[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 |
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| 6 | /**
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| 7 | @file FMMatrix33.h
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| 8 | The file containing the class and global functions for 3x3 matrices.
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| 9 | */
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| 10 |
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| 11 | #ifndef _FM_MATRIX33_H_
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| 12 | #define _FM_MATRIX33_H_
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| 13 |
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| 14 | /**
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| 15 | A 3x3 matrix: use to represent 2D transformations.
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| 16 | Not used within FCollada.
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| 17 |
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| 18 | @ingroup FMath
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| 19 | */
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| 20 | class FCOLLADA_EXPORT FMMatrix33
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| 21 | {
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| 22 | public:
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| 23 | float m[3][3]; /**< The matrix elements stored in a 2D array. */
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| 24 |
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| 25 | /**
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| 26 | * Creates a FMMatrix33 from the \c float array.
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| 27 | *
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| 28 | * The float array stores the elements in the following order: m[0][0],
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| 29 | * m[1][0], m[2][0], m[0][1], m[1][1], m[2][1], m[0][2], m[1][2], m[2][2].
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| 30 | *
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| 31 | * @param _m The \c float array to create the matrix from.
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| 32 | */
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| 33 | FMMatrix33(float* _m);
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| 34 |
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| 35 | /**
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| 36 | * Creates an empty FMMatrix33.
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| 37 | *
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| 38 | * The default values are non deterministic.
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| 39 | */
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| 40 | #ifndef _DEBUG
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| 41 | FMMatrix33() {}
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| 42 | #else
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| 43 | FMMatrix33() { memset(m, 55, 3 * 3 * sizeof(float)); }
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| 44 | #endif
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| 45 |
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| 46 | /**
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| 47 | * Get this FMMatrix33 as an array of \c floats.
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| 48 | *
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| 49 | * The array contains the elements in the following order: m[0][0],
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| 50 | * m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2].
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| 51 | *
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| 52 | * @return The \c float array.
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| 53 | */
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| 54 | operator float*() { return &m[0][0]; }
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| 55 |
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| 56 | /**
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| 57 | * Get this FMMatrix as an array of \c floats.
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| 58 | *
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| 59 | * The array contains the elements in the following order: m[0][0],
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| 60 | * m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2].
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| 61 | *
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| 62 | * @return The \c float array.
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| 63 | */
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| 64 | operator const float*() const { return &m[0][0]; }
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| 65 |
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| 66 | /**
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| 67 | * Get a specified row of FMMatrix33 as an array of \c floats.
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| 68 | *
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| 69 | * @param a The row index, starting at 0, of the row to get.
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| 70 | * @return The \c float array of the elements in the specified row.
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| 71 | */
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| 72 | float* operator[](int a) { return m[a]; }
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| 73 |
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| 74 | /**
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| 75 | * Assign this FMMatrix33's elements to be the same as that of the given
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| 76 | * FMMatrix33.
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| 77 | *
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| 78 | * @param copy The FMMatrix to copy elements from.
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| 79 | * @return This FMMatrix.
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| 80 | */
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| 81 | FMMatrix33& operator=(const FMMatrix33& copy);
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| 82 |
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| 83 | /**
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| 84 | * Gets the transposed of this FMMatrix33.
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| 85 | *
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| 86 | * @return The transposed of this FMMatrix.
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| 87 | */
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| 88 | FMMatrix33 Transposed() const;
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| 89 |
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| 90 | /**
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| 91 | * Gets the inversion of this FMMatrix33.
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| 92 | *
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| 93 | * @return The inversion of this FMMatrix.
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| 94 | */
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| 95 | FMMatrix33 Inverted() const;
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| 96 |
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| 97 | public:
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| 98 | static FMMatrix33 identity; /**< The identity FMMatrix33. */
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| 99 |
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| 100 | /**
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| 101 | * Gets the FMMatrix33 representation of a 2D counter-clockwise rotation
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| 102 | * about the z-axis.
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| 103 | *
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| 104 | * @param angle The angle of rotation in radians.
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| 105 | * @return The rotation FMMatrix.
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| 106 | */
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| 107 | static FMMatrix33 RotationMatrix(float angle);
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| 108 |
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| 109 | /**
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| 110 | * Gets the FMMatrix33 representation of a 2D translation.
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| 111 | *
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| 112 | * @param tx The translation in the x direction.
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| 113 | * @param ty The translation in the y direction.
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| 114 | * @return The translation FMMatrix.
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| 115 | */
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| 116 | static FMMatrix33 TranslationMatrix(float tx, float ty);
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| 117 |
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| 118 | /**
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| 119 | * Gets the FMMatrix33 representation of a 2D scale.
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| 120 | *
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| 121 | * @param sx The scale factor in the x direction.
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| 122 | * @param sy The scale factor in the y direction.
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| 123 | * @return The scale FMMatrix.
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| 124 | */
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| 125 | static FMMatrix33 ScaleMatrix(float sx, float sy);
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| 126 |
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| 127 | /**
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| 128 | * Gets the FMMatrix33 representation of a 2D translation.
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| 129 | *
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| 130 | * The translation in the x direction is the \a u componenet of the given
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| 131 | * FMVector2 and the translation in the y direction is the \a v component.
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| 132 | *
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| 133 | * @param translation The FMVector2 to get the translation components from.
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| 134 | * @return The translation FMMatrix33.
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| 135 | */
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| 136 | static inline FMMatrix33 TranslationMatrix(FMVector2 translation) { return TranslationMatrix(translation.u, translation.v); }
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| 137 |
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| 138 | /**
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| 139 | * Gets the FMMatrix33 representation of a 2D scale.
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| 140 | *
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| 141 | * The scale in the x direction is the \a u componenet of the given
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| 142 | * FMVector and the scale in the y direction is the \a v component.
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| 143 | *
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| 144 | * @param scale The FMVector2 to get the scale components from.
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| 145 | * @return The scale FMMatrix33.
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| 146 | */
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| 147 | static inline FMMatrix33 ScaleMatrix(FMVector2 scale) { return ScaleMatrix(scale.u, scale.v); }
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| 148 | };
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| 149 |
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| 150 | /**
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| 151 | * Matrix multiplication with two FMMatrix33.
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| 152 | *
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| 153 | * @param m1 The first matrix.
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| 154 | * @param m2 The second matrix.
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| 155 | * @return The FMMatrix44 representation of the resulting matrix.
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| 156 | */
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| 157 | FMMatrix33 FCOLLADA_EXPORT operator*(const FMMatrix33& m1, const FMMatrix33& m2);
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| 158 |
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| 159 | #endif // _FM_MATRIX33_H_
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