[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 | /*
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| 6 | Based on the FS Import classes:
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| 7 | Copyright (C) 2005-2006 Feeling Software Inc
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| 8 | Copyright (C) 2005-2006 Autodesk Media Entertainment
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| 9 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 10 | */
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| 11 |
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| 12 | /**
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| 13 | @file FCDCamera.h
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| 14 | This file contains the FCDCamera class.
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| 15 | */
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| 16 |
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| 17 | #ifndef _FCD_CAMERA_H_
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| 18 | #define _FCD_CAMERA_H_
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| 19 |
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| 20 | #include "FCDocument/FCDTargetedEntity.h"
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| 21 |
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| 22 | class FCDocument;
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| 23 | class FCDSceneNode;
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| 24 |
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| 25 | /**
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| 26 | A COLLADA camera.
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| 27 | Based on the FCDTargetedEntity class to support aimed cameras.
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| 28 | COLLADA defines two types of cameras: perspective and orthographic.
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| 29 | Both types are fully handled by this class.
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| 30 |
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| 31 | A COLLADA perspective camera defines two of the three following parameters: horizontal field of view,
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| 32 | vertical field of view and aspect ratio. The missing parameter can be calculated using the following formulae:
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| 33 | aspect ratio = vertical field of view / horizontal field of view. The vertical and horizontal field
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| 34 | of view are in degrees.
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| 35 |
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| 36 | A COLLADA orthographic camera defines two of the three following parameters: horizontal magnification,
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| 37 | vertical magnification and aspect ratio. The missing parameter can be calculated using the following formulae:
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| 38 | aspect ratio = vertical magnification / horizontal magnification. You can calculate the viewport width
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| 39 | and height using the following formulas: viewport width = horizontal magnification * 2, viewport height
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| 40 | = vertical magnification * 2.
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| 41 |
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| 42 | @ingroup FCDocument
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| 43 | */
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| 44 | class FCOLLADA_EXPORT FCDCamera : public FCDTargetedEntity
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| 45 | {
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| 46 | private:
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| 47 | DeclareObjectType;
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| 48 |
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| 49 | // Camera flags
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| 50 | bool isPerspective;
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| 51 | bool isOrthographic;
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| 52 | bool hasHorizontalView;
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| 53 | bool hasVerticalView;
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| 54 |
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| 55 | // Camera parameters
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| 56 | float viewY;
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| 57 | float viewX;
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| 58 | float nearZ;
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| 59 | float farZ;
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| 60 | float aspectRatio;
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| 61 |
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| 62 | // Maya parameters
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| 63 | bool hasAperture;
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| 64 | float verticalAperture;
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| 65 | float horizontalAperture;
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| 66 | float lensSqueeze;
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| 67 |
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| 68 | public:
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| 69 | /** Constructor: do not use directly. Create new cameras using the FCDLibrary::AddEntity function.
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| 70 | @param document The COLLADA document that contains this camera entity.*/
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| 71 | FCDCamera(FCDocument* document);
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| 72 |
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| 73 | /** Destructor: do not release directly. Release cameras using the FCDLibrary::ReleaseEntity function.
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| 74 | All cameras are released with the document that they belong to. */
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| 75 | virtual ~FCDCamera();
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| 76 |
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| 77 | /** Retrieves the entity type for this class. This function is part of the FCDEntity interface.
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| 78 | @return The entity type: CAMERA. */
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| 79 | virtual Type GetType() const { return CAMERA; }
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| 80 |
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| 81 | /** Retrieves whether this camera is a perspective camera.
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| 82 | This is the default type of camera.
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| 83 | @return Whether this camera is a perspective camera.*/
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| 84 | inline bool IsPerspective() const { return isPerspective; }
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| 85 |
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| 86 | /** Sets the type of this camera to perspective. */
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| 87 | inline void SetPerspective() { isPerspective = true; isOrthographic = false; }
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| 88 |
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| 89 | /** Retrieves whether the perspective camera defines an horizontal field of view.
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| 90 | If the camera does not define the horizontal field of view, you can calculate
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| 91 | it using the following formula: horizontal field of view = vertical field of view / aspect ratio.
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| 92 | @return Whether the perspective camera defines an horizontal field of view. */
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| 93 | inline bool HasHorizontalFov() const { return hasHorizontalView; }
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| 94 |
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| 95 | /** Retrieves whether the perspective camera defines a vertical field of view.
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| 96 | If the camera does not define the vertical field of view, you can calculate
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| 97 | it using the following formula: vertical field of view = aspect ratio * horizontal field of view.
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| 98 | @return Whether the perspective camera defines a vertical field of view. */
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| 99 | inline bool HasVerticalFov() const { return hasVerticalView; }
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| 100 |
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| 101 | /** Retrieves the horizontal field of view. Before retrieving this value,
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| 102 | check whether the camera defines the horizontal field of view using the
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| 103 | HasHorizontalFov function.
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| 104 | @return The horizontal field of view, in degrees. */
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| 105 | inline float& GetFovX() { return viewX; }
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| 106 | inline const float& GetFovX() const { return viewX; } /**< See above. */
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| 107 |
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| 108 | /** Retrieves the vertical field of view. Before retrieving this value,
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| 109 | check whether the camera defines the vertical field of view using the
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| 110 | HasVerticalFov function.
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| 111 | @return The horizontal field of view, in degrees. */
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| 112 | inline float& GetFovY() { return viewY; }
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| 113 | inline const float& GetFovY() const { return viewY; } /**< See above. */
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| 114 |
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| 115 | /** Sets the horizontal field of view value for this camera.
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| 116 | @param fovX The new horizontal field of view, in degrees. */
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| 117 | void SetFovX(float fovX);
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| 118 |
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| 119 | /** Sets the vertical field of view value for this camera.
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| 120 | @param fovY The new vertical field of view, in degrees. */
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| 121 | void SetFovY(float fovY);
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| 122 |
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| 123 | /** Retrieves whether this camera is an orthographic camera.
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| 124 | @return Whether this camera is an orthographic camera. */
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| 125 | inline bool IsOrthographic() const { return isOrthographic; }
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| 126 |
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| 127 | /** Sets the type of this camera to orthographic. */
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| 128 | inline void SetOrthographic() { isPerspective = false; isOrthographic = true; }
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| 129 |
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| 130 | /** Retrieves whether the orthographic camera defines an horizontal magnification.
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| 131 | If the camera does not define the horizontal magnification, you can calculate
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| 132 | it using the following formula: horizontal magnification = vertical magnification / aspect ratio.
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| 133 | @return Whether the orthographic camera defines an horizontal magnification. */
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| 134 | inline bool HasHorizontalMag() const { return hasHorizontalView; }
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| 135 |
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| 136 | /** Retrieves whether the perspective camera defines a vertical magnification.
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| 137 | If the camera does not define the vertical magnification, you can calculate
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| 138 | it using the following formula: vertical magnification = aspect ratio * horizontal magnification.
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| 139 | @return Whether the perspective camera defines a vertical magnification. */
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| 140 | inline bool HasVerticalMag() const { return hasVerticalView; }
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| 141 |
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| 142 | /** Retrieves the horizontal magnification. Before retrieving this value,
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| 143 | check whether the camera defines the horizontal magnification using the
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| 144 | HasHorizontalMag function.
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| 145 | @return The horizontal magnification. */
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| 146 | inline float& GetMagX() { return viewX; }
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| 147 | inline const float& GetMagX() const { return viewX; } /**< See above. */
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| 148 |
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| 149 | /** Retrieves the vertical magnification. Before retrieving this value,
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| 150 | check whether the camera defines the vertical magnification using the
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| 151 | HasVerticalMag function.
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| 152 | @return The vertical magnification. */
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| 153 | inline float& GetMagY() { return viewY; }
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| 154 | inline const float& GetMagY() const { return viewY; } /**< See above. */
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| 155 |
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| 156 | /** Sets the horizontal magnification for this camera.
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| 157 | @param magX The new horizontal magnification, in degrees. */
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| 158 | inline void SetMagX(float magX) { return SetFovX(magX); }
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| 159 |
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| 160 | /** Sets the vertical magnification value for this camera.
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| 161 | @param magY The new vertical magnification, in degrees. */
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| 162 | inline void SetMagY(float magY) { return SetFovY(magY); }
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| 163 |
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| 164 | /** Retrieves the near-z value for this camera.
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| 165 | The near-z value represent how close the near-clip
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| 166 | plane of the view frustrum is. For orthographic cameras,
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| 167 | this value is solely used for depth-buffering.
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| 168 | @return The near-z value for this camera. */
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| 169 | inline float& GetNearZ() { return nearZ; }
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| 170 | inline const float& GetNearZ() const { return nearZ; } /**< See above. */
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| 171 |
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| 172 | /** Retrieves the far-z value for this camera. The far-z value represent
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| 173 | how close the far-clip plane of the view frustrum is.
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| 174 | For orthographic cameras, this value is solely used for depth-buffering.
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| 175 | @return The far-z value for this camera. */
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| 176 | inline float& GetFarZ() { return farZ; }
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| 177 | inline const float& GetFarZ() const { return farZ; } /**< See above. */
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| 178 |
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| 179 | /** Retrieves the aspect ratio for the view of this camera. Before using this value,
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| 180 | check if there are only one of the horizontal and vertical view ratios.
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| 181 | If there are both of the view ratios provided for the camera, you will
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| 182 | need to calculate the aspect ratio using the following formula:
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| 183 | aspect ratio = vertical field of view / horizontal field of view.
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| 184 | @return The view aspect ratio. */
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| 185 | inline float& GetAspectRatio() { return aspectRatio; }
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| 186 | inline const float& GetAspectRatio() const { return aspectRatio; } /**< See above. */
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| 187 |
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| 188 | /** Sets the near-z value for this camera.
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| 189 | The near-z value represent how close the near-clip
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| 190 | plane of the view frustrum is. For orthographic cameras,
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| 191 | this value is solely used for depth-buffering.
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| 192 | @param _nearZ A valid near-z value. No check is made to verify that the
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| 193 | near-z value is greather than the far-z value.*/
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| 194 | inline void SetNearZ(float _nearZ) { nearZ = _nearZ; }
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| 195 |
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| 196 | /** Sets the far-z value for this camera. The far-z value represent
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| 197 | how close the far-clip plane of the view frustrum is.
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| 198 | For orthographic cameras, this value is solely used for depth-buffering.
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| 199 | @param _farZ A valid far-z value. No check is made to verify that the
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| 200 | far-z value is greather than the near-z value.*/
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| 201 | inline void SetFarZ(float _farZ) { farZ = _farZ; }
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| 202 |
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| 203 | /** Sets the aspect ratio for the view of this camera.
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| 204 | @param aspectRatio The new view aspect ratio. */
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| 205 | void SetAspectRatio(float aspectRatio);
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| 206 |
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| 207 | /** Retrieves whether the camera provides aperture information. This information is specific
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| 208 | to COLLADA documents exported from ColladaMaya.
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| 209 | @return Whether the camera provides aperture information. */
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| 210 | inline bool HasAperture() const { return hasAperture; }
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| 211 |
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| 212 | /** Retrieves the vertical aperture of the camera. This information is specific to
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| 213 | COLLADA documents exported from ColladaMaya.
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| 214 | @return The vertical aperture of the camera. */
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| 215 | inline float& GetVerticalAperture() { return verticalAperture; }
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| 216 | inline const float& GetVerticalAperture() const { return verticalAperture; } /**< See above. */
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| 217 |
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| 218 | /** Retrieves the horizontal aperture of the camera. This information is specific to
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| 219 | COLLADA documents exported from ColladaMaya.
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| 220 | @return The horizontal aperture of the camera. */
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| 221 | inline float& GetHorizontalAperture() { return horizontalAperture; }
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| 222 | inline const float& GetHorizontalAperture() const { return horizontalAperture; } /**< See above. */
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| 223 |
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| 224 | /** Retrieves the lens squeeze of the camera. This information is specific to
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| 225 | COLLADA documents exported from ColladaMaya. The lens squeeze of the camera
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| 226 | is a multiplier that acts directly on the horizontal aperture, following this
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| 227 | formula: real horizontal aperture = given horizontal aperture * lens squeeze.
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| 228 | @return The lens squeeze of the camera. */
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| 229 | inline float& GetLensSqueeze() { return lensSqueeze; }
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| 230 | inline const float& GetLensSqueeze() const { return lensSqueeze; } /**< See above. */
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| 231 |
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| 232 | /** Sets the vertical aperture of the camera.
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| 233 | @param aperture The vertical aperture of the camera. */
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| 234 | inline void SetVerticalAperture(float aperture) { verticalAperture = aperture; hasAperture = true; }
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| 235 |
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| 236 | /** Sets the horizontal aperture of the camera.
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| 237 | @param aperture The horizontal aperture of the camera. */
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| 238 | inline void SetHorizontalAperture(float aperture) { horizontalAperture = aperture; hasAperture = true; }
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| 239 |
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| 240 | /** Sets the lens squeeze of the camera.
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| 241 | @param factor The lense squeeze of the camera. */
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| 242 | inline void SetLensSqueeze(float factor) { lensSqueeze = factor; }
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| 243 |
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| 244 | /** [INTERNAL] Reads in the \<camera\> element from a given COLLADA XML tree node.
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| 245 | @param cameraNode A COLLADA XML tree node.
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| 246 | @return The status of the import. If the status is not successful,
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| 247 | it may be dangerous to extract information from the camera.*/
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| 248 | FUStatus LoadFromXML(xmlNode* cameraNode);
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| 249 |
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| 250 | /** [INTERNAL] Writes out the \<camera\> element to the given COLLADA XML tree node.
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| 251 | @param parentNode The COLLADA XML parent node in which to insert the geometry information.
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| 252 | @return The created XML tree node. */
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| 253 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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| 254 | };
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| 255 |
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| 256 | #endif // _FCD_CAMERA_H_
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| 257 |
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