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1 | /*
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2 | Copyright (C) 2005-2006 Feeling Software Inc.
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3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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4 | */
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5 |
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6 | #ifndef _FCD_PHYSICSMATERIAL_H_
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7 | #define _FCD_PHYSICSMATERIAL_H_
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8 |
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9 | #include "FCDocument/FCDEntity.h"
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10 |
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11 | class FCDocument;
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12 |
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13 | class FCOLLADA_EXPORT FCDPhysicsMaterial : public FCDEntity
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14 | {
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15 | private:
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16 | DeclareObjectType;
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17 | float staticFriction;
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18 | float dynamicFriction;
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19 | float restitution;
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20 |
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21 | public:
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22 | FCDPhysicsMaterial(FCDocument* document);
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23 | virtual ~FCDPhysicsMaterial();
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24 |
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25 | // Accessors
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26 | virtual Type GetType() const { return FCDEntity::PHYSICS_MATERIAL; }
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27 | float GetStaticFriction() const { return staticFriction; }
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28 | void SetStaticFriction(float _staticFriction) { staticFriction = _staticFriction; }
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29 | float GetDynamicFriction() const { return dynamicFriction; }
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30 | void SetDynamicFriction(float _dynamicFriction) { dynamicFriction = _dynamicFriction; }
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31 | float GetRestitution() const { return restitution; }
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32 | void SetRestitution(float _restitution) { restitution = _restitution;}
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33 |
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34 | // Cloning
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35 | FCDPhysicsMaterial* Clone();
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36 |
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37 | // Parse COLLADA document's <material> element
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38 | virtual FUStatus LoadFromXML(xmlNode* physicsMaterialNode);
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39 |
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40 | // Write out the <material> element to the COLLADA xml tree
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41 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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42 | };
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43 |
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44 | #endif // _FCD_MATERIAL_H_
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