source: NonGTP/FCollada/FCDocument/FCDCamera.h @ 964

Revision 964, 11.7 KB checked in by igarcia, 19 years ago (diff)
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1/*
2        Copyright (C) 2005-2006 Feeling Software Inc.
3        MIT License: http://www.opensource.org/licenses/mit-license.php
4*/
5/*
6        Based on the FS Import classes:
7        Copyright (C) 2005-2006 Feeling Software Inc
8        Copyright (C) 2005-2006 Autodesk Media Entertainment
9        MIT License: http://www.opensource.org/licenses/mit-license.php
10*/
11
12/**
13        @file FCDCamera.h
14        This file contains the FCDCamera class.
15*/
16
17#ifndef _FCD_CAMERA_H_
18#define _FCD_CAMERA_H_
19
20#include "FCDocument/FCDTargetedEntity.h"
21
22class FCDocument;
23class FCDSceneNode;
24
25/**
26        A COLLADA camera.
27        Based on the FCDTargetedEntity class to support aimed cameras.
28        COLLADA defines two types of cameras: perspective and orthographic.
29        Both types are fully handled by this class.
30
31        A COLLADA perspective camera defines two of the three following parameters: horizontal field of view,
32        vertical field of view and aspect ratio. The missing parameter can be calculated using the following formulae:
33        aspect ratio = vertical field of view / horizontal field of view. The vertical and horizontal field
34        of view are in degrees.
35
36        A COLLADA orthographic camera defines two of the three following parameters: horizontal magnification,
37        vertical magnification and aspect ratio. The missing parameter can be calculated using the following formulae:
38        aspect ratio = vertical magnification / horizontal magnification. You can calculate the viewport width
39        and height using the following formulas: viewport width = horizontal magnification * 2, viewport height
40        = vertical magnification * 2.
41
42        @ingroup FCDocument
43*/
44class FCOLLADA_EXPORT FCDCamera : public FCDTargetedEntity
45{
46private:
47        DeclareObjectType;
48
49        // Camera flags
50        bool isPerspective;
51        bool isOrthographic;
52        bool hasHorizontalView;
53        bool hasVerticalView;
54
55        // Camera parameters
56        float viewY;
57        float viewX;
58        float nearZ;
59        float farZ;
60        float aspectRatio;
61
62        // Maya parameters
63        bool hasAperture;
64        float verticalAperture;
65        float horizontalAperture;
66        float lensSqueeze;
67
68public:
69        /** Constructor: do not use directly. Create new cameras using the FCDLibrary::AddEntity function.
70                @param document The COLLADA document that contains this camera entity.*/
71        FCDCamera(FCDocument* document);
72
73        /** Destructor: do not release directly. Release cameras using the FCDLibrary::ReleaseEntity function.
74                All cameras are released with the document that they belong to. */
75        virtual ~FCDCamera();
76
77        /** Retrieves the entity type for this class. This function is part of the FCDEntity interface.
78                @return The entity type: CAMERA. */
79        virtual Type GetType() const { return CAMERA; }
80
81        /** Retrieves whether this camera is a perspective camera.
82                This is the default type of camera.
83                @return Whether this camera is a perspective camera.*/
84        inline bool IsPerspective() const { return isPerspective; }
85
86        /** Sets the type of this camera to perspective. */
87        inline void SetPerspective() { isPerspective = true; isOrthographic = false; }
88
89        /** Retrieves whether the perspective camera defines an horizontal field of view.
90                If the camera does not define the horizontal field of view, you can calculate
91                it using the following formula: horizontal field of view = vertical field of view / aspect ratio.
92                @return Whether the perspective camera defines an horizontal field of view. */
93        inline bool HasHorizontalFov() const { return hasHorizontalView; }
94
95        /** Retrieves whether the perspective camera defines a vertical field of view.
96                If the camera does not define the vertical field of view, you can calculate
97                it using the following formula: vertical field of view = aspect ratio * horizontal field of view.
98                @return Whether the perspective camera defines a vertical field of view. */
99        inline bool HasVerticalFov() const { return hasVerticalView; }
100
101        /** Retrieves the horizontal field of view. Before retrieving this value,
102                check whether the camera defines the horizontal field of view using the
103                HasHorizontalFov function.
104                @return The horizontal field of view, in degrees. */
105        inline float& GetFovX() { return viewX; }
106        inline const float& GetFovX() const { return viewX; } /**< See above. */
107
108        /** Retrieves the vertical field of view. Before retrieving this value,
109                check whether the camera defines the vertical field of view using the
110                HasVerticalFov function.
111                @return The horizontal field of view, in degrees. */
112        inline float& GetFovY() { return viewY; }
113        inline const float& GetFovY() const { return viewY; } /**< See above. */
114
115        /** Sets the horizontal field of view value for this camera.
116                @param fovX The new horizontal field of view, in degrees. */
117        void SetFovX(float fovX);
118
119        /** Sets the vertical field of view value for this camera.
120                @param fovY The new vertical field of view, in degrees. */
121        void SetFovY(float fovY);
122
123        /** Retrieves whether this camera is an orthographic camera.
124                @return Whether this camera is an orthographic camera. */
125        inline bool IsOrthographic() const { return isOrthographic; }
126
127        /** Sets the type of this camera to orthographic. */
128        inline void SetOrthographic() { isPerspective = false; isOrthographic = true; }
129
130        /** Retrieves whether the orthographic camera defines an horizontal magnification.
131                If the camera does not define the horizontal magnification, you can calculate
132                it using the following formula: horizontal magnification = vertical magnification / aspect ratio.
133                @return Whether the orthographic camera defines an horizontal magnification. */
134        inline bool HasHorizontalMag() const { return hasHorizontalView; }
135
136        /** Retrieves whether the perspective camera defines a vertical magnification.
137                If the camera does not define the vertical magnification, you can calculate
138                it using the following formula: vertical magnification = aspect ratio * horizontal magnification.
139                @return Whether the perspective camera defines a vertical magnification. */
140        inline bool HasVerticalMag() const { return hasVerticalView; }
141
142        /** Retrieves the horizontal magnification. Before retrieving this value,
143                check whether the camera defines the horizontal magnification using the
144                HasHorizontalMag function.
145                @return The horizontal magnification. */
146        inline float& GetMagX() { return viewX; }
147        inline const float& GetMagX() const { return viewX; } /**< See above. */
148
149        /** Retrieves the vertical magnification. Before retrieving this value,
150                check whether the camera defines the vertical magnification using the
151                HasVerticalMag function.
152                @return The vertical magnification. */
153        inline float& GetMagY() { return viewY; }
154        inline const float& GetMagY() const { return viewY; } /**< See above. */
155
156        /** Sets the horizontal magnification for this camera.
157                @param magX The new horizontal magnification, in degrees. */
158        inline void SetMagX(float magX) { return SetFovX(magX); }
159
160        /** Sets the vertical magnification value for this camera.
161                @param magY The new vertical magnification, in degrees. */
162        inline void SetMagY(float magY) { return SetFovY(magY); }
163
164        /** Retrieves the near-z value for this camera.
165                The near-z value represent how close the near-clip
166                plane of the view frustrum is. For orthographic cameras,
167                this value is solely used for depth-buffering.
168                @return The near-z value for this camera. */
169        inline float& GetNearZ() { return nearZ; }
170        inline const float& GetNearZ() const { return nearZ; } /**< See above. */
171
172        /** Retrieves the far-z value for this camera. The far-z value represent
173                how close the far-clip plane of the view frustrum is.
174                For orthographic cameras, this value is solely used for depth-buffering.
175                @return The far-z value for this camera. */
176        inline float& GetFarZ() { return farZ; }
177        inline const float& GetFarZ() const { return farZ; } /**< See above. */
178
179        /** Retrieves the aspect ratio for the view of this camera. Before using this value,
180                check if there are only one of the horizontal and vertical view ratios.
181                If there are both of the view ratios provided for the camera, you will
182                need to calculate the aspect ratio using the following formula:
183                aspect ratio = vertical field of view / horizontal field of view.
184                @return The view aspect ratio. */
185        inline float& GetAspectRatio() { return aspectRatio; }
186        inline const float& GetAspectRatio() const { return aspectRatio; } /**< See above. */
187
188        /** Sets the near-z value for this camera.
189                The near-z value represent how close the near-clip
190                plane of the view frustrum is. For orthographic cameras,
191                this value is solely used for depth-buffering.
192                @param _nearZ A valid near-z value. No check is made to verify that the
193                near-z value is greather than the far-z value.*/
194        inline void SetNearZ(float _nearZ) { nearZ = _nearZ; }
195
196        /** Sets the far-z value for this camera. The far-z value represent
197                how close the far-clip plane of the view frustrum is.
198                For orthographic cameras, this value is solely used for depth-buffering.
199                @param _farZ A valid far-z value. No check is made to verify that the
200                far-z value is greather than the near-z value.*/
201        inline void SetFarZ(float _farZ) { farZ = _farZ; }
202
203        /** Sets the aspect ratio for the view of this camera.
204                @param aspectRatio The new view aspect ratio. */
205        void SetAspectRatio(float aspectRatio);
206
207        /** Retrieves whether the camera provides aperture information. This information is specific
208                to COLLADA documents exported from ColladaMaya.
209                @return Whether the camera provides aperture information. */
210        inline bool HasAperture() const { return hasAperture; }
211       
212        /** Retrieves the vertical aperture of the camera. This information is specific to
213                COLLADA documents exported from ColladaMaya.
214                @return The vertical aperture of the camera. */
215        inline float& GetVerticalAperture() { return verticalAperture; }
216        inline const float& GetVerticalAperture() const { return verticalAperture; } /**< See above. */
217
218        /** Retrieves the horizontal aperture of the camera. This information is specific to
219                COLLADA documents exported from ColladaMaya.
220                @return The horizontal aperture of the camera. */
221        inline float& GetHorizontalAperture() { return horizontalAperture; }
222        inline const float& GetHorizontalAperture() const { return horizontalAperture; } /**< See above. */
223
224        /** Retrieves the lens squeeze of the camera. This information is specific to
225                COLLADA documents exported from ColladaMaya. The lens squeeze of the camera
226                is a multiplier that acts directly on the horizontal aperture, following this
227                formula: real horizontal aperture = given horizontal aperture * lens squeeze.
228                @return The lens squeeze of the camera. */
229        inline float& GetLensSqueeze() { return lensSqueeze; }
230        inline const float& GetLensSqueeze() const { return lensSqueeze; } /**< See above. */
231
232        /** Sets the vertical aperture of the camera.
233                @param aperture The vertical aperture of the camera. */
234        inline void SetVerticalAperture(float aperture) { verticalAperture = aperture; hasAperture = true; }
235
236        /** Sets the horizontal aperture of the camera.
237                @param aperture The horizontal aperture of the camera. */
238        inline void SetHorizontalAperture(float aperture) { horizontalAperture = aperture; hasAperture = true; }
239
240        /** Sets the lens squeeze of the camera.
241                @param factor The lense squeeze of the camera. */
242        inline void SetLensSqueeze(float factor) { lensSqueeze = factor; }
243
244        /** [INTERNAL] Reads in the \<camera\> element from a given COLLADA XML tree node.
245                @param cameraNode A COLLADA XML tree node.
246                @return The status of the import. If the status is not successful,
247                        it may be dangerous to extract information from the camera.*/
248        FUStatus LoadFromXML(xmlNode* cameraNode);
249
250        /** [INTERNAL] Writes out the \<camera\> element to the given COLLADA XML tree node.
251                @param parentNode The COLLADA XML parent node in which to insert the geometry information.
252                @return The created XML tree node. */
253        virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
254};
255
256#endif // _FCD_CAMERA_H_
257
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