1 | /*
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2 | Copyright (C) 2005-2006 Feeling Software Inc.
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3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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4 | */
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5 |
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6 | /**
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7 | @file FMQuaternion.h
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8 | The file containing the class for quaternions.
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9 | */
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10 |
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11 | #ifndef _FM_QUATERNION_H_
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12 | #define _FM_QUATERNION_H_
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13 |
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14 | /**
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15 | A quaternion.
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16 | Not used within FCollada
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17 |
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18 | [Glaforte 03-08-2006] VERY EXPERIMENTAL CODE: DON'T USE.
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19 |
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20 | @ingroup FMath
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21 | */
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22 | class FCOLLADA_EXPORT FMQuaternion
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23 | {
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24 | public:
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25 | float x; /**< The i component. */
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26 | float y; /**< The j component. */
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27 | float z; /**< The k component. */
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28 | float w; /**< The scalar component. */
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29 |
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30 | #ifndef _DEBUG
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31 | /**
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32 | * Creates an empty FMQuaternion.
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33 | *
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34 | * The default values are non deterministic.
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35 | */
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36 | FMQuaternion() {}
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37 | #else
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38 | FMQuaternion() { x = 123456789.0f; y = 123456789.0f; z = 123456789.0f; w = 123456789.0f; }
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39 | #endif
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40 |
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41 | /**
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42 | * Creates the FMQuaternion with the given component values.
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43 | *
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44 | * @param _x The i component.
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45 | * @param _y The j component.
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46 | * @param _z The k component.
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47 | * @param _w The scalar component.
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48 | */
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49 | FMQuaternion(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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50 |
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51 | /**
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52 | * Creates the FMQuaternion from a given axis and angle of rotation.
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53 | *
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54 | * @param axis The axis of rotation.
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55 | * @param angle The angle of rotation in radians.
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56 | */
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57 | FMQuaternion(const FMVector3& axis, float angle);
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58 |
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59 | /**
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60 | * Get this FMQuaternion as an array of \c floats.
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61 | *
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62 | * @return The \c float array.
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63 | */
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64 | inline operator float*() { return &x; }
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65 |
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66 | /**
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67 | * Get this FMQuaternion as an array of \c floats.
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68 | *
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69 | * @return The \c float array.
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70 | */
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71 | inline operator const float*() const { return &x; }
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72 |
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73 | /**
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74 | * Assign this FMQuaternion to the given \c float array.
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75 | *
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76 | * Assigns each coordinate of this FMQuaternion to the elements in the
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77 | * \c float array. The first element to the i component, the second to the
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78 | * j, the third to the k, and the forth to the scalar. It returns this
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79 | * FMQuaternion.
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80 | *
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81 | * @param v The \c float array to assign with.
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82 | * @return This FMQuaternion.
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83 | */
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84 | inline FMQuaternion& operator =(const float* v) { x = *v; y = *(v + 1); z = *(v + 2); w = *(v + 3); return *this; }
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85 |
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86 | /**
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87 | * Applys quaternion multiplication of the given FMQuaternion with this
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88 | * FMQuaternion and returns the value.
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89 | *
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90 | * @param q The FMQuaternion multiply with.
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91 | * @return The resulting FMQuaternion.
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92 | */
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93 | FMQuaternion operator*(const FMQuaternion& q) const;
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94 |
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95 | /**
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96 | * Get the FMQuaternion representation of the Euler rotation angles.
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97 | *
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98 | * @param _x The rotation about the x-axis (roll), in radians.
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99 | * @param _y The rotation about the y-axis (pitch), in radians.
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100 | * @param _z The rotation about the z-axis (yaw), in radians.
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101 | */
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102 | static FMQuaternion EulerRotationQuaternion(float _x, float _y, float _z);
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103 | };
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104 |
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105 | #endif // _FM_QUATERNION_H_
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