[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 | /*
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| 6 | Based on the FS Import classes:
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| 7 | Copyright (C) 2005-2006 Feeling Software Inc
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| 8 | Copyright (C) 2005-2006 Autodesk Media Entertainment
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| 9 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 10 | */
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| 11 |
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| 12 | /**
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| 13 | @file FCDImage.h
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| 14 | This file contains the FCDImage class.
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| 15 | */
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| 16 |
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| 17 | #ifndef _FCD_IMAGE_H_
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| 18 | #define _FCD_IMAGE_H_
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| 19 |
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| 20 | #include "FCDocument/FCDEntity.h"
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| 21 |
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| 22 | class FCDocument;
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| 23 |
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| 24 | /**
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| 25 | A COLLADA image.
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| 26 |
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| 27 | A COLLADA image encapsulates an image file and are contained
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| 28 | within the image library. FCollada doesn't support inlined image bits.
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| 29 |
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| 30 | An image is solely defined by its filename. For some
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| 31 | image types and optionally, the width, height and depth of
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| 32 | the image may be required and valid.
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| 33 |
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| 34 | @ingroup FCDEffect
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| 35 | */
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| 36 | class FCOLLADA_EXPORT FCDImage : public FCDEntity
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| 37 | {
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| 38 | private:
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| 39 | DeclareObjectType;
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| 40 |
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| 41 | fstring filename;
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| 42 | uint32 width;
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| 43 | uint32 height;
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| 44 | uint32 depth;
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| 45 |
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| 46 | public:
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| 47 | /** Constructor: do not use directly.
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| 48 | Instead, use the FCDLibrary::AddEntity function.
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| 49 | @param document The COLLADA document that owns the image. */
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| 50 | FCDImage(FCDocument* document);
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| 51 |
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| 52 | /** Destructor: do not use directly.
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| 53 | Instead, use the FCDLibrary::ReleaseEntity function. */
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| 54 | virtual ~FCDImage();
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| 55 |
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| 56 | /** Retrieves the entity type for this class. This function is part
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| 57 | of the FCDEntity class interface.
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| 58 | @return The entity type: IMAGE. */
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| 59 | virtual Type GetType() const { return IMAGE; }
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| 60 |
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| 61 | /** Retrieves the filename of the image file.
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| 62 | This is the image file that you should load when attempting
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| 63 | to use the image bits. FCollada will deal with the filename
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| 64 | internally and provide an absolute filename.
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| 65 | @return The filename of the image file. */
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| 66 | const fstring& GetFilename() const { return filename; }
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| 67 |
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| 68 | /** Sets the filename of the image file.
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| 69 | This is the image file that you should load when attempting
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| 70 | to use the image bits. FCollada will deal with the filename
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| 71 | internally and export a relative filename.
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| 72 | @param _filename The filename of the image file. */
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| 73 | void SetFilename(const fstring& _filename) { filename = _filename; }
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| 74 |
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| 75 | /** Retrieves the width of the image.
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| 76 | This parameter is useful for off-screen render targets and is
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| 77 | optional for texture image files.
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| 78 | @return The width of the image. This value will be zero to indicate
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| 79 | that you should retrieve the width of the image from the image file. */
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| 80 | const uint32& GetWidth() const { return width; }
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| 81 |
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| 82 | /** Sets the width of the image.
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| 83 | This parameter is useful for off-screen render targets and is
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| 84 | optional for texture image files.
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| 85 | @param _width The width of the image. This value can be zero to indicate
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| 86 | that you should retrieve the width of the image from the image file. */
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| 87 | void SetWidth(uint32 _width) { width = _width; }
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| 88 |
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| 89 | /** Retrieves the height of the image.
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| 90 | This parameter is useful for off-screen render targets and is
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| 91 | optional for texture image files.
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| 92 | @return The height of the image. This value will be zero to indicate
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| 93 | that you should retrieve the height of the image from the image file. */
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| 94 | const uint32& GetHeight() const { return height; }
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| 95 |
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| 96 | /** Sets the height of the image.
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| 97 | This parameter is useful for off-screen render targets and is
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| 98 | optional for texture image files.
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| 99 | @param _height The height of the image. This value can be zero to indicate
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| 100 | that you should retrieve the width of the image from the image file. */
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| 101 | void SetHeight(uint32 _height) { height = _height; }
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| 102 |
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| 103 | /** Retrieves the depth of the 3D image.
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| 104 | This parameter is optional for texture image files.
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| 105 | @return The depth of the image. This value will be zero to indicate
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| 106 | that you should retrieve the depth of the image from the image file. */
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| 107 | const uint32& GetDepth() const { return depth; }
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| 108 |
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| 109 | /** Sets the depth of the 3D image.
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| 110 | This parameter is optional for texture image files.
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| 111 | @param _depth The depth of the image. This value can be zero to indicate
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| 112 | that you should retrieve the depth of the image from the image file. */
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| 113 | void SetDepth(uint32 _depth) { depth = _depth; }
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| 114 |
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| 115 | /** [INTERNAL] Reads in the \<image\> element from a given COLLADA XML tree node.
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| 116 | @param imageNode The COLLADA XML tree node.
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| 117 | @return The status of the import. If the status is not successful,
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| 118 | it may be dangerous to extract information from the image.*/
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| 119 | virtual FUStatus LoadFromXML(xmlNode* imageNode);
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| 120 |
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| 121 | /** [INTERNAL] Writes out the \<image\> element to the given COLLADA XML tree node.
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| 122 | @param parentNode The COLLADA XML parent node in which to insert the image.
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| 123 | @return The created element XML tree node. */
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| 124 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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| 125 | };
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| 126 |
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| 127 | #endif // _FCD_IMAGE_H_
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