[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 |
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| 6 | /**
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| 7 | @file FMMatrix44.h
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| 8 | The file containing the class and global functions for 4x4 matrices.
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| 9 | */
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| 10 |
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| 11 | #ifndef _FM_MATRIX44_H_
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| 12 | #define _FM_MATRIX44_H_
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| 13 |
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| 14 | /**
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| 15 | A 4x4 matrix: use to represent 3D transformations.
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| 16 |
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| 17 | @ingroup FMath
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| 18 | */
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| 19 | class FCOLLADA_EXPORT FMMatrix44
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| 20 | {
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| 21 | public:
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| 22 | float m[4][4]; /**< The matrix elements stored in a 2D array. */
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| 23 |
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| 24 | /**
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| 25 | * Creates a FMMatrix44 from the \c float array.
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| 26 | *
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| 27 | * The float array stores the elements in the following order: m[0][0],
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| 28 | * m[1][0], m[2][0], m[3][0], m[0][1], m[1][1], m[2][1], m[3][1], m[0][2],
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| 29 | * m[1][2], m[2][2], m[3][2], m[0][3], m[1][3], m[2][3], m[3][3].
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| 30 | *
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| 31 | * @param _m The \c float array to create the matrix from.
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| 32 | */
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| 33 | FMMatrix44(const float* _m);
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| 34 |
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| 35 | /**
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| 36 | * Creates an empty FMMatrix44.
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| 37 | *
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| 38 | * The default values are non deterministic.
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| 39 | */
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| 40 | #ifndef _DEBUG
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| 41 | FMMatrix44() {}
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| 42 | #else
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| 43 | FMMatrix44() { memset(m, 55, 16 * sizeof(float)); }
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| 44 | #endif
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| 45 |
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| 46 | /**
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| 47 | * Get this FMMatrix44 as an array of \c floats.
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| 48 | *
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| 49 | * The array contains the elements in the following order: m[0][0],
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| 50 | * m[0][1], m[0][2], m[0][3], m[1][0], m[1][1], m[1][2], m[1][3], m[2][0],
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| 51 | * m[2][1], m[2][2], m[0][3], m[3][0], m[3][1], m[3][2], m[3][3].
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| 52 | *
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| 53 | * @return The \c float array.
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| 54 | */
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| 55 | operator float*() { return &m[0][0]; }
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| 56 |
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| 57 | /**
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| 58 | * Get this FMMatrix44 as an array of \c floats.
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| 59 | *
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| 60 | * The array contains the elements in the following order: m[0][0],
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| 61 | * m[0][1], m[0][2], m[0][3], m[1][0], m[1][1], m[1][2], m[1][3], m[2][0],
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| 62 | * m[2][1], m[2][2], m[0][3], m[3][0], m[3][1], m[3][2], m[3][3].
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| 63 | *
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| 64 | * @return The \c float array.
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| 65 | */
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| 66 | operator const float*() const { return &m[0][0]; }
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| 67 |
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| 68 | /**
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| 69 | * Get a specified row of FMMatrix44 as an array of \c floats.
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| 70 | *
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| 71 | * @param a The row index, starting at 0, of the row to get.
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| 72 | * @return The \c float array of the elements in the specified row.
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| 73 | */
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| 74 | float* operator[](int a) { return m[a]; }
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| 75 |
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| 76 | /**
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| 77 | * Get a specified row of FMMatrix44 as an array of \c floats.
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| 78 | *
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| 79 | * @param a The row index, starting at 0, of the row to get.
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| 80 | * @return The \c float array of the elements in the specified row.
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| 81 | */
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| 82 | const float* operator[](int a) const { return m[a]; }
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| 83 |
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| 84 | /**
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| 85 | * Assign this FMMatrix44's elements to be the same as that of the given
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| 86 | * FMMatrix44.
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| 87 | *
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| 88 | * @param copy The FMMatrix to copy elements from.
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| 89 | * @return This FMMatrix.
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| 90 | */
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| 91 | FMMatrix44& operator=(const FMMatrix44& copy);
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| 92 |
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| 93 | /**
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| 94 | * Gets the transposed of this FMMatrix44.
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| 95 | *
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| 96 | * @return The transposed of this FMMatrix.
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| 97 | */
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| 98 | FMMatrix44 Transposed() const;
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| 99 |
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| 100 | /**
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| 101 | * Gets the inversion of this FMMatrix33.
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| 102 | *
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| 103 | * @return The inversion of this FMMatrix.
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| 104 | */
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| 105 | FMMatrix44 Inverted() const;
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| 106 |
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| 107 | /**
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| 108 | * Decompose this FMMatrix44 into it's scale, rotation, and translation
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| 109 | * components; it also tells whether it is inverted.
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| 110 | *
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| 111 | * @param Scale The FMVector to place the scale components to.
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| 112 | * @param Rotation The FMVector to place the rotation components to.
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| 113 | * @param Translation The FMVector to place the translation components to.
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| 114 | * @param inverted The value corresponding to if it was inverted (-1.0f or
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| 115 | * 1.0f)
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| 116 | */
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| 117 | void Decompose(FMVector3& Scale, FMVector3& Rotation, FMVector3& Translation, float& inverted) const;
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| 118 |
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| 119 | /**
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| 120 | * Transforms the given point by this FMMatrix44.
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| 121 | *
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| 122 | * @param coordinate The point to transform.
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| 123 | * @return The FMVector3 representation of the transformed point.
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| 124 | */
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| 125 | FMVector3 TransformCoordinate(const FMVector3& coordinate) const;
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| 126 |
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| 127 | /**
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| 128 | * Transforms the given vector by this FMMatrix44.
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| 129 | *
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| 130 | * @param v The vector to transform.
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| 131 | * @return The FMVector3 representation of the transformed vector.
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| 132 | */
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| 133 | FMVector3 TransformVector(const FMVector3& v) const;
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| 134 |
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| 135 | /**
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| 136 | * Gets the translation component of this FMMatrix44.
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| 137 | *
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| 138 | * @return The FMVector3 representation of the translation.
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| 139 | */
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| 140 | FMVector3 GetTranslation() const;
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| 141 |
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| 142 | public:
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| 143 | static FMMatrix44 Identity; /**< The identity FMMatrix44. */
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| 144 |
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| 145 | /**
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| 146 | * Gets the FMMatrix44 representation of a 3D translation.
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| 147 | *
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| 148 | * The translation in the x, y and z directions correspond to the \a x,
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| 149 | * \a y, and \a z components of the FMVector3.
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| 150 | *
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| 151 | * @param translation The FMVector3 to get the translation components from.
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| 152 | * @return The translation FMMatrix44.
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| 153 | */
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| 154 | static FMMatrix44 TranslationMatrix(const FMVector3& translation);
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| 155 |
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| 156 | /**
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| 157 | * Gets the FMMatrix44 representation of a 3D rotation about a given axis
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| 158 | * by an angle.
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| 159 | *
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| 160 | * @param axis The axis of rotation.
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| 161 | * @param angle The angle of rotation in radians.
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| 162 | * @return The rotation FMMatrix44.
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| 163 | */
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| 164 | static FMMatrix44 AxisRotationMatrix(const FMVector3& axis, float angle);
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| 165 | };
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| 166 |
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| 167 | /**
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| 168 | * Matrix multiplication with two FMMatrix44.
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| 169 | *
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| 170 | * @param m1 The first matrix.
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| 171 | * @param m2 The second matrix.
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| 172 | * @return The FMMatrix44 representation of the resulting matrix.
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| 173 | */
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| 174 | FMMatrix44 FCOLLADA_EXPORT operator*(const FMMatrix44& m1, const FMMatrix44& m2);
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| 175 |
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| 176 | /**
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| 177 | Matrix equality comparison function.
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| 178 | @param m1 The first matrix.
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| 179 | @param m2 The second matrix.
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| 180 | @return Whether the given matrices are equal.
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| 181 | */
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| 182 | bool IsEquivalent(const FMMatrix44& m1, const FMMatrix44& m2);
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| 183 |
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| 184 | /**
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| 185 | Matrix equality operator override.
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| 186 | @param m1 The first matrix.
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| 187 | @param m2 The second matrix.
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| 188 | @return Whether the given matrices are equal.
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| 189 | */
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| 190 | inline bool operator==(const FMMatrix44& m1, const FMMatrix44& m2) { return IsEquivalent(m1, m2); }
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| 191 |
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| 192 | /** A dynamically-sized array of 4x4 matrices. */
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| 193 | typedef vector<FMMatrix44> FMMatrix44List;
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| 194 |
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| 195 | #endif // _FM_MATRIX44_H_
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