[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 | /*
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| 6 | Based on the FS Import classes:
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| 7 | Copyright (C) 2005-2006 Feeling Software Inc
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| 8 | Copyright (C) 2005-2006 Autodesk Media Entertainment
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| 9 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 10 | */
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| 11 |
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| 12 | /**
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| 13 | @file FCDEffect.h
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| 14 | This file contains the FCDEffect class.
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| 15 | */
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| 16 |
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| 17 | #ifndef _FCD_EFFECT_H_
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| 18 | #define _FCD_EFFECT_H_
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| 19 |
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| 20 | #include "FUtils/FUDaeEnum.h"
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| 21 | #include "FCDocument/FCDEntity.h"
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| 22 |
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| 23 | class FCDocument;
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| 24 | class FCDEffectStandard;
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| 25 | class FCDEffectParameter;
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| 26 | class FCDEffectProfile;
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| 27 | class FCDEffectParameterList;
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| 28 |
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| 29 | /**
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| 30 | @defgroup FCDEffect COLLADA Effect Classes [ColladaFX]
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| 31 | */
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| 32 |
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| 33 | class FCDEffectProfile;
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| 34 | class FCDEffectParameterList;
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| 35 | class FCDImage;
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| 36 |
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| 37 | /** A dynamically-sized array of effect profiles. */
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| 38 | typedef vector<FCDEffectProfile*> FCDEffectProfileList;
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| 39 | typedef vector<FCDImage*> FCDEffectImageList;
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| 40 |
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| 41 | /**
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| 42 | A COLLADA effect.
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| 43 |
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| 44 | A COLLADA effect is one of many abstraction level that defines how
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| 45 | to render mesh polygon sets. It contains one or more rendering profile
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| 46 | that the application can choose to support. In theory, all the rendering
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| 47 | profiles should reach the same render output, using different
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| 48 | rendering technologies.
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| 49 |
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| 50 | An effect may also declare new general purpose parameters that are common
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| 51 | to all the profiles.
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| 52 |
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| 53 | @ingroup FCDEffect
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| 54 | */
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| 55 | class FCOLLADA_EXPORT FCDEffect : public FCDEntity
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| 56 | {
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| 57 | private:
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| 58 | DeclareObjectType;
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| 59 | FCDEffectProfileList profiles;
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| 60 | FCDEffectParameterList* parameters;
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| 61 | FCDEffectImageList images;
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| 62 |
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| 63 | public:
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| 64 | /** Constructor: do not use directly.
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| 65 | Instead use the FCDMaterialLibrary::AddEffect function.
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| 66 | @param document The COLLADA document that owns this effect. */
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| 67 | FCDEffect(FCDocument* document);
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| 68 |
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| 69 | /** Destructor: do not use directly.
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| 70 | Instead use the FCDMaterialLibrary::ReleaseEffect function. */
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| 71 | virtual ~FCDEffect();
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| 72 |
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| 73 | /** Retrieves the type for this entity class.
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| 74 | This function is a part of the FCDEntity interface.
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| 75 | @return The entity type: EFFECT. */
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| 76 | virtual Type GetType() const { return FCDEntity::EFFECT; }
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| 77 |
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| 78 | /** Retrieves the number of profiles contained within the effect.
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| 79 | @return The number of profiles within the effect. */
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| 80 | size_t GetProfileCount() const { return profiles.size(); }
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| 81 |
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| 82 | /** Retrieves a profile contained within the effect.
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| 83 | @param index The index of the profile.
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| 84 | @return The profile. This pointer will be NULL, if the given index is out-of-bounds. */
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| 85 | FCDEffectProfile* GetProfile(size_t index) { FUAssert(index < GetProfileCount(), return NULL); return profiles.at(index); }
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| 86 | const FCDEffectProfile* GetProfile(size_t index) const { FUAssert(index < GetProfileCount(), return NULL); return profiles.at(index); } /**< See above. */
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| 87 |
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| 88 | /** Retrieves the list of the profiles contained within the effect.
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| 89 | @return The list of effect profiles. */
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| 90 | FCDEffectProfileList& GetProfiles() { return profiles; }
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| 91 | const FCDEffectProfileList& GetProfiles() const { return profiles; } /**< See above. */
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| 92 |
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| 93 | /** Retrieves the profile for a specific profile type.
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| 94 | There should only be one profile of each type within an effect. This
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| 95 | function allows you to retrieve the profile for a given type.
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| 96 | @param type The profile type.
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| 97 | @return The profile of this type. This pointer will be NULL if the effect
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| 98 | does not have any profile of this type. */
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| 99 | FCDEffectProfile* FindProfile(FUDaeProfileType::Type type);
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| 100 | const FCDEffectProfile* FindProfile(FUDaeProfileType::Type type) const; /**< See above. */
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| 101 |
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| 102 | /** Retrieves the profile for a specific profile type and platform.
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| 103 | There should only be one profile of each type within an effect. This
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| 104 | function allows you to retrieve the profile for a given type.
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| 105 | @param type The profile type and platform.
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| 106 | @return The profile of this type. This pointer will be NULL if the effect
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| 107 | does not have any profile of this type. */
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| 108 | FCDEffectProfile* FindProfileByTypeAndPlatform(FUDaeProfileType::Type type, string platform);
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| 109 | const FCDEffectProfile* FindProfileByTypeAndPlatform(FUDaeProfileType::Type type, string platform) const; /**< See above. */
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| 110 |
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| 111 | /** Retrieves whether the effect contains a profile of the given type.
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| 112 | @param type The profile type.
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| 113 | @return Whether the effect has a profile of this type. */
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| 114 | inline bool HasProfile(FUDaeProfileType::Type type) const { return FindProfile(type) != NULL; }
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| 115 |
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| 116 | /** Creates a profile of the given type.
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| 117 | If a profile of this type already exists, it will be released, as
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| 118 | a COLLADA effect should only contain one profile of each type.
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| 119 | @param type The profile type.
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| 120 | @return The new effect profile. */
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| 121 | FCDEffectProfile* AddProfile(FUDaeProfileType::Type type);
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| 122 |
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| 123 | /** Releases the given effect profile.
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| 124 | @param profile The effect profile. */
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| 125 | void ReleaseProfile(FCDEffectProfile* profile);
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| 126 |
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| 127 | /** Retrieves the list of common effect parameters declared at the effect level.
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| 128 | According to the COLLADA 1.4 schema, you should expect only parameter generators
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| 129 | at this abstraction level.
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| 130 | @return The list of effect parameters. */
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| 131 | FCDEffectParameterList* GetParameters() { return parameters; }
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| 132 | const FCDEffectParameterList* GetParameters() const { return parameters; } /**< See above. */
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| 133 |
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| 134 | /** [INTERNAL] Inserts an existing parameter into the list of common effect parameters
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| 135 | at this abstraction level. This function is used during the flattening of a material.
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| 136 | @param parameter The effect parameter to insert. */
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| 137 | void AddParameter(FCDEffectParameter* parameter);
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| 138 |
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| 139 | /** Retrieves a common effect parameter. Looks for the common effect parameter with the correct
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| 140 | semantic, in order to bind or override its value.
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| 141 | This function searches through the effect and the level of abstractions below.
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| 142 | @param semantic The effect parameter semantic to match.
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| 143 | @return The first effect parameter that matches the semantic.
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| 144 | This pointer will be NULL if no effect parameter matches the given semantic. */
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| 145 | FCDEffectParameter* FindParameterBySemantic(const string& semantic);
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| 146 |
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| 147 | /** Retrieves a subset of the common effect parameter list.
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| 148 | Look for the effect parameter generators with the correct semantic.
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| 149 | This function searches through the effect and the level of abstractions below.
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| 150 | @param semantic The effect parameter semantic to match.
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| 151 | @param parameters The list of parameters to fill in. This list is not cleared. */
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| 152 | void FindParametersBySemantic(const string& semantic, FCDEffectParameterList& parameters);
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| 153 |
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| 154 | /** Retrieves a subset of the common effect parameter list.
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| 155 | Look for the effect parameter generators with the correct reference.
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| 156 | This function searches through the effect and the level of abstractions below.
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| 157 | @param reference The effect parameter reference to match. In the case of effect
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| 158 | parameter generators, the reference is replaced by the sub-id.
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| 159 | @param parameters The list of parameters to fill in. This list is not cleared. */
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| 160 | void FindParametersByReference(const string& reference, FCDEffectParameterList& parameters);
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| 161 |
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| 162 | /** Clones the effect object. Everything is cloned, including the effect parameter
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| 163 | and their animations. You will need release the cloned effect directly, by deleting the pointer.
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| 164 | @return The cloned effect object. You will must delete this pointer. */
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| 165 | FCDEffect* Clone();
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| 166 |
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| 167 | /** [INTERNAL] Flattens the effect, pushing all the common effect parameters
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| 168 | into to the effect technique level of abstraction. To correctly flatten a
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| 169 | material, use the FCDMaterialInstance::FlattenMaterial function. */
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| 170 | void Flatten();
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| 171 |
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| 172 | /** [INTERNAL] Reads in the \<effect\> element from a given COLLADA XML tree node.
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| 173 | @param effectNode The COLLADA XML tree node.
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| 174 | @return The status of the import. If the status is not successful,
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| 175 | it may be dangerous to extract information from the effect.*/
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| 176 | virtual FUStatus LoadFromXML(xmlNode* effectNode);
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| 177 |
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| 178 | /** [INTERNAL] Writes out the \<effect\> element to the given COLLADA XML tree node.
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| 179 | @param parentNode The COLLADA XML parent node in which to insert the effect.
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| 180 | @return The created element XML tree node. */
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| 181 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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| 182 |
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| 183 | /** Retrieves the list of the images contained within the effect.
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| 184 | @return The list of effect images. */
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| 185 | FCDEffectImageList& GetImages() { return images; }
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| 186 | const FCDEffectImageList& GetImages() const { return images; } /**< See above. */
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| 187 | };
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| 188 |
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| 189 | #endif // _FCD_MATERIAL_H_
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