[964] | 1 | /*
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| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
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| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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| 4 | */
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| 5 |
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| 6 | /**
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| 7 | @file FMVector2.h
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| 8 | The file containing the class and global functions for 2 dimensional
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| 9 | vectors.
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| 10 | */
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| 11 |
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| 12 | #ifndef _FM_VECTOR2_H_
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| 13 | #define _FM_VECTOR2_H_
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| 14 |
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| 15 | /**
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| 16 | A 2 dimensional vector.
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| 17 | Not used within FCollada.
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| 18 |
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| 19 | @ingroup FMath
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| 20 | */
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| 21 | class FCOLLADA_EXPORT FMVector2
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| 22 | {
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| 23 | public:
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| 24 | float u; /**< The first coordinate. */
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| 25 | float v; /**< The second coordinate. */
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| 26 |
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| 27 | public:
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| 28 | /**
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| 29 | * Creates an empty FMVector2.
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| 30 | */
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| 31 | #ifndef _DEBUG
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| 32 | FMVector2() {}
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| 33 | #else
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| 34 | FMVector2() { u = 123456789.0f; v = 123456789.0f; }
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| 35 | #endif
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| 36 |
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| 37 | /**
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| 38 | * Creates the FMVector2 with the coordinates given.
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| 39 | *
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| 40 | * @param _u The first coordinate.
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| 41 | * @param _v The second coordinate.
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| 42 | */
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| 43 | FMVector2(float _u, float _v) { u = _u; v = _v; }
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| 44 |
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| 45 | /**
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| 46 | * Get this FMVector2 as an array of \c floats.
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| 47 | *
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| 48 | * @return The \c float array.
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| 49 | */
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| 50 | inline operator float*() { return &u; }
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| 51 |
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| 52 | /**
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| 53 | * Adds two FMVector2.
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| 54 | *
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| 55 | * Adds to this FMVector2's coordinates the individual components of the
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| 56 | * given FMVector2 and returns this FMVector2.
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| 57 | *
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| 58 | * @param a The FMVector2 to add with this one.
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| 59 | * @return This FMVector2.
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| 60 | */
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| 61 | inline FMVector2& operator +=(const FMVector2& a) { u += a.u; v += a.v; return *this; }
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| 62 |
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| 63 | /**
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| 64 | * Multiplies this FMVector2 by a scaler.
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| 65 | *
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| 66 | * Multiplies each of this FMVector2's coordinates with the scaler and
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| 67 | * returns this FMVector2.
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| 68 | *
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| 69 | * @param a The scalar to multiply with.
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| 70 | * @return This FMVector2.
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| 71 | */
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| 72 | inline FMVector2& operator *=(float a) { u *= a; v *= a; return *this; }
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| 73 |
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| 74 | /**
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| 75 | * Assign this FMVector2 to the given float array.
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| 76 | *
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| 77 | * Assigns each coordinate of this FMVector2 to the elements in the \c
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| 78 | * float array. The first element to the first coordinate and the second to
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| 79 | * the second. It returns this FMVector2.
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| 80 | *
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| 81 | * @param f The \c float array to assign with.
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| 82 | * @return This FMVector2.
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| 83 | */
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| 84 | inline FMVector2& operator =(const float* f) { u = *f; v = *(f + 1); return *this; }
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| 85 | };
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| 86 |
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| 87 | /**
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| 88 | * Vector addition with two FMVector2.
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| 89 | *
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| 90 | * @param a The first vector.
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| 91 | * @param b The second vector.
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| 92 | * @return The FMVector2 representation of the resulting vector.
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| 93 | */
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| 94 | inline FMVector2 operator + (const FMVector2& a, const FMVector2& b) { return FMVector2(a.u + b.u, a.v + b.v); }
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| 95 |
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| 96 | /**
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| 97 | * Vector subtraction with two FMVector2.
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| 98 | *
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| 99 | * @param a The first vector.
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| 100 | * @param b The second vector.
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| 101 | * @return The FMVector2 representation of the resulting vector.
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| 102 | */
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| 103 | inline FMVector2 operator -(const FMVector2& a, const FMVector2& b) { return FMVector2(a.u - b.u, a.v - b.v); }
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| 104 |
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| 105 | /**
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| 106 | * Dot product of two FMVector2.
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| 107 | *
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| 108 | * @param a The first vector.
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| 109 | * @param b The second vector.
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| 110 | * @return The result of the dot product.
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| 111 | */
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| 112 | inline float operator *(const FMVector2& a, const FMVector2& b) { return a.u * b.u + a.v * b.v; }
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| 113 |
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| 114 | /**
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| 115 | * Scalar multiplication with a FMVector2.
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| 116 | *
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| 117 | * @param a The vector.
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| 118 | * @param b The scalar.
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| 119 | * @return The FMVector2 representing the resulting the vector.
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| 120 | */
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| 121 | inline FMVector2 operator *(const FMVector2& a, float b) { return FMVector2(a.u * b, a.v * b); }
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| 122 |
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| 123 | /**
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| 124 | * Scalar multiplication with a FMVector2.
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| 125 | *
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| 126 | * @param a The scalar.
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| 127 | * @param b The vector.
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| 128 | * @return The FMVector2 representing the resulting the vector.
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| 129 | */
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| 130 | inline FMVector2 operator *(float a, const FMVector2& b) { return FMVector2(a * b.u, a * b.v); }
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| 131 |
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| 132 | #endif // _FM_VECTOR2_H_
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