source: NonGTP/FCollada/FCDocument/FCDAnimated.h @ 964

Revision 964, 23.3 KB checked in by igarcia, 19 years ago (diff)
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[964]1/*
2        Copyright (C) 2005-2006 Feeling Software Inc.
3        MIT License: http://www.opensource.org/licenses/mit-license.php
4*/
5/*
6        Based on the FS Import classes:
7        Copyright (C) 2005-2006 Feeling Software Inc
8        Copyright (C) 2005-2006 Autodesk Media Entertainment
9        MIT License: http://www.opensource.org/licenses/mit-license.php
10*/
11
12/**
13        @file FCDAnimated.h
14        This file contains the FCDAnimated class.
15*/
16
17#ifndef _FCD_ANIMATED_H_
18#define _FCD_ANIMATED_H_
19
20#include "FCDocument/FCDObject.h"
21
22class FCDocument;
23class FCDAnimated;
24class FCDAnimationCurve;
25class FCDAnimationChannel;
26class FCDAnimationMultiCurve;
27
28typedef vector<float*> FloatPtrList; /**< A dynamically-sized array of floating-point value pointers. */
29typedef vector<FCDAnimationCurve*> FCDAnimationCurveList; /**< A dynamically-sized array of animation curves. */
30typedef vector<FCDAnimationChannel*> FCDAnimationChannelList; /**< A dynamically-sized array of animation channels. */
31typedef vector<FCDAnimated*> FCDAnimatedList; /**< A dynamically-sized array of animated values. */
32
33/**
34        An animated element.
35        An animated element encapsulates a set of floating-point values that are
36        marked as animated.
37
38        For this purpose, an animated element holds a list of floating-point values,
39        their animation curves and their COLLADA qualifiers for the generation of
40        COLLADA targets. For animated list elements, an animated element holds an array index.
41
42        There are many classes built on top of this class. They represent
43        the different element types that may be animated, such as 3D points,
44        colors and matrices.
45
46        @ingroup FCDocument
47*/
48class FCOLLADA_EXPORT FCDAnimated : public FCDObject
49{
50private:
51        DeclareObjectType;
52
53protected:
54        /** The list of value pointers. */
55        FloatPtrList values;
56
57        /** The list of target qualifiers.
58                There is always one qualifier for one value pointer. */
59        StringList qualifiers;
60
61        /** The list of animation curves.
62                There is always one curve for one value pointer, although
63                that curve may be the NULL pointer to indicate a non-animated value. */
64        FCDAnimationCurveList curves;
65
66        /** The array index for animated element that belong
67                to a list of animated elements. This value may be -1
68                to indicate that the element does not belong to a list.
69                Otherwise, the index should always be unsigned. */
70        int32 arrayElement;
71
72        /** [INTERNAL] The target pointer prefix. */
73        string pointer;
74
75public:
76        /** Constructor.
77                In most cases, it is preferable to create objects of the up-classes.
78                @param document The COLLADA document that owns this animated element.
79                @param valueCount The number of values inside the animated element. */
80        FCDAnimated(FCDocument* document, size_t valueCount);
81
82        /** Destructor. */
83        virtual ~FCDAnimated();
84
85        /** Retrieves the number of values contained within this animated element.
86                @return The number of values. */
87        inline size_t GetValueCount() const { return values.size(); }
88
89        /** Retrieves the animation curve affecting the value of an animated element.
90                @param index The value index.
91                @return The curve affecting the value at the given index. This pointer will
92                        be NULL if the index is out-of-bounds or if the value is not animated. */
93        inline FCDAnimationCurve* GetCurve(size_t index) { FUAssert(index < GetValueCount(), return NULL); return curves.at(index); }
94        inline const FCDAnimationCurve* GetCurve(size_t index) const { FUAssert(index < GetValueCount(), return NULL); return curves.at(index); } /**< See above. */
95
96        /** Retrieves the list of the curves affecting the values of an animated element.
97                This list may contain the NULL pointer, where a value is not animated.
98                @return The list of animation curves. */
99        inline FCDAnimationCurveList& GetCurves() { return curves; }
100        inline const FCDAnimationCurveList& GetCurves() const { return curves; } /**< See above. */
101
102        /** Assigns a curve to a value of the animated element.
103                The previously assigned curve will be deleted.
104                @param index The value index.
105                @param curve The new curve that will affect the value at the given index.
106                @return Whether the curve was successfully assigned. Will return false if
107                        the index is out-of-bounds. */
108        bool SetCurve(size_t index, FCDAnimationCurve* curve);
109
110        /** Removes the curve affecting a value of the animated element.
111                @param index The value index.
112                @return Whether a curve was successfully removed. Will return false
113                        if there was no curve to release or the index is out-of-bounds. */
114        bool RemoveCurve(size_t index);
115
116        /** Retrieves the value of an animated element.
117                @param index The value index.
118                @return The value at the given index. This pointer will
119                        be NULL if the index is out-of-boudns. */
120        inline float* GetValue(size_t index) { FUAssert(index < GetValueCount(), return NULL); return values.at(index); }
121        inline const float* GetValue(size_t index) const { FUAssert(index < GetValueCount(), return NULL); return values.at(index); } /**< See above. */
122
123        /** Retrieves the qualifier of the value of an animated element.
124                @param index The value index.
125                @return The qualifier for the value. The value returned will be an
126                        empty string when the index is out-of-bounds. */
127        inline const string& GetQualifier(size_t index) const;
128
129        /** Retrieves an animated value given a valid qualifier.
130                @param qualifier A valid qualifier.
131                @return The animated value for this qualifier. This pointer will be
132                        NULL if the given qualifier is not used within this animated element. */
133        float* FindValue(const string& qualifier);
134        const float* FindValue(const string& qualifier) const; /**< See above. */
135
136        /** Retrieves an animation curve given a valid qualifier.
137                @param qualifier A valid qualifier.
138                @return The animation curve for this qualifier. This pointer will be
139                        NULL if the given qualifier is not used within this animated element
140                        or if the value for the given qualifier is not animated. */
141        inline FCDAnimationCurve* FindCurve(const char* qualifier) { return GetCurve(FindQualifier(qualifier)); }
142        inline FCDAnimationCurve* FindCurve(const string& qualifier) { return FindCurve(qualifier.c_str()); } /**< See above. */
143        inline const FCDAnimationCurve* FindCurve(const char* qualifier) const { return GetCurve(FindQualifier(qualifier)); } /**< See above. */
144        inline const FCDAnimationCurve* FindCurve(const string& qualifier) const { return FindCurve(qualifier.c_str()); } /**< See above. */
145
146        /** Retrieves an animation curve given a value pointer.
147                @param value A value pointer contained within the animated element.
148                @return The animation curve for this qualifier. This pointer will be
149                        NULL if the value pointer is not contained by this animated element
150                        or if the value is not animated. */
151        inline FCDAnimationCurve* FindCurve(const float* value) { return GetCurve(FindValue(value)); }
152        inline const FCDAnimationCurve* FindCurve(const float* value) const { return GetCurve(FindValue(value)); } /**< See above. */
153
154        /** Retrieves the value index for a given qualifier.
155                @param qualifier A valid qualifier.
156                @return The value index. This value will be -1 to indicate that the
157                        qualifier does not belong to this animated element. */
158        size_t FindQualifier(const char* qualifier) const;
159        inline size_t FindQualifier(const string& qualifier) const { return FindQualifier(qualifier.c_str()); } /**< See above. */
160
161        /** Retrieves the value index for a given value pointer.
162                @param value A value pointer contained within the animated element.
163                @return The value index. This value will be -1 to indicate that the
164                        value pointer is not contained by this animated element. */
165        size_t FindValue(const float* value) const;
166
167        /** Retrieves the array index for an animated element.
168                This value is used only for animated elements that belong
169                to a list of animated elements within the COLLADA document.
170                @return The array index. This value will be -1 to indicate that
171                        the animated element does not belong to a list. */
172        inline int32 GetArrayElement() const { return arrayElement; }
173
174        /** Sets the array index for an animated element.
175                This value is used only for animated elements that belong
176                to a list of animated elements within the COLLADA document.
177                @param index The array index. This value should be -1 to indicate that
178                        the animated element does not belong to a list. */
179        inline void SetArrayElement(int32 index) { arrayElement = index; }
180
181        /** Retrieves whether this animated element has any animation curves
182                affecting its values.
183                @return Whether any curves affect this animated element. */
184        bool HasCurve() const;
185
186        /** Creates one multi-dimensional animation curve from this animated element.
187                This function is useful is your application does not handle animations
188                per-values, but instead needs one animation per-element.
189                @return The multi-dimensional animation curve. */
190        FCDAnimationMultiCurve* CreateMultiCurve() const;
191
192        /** Creates one multi-dimensional animation curve from a list of animated element.
193                This function is useful is your application does not handle animations
194                per-values. For example, we use this function is ColladaMax for animated scale values,
195                where one scale value is two rotations for the scale rotation pivot and one
196                3D point for the scale factors.
197                @param toMerge The list of animated elements to merge
198                @return The multi-dimensional animation curve. */
199        static FCDAnimationMultiCurve* CreateMultiCurve(const FCDAnimatedList& toMerge);
200
201        /** Evaluates the animated element at a given time.
202                This function directly and <b>permanently</b> modifies the values
203                of the animated element according to the curves affecting them.
204                @param time The evaluation time. */
205        void Evaluate(float time);
206
207        /** [INTERNAL] Clones an animated element.
208                @param document The COLLADA document that owns the cloned animated element.
209                @param animatedValue One animated value contained within the original animated element.
210                @param newAnimatedValues The list of value pointers to be contained by the cloned animated element.
211                @return The cloned animated element. */
212        static FCDAnimated* Clone(FCDocument* document, const float* animatedValue, FloatPtrList& newAnimatedValues);
213
214        /** [INTERNAL] Clones an animated element.
215                @param document The COLLADA document that owns the cloned animated element.
216                @return The cloned animated element. */
217        FCDAnimated* Clone(FCDocument* document);
218
219        /** [INTERNAL] Retrieves the target pointer that prefixes the
220                fully-qualified target for the element.
221                @return The target pointer prefix. */
222        const string& GetTargetPointer() const { return pointer; }
223
224        /** [INTERNAL] Links this animated element with a given XML tree node.
225                This function is solely used within the import of a COLLADA document.
226                The floating-point values held within the XML tree node will be linked
227                with the list of floating-point value pointers held by the animated entity.
228                @param node The XML tree node.
229                @return Whether there was any linkage done. */
230        bool Link(xmlNode* node);
231
232        /** [INTERNAL] Links the animated element with the imported animation curves.
233                This compares the animation channel targets with the animated element target
234                and qualifiers to assign curves unto the value pointers.
235                @param channels A list of animation channels with the correct target pointer.
236                @return Whether any animation curves were assigned to the animation element. */
237        bool ProcessChannels(FCDAnimationChannelList& channels);
238};
239
240/** A COLLADA animated single floating-point value element.
241        Use this animated element class for all generic-purpose single floating-point values.
242        For angles, use the FCDAnimatedAngle class.
243        @ingroup FCDocument */
244class FCOLLADA_EXPORT FCDAnimatedFloat : public FCDAnimated
245{
246private:
247        DeclareObjectType;
248
249        // Don't build directly, use the Create function instead
250        FCDAnimatedFloat(FCDocument* document, float* value, int32 arrayElement);
251
252public:
253        /** Creates a new animated element.
254                @param document The COLLADA document that owns the animated element.
255                @param value The value pointer for the single floating-point value.
256                @param arrayElement The optional array index for animated element
257                        that belong to an animated element list.
258                @return The new animated element. */
259        static FCDAnimatedFloat* Create(FCDocument* document, float* value, int32 arrayElement=-1);
260
261        /** [INTERNAL] Creates a new animated element.
262                This function is used during the import of a COLLADA document.
263                @param document The COLLADA document that owns the animated element.
264                @param node The XML tree node that contains the animated values.
265                @param value The value pointer for the single floating-point value.
266                @param arrayElement The optional array index for animated element
267                        that belong to an animated element list.
268                @return The new animated element. */
269        static FCDAnimatedFloat* Create(FCDocument* document, xmlNode* node, float* value, int32 arrayElement=-1);
270
271        /** [INTERNAL] Clones an animated element.
272                @param document The COLLADA document that owns the cloned animated element.
273                @param oldValue The single floating-point value pointer contained within the original animated element.
274                @param newValue The single floating-point value pointer for the cloned animated element.
275                @return The cloned animated value. */
276        static FCDAnimated* Clone(FCDocument* document, const float* oldValue, float* newValue);
277};
278
279/** A COLLADA animated 3D vector element.
280        @ingroup FCDocument */
281class FCOLLADA_EXPORT FCDAnimatedPoint3 : public FCDAnimated
282{
283private:
284        DeclareObjectType;
285
286        // Don't build directly, use the Create function instead
287        FCDAnimatedPoint3(FCDocument* document, FMVector3* value, int32 arrayElement);
288
289public:
290        /** Creates a new animated element.
291                @param document The COLLADA document that owns the animated element.
292                @param value The value pointer for the 3D vector.
293                @param arrayElement The optional array index for animated element
294                        that belong to an animated element list.
295                @return The new animated element. */
296        static FCDAnimatedPoint3* Create(FCDocument* document, FMVector3* value, int32 arrayElement=-1);
297
298        /** [INTERNAL] Creates a new animated element.
299                This function is used during the import of a COLLADA document.
300                @param document The COLLADA document that owns the animated element.
301                @param node The XML tree node that contains the animated values.
302                @param value The value pointer for the 3D vector.
303                @param arrayElement The optional array index for animated element
304                        that belong to an animated element list.
305                @return The new animated element. */
306        static FCDAnimatedPoint3* Create(FCDocument* document, xmlNode* node, FMVector3* value, int32 arrayElement=-1);
307
308        /** [INTERNAL] Clones an animated element.
309                @param document The COLLADA document that owns the cloned animated element.
310                @param oldValue The 3D vector contained within the original animated element.
311                @param newValue The 3D vector for the cloned animated element.
312                @return The cloned animated value. */
313        static FCDAnimated* Clone(FCDocument* document, const FMVector3* oldValue, FMVector3* newValue);
314};
315
316/** A COLLADA animated RGB color element.
317        @ingroup FCDocument */
318class FCOLLADA_EXPORT FCDAnimatedColor : public FCDAnimated
319{
320private:
321        DeclareObjectType;
322
323        // Don't build directly, use the Create function instead
324        FCDAnimatedColor(FCDocument* document, FMVector3* value, int32 arrayElement);
325
326public:
327        /** Creates a new animated element.
328                @param document The COLLADA document that owns the animated element.
329                @param value The value pointer for the RGB color.
330                @param arrayElement The optional array index for animated element
331                        that belong to an animated element list.
332                @return The new animated element. */
333        static FCDAnimatedColor* Create(FCDocument* document, FMVector3* value, int32 arrayElement=-1);
334
335        /** [INTERNAL] Creates a new animated element.
336                This function is used during the import of a COLLADA document.
337                @param document The COLLADA document that owns the animated element.
338                @param node The XML tree node that contains the animated values.
339                @param value The value pointer for the RGB color.
340                @param arrayElement The optional array index for animated element
341                        that belong to an animated element list.
342                @return The new animated element. */
343        static FCDAnimatedColor* Create(FCDocument* document, xmlNode* node, FMVector3* value, int32 arrayElement=-1);
344
345        /** [INTERNAL] Clones an animated element.
346                @param document The COLLADA document that owns the cloned animated element.
347                @param oldValue The RGB color contained within the original animated element.
348                @param newValue The RGB color for the cloned animated element.
349                @return The cloned animated value. */
350        static FCDAnimated* Clone(FCDocument* document, const FMVector3* oldValue, FMVector3* newValue);
351};
352
353/** A COLLADA floating-point value that represents an angle.
354        @ingroup FCDocument */
355class FCOLLADA_EXPORT FCDAnimatedAngle : public FCDAnimated
356{
357private:
358        DeclareObjectType;
359
360        // Don't build directly, use the Create function instead
361        FCDAnimatedAngle(FCDocument* document, float* value, int32 arrayElement);
362
363public:
364        /** Creates a new animated element.
365                @param document The COLLADA document that owns the animated element.
366                @param value The value pointer for the angle.
367                @param arrayElement The optional array index for animated element
368                        that belong to an animated element list.
369                @return The new animated element. */
370        static FCDAnimatedAngle* Create(FCDocument* document, float* value, int32 arrayElement=-1);
371
372        /** [INTERNAL] Creates a new animated element.
373                This function is used during the import of a COLLADA document.
374                @param document The COLLADA document that owns the animated element.
375                @param node The XML tree node that contains the animated values.
376                @param value The value pointer for the angle.
377                @param arrayElement The optional array index for animated element
378                        that belong to an animated element list.
379                @return The new animated element. */
380        static FCDAnimatedAngle* Create(FCDocument* document, xmlNode* node, float* value, int32 arrayElement=-1);
381
382        /** [INTERNAL] Clones an animated element.
383                @param document The COLLADA document that owns the cloned animated element.
384                @param oldValue The angle value pointer contained within the original animated element.
385                @param newValue The angle value pointer for the cloned animated element.
386                @return The cloned animated value. */
387        static FCDAnimated* Clone(FCDocument* document, const float* oldValue, float* newValue);
388};
389
390/** A COLLADA animated angle-axis.
391        Used for rotations, takes in a 3D vector for the axis and
392        a single floating-point value for the angle.
393        @ingroup FCDocument */
394class FCOLLADA_EXPORT FCDAnimatedAngleAxis : public FCDAnimated
395{
396private:
397        DeclareObjectType;
398
399        // Don't build directly, use the Create function instead
400        FCDAnimatedAngleAxis(FCDocument* document, FMVector3* axis, float* angle, int32 arrayElement);
401
402public:
403        /** Creates a new animated element.
404                @param document The COLLADA document that owns the animated element.
405                @param value The value pointer for the axis.
406                @param angle The value pointer for the angle.
407                @param arrayElement The optional array index for animated element
408                        that belong to an animated element list.
409                @return The new animated element. */
410        static FCDAnimatedAngleAxis* Create(FCDocument* document, FMVector3* value, float* angle, int32 arrayElement=-1);
411
412        /** [INTERNAL] Creates a new animated element.
413                This function is used during the import of a COLLADA document.
414                @param document The COLLADA document that owns the animated element.
415                @param node The XML tree node that contains the animated values.
416                @param axis The value pointer for the axis.
417                @param angle The value pointer for the angle.
418                @param arrayElement The optional array index for animated element
419                        that belong to an animated element list.
420                @return The new animated element. */
421        static FCDAnimatedAngleAxis* Create(FCDocument* document, xmlNode* node, FMVector3* axis, float* angle, int32 arrayElement=-1);
422
423        /** [INTERNAL] Clones an animated element.
424                @param document The COLLADA document that owns the cloned animated element.
425                @param oldAngle The angle value pointer contained within the original animated element.
426                @param newAxis The axis value pointer for the cloned animated element.
427                @param newAngle The angle value pointer for the cloned animated element.
428                @return The cloned animated value. */
429        static FCDAnimated* Clone(FCDocument* document, const float* oldAngle, FMVector3* newAxis, float* newAngle);
430};
431
432/** A COLLADA animated matrix.
433        Used for animated transforms, takes in a 16 floating-point values.
434        @ingroup FCDocument */
435class FCOLLADA_EXPORT FCDAnimatedMatrix : public FCDAnimated
436{
437private:
438        DeclareObjectType;
439
440        // Don't build directly, use the Create function instead
441        FCDAnimatedMatrix(FCDocument* document, FMMatrix44* value, int32 arrayElement);
442
443public:
444        /** Creates a new animated element.
445                @param document The COLLADA document that owns the animated element.
446                @param value The value pointer for the matrix.
447                @param arrayElement The optional array index for animated element
448                        that belong to an animated element list.
449                @return The new animated element. */
450        static FCDAnimatedMatrix* Create(FCDocument* document, FMMatrix44* value, int32 arrayElement=-1);
451
452        /** [INTERNAL] Creates a new animated element.
453                This function is used during the import of a COLLADA document.
454                @param document The COLLADA document that owns the animated element.
455                @param node The XML tree node that contains the animated values.
456                @param value The value pointer for the matrix.
457                @param arrayElement The optional array index for animated element
458                        that belong to an animated element list.
459                @return The new animated element. */
460        static FCDAnimatedMatrix* Create(FCDocument* document, xmlNode* node, FMMatrix44* value, int32 arrayElement=-1);
461
462        /** [INTERNAL] Clones an animated element.
463                @param document The COLLADA document that owns the cloned animated element.
464                @param oldMx The matrix value pointer contained within the original animated element.
465                @param newMx The matrix value pointer for the cloned animated element.
466                @return The cloned animated value. */
467        static FCDAnimated* Clone(FCDocument* document, const FMMatrix44* oldMx, FMMatrix44* newMx);
468};
469
470/** A COLLADA custom animated value.
471        Used for animated extra elements. A single value is used multiple times to hold
472        as many value pointers are necessary to hold the animation curves.
473        @ingroup FCDocument */
474class FCOLLADA_EXPORT FCDAnimatedCustom : public FCDAnimated
475{
476private:
477        DeclareObjectType;
478        float dummy;
479
480        // Don't build directly, use the Create function instead
481        FCDAnimatedCustom(FCDocument* document);
482
483        bool Link(xmlNode* node);
484
485public:
486        /** Creates a new animated element.
487                @param document The COLLADA document that owns the animated element.
488                @return The new animated element. */
489        static FCDAnimatedCustom* Create(FCDocument* document);
490
491        /** [INTERNAL] Creates a new animated element.
492                This function is used during the import of a COLLADA document.
493                @param document The COLLADA document that owns the animated element.
494                @param node The XML tree node that contains the animated values.
495                @return The new animated element. */
496        static FCDAnimatedCustom* Create(FCDocument* document, xmlNode* node);
497
498        /** Retrieves the floating-point value used for all the value pointers.
499                @return The dummy floating-point value. */
500        const float& GetDummy() const { return dummy; }
501};
502
503#endif // _FCD_ANIMATED_H_
504
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