source: NonGTP/FCollada/FCDocument/FCDEntityInstance.h @ 964

Revision 964, 3.8 KB checked in by igarcia, 19 years ago (diff)
RevLine 
[964]1/*
2        Copyright (C) 2005-2006 Feeling Software Inc.
3        MIT License: http://www.opensource.org/licenses/mit-license.php
4*/
5/*
6        Based on the FS Import classes:
7        Copyright (C) 2005-2006 Feeling Software Inc
8        Copyright (C) 2005-2006 Autodesk Media Entertainment
9        MIT License: http://www.opensource.org/licenses/mit-license.php
10*/
11
12/**
13        @file FCDEntityInstance.h
14        This file contains the FCDEntityInstance class.
15*/
16
17#ifndef _FCD_ENTITY_INSTANCE_H_
18#define _FCD_ENTITY_INSTANCE_H_
19
20class FCDocument;
21class FCDEntity;
22
23#include "FCDocument/FCDObject.h"
24#include "FCDocument/FCDEntity.h"
25
26/**
27        A COLLADA entity instance.
28        COLLADA allows for quite a bit of per-instance settings
29        for entities. This information is held by the up-classes of this class.
30        This base class is simply meant to hold the entity that is instantiated.
31
32        @ingroup FCDocument
33*/
34class FCOLLADA_EXPORT FCDEntityInstance : public FCDObject
35{
36public:
37        /** The class type of the entity instance class.
38                Used this information to up-cast an entity instance. */
39        enum Type
40        {
41                SIMPLE, /**< A simple entity instance that has no per-instance information.
42                                        This is used for lights and cameras in the visual scene graph and there is no up-class. */
43                EXTERNAL_REFERENCE, /**< An external reference(FCDExternalReference). */
44                GEOMETRY, /**< A geometry entity(FCDGeometryInstance). */
45                MATERIAL, /**< A material entity(FCDMaterialInstance). */
46                PHYSICS_MODEL, /**< A physics model(FCDPhysicsModelInstance). */
47                PHYSICS_RIGID_BODY, /**< A physics rigid body(FCDPhysicsRigidBodyInstance). */
48                PHYSICS_RIGID_CONSTRAINT /**< A physics rigid constraint(FCDPhysicsRigidConstraintInstance). */
49        };
50
51private:
52        DeclareObjectType;
53        FCDEntity* entity;
54
55public:
56        /** Constructor: do not use directly.
57                Instead, use the appropriate allocation function.
58                For scene node instance: FCDSceneNode::AddInstance.
59                @param document The COLLADA document that owns the entity instance.
60                @param entity The entity to instantiate. This pointer will be NULL
61                        for some up-classes where the entity instantiate is more complex. */
62        FCDEntityInstance(FCDocument* document, FCDEntity* entity = NULL);
63
64        /** Destructor: do not use directly.
65                Instead, use the appropriate release funciton.
66                For scene node instances: FCDSceneNode::ReleaseInstance. */
67        virtual ~FCDEntityInstance();
68
69        /** Retrieves the entity instance class type.
70                This is used to determine the up-class for the entity instance object.
71                @return The class type: SIMPLE for entity instances with no up-class. */
72        virtual Type GetType() const { return SIMPLE; }
73
74        /** Retrieves the instantiated entity.
75                @return The instantiated entity. */
76        inline FCDEntity* GetEntity() { return entity; }
77        inline const FCDEntity* GetEntity() const { return entity; } /**< See above. */
78
79        /** [INTERNAL] Reads in the entity instance from a given COLLADA XML tree node.
80                @param UNUSED The COLLADA XML tree node.
81                @return The status of the import. If the status is not successful,
82                        it may be dangerous to extract information from the instance.*/
83        virtual FUStatus LoadFromXML(xmlNode* UNUSED(instanceNode)) { return FUStatus(true); }
84
85        /** [INTERNAL] Writes out the entity instance to the given COLLADA XML tree node.
86                @param parentNode The COLLADA XML parent node in which to insert the node.
87                @return The created XML tree node. */
88        virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
89
90protected:
91        /** Sets the instantiated entity.
92                This is used in up-classes to support different instantiation schemes.
93                @param _entity The instantiated entity. */
94        inline void SetEntity(FCDEntity* _entity) { entity = _entity; }
95
96        /** [INTERNAL] Retrieves the COLLADA name for the instantiation of a given entity type.
97                @param type The entity class type.
98                @return The COLLADA name to instantiate an entity of the given class type. */
99        static const char* GetInstanceClassType(FCDEntity::Type type);
100};
101
102#endif // _FCD_ENTITY_INSTANCE_H_
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