1 | /*
|
---|
2 | Copyright (C) 2005-2006 Feeling Software Inc.
|
---|
3 | MIT License: http://www.opensource.org/licenses/mit-license.php
|
---|
4 | */
|
---|
5 | /*
|
---|
6 | Based on the FS Import classes:
|
---|
7 | Copyright (C) 2005-2006 Feeling Software Inc
|
---|
8 | Copyright (C) 2005-2006 Autodesk Media Entertainment
|
---|
9 | MIT License: http://www.opensource.org/licenses/mit-license.php
|
---|
10 | */
|
---|
11 |
|
---|
12 | /**
|
---|
13 | @file FCDTargetedEntity.h
|
---|
14 | This file contains the FCDTargetedEntity class.
|
---|
15 | */
|
---|
16 |
|
---|
17 | #ifndef _FCD_TARGETED_ENTITY_H_
|
---|
18 | #define _FCD_TARGETED_ENTITY_H_
|
---|
19 |
|
---|
20 | #include "FCDocument/FCDEntity.h"
|
---|
21 |
|
---|
22 | class FCDSceneNode;
|
---|
23 |
|
---|
24 | /**
|
---|
25 | A targeted entity.
|
---|
26 |
|
---|
27 | COLLADA doesn't have targeted entity.
|
---|
28 | Therefore: the behavior of a targeted entity is application-defined.
|
---|
29 |
|
---|
30 | This class is used to support 3dsMax's targeted cameras and lights
|
---|
31 | and we also plan to support Maya's targeted cameras and lights.
|
---|
32 |
|
---|
33 | @see FCDCamera FCDLight
|
---|
34 | @ingroup FCDEntity
|
---|
35 | */
|
---|
36 | class FCOLLADA_EXPORT FCDTargetedEntity : public FCDEntity
|
---|
37 | {
|
---|
38 | private:
|
---|
39 | DeclareObjectType;
|
---|
40 |
|
---|
41 | // Target
|
---|
42 | string targetId; // only valid during the import
|
---|
43 | FCDSceneNode* targetNode;
|
---|
44 |
|
---|
45 | public:
|
---|
46 | /** Constructor: do not use directly.
|
---|
47 | Instead, create objects of the up-classes.
|
---|
48 | @param document The COLLADA document that owns the targeted entity.
|
---|
49 | @param baseId The prefix COLLADA id to be used if no COLLADA id is provided. */
|
---|
50 | FCDTargetedEntity(FCDocument* document, const char* baseId);
|
---|
51 |
|
---|
52 | /** Destructor: do not use directly.
|
---|
53 | Instead, release objects through their libraries or their parent entities. */
|
---|
54 | virtual ~FCDTargetedEntity();
|
---|
55 |
|
---|
56 | /** Retrieves whether a target is defined for this entity.
|
---|
57 | @return Whether a target is defined for this entity. */
|
---|
58 | inline bool HasTarget() const { return targetNode != NULL; }
|
---|
59 |
|
---|
60 | /** Retrieves the target visual scene node for this entity.
|
---|
61 | @return The target visual scene node. */
|
---|
62 | inline FCDSceneNode* GetTargetNode() { return targetNode; }
|
---|
63 | inline const FCDSceneNode* GetTargetNode() const { return targetNode; } /**< See above. */
|
---|
64 |
|
---|
65 | /** Sets the target visual scene node for this entity.
|
---|
66 | @param target The new target node. */
|
---|
67 | void SetTargetNode(FCDSceneNode* target);
|
---|
68 |
|
---|
69 | /** [INTERNAL] Links the entity with its target.
|
---|
70 | This function is used during the import of a COLLADA document.
|
---|
71 | @todo Modify this function to support multiple visual scenes.
|
---|
72 | @param sceneRoot The root visual scene.
|
---|
73 | @return The status of the linkage. */
|
---|
74 | FUStatus LinkTarget(FCDSceneNode* sceneRoot);
|
---|
75 |
|
---|
76 | protected:
|
---|
77 | /** [INTERNAL] Retrieves the COLLADA id of the target entity.
|
---|
78 | The actual resolution of the COLLADA id into a visual scene node happens
|
---|
79 | during the LinkTarget function.
|
---|
80 | @return The COLLADA id of the target entity. */
|
---|
81 | inline const string& GetTargetId() { return targetId; }
|
---|
82 |
|
---|
83 | /** [INTERNAL] Sets the COLLADA id of the target entity.
|
---|
84 | This function is used during the import of a COLLADA document.
|
---|
85 | The actual resolution of the COLLADA id into a visual scene node happens
|
---|
86 | during the LinkTarget function.
|
---|
87 | @param _targetId A COLLADA id. */
|
---|
88 | inline void SetTargetId(const string& _targetId) { targetId = _targetId; }
|
---|
89 | inline void SetTargetId(const char* _targetId) { targetId = _targetId; } /**< See above. */
|
---|
90 | };
|
---|
91 |
|
---|
92 | #endif // _FCD_TARGETED_ENTITY_H_
|
---|
93 |
|
---|