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3<title>FCollada: Deprecated List</title>
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17<h1><a class="anchor" name="deprecated">Deprecated List</a></h1><a class="anchor" name="_deprecated000001"></a> <dl>
18<dt>Member <a class="el" href="class_f_c_d_effect_parameter.html#b621789fd1af2279c712b83efb35f807">FCDEffectParameter::GetBindSymbol</a> () const  </dt>
19<dd>Retrieves the program bind symbol for this parameter. This information should be available per-shader, in the <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> class. </dd>
20</dl>
21<p>
22<a class="anchor" name="_deprecated000003"></a> <dl>
23<dt>Member <a class="el" href="class_f_c_d_effect_parameter.html#15272d55d87c60f603049caa2b96c4f4">FCDEffectParameter::IsFragment</a> () const  </dt>
24<dd>Retrieves whether the program bind symbol attached to this parameter belongs to a fragment/pixel shader. This information is available per-shader, in the <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> class. </dd>
25</dl>
26<p>
27<a class="anchor" name="_deprecated000002"></a> <dl>
28<dt>Member <a class="el" href="class_f_c_d_effect_parameter.html#ad32aa763bceb364a6bb7bf9dba8292f">FCDEffectParameter::SetBindSymbol</a> (const string &amp;_bindSymbol) </dt>
29<dd>Sets the program bind symbol for this parameter. This information is available per-shader, in the <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> class. </dd>
30</dl>
31<p>
32<a class="anchor" name="_deprecated000004"></a> <dl>
33<dt>Member <a class="el" href="class_f_c_d_effect_parameter.html#61f99760b80147aabb65d01051509347">FCDEffectParameter::SetFragment</a> (bool _isFragment) </dt>
34<dd>Sets whether the program bind symbol attached to this parameter belongs to a fragment/pixel shader. This information is available per-shader, in the <a class="el" href="class_f_c_d_effect_pass_shader.html">FCDEffectPassShader</a> class. </dd>
35</dl>
36<p>
37<a class="anchor" name="_deprecated000006"></a> <dl>
38<dt>Member <a class="el" href="class_f_c_d_effect_pass.html#7acde4f46ea3c836b918931c693be2ae">FCDEffectPass::GetMeshData</a> () const  </dt>
39<dd>Retrieves the list of mesh data bindings. This patches bad export data in ColladaMaya and will be removed soon. </dd>
40</dl>
41<p>
42<a class="anchor" name="_deprecated000007"></a> <dl>
43<dt>Member <a class="el" href="class_f_c_d_effect_pass.html#4fb009379a088fc79d147363f4bdcf32">FCDEffectPass::LoadFromXML</a> (xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode) </dt>
44<dd>bad interface : this dependency must be taken out[3] </dd>
45</dl>
46<p>
47<a class="anchor" name="_deprecated000007"></a> <dl>
48<dt>Member <a class="el" href="class_f_c_d_effect_pass.html#4fb009379a088fc79d147363f4bdcf32">FCDEffectPass::LoadFromXML</a> (xmlNode *passNode, xmlNode *techniqueNode, xmlNode *profileNode) </dt>
49<dd>bad interface : this dependency must be taken out[2] </dd>
50</dl>
51<p>
52<a class="anchor" name="_deprecated000009"></a> <dl>
53<dt>Member <a class="el" href="class_f_c_d_effect_profile_f_x.html#db48f79f4679a717b4034213127f3911">FCDEffectProfileFX::GetIncludeFilename</a> () const  </dt>
54<dd>Retrieves the filename of the file that contains the code for this effect profile. Instead, look through the <a class="el" href="class_f_c_d_effect_code.html">FCDEffectCode</a> object, using the GetCodeList function and retrieve the correct object and its filename string. </dd>
55</dl>
56<p>
57<a class="anchor" name="_deprecated000010"></a> <dl>
58<dt>Member <a class="el" href="class_f_c_d_effect_technique.html#79e7d6386b19550560df0adc2364224e">FCDEffectTechnique::LoadFromXML</a> (xmlNode *techniqueNode, xmlNode *profileNode) </dt>
59<dd>bad interface : this dependency must be taken out. </dd>
60</dl>
61<p>
62<a class="anchor" name="_deprecated000011"></a> <dl>
63<dt>Member <a class="el" href="class_f_c_d_entity.html#4865b5a1ea13ba0a7aa786bc969e6ea7">FCDEntity::GetPostProcessCmds</a> () </dt>
64<dd>Retrieves the like of post-processing commands. Used only in ColladaMaya and should be taken out. </dd>
65</dl>
66<p>
67<a class="anchor" name="_deprecated000012"></a> <dl>
68<dt>Member <a class="el" href="class_f_c_d_geometry.html#4e3a2616799ec7f94a81a358d2ec1eeb">FCDGeometry::Clone</a> (FloatList &amp;newPositions, uint32 newPositionsStride, FloatList &amp;newNormals, uint32 newNormalsStride) </dt>
69<dd>[INTERNAL] Clones the geometry entity. Works only on mesh geometry. Creates a full copy of the geometry, with the vertices overwritten by the given data: this is used when importing COLLADA 1.3 skin controllers. You will need to release the cloned entity. </dd>
70</dl>
71<p>
72<a class="anchor" name="_deprecated000013"></a> <dl>
73<dt>Member <a class="el" href="class_f_c_d_geometry_polygons.html#69a1525164cea2971228fab331a91e2e">FCDGeometryPolygons::FindIndicesForIdx</a> (uint32 idx) </dt>
74<dd>Instead, use the FindIndices function. </dd>
75</dl>
76<p>
77<a class="anchor" name="_deprecated000014"></a> <dl>
78<dt>Member <a class="el" href="class_f_c_d_geometry_source.html#fd948c1ce1f36c3e983788bd3b9cd757">FCDGeometrySource::GetSourceId</a> () const  </dt>
79<dd>Retrieves the COLLADA id for the source. Use the class parent's GetDaeId function instead. </dd>
80</dl>
81<p>
82<a class="anchor" name="_deprecated000015"></a> <dl>
83<dt>Member <a class="el" href="class_f_c_d_geometry_source.html#cd53803c06d2d58962eb2ca5bd37c9ae">FCDGeometrySource::GetSourceNode</a> () </dt>
84<dd>[INTERNAL] Retrieves the XML tree node that represent this source. This is used when computing the list of animated values. </dd>
85</dl>
86<p>
87<a class="anchor" name="_deprecated000016"></a> <dl>
88<dt>Member <a class="el" href="class_f_c_d_library.html#6c0c8f49e36eb99b82f838231e013461">FCDLibrary::GetPostProcessCmds</a> () const  </dt>
89<dd>[INTERNAL] Retrieves the list of post-processing commands for the entities of this library. </dd>
90</dl>
91<p>
92<a class="anchor" name="_deprecated000021"></a> <dl>
93<dt>Member <a class="el" href="class_f_c_document.html#f94f05136f0aa6fced115e238fbeeacf">FCDocument::FindNamedAnimated</a> (const string &amp;shader, const string &amp;attribute) const  </dt>
94<dd>Retrieves an animated value associated with a shader attribute, given the id of the material. Do not use this function. Instead, find the material/effect within its library, find the parameter and use the FindAnimatedValue function on its animatable value(s). </dd>
95</dl>
96<p>
97<a class="anchor" name="_deprecated000020"></a> <dl>
98<dt>Member <a class="el" href="class_f_c_document.html#2845539e77a01b0d8f3a0c760b249f26">FCDocument::FindTexture</a> (const string &amp;daeId) </dt>
99<dd>Retrieves the texture that matches the given COLLADA id. </dd>
100</dl>
101<p>
102<a class="anchor" name="_deprecated000023"></a> <dl>
103<dt>Member <a class="el" href="class_f_c_document.html#0c3e5133a6faeab3d07ddfd2c6836230">FCDocument::getAnimatedValues</a> () </dt>
104<dd>Retrieves the list of the animated values defined within the document. Do not use this function: use FindAnimatedValue() instead. </dd>
105</dl>
106<p>
107<a class="anchor" name="_deprecated000019"></a> <dl>
108<dt>Member <a class="el" href="class_f_c_document.html#b70beb0c8df6e2c7c2b96df3fcf02fcd">FCDocument::GetLengthUnit</a> () const  </dt>
109<dd>Retrieves the length of 1 distance unit for this document, in meters. The default is 1.0, which means that the 1 unit in the document is equal to 1 meter. This information is now contained within the asset structure. Please use GetAsset()-&gt;GetLengthUnit(). </dd>
110</dl>
111<p>
112<a class="anchor" name="_deprecated000017"></a> <dl>
113<dt>Member <a class="el" href="class_f_c_document.html#824ad1f661b346007f90a161f76fa023">FCDocument::GetMaterialList</a> () </dt>
114<dd>Retrieves a list of all the visual materials contained by the document. </dd>
115</dl>
116<p>
117<a class="anchor" name="_deprecated000022"></a> <dl>
118<dt>Member <a class="el" href="class_f_c_document.html#5b2fc38a9f4b95947ecdad2facbbf8bf">FCDocument::GetPostProcessCmds</a> () const  </dt>
119<dd>Retrieves a list of post-processing commands. </dd>
120</dl>
121<p>
122<a class="anchor" name="_deprecated000018"></a> <dl>
123<dt>Member <a class="el" href="class_f_c_document.html#865aa24aa7dbc3032b0efa30645e61ae">FCDocument::GetUpAxis</a> () const  </dt>
124<dd>Retrieves the vector pre-determined by the document as the up-axis. This information is now contained within the asset structure. Please use GetAsset()-&gt;GetUpAxis(). </dd>
125</dl>
126<p>
127<a class="anchor" name="_deprecated000024"></a> <dl>
128<dt>Member <a class="el" href="class_f_c_d_skin_controller.html#67ae45a2c46fdfcad1030c591debb50f">FCDSkinController::GetWeightedMatches</a> () </dt>
129<dd>Will be replaces by GetVertexInfluences. </dd>
130</dl>
131<p>
132<a class="anchor" name="_deprecated000025"></a> <dl>
133<dt>Member <a class="el" href="class_f_c_d_texture.html#67bd0f6a0d6cc60a3cbbb3e8fa8e7eda">FCDTexture::GetSubId</a> () const  </dt>
134<dd>Retrieves the sub-id of the texture. </dd>
135</dl>
136<p>
137<a class="anchor" name="_deprecated000026"></a> <dl>
138<dt>Member <a class="el" href="class_f_c_d_texture.html#86ee543fa08c56aca9c13cd8cf9087e0">FCDTexture::SetSubId</a> (const string &amp;_subId) </dt>
139<dd>Sets the sub-id of the texture. </dd>
140</dl>
141<p>
142<a class="anchor" name="_deprecated000005"></a> <dl>
143<dt>Member <a class="el" href="_f_c_d_effect_pass_8h.html#ba58caa9d37840ed344feb4aa03e24f8">MeshDataList</a>  </dt>
144<dd>A dynamically-sized array of mesh bindings. These should be bound using the &lt;bind&gt; element, at the instantiation level! </dd>
145</dl>
146<hr size="1"><address style="align: right;"><small>Generated on Fri May 12 16:44:44 2006 for FCollada by&nbsp;
147<a href="http://www.doxygen.org/index.html">
148<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
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