[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 |
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| 6 | #ifndef _FCD_PHYSICS_SHAPE_H_
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| 7 | #define _FCD_PHYSICS_SHAPE_H_
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| 8 |
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| 9 | #include "FCDocument/FCDEntity.h"
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| 10 | #include "FCDocument/FCDEntityInstance.h"
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| 11 | #include "FUtils/FUDaeEnum.h"
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| 12 |
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| 13 | class FCDocument;
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| 14 | class FCDPhysicsRigidBody;
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| 15 | class FCDPhysicsRigidConstraint;
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| 16 | class FCDGeometryInstance;
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| 17 | class FCDPhysicsAnalyticalGeometry;
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| 18 | class FCDTransform;
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| 19 |
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| 20 | typedef vector<FCDTransform*> FCDTransformList;
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| 21 | typedef vector<FCDPhysicsRigidBody*> FCDPhysicsRigidBodyList;
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| 22 |
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| 23 | class FCOLLADA_EXPORT FCDPhysicsShape : public FCDEntity
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| 24 | {
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| 25 | private:
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| 26 | DeclareObjectType;
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| 27 |
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| 28 | bool hollow;
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| 29 | FCDPhysicsMaterial* physicsMaterial;
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| 30 | bool ownsPhysicsMaterial;
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| 31 |
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| 32 | //one of these two will define the rigid body
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| 33 | FCDGeometryInstance* geometry;
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| 34 | FCDPhysicsAnalyticalGeometry* analGeom; //pun not intended
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| 35 |
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| 36 | bool ownsGeometryInstance;
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| 37 |
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| 38 | float mass;
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| 39 | float density;
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| 40 | FCDTransformList transforms;
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| 41 |
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| 42 |
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| 43 | public:
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| 44 | FCDPhysicsShape(FCDocument* document);
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| 45 | virtual ~FCDPhysicsShape();
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| 46 |
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| 47 | // Returns the entity type
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| 48 | virtual Type GetType() const { return PHYSICS_SHAPE; }
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| 49 |
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| 50 | const float& GetMass() const {return mass;}
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| 51 | void SetMass(float _mass) {mass = _mass;}
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| 52 | const float& GetDensity() const {return density;}
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| 53 | void SetDensity(float _density) {density = _density;}
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| 54 | FCDPhysicsAnalyticalGeometry* GetAnalyticalGeometry() const {return analGeom;}
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| 55 | void SetAnalyticalGeometry(FCDPhysicsAnalyticalGeometry* _analGeom) {analGeom = _analGeom;}
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| 56 | FCDGeometryInstance* GetGeometryInstance() const {return geometry;}
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| 57 | void SetGeometryInstance(FCDGeometryInstance* _geometry) {geometry = _geometry;}
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| 58 | void SetGeometryInstanceOwnership(bool val) {ownsGeometryInstance = val;}
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| 59 | FCDPhysicsMaterial* GetPhysicsMaterial() const {return physicsMaterial;}
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| 60 | void SetPhysicsMaterial(FCDPhysicsMaterial* _physicsMaterial) {physicsMaterial = _physicsMaterial;}
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| 61 | bool ownsItsPhysicsMaterial() const {return ownsPhysicsMaterial;}
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| 62 | void SetOwnsPhysicsMaterial(bool _ownsPhysicsMaterial) {ownsPhysicsMaterial = _ownsPhysicsMaterial;}
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| 63 | bool isHollow() const {return hollow;}
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| 64 | void SetHollow(bool _hollow) {hollow = _hollow;}
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| 65 | const FCDTransformList& GetTransforms() const {return transforms;}
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| 66 | void AddTransform(FCDTransform* t) {transforms.push_back(t);}
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| 67 |
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| 68 | // Create a copy of this shape
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| 69 | FCDPhysicsShape* Clone();
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| 70 |
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| 71 | // Read in the <physics_shape> node of the COLLADA document
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| 72 | virtual FUStatus LoadFromXML(xmlNode* node);
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| 73 |
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| 74 | // Write out the <physics_shape> node to the COLLADA xml tree
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| 75 | virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
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| 76 | };
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| 77 |
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| 78 | #endif // _FCD_PHYSICS_SHAPE_H_
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