/* Copyright (C) 2005-2006 Feeling Software Inc. MIT License: http://www.opensource.org/licenses/mit-license.php */ /** @file FMQuaternion.h The file containing the class for quaternions. */ #ifndef _FM_QUATERNION_H_ #define _FM_QUATERNION_H_ /** A quaternion. Not used within FCollada [Glaforte 03-08-2006] VERY EXPERIMENTAL CODE: DON'T USE. @ingroup FMath */ class FCOLLADA_EXPORT FMQuaternion { public: float x; /**< The i component. */ float y; /**< The j component. */ float z; /**< The k component. */ float w; /**< The scalar component. */ #ifndef _DEBUG /** * Creates an empty FMQuaternion. * * The default values are non deterministic. */ FMQuaternion() {} #else FMQuaternion() { x = 123456789.0f; y = 123456789.0f; z = 123456789.0f; w = 123456789.0f; } #endif /** * Creates the FMQuaternion with the given component values. * * @param _x The i component. * @param _y The j component. * @param _z The k component. * @param _w The scalar component. */ FMQuaternion(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } /** * Creates the FMQuaternion from a given axis and angle of rotation. * * @param axis The axis of rotation. * @param angle The angle of rotation in radians. */ FMQuaternion(const FMVector3& axis, float angle); /** * Get this FMQuaternion as an array of \c floats. * * @return The \c float array. */ inline operator float*() { return &x; } /** * Get this FMQuaternion as an array of \c floats. * * @return The \c float array. */ inline operator const float*() const { return &x; } /** * Assign this FMQuaternion to the given \c float array. * * Assigns each coordinate of this FMQuaternion to the elements in the * \c float array. The first element to the i component, the second to the * j, the third to the k, and the forth to the scalar. It returns this * FMQuaternion. * * @param v The \c float array to assign with. * @return This FMQuaternion. */ inline FMQuaternion& operator =(const float* v) { x = *v; y = *(v + 1); z = *(v + 2); w = *(v + 3); return *this; } /** * Applys quaternion multiplication of the given FMQuaternion with this * FMQuaternion and returns the value. * * @param q The FMQuaternion multiply with. * @return The resulting FMQuaternion. */ FMQuaternion operator*(const FMQuaternion& q) const; /** * Get the FMQuaternion representation of the Euler rotation angles. * * @param _x The rotation about the x-axis (roll), in radians. * @param _y The rotation about the y-axis (pitch), in radians. * @param _z The rotation about the z-axis (yaw), in radians. */ static FMQuaternion EulerRotationQuaternion(float _x, float _y, float _z); }; #endif // _FM_QUATERNION_H_