1 | /*
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2 | Copyright (C) 2005-2006 Feeling Software Inc.
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3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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4 | */
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5 | /*
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6 | Based on the FS Import classes:
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7 | Copyright (C) 2005-2006 Feeling Software Inc
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8 | Copyright (C) 2005-2006 Autodesk Media Entertainment
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9 | MIT License: http://www.opensource.org/licenses/mit-license.php
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10 | */
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11 |
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12 | /**
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13 | @file FCDImage.h
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14 | This file contains the FCDImage class.
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15 | */
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16 |
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17 | #ifndef _FCD_IMAGE_H_
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18 | #define _FCD_IMAGE_H_
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19 |
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20 | #include "FCDocument/FCDEntity.h"
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21 |
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22 | class FCDocument;
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23 |
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24 | /**
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25 | A COLLADA image.
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26 |
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27 | A COLLADA image encapsulates an image file and are contained
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28 | within the image library. FCollada doesn't support inlined image bits.
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29 |
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30 | An image is solely defined by its filename. For some
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31 | image types and optionally, the width, height and depth of
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32 | the image may be required and valid.
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33 |
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34 | @ingroup FCDEffect
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35 | */
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36 | class FCOLLADA_EXPORT FCDImage : public FCDEntity
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37 | {
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38 | private:
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39 | DeclareObjectType;
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40 |
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41 | fstring filename;
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42 | uint32 width;
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43 | uint32 height;
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44 | uint32 depth;
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45 |
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46 | public:
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47 | /** Constructor: do not use directly.
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48 | Instead, use the FCDLibrary::AddEntity function.
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49 | @param document The COLLADA document that owns the image. */
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50 | FCDImage(FCDocument* document);
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51 |
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52 | /** Destructor: do not use directly.
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53 | Instead, use the FCDLibrary::ReleaseEntity function. */
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54 | virtual ~FCDImage();
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55 |
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56 | /** Retrieves the entity type for this class. This function is part
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57 | of the FCDEntity class interface.
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58 | @return The entity type: IMAGE. */
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59 | virtual Type GetType() const { return IMAGE; }
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60 |
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61 | /** Retrieves the filename of the image file.
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62 | This is the image file that you should load when attempting
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63 | to use the image bits. FCollada will deal with the filename
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64 | internally and provide an absolute filename.
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65 | @return The filename of the image file. */
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66 | const fstring& GetFilename() const { return filename; }
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67 |
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68 | /** Sets the filename of the image file.
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69 | This is the image file that you should load when attempting
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70 | to use the image bits. FCollada will deal with the filename
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71 | internally and export a relative filename.
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72 | @param _filename The filename of the image file. */
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73 | void SetFilename(const fstring& _filename) { filename = _filename; }
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74 |
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75 | /** Retrieves the width of the image.
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76 | This parameter is useful for off-screen render targets and is
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77 | optional for texture image files.
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78 | @return The width of the image. This value will be zero to indicate
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79 | that you should retrieve the width of the image from the image file. */
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80 | const uint32& GetWidth() const { return width; }
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81 |
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82 | /** Sets the width of the image.
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83 | This parameter is useful for off-screen render targets and is
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84 | optional for texture image files.
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85 | @param _width The width of the image. This value can be zero to indicate
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86 | that you should retrieve the width of the image from the image file. */
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87 | void SetWidth(uint32 _width) { width = _width; }
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88 |
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89 | /** Retrieves the height of the image.
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90 | This parameter is useful for off-screen render targets and is
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91 | optional for texture image files.
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92 | @return The height of the image. This value will be zero to indicate
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93 | that you should retrieve the height of the image from the image file. */
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94 | const uint32& GetHeight() const { return height; }
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95 |
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96 | /** Sets the height of the image.
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97 | This parameter is useful for off-screen render targets and is
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98 | optional for texture image files.
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99 | @param _height The height of the image. This value can be zero to indicate
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100 | that you should retrieve the width of the image from the image file. */
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101 | void SetHeight(uint32 _height) { height = _height; }
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102 |
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103 | /** Retrieves the depth of the 3D image.
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104 | This parameter is optional for texture image files.
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105 | @return The depth of the image. This value will be zero to indicate
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106 | that you should retrieve the depth of the image from the image file. */
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107 | const uint32& GetDepth() const { return depth; }
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108 |
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109 | /** Sets the depth of the 3D image.
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110 | This parameter is optional for texture image files.
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111 | @param _depth The depth of the image. This value can be zero to indicate
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112 | that you should retrieve the depth of the image from the image file. */
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113 | void SetDepth(uint32 _depth) { depth = _depth; }
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114 |
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115 | /** [INTERNAL] Reads in the \<image\> element from a given COLLADA XML tree node.
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116 | @param imageNode The COLLADA XML tree node.
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117 | @return The status of the import. If the status is not successful,
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118 | it may be dangerous to extract information from the image.*/
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119 | virtual FUStatus LoadFromXML(xmlNode* imageNode);
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120 |
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121 | /** [INTERNAL] Writes out the \<image\> element to the given COLLADA XML tree node.
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122 | @param parentNode The COLLADA XML parent node in which to insert the image.
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123 | @return The created element XML tree node. */
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124 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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125 | };
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126 |
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127 | #endif // _FCD_IMAGE_H_
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