspacing="0">
555  <tr>
556    <td class="mdRow">
557      <table cellpadding="0" cellspacing="0" border="0">
558        <tr>
559          <td class="md" nowrap valign="top">FUDaeBlendMode::Mode FCDTexture::GetBlendMode           </td>
560          <td class="md" valign="top">(&nbsp;</td>
561          <td class="mdname1" valign="top" nowrap>          </td>
562          <td class="md" valign="top">&nbsp;)&nbsp;</td>
563          <td class="md" nowrap> const<code> [inline]</code></td>
564        </tr>
565      </table>
566    </td>
567  </tr>
568</table>
569<table cellspacing="5" cellpadding="0" border="0">
570  <tr>
571    <td>
572      &nbsp;
573    </td>
574    <td>
575
576<p>
577Retrieves the blend mode to use if this texture is not the first one within its channel's bucket.
578<p>
579<dl compact><dt><b>Returns:</b></dt><dd>The blend mode. </dd></dl>
580    </td>
581  </tr>
582</table>
583<a class="anchor" name="36b982779246f2224112ec7e597744d5"></a><!-- doxytag: member="FCDTexture::GetCoverageU" ref="36b982779246f2224112ec7e597744d5" args="()" --><p>
584<table class="mdTable" cellpadding="2" cellspacing="0">
585  <tr>
586    <td class="mdRow">
587      <table cellpadding="0" cellspacing="0" border="0">
588        <tr>
589          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetCoverageU           </td>
590          <td class="md" valign="top">(&nbsp;</td>
591          <td class="mdname1" valign="top" nowrap>          </td>
592          <td class="md" valign="top">&nbsp;)&nbsp;</td>
593          <td class="md" nowrap><code> [inline]</code></td>
594        </tr>
595      </table>
596    </td>
597  </tr>
598</table>
599<table cellspacing="5" cellpadding="0" border="0">
600  <tr>
601    <td>
602      &nbsp;
603    </td>
604    <td>
605
606<p>
607Retrieves the scale factor of the texture frame, in the U coordinates.
608<p>
609This parameter is specific to ColladaMaya. This value is animatable. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Returns:</b></dt><dd>The scale factor. </dd></dl>
610    </td>
611  </tr>
612</table>
613<a class="anchor" name="716f74b63ed5c3a2c808cd7789ee15c2"></a><!-- doxytag: member="FCDTexture::GetCoverageV" ref="716f74b63ed5c3a2c808cd7789ee15c2" args="()" --><p>
614<table class="mdTable" cellpadding="2" cellspacing="0">
615  <tr>
616    <td class="mdRow">
617      <table cellpadding="0" cellspacing="0" border="0">
618        <tr>
619          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetCoverageV           </td>
620          <td class="md" valign="top">(&nbsp;</td>
621          <td class="mdname1" valign="top" nowrap>          </td>
622          <td class="md" valign="top">&nbsp;)&nbsp;</td>
623          <td class="md" nowrap><code> [inline]</code></td>
624        </tr>
625      </table>
626    </td>
627  </tr>
628</table>
629<table cellspacing="5" cellpadding="0" border="0">
630  <tr>
631    <td>
632      &nbsp;
633    </td>
634    <td>
635
636<p>
637Retrieves the scale factor of the texture frame, in the V coordinates.
638<p>
639This parameter is specific to ColladaMaya. This value is animatable. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Returns:</b></dt><dd>The scale factor. </dd></dl>
640    </td>
641  </tr>
642</table>
643<a class="anchor" name="378f55750e9ccc6c07fc390738219bb7"></a><!-- doxytag: member="FCDTexture::GetFast" ref="378f55750e9ccc6c07fc390738219bb7" args="()" --><p>
644<table class="mdTable" cellpadding="2" cellspacing="0">
645  <tr>
646    <td class="mdRow">
647      <table cellpadding="0" cellspacing="0" border="0">
648        <tr>
649          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetFast           </td>
650          <td class="md" valign="top">(&nbsp;</td>
651          <td class="mdname1" valign="top" nowrap>          </td>
652          <td class="md" valign="top">&nbsp;)&nbsp;</td>
653          <td class="md" nowrap><code> [inline]</code></td>
654        </tr>
655      </table>
656    </td>
657  </tr>
658</table>
659<table cellspacing="5" cellpadding="0" border="0">
660  <tr>
661    <td>
662      &nbsp;
663    </td>
664    <td>
665
666<p>
667Retrieves the 'fast' flag.
668<p>
669This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. This parameter has no meaning outside of Maya. <dl compact><dt><b>Returns:</b></dt><dd>The 'fast' flag. </dd></dl>
670    </td>
671  </tr>
672</table>
673<a class="anchor" name="673c45380da9b69a37ad7a4a02676653"></a><!-- doxytag: member="FCDTexture::GetImage" ref="673c45380da9b69a37ad7a4a02676653" args="()" --><p>
674<table class="mdTable" cellpadding="2" cellspacing="0">
675  <tr>
676    <td class="mdRow">
677      <table cellpadding="0" cellspacing="0" border="0">
678        <tr>
679          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_image.html">FCDImage</a>* FCDTexture::GetImage           </td>
680          <td class="md" valign="top">(&nbsp;</td>
681          <td class="mdname1" valign="top" nowrap>          </td>
682          <td class="md" valign="top">&nbsp;)&nbsp;</td>
683          <td class="md" nowrap><code> [inline]</code></td>
684        </tr>
685      </table>
686    </td>
687  </tr>
688</table>
689<table cellspacing="5" cellpadding="0" border="0">
690  <tr>
691    <td>
692      &nbsp;
693    </td>
694    <td>
695
696<p>
697Retrieves the image information for this texture.
698<p>
699<dl compact><dt><b>Returns:</b></dt><dd>The image. This pointer will be NULL if this texture is not yet tied to a valid image. </dd></dl>
700    </td>
701  </tr>
702</table>
703<a class="anchor" name="d5ab6a253743a0dd2e082ed7d70035d8"></a><!-- doxytag: member="FCDTexture::GetMirrorU" ref="d5ab6a253743a0dd2e082ed7d70035d8" args="()" --><p>
704<table class="mdTable" cellpadding="2" cellspacing="0">
705  <tr>
706    <td class="mdRow">
707      <table cellpadding="0" cellspacing="0" border="0">
708        <tr>
709          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetMirrorU           </td>
710          <td class="md" valign="top">(&nbsp;</td>
711          <td class="mdname1" valign="top" nowrap>          </td>
712          <td class="md" valign="top">&nbsp;)&nbsp;</td>
713          <td class="md" nowrap><code> [inline]</code></td>
714        </tr>
715      </table>
716    </td>
717  </tr>
718</table>
719<table cellspacing="5" cellpadding="0" border="0">
720  <tr>
721    <td>
722      &nbsp;
723    </td>
724    <td>
725
726<p>
727Retrieves whether to mirror the U texture coordinates.
728<p>
729This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. <dl compact><dt><b>Returns:</b></dt><dd>Whether to mirror the U texture coordinate. </dd></dl>
730    </td>
731  </tr>
732</table>
733<a class="anchor" name="215c72ae667757f6c39b5c8165be15c0"></a><!-- doxytag: member="FCDTexture::GetMirrorV" ref="215c72ae667757f6c39b5c8165be15c0" args="()" --><p>
734<table class="mdTable" cellpadding="2" cellspacing="0">
735  <tr>
736    <td class="mdRow">
737      <table cellpadding="0" cellspacing="0" border="0">
738        <tr>
739          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetMirrorV           </td>
740          <td class="md" valign="top">(&nbsp;</td>
741          <td class="mdname1" valign="top" nowrap>          </td>
742          <td class="md" valign="top">&nbsp;)&nbsp;</td>
743          <td class="md" nowrap><code> [inline]</code></td>
744        </tr>
745      </table>
746    </td>
747  </tr>
748</table>
749<table cellspacing="5" cellpadding="0" border="0">
750  <tr>
751    <td>
752      &nbsp;
753    </td>
754    <td>
755
756<p>
757Retrieves whether to mirror the V texture coordinates.
758<p>
759This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. <dl compact><dt><b>Returns:</b></dt><dd>Whether to mirror the V texture coordinate. </dd></dl>
760    </td>
761  </tr>
762</table>
763<a class="anchor" name="08f22a67b215970002b19a5d639d8f36"></a><!-- doxytag: member="FCDTexture::GetMultiplier" ref="08f22a67b215970002b19a5d639d8f36" args="()" --><p>
764<table class="mdTable" cellpadding="2" cellspacing="0">
765  <tr>
766    <td class="mdRow">
767      <table cellpadding="0" cellspacing="0" border="0">
768        <tr>
769          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetMultiplier           </td>
770          <td class="md" valign="top">(&nbsp;</td>
771          <td class="mdname1" valign="top" nowrap>          </td>
772          <td class="md" valign="top">&nbsp;)&nbsp;</td>
773          <td class="md" nowrap><code> [inline]</code></td>
774        </tr>
775      </table>
776    </td>
777  </tr>
778</table>
779<table cellspacing="5" cellpadding="0" border="0">
780  <tr>
781    <td>
782      &nbsp;
783    </td>
784    <td>
785
786<p>
787Retrieves the generic multiplier to apply on the texture.
788<p>
789This parameter is specific to ColladaMax. The meaning of this parameter depends on the channel that the texture belongs to. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The generic multiplier. </dd></dl>
790    </td>
791  </tr>
792</table>
793<a class="anchor" name="e9ba2f7fcc41f6ff0f38becfff21eb96"></a><!-- doxytag: member="FCDTexture::GetNoiseU" ref="e9ba2f7fcc41f6ff0f38becfff21eb96" args="()" --><p>
794<table class="mdTable" cellpadding="2" cellspacing="0">
795  <tr>
796    <td class="mdRow">
797      <table cellpadding="0" cellspacing="0" border="0">
798        <tr>
799          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetNoiseU           </td>
800          <td class="md" valign="top">(&nbsp;</td>
801          <td class="mdname1" valign="top" nowrap>          </td>
802          <td class="md" valign="top">&nbsp;)&nbsp;</td>
803          <td class="md" nowrap><code> [inline]</code></td>
804        </tr>
805      </table>
806    </td>
807  </tr>
808</table>
809<table cellspacing="5" cellpadding="0" border="0">
810  <tr>
811    <td>
812      &nbsp;
813    </td>
814    <td>
815
816<p>
817Retrieves the maxmimum amount of noise to add to each of the U coordinates of the rendered polygons.
818<p>
819This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The maxmimum amount of noise. </dd></dl>
820    </td>
821  </tr>
822</table>
823<a class="anchor" name="3ea289590be217dbce6f54187a2f37bc"></a><!-- doxytag: member="FCDTexture::GetNoiseV" ref="3ea289590be217dbce6f54187a2f37bc" args="()" --><p>
824<table class="mdTable" cellpadding="2" cellspacing="0">
825  <tr>
826    <td class="mdRow">
827      <table cellpadding="0" cellspacing="0" border="0">
828        <tr>
829          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetNoiseV           </td>
830          <td class="md" valign="top">(&nbsp;</td>
831          <td class="mdname1" valign="top" nowrap>          </td>
832          <td class="md" valign="top">&nbsp;)&nbsp;</td>
833          <td class="md" nowrap><code> [inline]</code></td>
834        </tr>
835      </table>
836    </td>
837  </tr>
838</table>
839<table cellspacing="5" cellpadding="0" border="0">
840  <tr>
841    <td>
842      &nbsp;
843    </td>
844    <td>
845
846<p>
847Retrieves the maxmimum amount of noise to add to each of the V coordinates of the rendered polygons.
848<p>
849This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The maxmimum amount of noise. </dd></dl>
850    </td>
851  </tr>
852</table>
853<a class="anchor" name="ab18926069bb9bac213594849d58cba4"></a><!-- doxytag: member="FCDTexture::GetOffsetU" ref="ab18926069bb9bac213594849d58cba4" args="()" --><p>
854<table class="mdTable" cellpadding="2" cellspacing="0">
855  <tr>
856    <td class="mdRow">
857      <table cellpadding="0" cellspacing="0" border="0">
858        <tr>
859          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetOffsetU           </td>
860          <td class="md" valign="top">(&nbsp;</td>
861          <td class="mdname1" valign="top" nowrap>          </td>
862          <td class="md" valign="top">&nbsp;)&nbsp;</td>
863          <td class="md" nowrap><code> [inline]</code></td>
864        </tr>
865      </table>
866    </td>
867  </tr>
868</table>
869<table cellspacing="5" cellpadding="0" border="0">
870  <tr>
871    <td>
872      &nbsp;
873    </td>
874    <td>
875
876<p>
877Retrieves the translation offset applied on the U coordinates of the rendered polygons.
878<p>
879This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The translation offset. </dd></dl>
880    </td>
881  </tr>
882</table>
883<a class="anchor" name="ad1fdeab8e0acdb0772d593233dec632"></a><!-- doxytag: member="FCDTexture::GetOffsetV" ref="ad1fdeab8e0acdb0772d593233dec632" args="()" --><p>
884<table class="mdTable" cellpadding="2" cellspacing="0">
885  <tr>
886    <td class="mdRow">
887      <table cellpadding="0" cellspacing="0" border="0">
888        <tr>
889          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetOffsetV           </td>
890          <td class="md" valign="top">(&nbsp;</td>
891          <td class="mdname1" valign="top" nowrap>          </td>
892          <td class="md" valign="top">&nbsp;)&nbsp;</td>
893          <td class="md" nowrap><code> [inline]</code></td>
894        </tr>
895      </table>
896    </td>
897  </tr>
898</table>
899<table cellspacing="5" cellpadding="0" border="0">
900  <tr>
901    <td>
902      &nbsp;
903    </td>
904    <td>
905
906<p>
907Retrieves the translation offset applied on the V coordinates of the rendered polygons.
908<p>
909This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The translation offset. </dd></dl>
910    </td>
911  </tr>
912</table>
913<a class="anchor" name="2a44e499859e9c2e8e6d265cb33d6cc7"></a><!-- doxytag: member="FCDTexture::GetProjectionMatrix" ref="2a44e499859e9c2e8e6d265cb33d6cc7" args="()" --><p>
914<table class="mdTable" cellpadding="2" cellspacing="0">
915  <tr>
916    <td class="mdRow">
917      <table cellpadding="0" cellspacing="0" border="0">
918        <tr>
919          <td class="md" nowrap valign="top"><a class="el" href="class_f_m_matrix44.html">FMMatrix44</a>&amp; FCDTexture::GetProjectionMatrix           </td>
920          <td class="md" valign="top">(&nbsp;</td>
921          <td class="mdname1" valign="top" nowrap>          </td>
922          <td class="md" valign="top">&nbsp;)&nbsp;</td>
923          <td class="md" nowrap><code> [inline]</code></td>
924        </tr>
925      </table>
926    </td>
927  </tr>
928</table>
929<table cellspacing="5" cellpadding="0" border="0">
930  <tr>
931    <td>
932      &nbsp;
933    </td>
934    <td>
935
936<p>
937Retrieves the texture projection matrix.
938<p>
939This matrix transforms the 3D texture coordinates into valid 2D texture coordinates. This parameter is specific to ColladaMaya. <dl compact><dt><b>Returns:</b></dt><dd>The texture projection matrix. </dd></dl>
940    </td>
941  </tr>
942</table>
943<a class="anchor" name="dd87bd47dbc8ab5979d54bebe3c1cbfb"></a><!-- doxytag: member="FCDTexture::GetProjectionType" ref="dd87bd47dbc8ab5979d54bebe3c1cbfb" args="() const " --><p>
944<table class="mdTable" cellpadding="2" cellspacing="0">
945  <tr>
946    <td class="mdRow">
947      <table cellpadding="0" cellspacing="0" border="0">
948        <tr>
949          <td class="md" nowrap valign="top">const fstring&amp; FCDTexture::GetProjectionType           </td>
950          <td class="md" valign="top">(&nbsp;</td>
951          <td class="mdname1" valign="top" nowrap>          </td>
952          <td class="md" valign="top">&nbsp;)&nbsp;</td>
953          <td class="md" nowrap> const<code> [inline]</code></td>
954        </tr>
955      </table>
956    </td>
957  </tr>
958</table>
959<table cellspacing="5" cellpadding="0" border="0">
960  <tr>
961    <td>
962      &nbsp;
963    </td>
964    <td>
965
966<p>
967Retrieves the type of projection to use on the 3D texture coordinates.
968<p>
969This parameter is specific to ColladaMaya. <dl compact><dt><b>Returns:</b></dt><dd>The type string. </dd></dl>
970    </td>
971  </tr>
972</table>
973<a class="anchor" name="4f2655f755866c63e09ba1c441696e7b"></a><!-- doxytag: member="FCDTexture::GetRepeatU" ref="4f2655f755866c63e09ba1c441696e7b" args="()" --><p>
974<table class="mdTable" cellpadding="2" cellspacing="0">
975  <tr>
976    <td class="mdRow">
977      <table cellpadding="0" cellspacing="0" border="0">
978        <tr>
979          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetRepeatU           </td>
980          <td class="md" valign="top">(&nbsp;</td>
981          <td class="mdname1" valign="top" nowrap>          </td>
982          <td class="md" valign="top">&nbsp;)&nbsp;</td>
983          <td class="md" nowrap><code> [inline]</code></td>
984        </tr>
985      </table>
986    </td>
987  </tr>
988</table>
989<table cellspacing="5" cellpadding="0" border="0">
990  <tr>
991    <td>
992      &nbsp;
993    </td>
994    <td>
995
996<p>
997Retrieves the scale factor applied on the U coordinates of the rendered polygons.
998<p>
999This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The scale factor. </dd></dl>
1000    </td>
1001  </tr>
1002</table>
1003<a class="anchor" name="b43a058a9b337efdfc44fdcd857abafb"></a><!-- doxytag: member="FCDTexture::GetRepeatV" ref="b43a058a9b337efdfc44fdcd857abafb" args="()" --><p>
1004<table class="mdTable" cellpadding="2" cellspacing="0">
1005  <tr>
1006    <td class="mdRow">
1007      <table cellpadding="0" cellspacing="0" border="0">
1008        <tr>
1009          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetRepeatV           </td>
1010          <td class="md" valign="top">(&nbsp;</td>
1011          <td class="mdname1" valign="top" nowrap>          </td>
1012          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1013          <td class="md" nowrap><code> [inline]</code></td>
1014        </tr>
1015      </table>
1016    </td>
1017  </tr>
1018</table>
1019<table cellspacing="5" cellpadding="0" border="0">
1020  <tr>
1021    <td>
1022      &nbsp;
1023    </td>
1024    <td>
1025
1026<p>
1027Retrieves the scale factor applied on the V coordinates of the rendered polygons.
1028<p>
1029This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The scale factor. </dd></dl>
1030    </td>
1031  </tr>
1032</table>
1033<a class="anchor" name="f5853358fe3618f3ebffb5074be3f706"></a><!-- doxytag: member="FCDTexture::GetRotateFrame" ref="f5853358fe3618f3ebffb5074be3f706" args="()" --><p>
1034<table class="mdTable" cellpadding="2" cellspacing="0">
1035  <tr>
1036    <td class="mdRow">
1037      <table cellpadding="0" cellspacing="0" border="0">
1038        <tr>
1039          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetRotateFrame           </td>
1040          <td class="md" valign="top">(&nbsp;</td>
1041          <td class="mdname1" valign="top" nowrap>          </td>
1042          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1043          <td class="md" nowrap><code> [inline]</code></td>
1044        </tr>
1045      </table>
1046    </td>
1047  </tr>
1048</table>
1049<table cellspacing="5" cellpadding="0" border="0">
1050  <tr>
1051    <td>
1052      &nbsp;
1053    </td>
1054    <td>
1055
1056<p>
1057Retrieves the angle of rotation of the texture frame.
1058<p>
1059This parameter is specific to ColladaMaya. This value is animatable. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Returns:</b></dt><dd>The angle of rotation (in degrees). </dd></dl>
1060    </td>
1061  </tr>
1062</table>
1063<a class="anchor" name="cecb6e3ce8042e805485f768518bfbf0"></a><!-- doxytag: member="FCDTexture::GetRotateUV" ref="cecb6e3ce8042e805485f768518bfbf0" args="()" --><p>
1064<table class="mdTable" cellpadding="2" cellspacing="0">
1065  <tr>
1066    <td class="mdRow">
1067      <table cellpadding="0" cellspacing="0" border="0">
1068        <tr>
1069          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetRotateUV           </td>
1070          <td class="md" valign="top">(&nbsp;</td>
1071          <td class="mdname1" valign="top" nowrap>          </td>
1072          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1073          <td class="md" nowrap><code> [inline]</code></td>
1074        </tr>
1075      </table>
1076    </td>
1077  </tr>
1078</table>
1079<table cellspacing="5" cellpadding="0" border="0">
1080  <tr>
1081    <td>
1082      &nbsp;
1083    </td>
1084    <td>
1085
1086<p>
1087Retrieves the rotation angle applied on the texture coordinates of the rendered polygons.
1088<p>
1089This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Returns:</b></dt><dd>The rotation angle (in degrees). </dd></dl>
1090    </td>
1091  </tr>
1092</table>
1093<a class="anchor" name="4235750360d60f3fd8b1007743d7122b"></a><!-- doxytag: member="FCDTexture::GetSet" ref="4235750360d60f3fd8b1007743d7122b" args="()" --><p>
1094<table class="mdTable" cellpadding="2" cellspacing="0">
1095  <tr>
1096    <td class="mdRow">
1097      <table cellpadding="0" cellspacing="0" border="0">
1098        <tr>
1099          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_effect_parameter_int.html">FCDEffectParameterInt</a>* FCDTexture::GetSet           </td>
1100          <td class="md" valign="top">(&nbsp;</td>
1101          <td class="mdname1" valign="top" nowrap>          </td>
1102          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1103          <td class="md" nowrap><code> [inline]</code></td>
1104        </tr>
1105      </table>
1106    </td>
1107  </tr>
1108</table>
1109<table cellspacing="5" cellpadding="0" border="0">
1110  <tr>
1111    <td>
1112      &nbsp;
1113    </td>
1114    <td>
1115
1116<p>
1117Retrieves the texture coordinate set to use with this texture.
1118<p>
1119This information is duplicated from the material instance abstraction level. <dl compact><dt><b>Returns:</b></dt><dd>The effect parameter containing the set. </dd></dl>
1120    </td>
1121  </tr>
1122</table>
1123<a class="anchor" name="338a4703f5b52842a18defd6be7d20a4"></a><!-- doxytag: member="FCDTexture::GetStagger" ref="338a4703f5b52842a18defd6be7d20a4" args="()" --><p>
1124<table class="mdTable" cellpadding="2" cellspacing="0">
1125  <tr>
1126    <td class="mdRow">
1127      <table cellpadding="0" cellspacing="0" border="0">
1128        <tr>
1129          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetStagger           </td>
1130          <td class="md" valign="top">(&nbsp;</td>
1131          <td class="mdname1" valign="top" nowrap>          </td>
1132          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1133          <td class="md" nowrap><code> [inline]</code></td>
1134        </tr>
1135      </table>
1136    </td>
1137  </tr>
1138</table>
1139<table cellspacing="5" cellpadding="0" border="0">
1140  <tr>
1141    <td>
1142      &nbsp;
1143    </td>
1144    <td>
1145
1146<p>
1147Retrieves whether to stagger the texture.
1148<p>
1149This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. <dl compact><dt><b>Returns:</b></dt><dd>Whether to stagger the texture. </dd></dl>
1150    </td>
1151  </tr>
1152</table>
1153<a class="anchor" name="67bd0f6a0d6cc60a3cbbb3e8fa8e7eda"></a><!-- doxytag: member="FCDTexture::GetSubId" ref="67bd0f6a0d6cc60a3cbbb3e8fa8e7eda" args="() const " --><p>
1154<table class="mdTable" cellpadding="2" cellspacing="0">
1155  <tr>
1156    <td class="mdRow">
1157      <table cellpadding="0" cellspacing="0" border="0">
1158        <tr>
1159          <td class="md" nowrap valign="top">const string&amp; FCDTexture::GetSubId           </td>
1160          <td class="md" valign="top">(&nbsp;</td>
1161          <td class="mdname1" valign="top" nowrap>          </td>
1162          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1163          <td class="md" nowrap> const<code> [inline]</code></td>
1164        </tr>
1165      </table>
1166    </td>
1167  </tr>
1168</table>
1169<table cellspacing="5" cellpadding="0" border="0">
1170  <tr>
1171    <td>
1172      &nbsp;
1173    </td>
1174    <td>
1175
1176<p>
1177<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000025">Deprecated:</a></b></dt><dd>Retrieves the sub-id of the texture. </dd></dl>
1178<dl compact><dt><b>Returns:</b></dt><dd>The sub-id. </dd></dl>
1179    </td>
1180  </tr>
1181</table>
1182<a class="anchor" name="202f15f6a691d2cbc43f4fec257c76bb"></a><!-- doxytag: member="FCDTexture::GetTextureChannel" ref="202f15f6a691d2cbc43f4fec257c76bb" args="() const " --><p>
1183<table class="mdTable" cellpadding="2" cellspacing="0">
1184  <tr>
1185    <td class="mdRow">
1186      <table cellpadding="0" cellspacing="0" border="0">
1187        <tr>
1188          <td class="md" nowrap valign="top">FUDaeTextureChannel::Channel FCDTexture::GetTextureChannel           </td>
1189          <td class="md" valign="top">(&nbsp;</td>
1190          <td class="mdname1" valign="top" nowrap>          </td>
1191          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1192          <td class="md" nowrap> const<code> [inline]</code></td>
1193        </tr>
1194      </table>
1195    </td>
1196  </tr>
1197</table>
1198<table cellspacing="5" cellpadding="0" border="0">
1199  <tr>
1200    <td>
1201      &nbsp;
1202    </td>
1203    <td>
1204
1205<p>
1206Retrieves which texture channel to use for this texture.
1207<p>
1208As it is directly tied in with which buckets holds this texture, you cannot modify this value. Instead, create a new texture in the correct bucket of the <a class="el" href="class_f_c_d_effect_standard.html">FCDEffectStandard</a> object. <dl compact><dt><b>Returns:</b></dt><dd>The texture channel. </dd></dl>
1209    </td>
1210  </tr>
1211</table>
1212<a class="anchor" name="e0e7d9f3193658202a62857bb2f091b7"></a><!-- doxytag: member="FCDTexture::GetTranslateFrameU" ref="e0e7d9f3193658202a62857bb2f091b7" args="()" --><p>
1213<table class="mdTable" cellpadding="2" cellspacing="0">
1214  <tr>
1215    <td class="mdRow">
1216      <table cellpadding="0" cellspacing="0" border="0">
1217        <tr>
1218          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetTranslateFrameU           </td>
1219          <td class="md" valign="top">(&nbsp;</td>
1220          <td class="mdname1" valign="top" nowrap>          </td>
1221          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1222          <td class="md" nowrap><code> [inline]</code></td>
1223        </tr>
1224      </table>
1225    </td>
1226  </tr>
1227</table>
1228<table cellspacing="5" cellpadding="0" border="0">
1229  <tr>
1230    <td>
1231      &nbsp;
1232    </td>
1233    <td>
1234
1235<p>
1236Retrieves the translation of the texture frame, in the U coordinate.
1237<p>
1238This parameter is specific to ColladaMaya. This value is animatable. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Returns:</b></dt><dd>The translation offset. </dd></dl>
1239    </td>
1240  </tr>
1241</table>
1242<a class="anchor" name="6ba555e06d4d60b3adce23668d59ebd3"></a><!-- doxytag: member="FCDTexture::GetTranslateFrameV" ref="6ba555e06d4d60b3adce23668d59ebd3" args="()" --><p>
1243<table class="mdTable" cellpadding="2" cellspacing="0">
1244  <tr>
1245    <td class="mdRow">
1246      <table cellpadding="0" cellspacing="0" border="0">
1247        <tr>
1248          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetTranslateFrameV           </td>
1249          <td class="md" valign="top">(&nbsp;</td>
1250          <td class="mdname1" valign="top" nowrap>          </td>
1251          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1252          <td class="md" nowrap><code> [inline]</code></td>
1253        </tr>
1254      </table>
1255    </td>
1256  </tr>
1257</table>
1258<table cellspacing="5" cellpadding="0" border="0">
1259  <tr>
1260    <td>
1261      &nbsp;
1262    </td>
1263    <td>
1264
1265<p>
1266Retrieves the translation of the texture frame, in the V coordinate.
1267<p>
1268This parameter is specific to ColladaMaya. This value is animatable. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Returns:</b></dt><dd>The translation offset. </dd></dl>
1269    </td>
1270  </tr>
1271</table>
1272<a class="anchor" name="e102500d840fa145c37cd05aa2f2d6c0"></a><!-- doxytag: member="FCDTexture::GetType" ref="e102500d840fa145c37cd05aa2f2d6c0" args="() const " --><p>
1273<table class="mdTable" cellpadding="2" cellspacing="0">
1274  <tr>
1275    <td class="mdRow">
1276      <table cellpadding="0" cellspacing="0" border="0">
1277        <tr>
1278          <td class="md" nowrap valign="top">virtual <a class="el" href="class_f_c_d_entity.html#9301a4bd5f4d4190ec13e40db4effdd7">Type</a> FCDTexture::GetType           </td>
1279          <td class="md" valign="top">(&nbsp;</td>
1280          <td class="mdname1" valign="top" nowrap>          </td>
1281          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1282          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
1283        </tr>
1284      </table>
1285    </td>
1286  </tr>
1287</table>
1288<table cellspacing="5" cellpadding="0" border="0">
1289  <tr>
1290    <td>
1291      &nbsp;
1292    </td>
1293    <td>
1294
1295<p>
1296Retrieves the type of the entity class.
1297<p>
1298This function is part of the <a class="el" href="class_f_c_d_entity.html">FCDEntity</a> interface and is used for COLLADA 1.3 backward compatibility. <dl compact><dt><b>Returns:</b></dt><dd>The entity class type: TEXTURE. </dd></dl>
1299
1300<p>
1301Reimplemented from <a class="el" href="class_f_c_d_entity.html#bfd4312a7124f92364c1e6517c7e60ba">FCDEntity</a>.    </td>
1302  </tr>
1303</table>
1304<a class="anchor" name="a6c93de7a5849e7468c36cc2f90eda25"></a><!-- doxytag: member="FCDTexture::GetWrapU" ref="a6c93de7a5849e7468c36cc2f90eda25" args="()" --><p>
1305<table class="mdTable" cellpadding="2" cellspacing="0">
1306  <tr>
1307    <td class="mdRow">
1308      <table cellpadding="0" cellspacing="0" border="0">
1309        <tr>
1310          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetWrapU           </td>
1311          <td class="md" valign="top">(&nbsp;</td>
1312          <td class="mdname1" valign="top" nowrap>          </td>
1313          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1314          <td class="md" nowrap><code> [inline]</code></td>
1315        </tr>
1316      </table>
1317    </td>
1318  </tr>
1319</table>
1320<table cellspacing="5" cellpadding="0" border="0">
1321  <tr>
1322    <td>
1323      &nbsp;
1324    </td>
1325    <td>
1326
1327<p>
1328Retrieves whether to wrap the U texture coordinates.
1329<p>
1330This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. <dl compact><dt><b>Returns:</b></dt><dd>Whether to wrap the U texture coordinates. </dd></dl>
1331    </td>
1332  </tr>
1333</table>
1334<a class="anchor" name="7d09d543afb541f2c5764b7fc5c8c56f"></a><!-- doxytag: member="FCDTexture::GetWrapV" ref="7d09d543afb541f2c5764b7fc5c8c56f" args="()" --><p>
1335<table class="mdTable" cellpadding="2" cellspacing="0">
1336  <tr>
1337    <td class="mdRow">
1338      <table cellpadding="0" cellspacing="0" border="0">
1339        <tr>
1340          <td class="md" nowrap valign="top">float&amp; FCDTexture::GetWrapV           </td>
1341          <td class="md" valign="top">(&nbsp;</td>
1342          <td class="mdname1" valign="top" nowrap>          </td>
1343          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1344          <td class="md" nowrap><code> [inline]</code></td>
1345        </tr>
1346      </table>
1347    </td>
1348  </tr>
1349</table>
1350<table cellspacing="5" cellpadding="0" border="0">
1351  <tr>
1352    <td>
1353      &nbsp;
1354    </td>
1355    <td>
1356
1357<p>
1358Retrieves whether to wrap the V texture coordinates.
1359<p>
1360This parameter is specific to ColladaMaya. This value is a float because it is animatable: it should be interpreted as a boolean. <dl compact><dt><b>Returns:</b></dt><dd>Whether to wrap the V texture coordinates. </dd></dl>
1361    </td>
1362  </tr>
1363</table>
1364<a class="anchor" name="205f639d3b3081e470164e3341447e0a"></a><!-- doxytag: member="FCDTexture::HasPlacement2D" ref="205f639d3b3081e470164e3341447e0a" args="() const " --><p>
1365<table class="mdTable" cellpadding="2" cellspacing="0">
1366  <tr>
1367    <td class="mdRow">
1368      <table cellpadding="0" cellspacing="0" border="0">
1369        <tr>
1370          <td class="md" nowrap valign="top">bool FCDTexture::HasPlacement2D           </td>
1371          <td class="md" valign="top">(&nbsp;</td>
1372          <td class="mdname1" valign="top" nowrap>          </td>
1373          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1374          <td class="md" nowrap> const<code> [inline]</code></td>
1375        </tr>
1376      </table>
1377    </td>
1378  </tr>
1379</table>
1380<table cellspacing="5" cellpadding="0" border="0">
1381  <tr>
1382    <td>
1383      &nbsp;
1384    </td>
1385    <td>
1386
1387<p>
1388Retrieves whether the texturing information includes the ColladaMaya-specific 2D placement parameters.
1389<p>
1390<dl compact><dt><b>Returns:</b></dt><dd>Whether the ColladaMaya-specific 2D placement parameters are valid. </dd></dl>
1391    </td>
1392  </tr>
1393</table>
1394<a class="anchor" name="e5226d1e495409ed3b5fa4fd987f3a83"></a><!-- doxytag: member="FCDTexture::HasProjection3D" ref="e5226d1e495409ed3b5fa4fd987f3a83" args="() const " --><p>
1395<table class="mdTable" cellpadding="2" cellspacing="0">
1396  <tr>
1397    <td class="mdRow">
1398      <table cellpadding="0" cellspacing="0" border="0">
1399        <tr>
1400          <td class="md" nowrap valign="top">bool FCDTexture::HasProjection3D           </td>
1401          <td class="md" valign="top">(&nbsp;</td>
1402          <td class="mdname1" valign="top" nowrap>          </td>
1403          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1404          <td class="md" nowrap> const<code> [inline]</code></td>
1405        </tr>
1406      </table>
1407    </td>
1408  </tr>
1409</table>
1410<table cellspacing="5" cellpadding="0" border="0">
1411  <tr>
1412    <td>
1413      &nbsp;
1414    </td>
1415    <td>
1416
1417<p>
1418Retrieves whether the texturing information includes the ColladaMaya-specific 3D projection parameters.
1419<p>
1420<dl compact><dt><b>Returns:</b></dt><dd>Whether the ColladaMaya-specific 3D projection parameters are valid. </dd></dl>
1421    </td>
1422  </tr>
1423</table>
1424<a class="anchor" name="08727af7a20d9805b4e2f5f94c3a4155"></a><!-- doxytag: member="FCDTexture::LoadFromTextureXML" ref="08727af7a20d9805b4e2f5f94c3a4155" args="(xmlNode *textureNode)" --><p>
1425<table class="mdTable" cellpadding="2" cellspacing="0">
1426  <tr>
1427    <td class="mdRow">
1428      <table cellpadding="0" cellspacing="0" border="0">
1429        <tr>
1430          <td class="md" nowrap valign="top"><a class="el" href="class_f_u_status.html">FUStatus</a> FCDTexture::LoadFromTextureXML           </td>
1431          <td class="md" valign="top">(&nbsp;</td>
1432          <td class="md" nowrap valign="top">xmlNode *&nbsp;</td>
1433          <td class="mdname1" valign="top" nowrap> <em>textureNode</em>          </td>
1434          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1435          <td class="md" nowrap></td>
1436        </tr>
1437      </table>
1438    </td>
1439  </tr>
1440</table>
1441<table cellspacing="5" cellpadding="0" border="0">
1442  <tr>
1443    <td>
1444      &nbsp;
1445    </td>
1446    <td>
1447
1448<p>
1449[INTERNAL] Reads in the texture from a given COLLADA XML tree node.
1450<p>
1451<dl compact><dt><b>Parameters:</b></dt><dd>
1452  <table border="0" cellspacing="2" cellpadding="0">
1453    <tr><td valign="top"></td><td valign="top"><em>textureNode</em>&nbsp;</td><td>The COLLADA XML tree node. </td></tr>
1454  </table>
1455</dl>
1456<dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the texture. </dd></dl>
1457    </td>
1458  </tr>
1459</table>
1460<a class="anchor" name="f7eee6d6b67bfb5fabf46125579eac7b"></a><!-- doxytag: member="FCDTexture::LoadFromXML" ref="f7eee6d6b67bfb5fabf46125579eac7b" args="(xmlNode *textureNode)" --><p>
1461<table class="mdTable" cellpadding="2" cellspacing="0">
1462  <tr>
1463    <td class="mdRow">
1464      <table cellpadding="0" cellspacing="0" border="0">
1465        <tr>
1466          <td class="md" nowrap valign="top">virtual <a class="el" href="class_f_u_status.html">FUStatus</a> FCDTexture::LoadFromXML           </td>
1467          <td class="md" valign="top">(&nbsp;</td>
1468          <td class="md" nowrap valign="top">xmlNode *&nbsp;</td>
1469          <td class="mdname1" valign="top" nowrap> <em>textureNode</em>          </td>
1470          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1471          <td class="md" nowrap><code> [virtual]</code></td>
1472        </tr>
1473      </table>
1474    </td>
1475  </tr>
1476</table>
1477<table cellspacing="5" cellpadding="0" border="0">
1478  <tr>
1479    <td>
1480      &nbsp;
1481    </td>
1482    <td>
1483
1484<p>
1485[INTERNAL] Reads in the texture from a given COLLADA XML tree node.
1486<p>
1487This function is useful only for COLLADA 1.3 backward compatibility. <dl compact><dt><b>Parameters:</b></dt><dd>
1488  <table border="0" cellspacing="2" cellpadding="0">
1489    <tr><td valign="top"></td><td valign="top"><em>textureNode</em>&nbsp;</td><td>The COLLADA XML tree node. </td></tr>
1490  </table>
1491</dl>
1492<dl compact><dt><b>Returns:</b></dt><dd>The status of the import. If the status is not successful, it may be dangerous to extract information from the texture. </dd></dl>
1493
1494<p>
1495Reimplemented from <a class="el" href="class_f_c_d_entity.html#8e32fcc93de76acc4b606db7b5b83890">FCDEntity</a>.    </td>
1496  </tr>
1497</table>
1498<a class="anchor" name="bbef0ecbaf88a5a56f1df439a6dbb5bf"></a><!-- doxytag: member="FCDTexture::SetBlendMode" ref="bbef0ecbaf88a5a56f1df439a6dbb5bf" args="(FUDaeBlendMode::Mode mode)" --><p>
1499<table class="mdTable" cellpadding="2" cellspacing="0">
1500  <tr>
1501    <td class="mdRow">
1502      <table cellpadding="0" cellspacing="0" border="0">
1503        <tr>
1504          <td class="md" nowrap valign="top">void FCDTexture::SetBlendMode           </td>
1505          <td class="md" valign="top">(&nbsp;</td>
1506          <td class="md" nowrap valign="top">FUDaeBlendMode::Mode&nbsp;</td>
1507          <td class="mdname1" valign="top" nowrap> <em>mode</em>          </td>
1508          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1509          <td class="md" nowrap><code> [inline]</code></td>
1510        </tr>
1511      </table>
1512    </td>
1513  </tr>
1514</table>
1515<table cellspacing="5" cellpadding="0" border="0">
1516  <tr>
1517    <td>
1518      &nbsp;
1519    </td>
1520    <td>
1521
1522<p>
1523Sets the blend mode to use if this texture is not the first one within its channel's bucket.
1524<p>
1525<dl compact><dt><b>Parameters:</b></dt><dd>
1526  <table border="0" cellspacing="2" cellpadding="0">
1527    <tr><td valign="top"></td><td valign="top"><em>mode</em>&nbsp;</td><td>The blend mode. </td></tr>
1528  </table>
1529</dl>
1530    </td>
1531  </tr>
1532</table>
1533<a class="anchor" name="d8178e2b7feb4bb4612d1e6d364b9da5"></a><!-- doxytag: member="FCDTexture::SetCoverageU" ref="d8178e2b7feb4bb4612d1e6d364b9da5" args="(float _coverageU)" --><p>
1534<table class="mdTable" cellpadding="2" cellspacing="0">
1535  <tr>
1536    <td class="mdRow">
1537      <table cellpadding="0" cellspacing="0" border="0">
1538        <tr>
1539          <td class="md" nowrap valign="top">void FCDTexture::SetCoverageU           </td>
1540          <td class="md" valign="top">(&nbsp;</td>
1541          <td class="md" nowrap valign="top">float&nbsp;</td>
1542          <td class="mdname1" valign="top" nowrap> <em>_coverageU</em>          </td>
1543          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1544          <td class="md" nowrap><code> [inline]</code></td>
1545        </tr>
1546      </table>
1547    </td>
1548  </tr>
1549</table>
1550<table cellspacing="5" cellpadding="0" border="0">
1551  <tr>
1552    <td>
1553      &nbsp;
1554    </td>
1555    <td>
1556
1557<p>
1558Sets the scale factor of the texture frame, in the U coordinates.
1559<p>
1560This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1561  <table border="0" cellspacing="2" cellpadding="0">
1562    <tr><td valign="top"></td><td valign="top"><em>_coverageU</em>&nbsp;</td><td>The scale factor. </td></tr>
1563  </table>
1564</dl>
1565    </td>
1566  </tr>
1567</table>
1568<a class="anchor" name="29b5003cc4e5bb29a00f71098fda4775"></a><!-- doxytag: member="FCDTexture::SetCoverageV" ref="29b5003cc4e5bb29a00f71098fda4775" args="(float _coverageV)" --><p>
1569<table class="mdTable" cellpadding="2" cellspacing="0">
1570  <tr>
1571    <td class="mdRow">
1572      <table cellpadding="0" cellspacing="0" border="0">
1573        <tr>
1574          <td class="md" nowrap valign="top">void FCDTexture::SetCoverageV           </td>
1575          <td class="md" valign="top">(&nbsp;</td>
1576          <td class="md" nowrap valign="top">float&nbsp;</td>
1577          <td class="mdname1" valign="top" nowrap> <em>_coverageV</em>          </td>
1578          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1579          <td class="md" nowrap><code> [inline]</code></td>
1580        </tr>
1581      </table>
1582    </td>
1583  </tr>
1584</table>
1585<table cellspacing="5" cellpadding="0" border="0">
1586  <tr>
1587    <td>
1588      &nbsp;
1589    </td>
1590    <td>
1591
1592<p>
1593Sets the scale factor of the texture frame, in the V coordinates.
1594<p>
1595This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1596  <table border="0" cellspacing="2" cellpadding="0">
1597    <tr><td valign="top"></td><td valign="top"><em>_coverageV</em>&nbsp;</td><td>The scale factor. </td></tr>
1598  </table>
1599</dl>
1600    </td>
1601  </tr>
1602</table>
1603<a class="anchor" name="36ae6c1b0960312ff7df603e244a7ac5"></a><!-- doxytag: member="FCDTexture::SetFast" ref="36ae6c1b0960312ff7df603e244a7ac5" args="(bool _fast)" --><p>
1604<table class="mdTable" cellpadding="2" cellspacing="0">
1605  <tr>
1606    <td class="mdRow">
1607      <table cellpadding="0" cellspacing="0" border="0">
1608        <tr>
1609          <td class="md" nowrap valign="top">void FCDTexture::SetFast           </td>
1610          <td class="md" valign="top">(&nbsp;</td>
1611          <td class="md" nowrap valign="top">bool&nbsp;</td>
1612          <td class="mdname1" valign="top" nowrap> <em>_fast</em>          </td>
1613          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1614          <td class="md" nowrap><code> [inline]</code></td>
1615        </tr>
1616      </table>
1617    </td>
1618  </tr>
1619</table>
1620<table cellspacing="5" cellpadding="0" border="0">
1621  <tr>
1622    <td>
1623      &nbsp;
1624    </td>
1625    <td>
1626
1627<p>
1628Sets the 'fast' flag.
1629<p>
1630This parameter is specific to ColladaMaya and has no meaning outside of Maya. <dl compact><dt><b>Parameters:</b></dt><dd>
1631  <table border="0" cellspacing="2" cellpadding="0">
1632    <tr><td valign="top"></td><td valign="top"><em>_fast</em>&nbsp;</td><td>The 'fast' flag. </td></tr>
1633  </table>
1634</dl>
1635    </td>
1636  </tr>
1637</table>
1638<a class="anchor" name="eb258593652b88fff877fff1ef8012d3"></a><!-- doxytag: member="FCDTexture::SetImage" ref="eb258593652b88fff877fff1ef8012d3" args="(FCDImage *_image)" --><p>
1639<table class="mdTable" cellpadding="2" cellspacing="0">
1640  <tr>
1641    <td class="mdRow">
1642      <table cellpadding="0" cellspacing="0" border="0">
1643        <tr>
1644          <td class="md" nowrap valign="top">void FCDTexture::SetImage           </td>
1645          <td class="md" valign="top">(&nbsp;</td>
1646          <td class="md" nowrap valign="top"><a class="el" href="class_f_c_d_image.html">FCDImage</a> *&nbsp;</td>
1647          <td class="mdname1" valign="top" nowrap> <em>_image</em>          </td>
1648          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1649          <td class="md" nowrap><code> [inline]</code></td>
1650        </tr>
1651      </table>
1652    </td>
1653  </tr>
1654</table>
1655<table cellspacing="5" cellpadding="0" border="0">
1656  <tr>
1657    <td>
1658      &nbsp;
1659    </td>
1660    <td>
1661
1662<p>
1663Sets the image to be used with this texture.
1664<p>
1665<dl compact><dt><b>Parameters:</b></dt><dd>
1666  <table border="0" cellspacing="2" cellpadding="0">
1667    <tr><td valign="top"></td><td valign="top"><em>_image</em>&nbsp;</td><td>An image. </td></tr>
1668  </table>
1669</dl>
1670    </td>
1671  </tr>
1672</table>
1673<a class="anchor" name="0c00e023b56369dd9e1ec9e02a0cab67"></a><!-- doxytag: member="FCDTexture::SetMirrorU" ref="0c00e023b56369dd9e1ec9e02a0cab67" args="(bool _mirrorU)" --><p>
1674<table class="mdTable" cellpadding="2" cellspacing="0">
1675  <tr>
1676    <td class="mdRow">
1677      <table cellpadding="0" cellspacing="0" border="0">
1678        <tr>
1679          <td class="md" nowrap valign="top">void FCDTexture::SetMirrorU           </td>
1680          <td class="md" valign="top">(&nbsp;</td>
1681          <td class="md" nowrap valign="top">bool&nbsp;</td>
1682          <td class="mdname1" valign="top" nowrap> <em>_mirrorU</em>          </td>
1683          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1684          <td class="md" nowrap><code> [inline]</code></td>
1685        </tr>
1686      </table>
1687    </td>
1688  </tr>
1689</table>
1690<table cellspacing="5" cellpadding="0" border="0">
1691  <tr>
1692    <td>
1693      &nbsp;
1694    </td>
1695    <td>
1696
1697<p>
1698Sets whether to mirror the U texture coordinates.
1699<p>
1700This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1701  <table border="0" cellspacing="2" cellpadding="0">
1702    <tr><td valign="top"></td><td valign="top"><em>_mirrorU</em>&nbsp;</td><td>Whether to mirror the U texture coordinates. </td></tr>
1703  </table>
1704</dl>
1705    </td>
1706  </tr>
1707</table>
1708<a class="anchor" name="77abaf13407dbd9c02343d224060b873"></a><!-- doxytag: member="FCDTexture::SetMirrorV" ref="77abaf13407dbd9c02343d224060b873" args="(bool _mirrorV)" --><p>
1709<table class="mdTable" cellpadding="2" cellspacing="0">
1710  <tr>
1711    <td class="mdRow">
1712      <table cellpadding="0" cellspacing="0" border="0">
1713        <tr>
1714          <td class="md" nowrap valign="top">void FCDTexture::SetMirrorV           </td>
1715          <td class="md" valign="top">(&nbsp;</td>
1716          <td class="md" nowrap valign="top">bool&nbsp;</td>
1717          <td class="mdname1" valign="top" nowrap> <em>_mirrorV</em>          </td>
1718          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1719          <td class="md" nowrap><code> [inline]</code></td>
1720        </tr>
1721      </table>
1722    </td>
1723  </tr>
1724</table>
1725<table cellspacing="5" cellpadding="0" border="0">
1726  <tr>
1727    <td>
1728      &nbsp;
1729    </td>
1730    <td>
1731
1732<p>
1733Sets whether to mirror the V texture coordinates.
1734<p>
1735This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1736  <table border="0" cellspacing="2" cellpadding="0">
1737    <tr><td valign="top"></td><td valign="top"><em>_mirrorV</em>&nbsp;</td><td>Whether to mirror the V texture coordinates. </td></tr>
1738  </table>
1739</dl>
1740    </td>
1741  </tr>
1742</table>
1743<a class="anchor" name="832bb05c17cf0a5af277211bed1ff6cb"></a><!-- doxytag: member="FCDTexture::SetMultiplier" ref="832bb05c17cf0a5af277211bed1ff6cb" args="(float _multiplier)" --><p>
1744<table class="mdTable" cellpadding="2" cellspacing="0">
1745  <tr>
1746    <td class="mdRow">
1747      <table cellpadding="0" cellspacing="0" border="0">
1748        <tr>
1749          <td class="md" nowrap valign="top">void FCDTexture::SetMultiplier           </td>
1750          <td class="md" valign="top">(&nbsp;</td>
1751          <td class="md" nowrap valign="top">float&nbsp;</td>
1752          <td class="mdname1" valign="top" nowrap> <em>_multiplier</em>          </td>
1753          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1754          <td class="md" nowrap><code> [inline]</code></td>
1755        </tr>
1756      </table>
1757    </td>
1758  </tr>
1759</table>
1760<table cellspacing="5" cellpadding="0" border="0">
1761  <tr>
1762    <td>
1763      &nbsp;
1764    </td>
1765    <td>
1766
1767<p>
1768Sets the generic multiplier.
1769<p>
1770This parameter is specific to ColladaMax. The meaning of this parameter depends on the channel that the texture belongs to. <dl compact><dt><b>Parameters:</b></dt><dd>
1771  <table border="0" cellspacing="2" cellpadding="0">
1772    <tr><td valign="top"></td><td valign="top"><em>_multiplier</em>&nbsp;</td><td>The generic multiplier. </td></tr>
1773  </table>
1774</dl>
1775    </td>
1776  </tr>
1777</table>
1778<a class="anchor" name="aa4f80eb5ff8b806784bfe5585b73627"></a><!-- doxytag: member="FCDTexture::SetNoiseU" ref="aa4f80eb5ff8b806784bfe5585b73627" args="(float _noiseU)" --><p>
1779<table class="mdTable" cellpadding="2" cellspacing="0">
1780  <tr>
1781    <td class="mdRow">
1782      <table cellpadding="0" cellspacing="0" border="0">
1783        <tr>
1784          <td class="md" nowrap valign="top">void FCDTexture::SetNoiseU           </td>
1785          <td class="md" valign="top">(&nbsp;</td>
1786          <td class="md" nowrap valign="top">float&nbsp;</td>
1787          <td class="mdname1" valign="top" nowrap> <em>_noiseU</em>          </td>
1788          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1789          <td class="md" nowrap><code> [inline]</code></td>
1790        </tr>
1791      </table>
1792    </td>
1793  </tr>
1794</table>
1795<table cellspacing="5" cellpadding="0" border="0">
1796  <tr>
1797    <td>
1798      &nbsp;
1799    </td>
1800    <td>
1801
1802<p>
1803Sets the maximum amount of noise to add to each of the U coordinates of the rendered polygons.
1804<p>
1805This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1806  <table border="0" cellspacing="2" cellpadding="0">
1807    <tr><td valign="top"></td><td valign="top"><em>_noiseU</em>&nbsp;</td><td>The maximum amount of noise. </td></tr>
1808  </table>
1809</dl>
1810    </td>
1811  </tr>
1812</table>
1813<a class="anchor" name="1bbfb6e251eff2af88fa8ba63a3e86b7"></a><!-- doxytag: member="FCDTexture::SetNoiseV" ref="1bbfb6e251eff2af88fa8ba63a3e86b7" args="(float _noiseV)" --><p>
1814<table class="mdTable" cellpadding="2" cellspacing="0">
1815  <tr>
1816    <td class="mdRow">
1817      <table cellpadding="0" cellspacing="0" border="0">
1818        <tr>
1819          <td class="md" nowrap valign="top">void FCDTexture::SetNoiseV           </td>
1820          <td class="md" valign="top">(&nbsp;</td>
1821          <td class="md" nowrap valign="top">float&nbsp;</td>
1822          <td class="mdname1" valign="top" nowrap> <em>_noiseV</em>          </td>
1823          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1824          <td class="md" nowrap><code> [inline]</code></td>
1825        </tr>
1826      </table>
1827    </td>
1828  </tr>
1829</table>
1830<table cellspacing="5" cellpadding="0" border="0">
1831  <tr>
1832    <td>
1833      &nbsp;
1834    </td>
1835    <td>
1836
1837<p>
1838Sets the maximum amount of noise to add to each of the V coordinates of the rendered polygons.
1839<p>
1840This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1841  <table border="0" cellspacing="2" cellpadding="0">
1842    <tr><td valign="top"></td><td valign="top"><em>_noiseV</em>&nbsp;</td><td>The maximum amount of noise. </td></tr>
1843  </table>
1844</dl>
1845    </td>
1846  </tr>
1847</table>
1848<a class="anchor" name="e1de03ea111f57dbe1c20c51202e7847"></a><!-- doxytag: member="FCDTexture::SetOffsetU" ref="e1de03ea111f57dbe1c20c51202e7847" args="(float _offsetU)" --><p>
1849<table class="mdTable" cellpadding="2" cellspacing="0">
1850  <tr>
1851    <td class="mdRow">
1852      <table cellpadding="0" cellspacing="0" border="0">
1853        <tr>
1854          <td class="md" nowrap valign="top">void FCDTexture::SetOffsetU           </td>
1855          <td class="md" valign="top">(&nbsp;</td>
1856          <td class="md" nowrap valign="top">float&nbsp;</td>
1857          <td class="mdname1" valign="top" nowrap> <em>_offsetU</em>          </td>
1858          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1859          <td class="md" nowrap><code> [inline]</code></td>
1860        </tr>
1861      </table>
1862    </td>
1863  </tr>
1864</table>
1865<table cellspacing="5" cellpadding="0" border="0">
1866  <tr>
1867    <td>
1868      &nbsp;
1869    </td>
1870    <td>
1871
1872<p>
1873Sets the translation offset applied on the U coordinates of the rendered polygons.
1874<p>
1875This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1876  <table border="0" cellspacing="2" cellpadding="0">
1877    <tr><td valign="top"></td><td valign="top"><em>_offsetU</em>&nbsp;</td><td>The translation offset. </td></tr>
1878  </table>
1879</dl>
1880    </td>
1881  </tr>
1882</table>
1883<a class="anchor" name="f26249ad8769ff5f5f64b4c3a59dec7c"></a><!-- doxytag: member="FCDTexture::SetOffsetV" ref="f26249ad8769ff5f5f64b4c3a59dec7c" args="(float _offsetV)" --><p>
1884<table class="mdTable" cellpadding="2" cellspacing="0">
1885  <tr>
1886    <td class="mdRow">
1887      <table cellpadding="0" cellspacing="0" border="0">
1888        <tr>
1889          <td class="md" nowrap valign="top">void FCDTexture::SetOffsetV           </td>
1890          <td class="md" valign="top">(&nbsp;</td>
1891          <td class="md" nowrap valign="top">float&nbsp;</td>
1892          <td class="mdname1" valign="top" nowrap> <em>_offsetV</em>          </td>
1893          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1894          <td class="md" nowrap><code> [inline]</code></td>
1895        </tr>
1896      </table>
1897    </td>
1898  </tr>
1899</table>
1900<table cellspacing="5" cellpadding="0" border="0">
1901  <tr>
1902    <td>
1903      &nbsp;
1904    </td>
1905    <td>
1906
1907<p>
1908Sets the translation offset applied on the V coordinates of the rendered polygons.
1909<p>
1910This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1911  <table border="0" cellspacing="2" cellpadding="0">
1912    <tr><td valign="top"></td><td valign="top"><em>_offsetV</em>&nbsp;</td><td>The translation offset. </td></tr>
1913  </table>
1914</dl>
1915    </td>
1916  </tr>
1917</table>
1918<a class="anchor" name="44d9f31f20f085ebe2288533f593fa95"></a><!-- doxytag: member="FCDTexture::SetProjectionMatrix" ref="44d9f31f20f085ebe2288533f593fa95" args="(const FMMatrix44 &amp;matrix)" --><p>
1919<table class="mdTable" cellpadding="2" cellspacing="0">
1920  <tr>
1921    <td class="mdRow">
1922      <table cellpadding="0" cellspacing="0" border="0">
1923        <tr>
1924          <td class="md" nowrap valign="top">void FCDTexture::SetProjectionMatrix           </td>
1925          <td class="md" valign="top">(&nbsp;</td>
1926          <td class="md" nowrap valign="top">const <a class="el" href="class_f_m_matrix44.html">FMMatrix44</a> &amp;&nbsp;</td>
1927          <td class="mdname1" valign="top" nowrap> <em>matrix</em>          </td>
1928          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1929          <td class="md" nowrap><code> [inline]</code></td>
1930        </tr>
1931      </table>
1932    </td>
1933  </tr>
1934</table>
1935<table cellspacing="5" cellpadding="0" border="0">
1936  <tr>
1937    <td>
1938      &nbsp;
1939    </td>
1940    <td>
1941
1942<p>
1943Sets the texture projection matrix.
1944<p>
1945This matrix transforms the 3D texture coordinates into valid 2D texture coordinates. This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1946  <table border="0" cellspacing="2" cellpadding="0">
1947    <tr><td valign="top"></td><td valign="top"><em>matrix</em>&nbsp;</td><td>The texture projection matrix. </td></tr>
1948  </table>
1949</dl>
1950    </td>
1951  </tr>
1952</table>
1953<a class="anchor" name="970f24f8f35945e191e277cc144597f0"></a><!-- doxytag: member="FCDTexture::SetProjectionType" ref="970f24f8f35945e191e277cc144597f0" args="(const fstring &amp;type)" --><p>
1954<table class="mdTable" cellpadding="2" cellspacing="0">
1955  <tr>
1956    <td class="mdRow">
1957      <table cellpadding="0" cellspacing="0" border="0">
1958        <tr>
1959          <td class="md" nowrap valign="top">void FCDTexture::SetProjectionType           </td>
1960          <td class="md" valign="top">(&nbsp;</td>
1961          <td class="md" nowrap valign="top">const fstring &amp;&nbsp;</td>
1962          <td class="mdname1" valign="top" nowrap> <em>type</em>          </td>
1963          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1964          <td class="md" nowrap><code> [inline]</code></td>
1965        </tr>
1966      </table>
1967    </td>
1968  </tr>
1969</table>
1970<table cellspacing="5" cellpadding="0" border="0">
1971  <tr>
1972    <td>
1973      &nbsp;
1974    </td>
1975    <td>
1976
1977<p>
1978Sets the type of projection to use on the 3D texture coordinates.
1979<p>
1980This paramter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
1981  <table border="0" cellspacing="2" cellpadding="0">
1982    <tr><td valign="top"></td><td valign="top"><em>type</em>&nbsp;</td><td>The type string. </td></tr>
1983  </table>
1984</dl>
1985    </td>
1986  </tr>
1987</table>
1988<a class="anchor" name="db1357a570c225db6e0c29b8f2bdc130"></a><!-- doxytag: member="FCDTexture::SetRepeatU" ref="db1357a570c225db6e0c29b8f2bdc130" args="(float _repeatU)" --><p>
1989<table class="mdTable" cellpadding="2" cellspacing="0">
1990  <tr>
1991    <td class="mdRow">
1992      <table cellpadding="0" cellspacing="0" border="0">
1993        <tr>
1994          <td class="md" nowrap valign="top">void FCDTexture::SetRepeatU           </td>
1995          <td class="md" valign="top">(&nbsp;</td>
1996          <td class="md" nowrap valign="top">float&nbsp;</td>
1997          <td class="mdname1" valign="top" nowrap> <em>_repeatU</em>          </td>
1998          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1999          <td class="md" nowrap><code> [inline]</code></td>
2000        </tr>
2001      </table>
2002    </td>
2003  </tr>
2004</table>
2005<table cellspacing="5" cellpadding="0" border="0">
2006  <tr>
2007    <td>
2008      &nbsp;
2009    </td>
2010    <td>
2011
2012<p>
2013Sets the scale factor applied on the U coordinates of the rendered polygons.
2014<p>
2015This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
2016  <table border="0" cellspacing="2" cellpadding="0">
2017    <tr><td valign="top"></td><td valign="top"><em>_repeatU</em>&nbsp;</td><td>The scale factor. </td></tr>
2018  </table>
2019</dl>
2020    </td>
2021  </tr>
2022</table>
2023<a class="anchor" name="5b57b12e5ad9d365c07cdccf8c19ac9d"></a><!-- doxytag: member="FCDTexture::SetRepeatV" ref="5b57b12e5ad9d365c07cdccf8c19ac9d" args="(float _repeatV)" --><p>
2024<table class="mdTable" cellpadding="2" cellspacing="0">
2025  <tr>
2026    <td class="mdRow">
2027      <table cellpadding="0" cellspacing="0" border="0">
2028        <tr>
2029          <td class="md" nowrap valign="top">void FCDTexture::SetRepeatV           </td>
2030          <td class="md" valign="top">(&nbsp;</td>
2031          <td class="md" nowrap valign="top">float&nbsp;</td>
2032          <td class="mdname1" valign="top" nowrap> <em>_repeatV</em>          </td>
2033          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2034          <td class="md" nowrap><code> [inline]</code></td>
2035        </tr>
2036      </table>
2037    </td>
2038  </tr>
2039</table>
2040<table cellspacing="5" cellpadding="0" border="0">
2041  <tr>
2042    <td>
2043      &nbsp;
2044    </td>
2045    <td>
2046
2047<p>
2048Sets the scale factor applied on the V coordinates of the rendered polygons.
2049<p>
2050This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
2051  <table border="0" cellspacing="2" cellpadding="0">
2052    <tr><td valign="top"></td><td valign="top"><em>_repeatV</em>&nbsp;</td><td>The scale factor. </td></tr>
2053  </table>
2054</dl>
2055    </td>
2056  </tr>
2057</table>
2058<a class="anchor" name="4dad22c4bd1483b6c128bb31cf32248f"></a><!-- doxytag: member="FCDTexture::SetRotateFrame" ref="4dad22c4bd1483b6c128bb31cf32248f" args="(float _rotateFrame)" --><p>
2059<table class="mdTable" cellpadding="2" cellspacing="0">
2060  <tr>
2061    <td class="mdRow">
2062      <table cellpadding="0" cellspacing="0" border="0">
2063        <tr>
2064          <td class="md" nowrap valign="top">void FCDTexture::SetRotateFrame           </td>
2065          <td class="md" valign="top">(&nbsp;</td>
2066          <td class="md" nowrap valign="top">float&nbsp;</td>
2067          <td class="mdname1" valign="top" nowrap> <em>_rotateFrame</em>          </td>
2068          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2069          <td class="md" nowrap><code> [inline]</code></td>
2070        </tr>
2071      </table>
2072    </td>
2073  </tr>
2074</table>
2075<table cellspacing="5" cellpadding="0" border="0">
2076  <tr>
2077    <td>
2078      &nbsp;
2079    </td>
2080    <td>
2081
2082<p>
2083Sets the angle of rotation of the texture frame.
2084<p>
2085This parameter is specific to ColladaMaya. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Parameters:</b></dt><dd>
2086  <table border="0" cellspacing="2" cellpadding="0">
2087    <tr><td valign="top"></td><td valign="top"><em>_rotateFrame</em>&nbsp;</td><td>The angle of rotation (in degrees). </td></tr>
2088  </table>
2089</dl>
2090    </td>
2091  </tr>
2092</table>
2093<a class="anchor" name="99c14d69e4707d9f0bf79525835182b1"></a><!-- doxytag: member="FCDTexture::SetRotateUV" ref="99c14d69e4707d9f0bf79525835182b1" args="(float _rotateUV)" --><p>
2094<table class="mdTable" cellpadding="2" cellspacing="0">
2095  <tr>
2096    <td class="mdRow">
2097      <table cellpadding="0" cellspacing="0" border="0">
2098        <tr>
2099          <td class="md" nowrap valign="top">void FCDTexture::SetRotateUV           </td>
2100          <td class="md" valign="top">(&nbsp;</td>
2101          <td class="md" nowrap valign="top">float&nbsp;</td>
2102          <td class="mdname1" valign="top" nowrap> <em>_rotateUV</em>          </td>
2103          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2104          <td class="md" nowrap><code> [inline]</code></td>
2105        </tr>
2106      </table>
2107    </td>
2108  </tr>
2109</table>
2110<table cellspacing="5" cellpadding="0" border="0">
2111  <tr>
2112    <td>
2113      &nbsp;
2114    </td>
2115    <td>
2116
2117<p>
2118Sets the rotation angle applied on the texture coordinates of the rendered polygons.
2119<p>
2120This parameter is specific to ColladaMaya. This value is animatable. <dl compact><dt><b>Parameters:</b></dt><dd>
2121  <table border="0" cellspacing="2" cellpadding="0">
2122    <tr><td valign="top"></td><td valign="top"><em>_rotateUV</em>&nbsp;</td><td>The rotation angle (in degrees). </td></tr>
2123  </table>
2124</dl>
2125    </td>
2126  </tr>
2127</table>
2128<a class="anchor" name="0c0b401a6f970b2d7602a811f7ba1afe"></a><!-- doxytag: member="FCDTexture::SetStagger" ref="0c0b401a6f970b2d7602a811f7ba1afe" args="(bool _stagger)" --><p>
2129<table class="mdTable" cellpadding="2" cellspacing="0">
2130  <tr>
2131    <td class="mdRow">
2132      <table cellpadding="0" cellspacing="0" border="0">
2133        <tr>
2134          <td class="md" nowrap valign="top">void FCDTexture::SetStagger           </td>
2135          <td class="md" valign="top">(&nbsp;</td>
2136          <td class="md" nowrap valign="top">bool&nbsp;</td>
2137          <td class="mdname1" valign="top" nowrap> <em>_stagger</em>          </td>
2138          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2139          <td class="md" nowrap><code> [inline]</code></td>
2140        </tr>
2141      </table>
2142    </td>
2143  </tr>
2144</table>
2145<table cellspacing="5" cellpadding="0" border="0">
2146  <tr>
2147    <td>
2148      &nbsp;
2149    </td>
2150    <td>
2151
2152<p>
2153Sets whether to stagger the texture.
2154<p>
2155This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
2156  <table border="0" cellspacing="2" cellpadding="0">
2157    <tr><td valign="top"></td><td valign="top"><em>_stagger</em>&nbsp;</td><td>Whether to stagger the texture. </td></tr>
2158  </table>
2159</dl>
2160    </td>
2161  </tr>
2162</table>
2163<a class="anchor" name="86ee543fa08c56aca9c13cd8cf9087e0"></a><!-- doxytag: member="FCDTexture::SetSubId" ref="86ee543fa08c56aca9c13cd8cf9087e0" args="(const string &amp;_subId)" --><p>
2164<table class="mdTable" cellpadding="2" cellspacing="0">
2165  <tr>
2166    <td class="mdRow">
2167      <table cellpadding="0" cellspacing="0" border="0">
2168        <tr>
2169          <td class="md" nowrap valign="top">void FCDTexture::SetSubId           </td>
2170          <td class="md" valign="top">(&nbsp;</td>
2171          <td class="md" nowrap valign="top">const string &amp;&nbsp;</td>
2172          <td class="mdname1" valign="top" nowrap> <em>_subId</em>          </td>
2173          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2174          <td class="md" nowrap><code> [inline]</code></td>
2175        </tr>
2176      </table>
2177    </td>
2178  </tr>
2179</table>
2180<table cellspacing="5" cellpadding="0" border="0">
2181  <tr>
2182    <td>
2183      &nbsp;
2184    </td>
2185    <td>
2186
2187<p>
2188<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000026">Deprecated:</a></b></dt><dd>Sets the sub-id of the texture. </dd></dl>
2189<dl compact><dt><b>Parameters:</b></dt><dd>
2190  <table border="0" cellspacing="2" cellpadding="0">
2191    <tr><td valign="top"></td><td valign="top"><em>_subId</em>&nbsp;</td><td>The sub-id. </td></tr>
2192  </table>
2193</dl>
2194    </td>
2195  </tr>
2196</table>
2197<a class="anchor" name="812ad6bfedee3fbe909c9818821c7707"></a><!-- doxytag: member="FCDTexture::SetTranslateFrameU" ref="812ad6bfedee3fbe909c9818821c7707" args="(float _translateFrameU)" --><p>
2198<table class="mdTable" cellpadding="2" cellspacing="0">
2199  <tr>
2200    <td class="mdRow">
2201      <table cellpadding="0" cellspacing="0" border="0">
2202        <tr>
2203          <td class="md" nowrap valign="top">void FCDTexture::SetTranslateFrameU           </td>
2204          <td class="md" valign="top">(&nbsp;</td>
2205          <td class="md" nowrap valign="top">float&nbsp;</td>
2206          <td class="mdname1" valign="top" nowrap> <em>_translateFrameU</em>          </td>
2207          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2208          <td class="md" nowrap><code> [inline]</code></td>
2209        </tr>
2210      </table>
2211    </td>
2212  </tr>
2213</table>
2214<table cellspacing="5" cellpadding="0" border="0">
2215  <tr>
2216    <td>
2217      &nbsp;
2218    </td>
2219    <td>
2220
2221<p>
2222Sets the translation of the texture frame, in the U coordinate.
2223<p>
2224This parameter is specific to ColladaMaya. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Parameters:</b></dt><dd>
2225  <table border="0" cellspacing="2" cellpadding="0">
2226    <tr><td valign="top"></td><td valign="top"><em>_translateFrameU</em>&nbsp;</td><td>The translation offset. </td></tr>
2227  </table>
2228</dl>
2229    </td>
2230  </tr>
2231</table>
2232<a class="anchor" name="5dea23d829f199d7f67fbfdbb43dba6b"></a><!-- doxytag: member="FCDTexture::SetTranslateFrameV" ref="5dea23d829f199d7f67fbfdbb43dba6b" args="(float _translateFrameV)" --><p>
2233<table class="mdTable" cellpadding="2" cellspacing="0">
2234  <tr>
2235    <td class="mdRow">
2236      <table cellpadding="0" cellspacing="0" border="0">
2237        <tr>
2238          <td class="md" nowrap valign="top">void FCDTexture::SetTranslateFrameV           </td>
2239          <td class="md" valign="top">(&nbsp;</td>
2240          <td class="md" nowrap valign="top">float&nbsp;</td>
2241          <td class="mdname1" valign="top" nowrap> <em>_translateFrameV</em>          </td>
2242          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2243          <td class="md" nowrap><code> [inline]</code></td>
2244        </tr>
2245      </table>
2246    </td>
2247  </tr>
2248</table>
2249<table cellspacing="5" cellpadding="0" border="0">
2250  <tr>
2251    <td>
2252      &nbsp;
2253    </td>
2254    <td>
2255
2256<p>
2257Sets the translation of the texture frame, in the V coordinate.
2258<p>
2259This parameter is specific to ColladaMaya. For more information on this parameter, check the Maya documentation. <dl compact><dt><b>Parameters:</b></dt><dd>
2260  <table border="0" cellspacing="2" cellpadding="0">
2261    <tr><td valign="top"></td><td valign="top"><em>_translateFrameV</em>&nbsp;</td><td>The translation offset. </td></tr>
2262  </table>
2263</dl>
2264    </td>
2265  </tr>
2266</table>
2267<a class="anchor" name="4db6a8fd6f7411f95a64e40973b6fc7e"></a><!-- doxytag: member="FCDTexture::SetWrapU" ref="4db6a8fd6f7411f95a64e40973b6fc7e" args="(bool _wrapU)" --><p>
2268<table class="mdTable" cellpadding="2" cellspacing="0">
2269  <tr>
2270    <td class="mdRow">
2271      <table cellpadding="0" cellspacing="0" border="0">
2272        <tr>
2273          <td class="md" nowrap valign="top">void FCDTexture::SetWrapU           </td>
2274          <td class="md" valign="top">(&nbsp;</td>
2275          <td class="md" nowrap valign="top">bool&nbsp;</td>
2276          <td class="mdname1" valign="top" nowrap> <em>_wrapU</em>          </td>
2277          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2278          <td class="md" nowrap><code> [inline]</code></td>
2279        </tr>
2280      </table>
2281    </td>
2282  </tr>
2283</table>
2284<table cellspacing="5" cellpadding="0" border="0">
2285  <tr>
2286    <td>
2287      &nbsp;
2288    </td>
2289    <td>
2290
2291<p>
2292Sets whether to wrap the U texture coordinates.
2293<p>
2294This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
2295  <table border="0" cellspacing="2" cellpadding="0">
2296    <tr><td valign="top"></td><td valign="top"><em>_wrapU</em>&nbsp;</td><td>Whether to wrap the U texture coordinate. </td></tr>
2297  </table>
2298</dl>
2299    </td>
2300  </tr>
2301</table>
2302<a class="anchor" name="057e71237585b3782a414b8b40a7adc9"></a><!-- doxytag: member="FCDTexture::SetWrapV" ref="057e71237585b3782a414b8b40a7adc9" args="(bool _wrapV)" --><p>
2303<table class="mdTable" cellpadding="2" cellspacing="0">
2304  <tr>
2305    <td class="mdRow">
2306      <table cellpadding="0" cellspacing="0" border="0">
2307        <tr>
2308          <td class="md" nowrap valign="top">void FCDTexture::SetWrapV           </td>
2309          <td class="md" valign="top">(&nbsp;</td>
2310          <td class="md" nowrap valign="top">bool&nbsp;</td>
2311          <td class="mdname1" valign="top" nowrap> <em>_wrapV</em>          </td>
2312          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2313          <td class="md" nowrap><code> [inline]</code></td>
2314        </tr>
2315      </table>
2316    </td>
2317  </tr>
2318</table>
2319<table cellspacing="5" cellpadding="0" border="0">
2320  <tr>
2321    <td>
2322      &nbsp;
2323    </td>
2324    <td>
2325
2326<p>
2327Sets whether to wrap the V texture coordinates.
2328<p>
2329This parameter is specific to ColladaMaya. <dl compact><dt><b>Parameters:</b></dt><dd>
2330  <table border="0" cellspacing="2" cellpadding="0">
2331    <tr><td valign="top"></td><td valign="top"><em>_wrapV</em>&nbsp;</td><td>Whether to wrap the V texture coordinate. </td></tr>
2332  </table>
2333</dl>
2334    </td>
2335  </tr>
2336</table>
2337<a class="anchor" name="02d73062b1197dddf2683fc4643717ae"></a><!-- doxytag: member="FCDTexture::WriteToXML" ref="02d73062b1197dddf2683fc4643717ae" args="(xmlNode *parentNode)" --><p>
2338<table class="mdTable" cellpadding="2" cellspacing="0">
2339  <tr>
2340    <td class="mdRow">
2341      <table cellpadding="0" cellspacing="0" border="0">
2342        <tr>
2343          <td class="md" nowrap valign="top">virtual xmlNode* FCDTexture::WriteToXML           </td>
2344          <td class="md" valign="top">(&nbsp;</td>
2345          <td class="md" nowrap valign="top">xmlNode *&nbsp;</td>
2346          <td class="mdname1" valign="top" nowrap> <em>parentNode</em>          </td>
2347          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2348          <td class="md" nowrap><code> [virtual]</code></td>
2349        </tr>
2350      </table>
2351    </td>
2352  </tr>
2353</table>
2354<table cellspacing="5" cellpadding="0" border="0">
2355  <tr>
2356    <td>
2357      &nbsp;
2358    </td>
2359    <td>
2360
2361<p>
2362[INTERNAL] Writes out the texture to the given COLLADA XML tree node.
2363<p>
2364<dl compact><dt><b>Parameters:</b></dt><dd>
2365  <table border="0" cellspacing="2" cellpadding="0">
2366    <tr><td valign="top"></td><td valign="top"><em>parentNode</em>&nbsp;</td><td>The COLLADA XML parent node in which to insert the texture. </td></tr>
2367  </table>
2368</dl>
2369<dl compact><dt><b>Returns:</b></dt><dd>The created element XML tree node. </dd></dl>
2370    </td>
2371  </tr>
2372</table>
2373<hr>The documentation for this class was generated from the following file:<ul>
2374<li>FCDocument/<a class="el" href="_f_c_d_texture_8h-source.html">FCDTexture.h</a></ul>
2375<hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:44 2006 for FCollada by&nbsp;
2376<a href="http://www.doxygen.org/index.html">
2377<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
2378</body>
2379</html>
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